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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title

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I am more excited for this game then I have ever been for any canon game.
That trailer is the single most awesome thing I have seen all year... And last year.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Thanks for the compliment!

I'm working hard to get the demo out, but I had computer problems, sibling interference, exam prep, and the creation of the SOS Brigade to deal with:D
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Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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How's progress been going? :)
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Good, thanks for asking. I'm so ashamed that it's taking so long, but I keep running into problems.


Thanks for everyone's understanding!
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Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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The Trial to the Truth begins

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Don't let distractions put ya down.

Besides, we all wait for when Remnants of the Past will come... and when it does, we will enjoy it.
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I thank them both so much! The Trial to the Truth has begun.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title

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Sounds excellent! Can't wait!
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As you can tell by the sig and avatar (or lack thereof), I am a minimalist.
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Nyaaaaan~ Moé Powers Go!

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Thanks! The final barricade at the moment is the transfer of my files to my laptop, and then I can start again. Hopefully work will progress nicely! Thanks
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Yo, papermario, since I'm working on Damion Shard's page, I can get yours done while I'm at it.
So if you want a page, do as Yggdrasil did.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Thank you for the offer; I don't really know what Yggdrasil did though, would you be able to inform me of what to do?
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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As I said to him, I need 2 things to build the page:

1) the layout of the page
2) Some exclusive content for the page (info, pics, anything else).
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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I understand. Please allow me some time for making screenshots and I will send you the info.

Thanks
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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There's no need to hurry. Just take your time to get things done nicely.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Great;)

I'll be done sometime soon.
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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A box of wistful dreams...

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I've seen the trailer and the site of the game, and I have to say this project looks fantastic~! I hope you can finish this wonderful game, its definitely worth all the effort you've put into it.

Good luck with everything~ :godot:
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"Why did you come with me?"

"Only because I wanted to come with you." - Final Fantasy IX
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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I thank you:D I've finally been making some good daily progress now, I promise it'll be good at the release;)
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Esta un pollo en mís pantalones

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This may be a really stupid question, but is your fangame only playable with PWlib?
Also: good luck with the progress (:

Hell yesh, I'm a Desk Jockey : D.
15th February, 20:58

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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At first, but it will be ported to AADS later on.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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The port will be possible only if papermario stick to the PW protocol (no custom interfaces, just pure PW).
I hope he doesn't stay on the classics, and go adding many custom interfaces to make the game even more unique.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title

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I've just quick looked at this project and I'm very excited for this. I think the story is really amazing, and that it'll be very interesting to play :)

Keep up the good work and don't rush the game out. I rather wait for a long time to get a perfect game than to play the game tomorrow with a lot of bugs and all those things ;)
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Regarding your comment, KSA_Tech; and I hope you don't take any offense from this, but are you really wanting me to take out the possibility of a ported version, just to have a few new features?

If enough people want the ported version, I'd be willing to make a simple version of the game to serve as the port. But I really don't know if I can go outside the boundaries anyways; what crazy new features does PWLib have that isn't in PW? I would like to know, since I have no idea at this point.
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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You could add some custom lower screen for examination or the like for example.

And making something extra on PWLib do not really invalidate porting. You could make a "normal" version AADS and an "extended" version with some extra features over PWLib. You have PWLib's versatility, so why to only be limited to what AADS provides?
I really think that the point of the current PC casemakers is to allow people to add unique things to their games.

You could add an extra scene on the PWLib version when getting a certain evidence, for example. Just think about it.

It's offense when you say "Ah, I could do this and that, but I won't because I HAVE to support AADS.". That is a bad thing. What is the point of PWLib and PyWright to provide a wide layer or customization, then?
That is the reaction I do really dislike about AADS's existence. People look at it like "It's something I need to support, because it is on the DS. So, even if I have many custom ideas, I won't work on them because I MUST port to it.".

