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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title

I'm workin' on it.

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samboo1 wrote:
I've just started playing this, and so far so good! Really impressive :) I'm stuck though. That's the main downside to playing fan made games - No walkthroughs!


Shouldn't you point out WHERE you're stuck if you want help?
Check out my fangame.

... Yeah, that's it.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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I haven't even finished the first case yet, but I absolutely love this game! You've done an excellent job, Cardiovore. The OCs are some of the best I've seen. I particularly love Vulper.

*Goes to play more*
Btw, love your avatar. Nothing says British like Simon Pegg holding a pint in the Winchester.

Nyuugen wrote:
samboo1 wrote:
I've just started playing this, and so far so good! Really impressive :) I'm stuck though. That's the main downside to playing fan made games - No walkthroughs!


Shouldn't you point out WHERE you're stuck if you want help?

I wasn't really asking for help. But I got past that part anyway. :maya:

EDIT: Ok now I'm stuck again.
Spoiler:
Titus Krump's testimony about the crime. I can't find anything to present. I've pressed everything and the statement about the man with the scar has been added.
I realise I've probably missed something painfully obvious :gant:

Note to Cardiovore: Please can you help me, when you're back from your holiday? I'm dying to play this again haha :larry:
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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I'm back! :jake:

samboo1 -- Thanks for your comments, glad you're enjoying it so far! And yeah, Vulper appears to have attracted a lot of fans for some reason :P Now, about where you're stuck...
Spoiler:
Sorry but could you be a bit more specific? It's been ages since I last had a look at Scapegoat and I'm currently knackered having just come home from hols, so you'll have to jog my memory. Which scar statement do you mean?

And yeah, it's about as British as you can get. ;)
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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Cardiovore wrote:
I'm back! :jake:

samboo1 -- Thanks for your comments, glad you're enjoying it so far! And yeah, Vulper appears to have attracted a lot of fans for some reason :P Now, about where you're stuck...
Spoiler:
Sorry but could you be a bit more specific? It's been ages since I last had a look at Scapegoat and I'm currently knackered having just come home from hols, so you'll have to jog my memory. Which scar statement do you mean?

And yeah, it's about as British as you can get. ;)

Hope you had a nice holiday!

Spoiler:
And, let me see...it's Krump's testimony where the first statement is "It was approximately midnight. I was standing outside my home, taking in the night air."
I've pressed everything, and then I eventually got this statement added; "The man who was blocking my view of the other gentleman had a large scar on his face." and basically I have no idea what to do now. :gant:
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samboo1 wrote:
Cardiovore wrote:
I'm back! :jake:

samboo1 -- Thanks for your comments, glad you're enjoying it so far! And yeah, Vulper appears to have attracted a lot of fans for some reason :P Now, about where you're stuck...
Spoiler:
Sorry but could you be a bit more specific? It's been ages since I last had a look at Scapegoat and I'm currently knackered having just come home from hols, so you'll have to jog my memory. Which scar statement do you mean?

And yeah, it's about as British as you can get. ;)

Hope you had a nice holiday!

Spoiler:
And, let me see...it's Krump's testimony where the first statement is "It was approximately midnight. I was standing outside my home, taking in the night air."
I've pressed everything, and then I eventually got this statement added; "The man who was blocking my view of the other gentleman had a large scar on his face." and basically I have no idea what to do now. :gant:

I did, thank you very much! :) The riots were over yesterday apparently, so I was glad I didn't come back to a post-apocalyptic scene of destruction :P
Spoiler:
Ahh that one. You need to present the Verglas Gorge Map at that statement.



Bjc72 -- Sorry, I completely bypassed your comment the first time. :payne: Let's see now...
Spoiler:
Hmm I've never heard of that bug happening before :\ Could have been a certain way in which you moved from script to script perhaps...
Ah, did you examine the small cave in Verglas Gorge?

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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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Cardiovore wrote:
I did, thank you very much! :) The riots were over yesterday apparently, so I was glad I didn't come back to a post-apocalyptic scene of destruction :P
Spoiler:
Ahh that one. You need to present the Verglas Gorge Map at that statement.