Think about it.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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I'm not supporting it in any way, I only wish for people to have a ported version so they can play the game anywhere. I will consider your idea, it could most definitely work; I never did say "Ah, I could do this and that, but I won't because I HAVE to support AADS." All I wish for is a method for people to play both the computer version and DS version, not support programs and whatnot.

Just a quick question; does PWLib/AIGE have the ability to be posted on websites and Newgrounds? If the game can be posted on sites so people can play directly on a webpage, that'd be simply amazing; hopefully this is something to think about:D

Thanks/
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Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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I meant "you" in the generic term, not that you said it.

PWLib paved a long road since CM2, allowing people to get their innermost ideas out. PyWright came behind this same road.
So fixing on "it must run on AADS" and forgetting the ideas you had is like looking to the very beginning of the road and saying "let's go back. We paved this for nothing".

I don't deny the idea of having a fangame on the DS is nice, but I worked on PWLib to allow people to do more and get their ideas out.

For example, will you cut the video playback on your game if AADS do not support it?

--------------------
If I develop a web browser plugin of AIGE, it might be possible. The idea is good, but now I have first to finish AIGE on the PC.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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KSA_Tech wrote:
I meant "you" in the generic term, not that you said it.

PWLib paved a long road since CM2, allowing people to get their innermost ideas out. PyWright came behind this same road.
So fixing on "it must run on AADS" and forgetting the ideas you had is like looking to the very beginning of the road and saying "let's go back. We paved this for nothing".

I don't deny the idea of having a fangame on the DS is nice, but I worked on PWLib to allow people to do more and get their ideas out.

For example, will you cut the video playback on your game if AADS do not support it?

--------------------
If I develop a web browser plugin of AIGE, it might be possible. The idea is good, but now I have first to finish AIGE on the PC.


AADS supports video playback. o_o lol'd.

EDIT:

@papermario:

I doubt AIGE will ever be playable over the web, due to the amount of files required to run it and the amount of space it could potentially take up.

However, I'm guessing my ROM with all the animations will stay under 60 megabytes (with every single animation). That means that if you remove the animations that you don't need, you can easily remove 40+ megabytes through doing so. That means you can just package the ROM with a no$gba emulator (1 ROM + some no$gba files) and spread it. That way, everyone can play it on the DS/PC.

The main difference between PWLib and AADS is that PWLib's files are mostly external whereas AADS has an internal, embedded file system. The files in the file system are also encrypted and coded in binary, allowing for the user to have a smaller, more compact casemaker with smaller files and therefore more efficient to read and load. This is why AADS has no loading time. This is also user-friendly, so you can easily unpack -> remove any files you don't need -> code your .ini file -> repack -> send it out as one compact ROM with the no$gba emulator files.

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priceless.


Last edited by B12Core on Mon Feb 16, 2009 4:20 pm, edited 1 time in total.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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@B12Core

If I recall, you never said it played videos, only gifs.

And I was working on hypothesis.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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KSA_Tech wrote:
@B12Core

If I recall, you never said it played videos, only gifs.

And I was working on hypothesis.


AVI support was created by someone in the DS homebrew scene. I have added it in accordingly.

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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And PWLib supports mkv and wmv as well, so it really doesn't change anything.

Video playback is required nowadays, and I at least got it done myself instead of using what someone else did.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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KSA_Tech wrote:
And PWLib supports mkv and wmv as well, so it really doesn't change anything.

Video playback is required nowadays, and I at least got it done myself instead of using what someone else did.


Again, KSA, this is a casemaker for the community. I don't feel you should have to use software to brag about how you did this, and how you did that. You easily spent half a year just getting out the BETA, and hell, I've spent 2 months. Credits for those whom helped will be accredited, and the community will be happy for an early release. Don't waste time re-inventing the wheel.

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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@B12Core

You really don't get it.

I'll be frank with you now.

I programmed every little thing on AIGE, learned from it, unlike you who went by the "easy" way. Also I'm not developing a PW Casemaker only, but a larger engine, so I will take more time.

So don't compare your little AADS with PWLib and AIGE. You surely didn't even tried it to see how it works.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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KSA_Tech wrote:
@B12Core

You really don't get it.

I'll be frank with you now.

I programmed every little thing on AIGE, learned from it, unlike you who went by the "easy" way. Also I'm not developing a PW Casemaker only, but a larger engine, so I will take more time.

So don't compare your little AADS with PWLib and AIGE. You surely didn't even tried it to see how it works.


Sigh.

I don't intend on spending a year on this. That's the truth. I want to make this as fast and efficiently as I can, so I can move on and work on something else. Say something new comes along, I'll add it in, no problem. You can say what you want but IMO, in the end it's all about YOU, YOU and YOU. This is community-based freeware. Start treating it like it.

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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I just reply to what you say.

You sometimes go and say like "ah, look that sucker". I won't leave it like it is, sorry.

You could have avoided everything by been more decent and not acting like "oh, the idiot didn't knew I had video!".

You bring it up like you're good because you did it in less time, then say "oh, IMO, it's all about YOU, and YOU".
I have the right to put my side on it.

I did it with as little usage of external libs as possible, so it took me a longer time to get things right. It was my own decision.

You feel like "ah, let's do it and jump to the next" like you don't feel good working on it. In my case, I enjoyed programming my own unicode render system, or my own video playback system. I learned a lot with it.

I view the casemaker as divided into 2 main categories:

The "PW Category" that are basically the casemakers that can only do PW. It is composed of AAO (a very good cm), AADS and the Calculator Casemaker.

The "Advanced Category" that are basically the backbone of the casemaking, and allows all power you can get on the games. It is composed of PWLib and PyWright.

I really don't feel AADS is a bad thing if there was some kind of possible conversation. But talking to you about it is useless.
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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KSA_Tech wrote:
I just reply to what you say.

You sometimes go and say like "ah, look that sucker". I won't leave it like it is, sorry.

You could have avoided everything by been more decent and not acting like "oh, the idiot didn't knew I had video!".

You bring it up like you're good because you did it in less time, then say "oh, IMO, it's all about YOU, and YOU".
I have the right to put my side on it.

I did it with as little usage of external libs as possible, so it took me a longer time to get things right. It was my own decision.

You feel like "ah, let's do it and jump to the next" like you don't feel good working on it. In my case, I enjoyed programming my own unicode render system, or my own video playback system. I learned a lot with it.

I view the casemaker as divided into 2 main categories:

The "PW Category" that are basically the casemakers that can only do PW. It is composed of AAO (a very good cm), AADS and the Calculator Casemaker.

The "Advanced Category" that are basically the backbone of the casemaking, and allows all power you can get on the games. It is composed of PWLib and PyWright.

I really don't feel AADS is a bad thing if there was some kind of possible conversation. But talking to you about it is useless.


It's funny how you regard that it's me with the problem. You were the one confronting people, telling them to, and I quote:

Quote:
First build it on PWLib then port it to the DS. Sounds the perfect way for things to go by.


If you didn't intend to be a jackass, you would've at least taken that back. No one in their right mind would say that and expect nothing to occur out of it. I only came in this thread when I found you posting misleading information about my application. So I got resources from everywhere to make it. It helped me cut time and release this earlier for the public. You keep telling everyone how you spent all your time working on basic functions (like re-writing std), when there was really no point. Don't waste your time doing things like that, and you could've released it several weeks earlier.

Quote:
You sometimes go and say like "ah, look that sucker". I won't leave it like it is, sorry.

You could have avoided everything by been more decent and not acting like "oh, the idiot didn't knew I had video!".


And you could've been more decent and NOT tried to convince someone not to use my casemaker in the future if they wanted to.