Bjc72 -- Sorry, I completely bypassed your comment the first time. :payne: Let's see now...
Spoiler:
Hmm I've never heard of that bug happening before :\ Could have been a certain way in which you moved from script to script perhaps...
Ah, did you examine the small cave in Verglas Gorge?

Ah-ha. Thank you! ^_^
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title

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First off hi, Cardio :pearl:

And second I'm loving THT(The Haunted Turnabout)

How the holy hell did you make the intro? It's amazing and a little creepy...
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Thanks to the amazing PandaPrinzessin for the sig :D
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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Eldariub wrote:
First off hi, Cardio :pearl:

And second I'm loving THT(The Haunted Turnabout)

How the holy hell did you make the intro? It's amazing and a little creepy...

Hi Eldariub, thanks very much! :jake:
Aha that's good to know, I was aiming for creepy :) Looking at the script file will hopefully answer any questions on scripting.


EDIT:Haunted Turnabout News
I've finally made some sprites for Vick Barrows, the ghost hunter who will appear in Part 2 of The Haunted Turnabout. (By the way, that's a plaster on his nose.)
Image Image

Name: Vick Barrows
Age: ??
Occupation: Ghost Hunter
A self-proclaimed ghost hunter supposedly hired to capture the ghost of the Maplethorpe Hotel. Mystery surrounds his sudden presence, especially where a murder had recently occured.

EDIT 2: Because I've been on holiday, obviously there's been no advance on scripting yet, but more note-taking has been produced. And although it's not my priority right now, I've done a LOT of planning for Case 3: Turnabout in the Snow, mainly involving characters and their development.
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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I think i found a bug in the game
case 2, first trial
Spoiler:
When snow says: "well, how else do you explain the empty chamber in the gun", I can't press this statement. When I do, phoenix says objection and gets penalized. I don't know if I need to press to advance, but if that is the case, I can't proceed.


Edit: Never mind, I just read you already answered this question. My bad. :sadshoe:
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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TvS wrote:
I think i found a bug in the game
case 2, first trial
Spoiler:
When snow says: "well, how else do you explain the empty chamber in the gun", I can't press this statement. When I do, phoenix says objection and gets penalized. I don't know if I need to press to advance, but if that is the case, I can't proceed.

I forgot to create a "press" conversation for that statement, so the game just skips ahead to the next line down the script which is the "wrong evidence" conversations. :payne:
That will be fixed in the full version.

Minor News Update:
I've updated the screenshots for Case 2 as well as add 2 new ones.
Spoiler:
Image Image Image
Image Image Image

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I just finished the first part of case 2.
And I must say, WOW, I really liked it and I am looking forward to the next part.
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TvS wrote:
I just finished the first part of case 2.
And I must say, WOW, I really liked it and I am looking forward to the next part.

Thanks for playing, glad you liked it! :)
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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Hey people, just a bit of news regarding Case 2 as it's been a while since there's been any.

I'm well into the second investigation now, but to be honest I think I'll be taking my time with Part 2. So much stuff's happening in my life right now university-wise, and often there are days where my creativity just runs dry and the ideas just aren't coming to me. I often struggle with dialogue and creating the remaining sprites - Well no I wouldn't say "struggle", I just lose patience quite easily when it gets that little bit tougher.
But rest assured, it IS in progress, slowly but surely, and I'm sure it will be worth it in the end as I'm quite pleased with where the overall Contempt of Court story is going. :garyuu:

Case 2 Progress (AS OF 1/9/11)
Plot = 100%
Script = 60%
New sprites = 70%
Backgrounds = 90%
Music = 100%
Progress towards completed case = 55%

NOTE: I've made some progress towards Case 3 too, involving the main antagonist of the game (I already have a sprite and his/her backstory).
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Since I have a computer now, this is one of my top priorities to play through. Expect me to be posting more regularly on this thread again, Cardy :)
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Awww... I was kind of hoping that you'd have finished case 2 when you posted. Oh well.... :lana:

Ah, well, I understand. Everybody has their lives. And, as always, a case should never be rushed, so I'll wait patiently. :hobohodo:
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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DudeWithAMask wrote:
Awww... I was kind of hoping that you'd have finished case 2 when you posted. Oh well.... :lana:

Ah, well, I understand. Everybody has their lives. And, as always, a case should never be rushed, so I'll wait patiently. :hobohodo:

I actually wanted to wait until the whole thing was done to be honest, but I didn't want it to look like I wasn't doing anything. Besides I was impatient, and really eager to see what people thought of it so far. :P

Manson -- Glad you've finally got your computer sorted. I shall expect. :)
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UPDATE: Progress is coming in steady bursts. Spriting has been my focal point these past few days; Almost all of Vick Barrows' sprites have been made (as well as an official art image of him I did this evening out of boredom, seen below), as well as some more sprites for other characters.
As for scripting, Investigation 2 is nearing it's last third. Every now and again I run into a major contradiction and have to rewrite or rearrange a scene or two, but it's looking alright to me.

Spoiler: Official art of Vick Barrows. Made using MS Paint and Photoshop
It's still a bit rough around the edges...

Image

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Hey Cardiovore, may I suggest downloading Paint Tool SAI? It's imo the best program for digital drawing ;)
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Signature and Avatar by the wonderful Midnight Jasper! Check out her graphics, you will be impressed!
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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nudalman wrote:
Hey Cardiovore, may I suggest downloading Paint Tool SAI? It's imo the best program for digital drawing ;)

I'll check it out :) Downloading it now.
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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Let me report a small bug in Part 1. When I examine a hotspot in the lounge, next thing I know,

Spoiler:
I'm examining the cup of coffee at the crime scene! The hell?!

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is available!Topic%20Title
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DudeWithAMask wrote:
Let me report a small bug in Part 1. When I examine a hotspot in the lounge, next thing I know,

Spoiler:
I'm examining the cup of coffee at the crime scene! The hell?!

I know about this one; it's to do with an incomplete examine script I copied from the crime scene one. Don't worry there's nothing important to examine in the lounge anyway. I've fixed it for Part 2.
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Well, I've just finished the first part of The Haunted Turnabout, and apart from a few bugs here and there, this is another very well done and well written case. The character of Terry Greisen is very interesting, and I'm very anxious to play the next part of the case. My only annoyance is the bug that only lets me access the murder scene by examining the fireplace in the lobby which brings me to the coffee cup, but overall, another excellent case.
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Manson wrote:
Well, I've just finished the first part of The Haunted Turnabout, and apart from a few bugs here and there, this is another very well done and well written case. The character of Terry Greisen is very interesting, and I'm very anxious to play the next part of the case. My only annoyance is the bug that only lets me access the murder scene by examining the fireplace in the lobby which brings me to the coffee cup, but overall, another excellent case.

Thanks! I hope the conclusion won't disappoint :)
Yeah I can't believe I missed a bug like that... It's sorted now though.
Oh yeah, speaking of the conclusion...

Case 2 Progress (AS OF 24/9/11)
Plot = 100%
Script = 75%
New sprites = 90%
Backgrounds = 100%
Music = 100%
Progress towards completed case = 75%
Current status: Investigation 2 just finished, beginning the final trial.
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Heh, that's great news Cardy! :redd: Looking forward to it.
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Though I may as well register so I can offer feedback. LovingCase 2 so far, apart from that Lounge examine glitch, but it seems you've fixed that, so it's all good.

Just one sprite/stylistic thing, anyone else find Maris' 'surprise' face a little... off? Love her other sprites, but this one just doesn't seem to fit. Her face lengthens too much, and it just doesn't look like a 'real' sprite. Maybe it's just me.

And one other case related thing, at the part where you have to
Spoiler:
Break Maris' Psyche Lock
, you need a certain piece of evidence which you can only find at the Stairs. The Stairs are only accesable when the lift is broken, but you're given absolutley no indication as to when that will happen. What I ended up doing was:

-Go to Dt Center
-Attempt to break Psyche Lock
-Go back to Hotel
-Attempt to use Lift
-Am told it's broken
-Go to stairs

But relying on the player just happening to try the lift at that precice time seems a little counter-intuitive. Should there be an option to go to the Stairs manually? [I mean, they could be locked at first, if you don't want people seeing that 'thing' early, but at least that way people will know the location exists and will thus try to look there later.]