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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Since PW: Remnants will be a port to AADS, each version of the game can play to the respective casemakers strengths. I don't think papermario is going to hold back on the pwlib version to make sure it works on AADS, that's generally not how ports work. If you have played DS or PSP ports of main console games, you know the drill. They make the game full fledged on the home console, and then make it work on the handheld somehow. This is the same situation. pwlib is the home system for Remnants, and AADS is the port. That doesn't mean the port won't be good, but it will be modified from its original form to work with the new case engine.

(On an unrelated note, I think case engines are much better names for these programs than case makers. With the exception of the original casemaker and AAO, none of these programs really do any making. But I guess the name is stuck, eh?)

And can we stop with the casemaker wars? papermario is going to use both of yours so you should both feel validated! I wish he would use pywright too - imagine how many bug reports I would get with a project like this! But whatever, ya know? It's a lot of work to make a game once, let alone 3 times! Although if he wants an online playable version, it may be a while for that. Pwlib could work in the browser as a plugin, but that's not really the same as playable in a browser. It wouldn't automatically work on linux and mac for starters. Maybe he should port to AAO as well hehe.

Just like EA likes to make their games for all systems, papermario wants to make sure his game is played!
Creator of PyWright, the lovable case construction system!
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title

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Wow, another topic ruined by KSA_Tech. I'll be frank with you KSA_Tech, you're the one who starts these arguments with B12Core, acting all arrogant and it's becoming quite annoying. Instead of talking here about PW: Remnants there is another argument about whether PWLib is better/stronger than AADS.

And don't tell me you're just explaining why PWLib is good or telling us facts. Posts like these are merely to make B12Core feel bad:

KSA_Tech wrote:
@B12Core

You really don't get it.

I'll be frank with you now.

I programmed every little thing on AIGE, learned from it, unlike you who went by the "easy" way. Also I'm not developing a PW Casemaker only, but a larger engine, so I will take more time.

So don't compare your little AADS with PWLib and AIGE. You surely didn't even tried it to see how it works.


You talk in a demeaning way about B12Core and AADS only because you are so convinced that PWLib is superior to AADS and you think you're better because you created PWLib all on your own and have been working on it longer than B12Core on AADS.

Please, just stop these discussions. Don't provoke each other, because Court-Records is becoming a less and less fun place to come to when I have to read these discussions all the time. Thank you.

-------------------------------------------

On-topic: How is the progress going on the first demo? I'm still excited as ever about this project :)
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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I'm totally in favor of having two versions of the game, as papermario is working on it.

But B12Core wasn't nice as well. In the end I tend to react about it in lines I don't like to.

So I think that now we really should stop this. Me and B12Core, I mean. I'm the type of guy that will reply to provocations, and it tends to get posts like what we saw.

So how about we shake hands and stop all this, B12Core?
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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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KSA_Tech wrote:
I'm totally in favor of having two versions of the game, as papermario is working on it.

But B12Core wasn't nice as well. In the end I tend to react about it in lines I don't like to.

So I think that now we really should stop this. Me and B12Core, I mean. I'm the type of guy that will reply to provocations, and it tends to get posts like what we saw.

So how about we shake hands and stop all this, B12Core?


You expect me to concur when you're the one instigating all of this and then act innocent all over the place?

I've asked for this problem to be finished on your casemaker thread. You completely ignore me. Who the hell do you think you are trying to seem like the pacifist, asking for this to be stopped when YOU come back 2 weeks after this is all over and call my casemaker weak. Don't tell me that we can solve this because you said so, because what you've said caused all of this. I'm tired of you feeling 'I wasn't nice at all.'. For once, READ what you write. I came in here because I felt OFFENDED by your words, telling papermario not to port to my casemaker, etc. That's just wrong.

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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The evidence of literature's decline.

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B12Core wrote:
KSA_Tech wrote:
I'm totally in favor of having two versions of the game, as papermario is working on it.

But B12Core wasn't nice as well. In the end I tend to react about it in lines I don't like to.