Basically what I'm trying to say is: Having required evidence in a room that's existance is only vaguely alluded to, and doesn't even appear on the map, is kinda a recipie for Guide Dang It. (or at least 'Look-at-Script Dang It')
Something something please localize DGS.
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Pssst! First of all, welcome to the forums...!
Second, you might want to file that entire thing in spoilers!

Just saying...
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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DudeWithAMask -- Thought you were talking to me when I first opened it xD

BigKlingy -- Welcome to the forums also.
BigKlingy wrote:
Though I may as well register so I can offer feedback. LovingCase 2 so far, apart from that Lounge examine glitch, but it seems you've fixed that, so it's all good.

Glad you're liking it so far, thanks for playing!

BigKlingy wrote:
Just one sprite/stylistic thing, anyone else find Maris' 'surprise' face a little... off? Love her other sprites, but this one just doesn't seem to fit. Her face lengthens too much, and it just doesn't look like a 'real' sprite. Maybe it's just me.

I'm with you on that one. When first making it I tried everything to make it resemble Maris more and that was the best I could do.

BigKlingy wrote:
And one other case related thing, at the part where you have to
Spoiler:
Break Maris' Psyche Lock, you need a certain piece of evidence which you can only find at the Stairs. The Stairs are only accesable when the lift is broken, but you're given absolutley no indication as to when that will happen. What I ended up doing was:

-Go to Dt Center
-Attempt to break Psyche Lock
-Go back to Hotel
-Attempt to use Lift
-Am told it's broken
-Go to stairs

But relying on the player just happening to try the lift at that precice time seems a little counter-intuitive. Should there be an option to go to the Stairs manually? [I mean, they could be locked at first, if you don't want people seeing that 'thing' early, but at least that way people will know the location exists and will thus try to look there later.]

Basically what I'm trying to say is: Having required evidence in a room that's existance is only vaguely alluded to, and doesn't even appear on the map, is kinda a recipie for Guide Dang It. (or at least 'Look-at-Script Dang It')

Spoiler:
Like DudeWithAMask said, it'd be best to put this in a spoiler :P
I think I get what you're saying: It seems way too coincidental that the lift breaks down only during the time you need to break Maris's psyche-lock. And that a Move option for the stairs should appear while the lift is broken?
By having the stairs as its own location rather than just a "warp" between floors, I was trying to suggest that there was something important around the stairs. But yeah, having its own Move option could have made it more suggestive I suppose...

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I actually think it's fine. I mean, think about it -- in the official AA game investigations certain events will only trigger if you achieve a certain number of things. This is no different.

Spoiler:
And because the number of places in the hotel is small on its own, it'll be only expected for the player to eventually try to go up to the crime scene (to see if they missed something or whatever); only to discover the elevator is broken. And yes, as it was said above me, making the stairs directly accessible kind of just says - 'Evidence Here, pal!', which kind of ruins it. Think about it - why would Phoenix even consider going to the stairs in the first place?


On another note...

Spoiler:
Now that the elevator has been brought up - I have a sneaking suspicion that the fact that it constantly goes on and off will somehow be connected to the crime? And why do I think that it's not in an obvious way...? :gregory:

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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DudeWithAMask wrote:
On another note...

Spoiler:
Now that the elevator has been brought up - I have a sneaking suspicion that the fact that it constantly goes on and off will somehow be connected to the crime? And why do I think that it's not in an obvious way...? :gregory:

Hmmm interesting... :grossburg:
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Here's my theory:

Spoiler:
Maplethorpe's (or however you spell his name) the killer. The fake detective is too suspicious, the bellboy is just an idiot, and the ghost hunter is introduced a bit too late in the game to be actually the killer (HOWEVER, I'm certain he's somehow related to the trick and the first floor). Maplethorpe killed the victim, if I had to guess right before Maris came before WITH Nyph's gun. (Now follow me with this.) Then, after Maris came in, he knocked her out. (Just before doing that, she thought she saw the ghost). Then, he fired the gun on the shield (He took it before he killed Nyph) and then when everyone gathered just blended right in. (Of course, it's probably not as simple as that, but it's a draft


Of course, there's another possibility.