So I think that now we really should stop this. Me and B12Core, I mean. I'm the type of guy that will reply to provocations, and it tends to get posts like what we saw.

So how about we shake hands and stop all this, B12Core?


You expect me to concur when you're the one instigating all of this and then act innocent all over the place?

I've asked for this problem to be finished on your casemaker thread. You completely ignore me. Who the hell do you think you are trying to seem like the pacifist, asking for this to be stopped when YOU come back 2 weeks after this is all over and call my casemaker weak. Don't tell me that we can solve this because you said so, because what you've said caused all of this. I'm tired of you feeling 'I wasn't nice at all.'. For once, READ what you write. I came in here because I felt OFFENDED by your words, telling papermario not to port to my casemaker, etc. That's just wrong.

Look, as an impartial third party, if I follow correctly, he never told the guy to not port to yours. He just said to do the PWlib version, and port from there, and if there are things that don't work on AADS, to find a way around them that would work on it- I.E, what actual console developers do when porting to a less featured system.
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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AIGE/PWLib Casemaker Developer

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Now no one can say I didn't try.

I said I was wrong as well, so if you don't want peace now, well, it's your own problem.
But recall that you too provoked me at times. When I commented about making custom things on Remnants, I was serious. It wasn't the point to prevent porting. Even papermario agreed about the idea to add something on PWLib's version that couldn't be on AADS's version.

I'm offering to stop commenting about AADS, as an act to stop any problems that might come along.
I don't say anything you consider "evil", and you don't provoke me in return.
So, it would end all problems.

If you don't want to, what can I do?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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LuAA Developer

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KSA_Tech wrote:
Now no one can say I didn't try.

I said I was wrong as well, so if you don't want peace now, well, it's your own problem.
But recall that you too provoked me at times. When I commented about making custom things on Remnants, I was serious. It wasn't the point to prevent porting. Even papermario agreed about the idea to add something on PWLib's version that couldn't be on AADS's version.

I'm offering to stop commenting about AADS, as an act to stop any problems that might come along.
I don't say anything you consider "evil", and you don't provoke me in return.
So, it would end all problems.

If you don't want to, what can I do?


I've asked you in the past for a truce. However, you come back and instigate this shit up again. I'll give this a chance, but honestly, I can easily see you in a week, starting this again.

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Re: PW: Remnants will be DS Compatible?! No WAY!!Topic%20Title
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They don't :c

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*thinks about a way to turn this topic into what it used to be*

OK, I don't want to take sides or anything, I'll explain the facts:

-Papermario is making this awesome fangame on community-lead-casemaker PWLib, a very powerfull tool with a lot of expectations, with most of the original games' features, if not all.
-When he finishes the PWLib version, he will then support/create a port of the game to the AADS Casemaker, another community-lead casemaker, which, via a great "PC to DS" engine called PALib, is able to create custom Nintendo DS games.

-PWLib is powerfull. It covers most of the called "Ace Attorney features", which are the features shown in the original, official, Nintendo DS "Ace Attorney" game series.
-AADS is also powerfull. It's not just "DS", it's a normal casemaker with a not so normal turn: the ability to turn this custom creations into playable Nintendo DS ROMs, in a few words, Homebrew software.

They both turn Ace Attorney Fangame Creation into a dream: Create your own PC-based Ace Attorney Fangames with PWLib, and/or, if you want to, port it/create it directly for the Nintendo DS!

This is community-lead software.

We decide what we want to use. We can use PWLib, we can use AADS, we can use both..

Sometimes you people forget about the point of fangaming: It's all about FUN. It's no competence.

Now, please, please, stop it. Papermario must feel sad, seeing his topic turned into a battleground. I'm asking in the most pasive way, you can resolve your differences in a private, non-public way (e-mail, IM, MSN, etc.), where nobody is affected, for the sake of Papermario and all readers, posters, contributers, lurkers of this and all threads.

Can you please do that? Discuss your problems with each other in a polite and private way? Thank you.
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