Spoiler:
Maplethorpe's still the killer, however, the method is a bit different. He killed Nyph from the room below with the shield gun. (As it is suggested by the trajectory of the bullet) Simple, right? Well, there are a couple of problems:

A) How did he know exactly where to shoot?
B) Who is the 'ghost' Maris saw?

A) I think that the Ghost Hunter set up cameras around the hotel (Paranormal Activity, much?) and then gave the monitors to Maplethorpe. (After all, the owner has a right to look after the place, right?) The camera screens were set up on the first floor below the victim's room. Then he told Maris that there were 'renovations' underway. This is all probably because Nyph checked in earlier (Maplethorpe knew a couple of days earlier that he was coming). Then, all he had to do is look at the cameras and shoot!

B) The ghost is probably the ghost hunter, himself. He was creeping up the place because he wanted to get famous or something and decided to become the ghost he was after. He probably tried to 'scare' Nyph (which is probably why he pulled out the gun) and at that moment Maris walked in the moment Nyph got shot. Maris fainted, the ghost hid. After everyone left, Maplethorpe probably helped him escape.


It's insane, I know, I know...

As for the motive? Well...

Spoiler:
Nyph was probably a private detective or something that was looking into the Maplethorpe's and discovered that Maris is in fact, the rightful Maplethorpe. (This is suggested by the fact that he ordered his coffee twice - he wanted to talk to Maris!)Then Maplethorpe (the owner) found this out (probably when Nyph called to make the reservation) and decided to shut him up, getting rid of Maris in the process.


I know it's all mostly illogical, but I have nothing else to go on!

Spoiler:
And after all this, I still have no idea where the elevator fits in!

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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Sorry, accidentally pressed submit twice!
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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Wow that's quite thorough!
Some nice theories there, which do sound insane but still sound like classic Ace Attorney :P
Yeah I wish I introduced the ghost hunter sooner but I simply couldn't find a suitable time for him to appear.

...

But my lips are sealed until it's released. :grossburg:
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title
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I guess I'll just have to wait and see.... :phoenix:
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title
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Cardiovore wrote:
Glad you're liking it so far, thanks for playing!


Thanks, I'll say I REALLY enjoyed Scapegoat too. It captured the feel of a real case, and kept me on my toes right till the end. I never would have guessed that

Spoiler:
The Enigmium was Brisbane's eye all along.


Anyway, regarding the theories posted above:

Spoiler:
I agree in suspecting Maplethorpe. He has his own theme despite only appearing once, which almost certainly means he's more important then he seems. It's a similar situation to one of the killers in GK2, actually, but I won't say any more to avoid spoilers.


Spoiler:
As for the detective, yeah, he's a little too suspicious to be involved. I'd say he's just a deluded crime fanatic who jumped at the chance to play detective. LOVE his theme though, you're right, it fits him perfectly.


And I'm interested to see how the Ghost Hunter fits in with all this. Does he get a theme? I kinda immagine some kind of obvious Ghostbusters ripoff, but it'd be hard to do that without getting into copyright trouble.
Something something please localize DGS.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title
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BigKlingy wrote:
Thanks, I'll say I REALLY enjoyed Scapegoat too. It captured the feel of a real case, and kept me on my toes right till the end. I never would have guessed that

Spoiler:
The Enigmium was Brisbane's eye all along.

Thanks! I'm still surprised at how much of a success it's been!
BigKlingy wrote:
Anyway, regarding the theories posted above:

Spoiler:
I agree in suspecting Maplethorpe. He has his own theme despite only appearing once, which almost certainly means he's more important then he seems. It's a similar situation to one of the killers in GK2, actually, but I won't say any more to avoid spoilers.

Spoiler:
As for the detective, yeah, he's a little too suspicious to be involved. I'd say he's just a deluded crime fanatic who jumped at the chance to play detective. LOVE his theme though, you're right, it fits him perfectly.

Spoiler:
So Maplethorpe's the prime suspect with you and DudeWithAMask, eh?

Lol don't worry about spoiling me about GK2; I've already seen the main antagonist. (Thank you, YouTube suggestion videos... ¬_¬)

I wanted something "Pink Panther"-like as Greisen's theme. Then while rediscovering a beloved childhood TV show on YouTube, I found it. :will:


BigKlingy wrote:
And I'm interested to see how the Ghost Hunter fits in with all this. Does he get a theme? I kinda immagine some kind of obvious Ghostbusters ripoff, but it'd be hard to do that without getting into copyright trouble.

Nah, he gets the "Eccentric" theme :P
I had a Ghostbusters-sounding theme in mind too originally, but I thought it wasn't right to give EVERY character a theme.
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title

I'm workin' on it.

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I found an error in Turnabout Scapegoat:

Spoiler: Marked as spoiler to be sure...
Since I think you already know about the whole fingerprints-under-CR-button thing, I'm going to tell you another:

In scene7bvextestimony2:

bg defense
fg dbench
char Vincenzo e=bench-thinking
"{c099}(Which translates as:{p10} "There is{n}no friend really, {p10}this whole testimony {n}is a lie"!)"
"{eyoung-normal}And this took place an hour{n}before the crime?"

The sprite "young-normal" doesn't exist, you should change that to "bench-normal". For me, it screwed everything up, and I had to start from my last savepoint.

Never mind that I didn't save until about half an hour earlier and I had to begin all over again and that was very bad and stuff and aaaaah...

Check out my fangame.

... Yeah, that's it.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title
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Nyuugen wrote:
I found an error in Turnabout Scapegoat:

Spoiler: Marked as spoiler to be sure...
Since I think you already know about the whole fingerprints-under-CR-button thing, I'm going to tell you another:

In scene7bvextestimony2:

bg defense
fg dbench
char Vincenzo e=bench-thinking
"{c099}(Which translates as:{p10} "There is{n}no friend really, {p10}this whole testimony {n}is a lie"!)"
"{eyoung-normal}And this took place an hour{n}before the crime?"

The sprite "young-normal" doesn't exist, you should change that to "bench-normal". For me, it screwed everything up, and I had to start from my last savepoint.

Never mind that I didn't save until about half an hour earlier and I had to begin all over again and that was very bad and stuff and aaaaah...

*Looks at script* Damn, I thought I renamed them all.
Sorry about that, but surely it's not a game-stopping bug? I'd have thought you could click past it...
*Checks* ...Oh.
Thanks for letting me know, it's a surprise no one else has reported it. (Unless it's a 0.986 problem.)
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Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title

I'm workin' on it.

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Thanks for fixing it. Good luck with The Haunted Turnabout!
Check out my fangame.

... Yeah, that's it.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title
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Bit of bad news... I've run into a wall with the story. Quite a big one.
I'm at one of the later testimonies in the game, I was writing it and suddenly I was stuck as to where to go from there. I couldn't continue because of certain things sounding "off", contradictory, or just plain dumb.
The case is still going on, but I may need to rewrite some of the crime. Trouble is, I don't know how much of it I need to rewrite.
So if, when the full case comes out, there are some minor contradictions or parts that strike you as odd, I do apologise. Hopefully by the time it's finished it'll all make sense and have as little conflicts as possible. I hope. I never had this problem with Scapegoat, and I ad-libbed it.

This case is more stressful than I thought... :payne:
Phoenix Wright: The Contempt of Court
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Last edited by Mr. C on Wed Oct 05, 2011 5:20 pm, edited 1 time in total.
Re: PW:CoC - Case 2: The Haunted Turnabout, part 1 is availaTopic%20Title
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Sorry to hear that. :sadshoe:

The only suggestion that I can bring is: think of a new explanation entirely and make the "contradictory" just blend in. However, for the so-called "dumb parts" well... I don't really know what you mean by that and can't really comment on it...
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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