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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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I hate Klaviema >_>

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In your PyWright Folder, you have a file called "Doc". Open that, it's an explanation (of sorts) of how to use PyWright.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Still doesent help...
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title

Two more games coming up soon

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You might want to be more specific. What exactly don't you understand?
Also, playing the test games and looking at the files corresponding to them should help you see how it's done.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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what do i after i downloaded it?
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title

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Well, if you want to create a case, you need to download all the necessary files in the updater first. Then you need to create a new folder in "games". Then, in this folder, you need to create an "intro.txt" file in which you will put the commands described in the doc according to what you want to do.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Thats a better explanation!
Thanks!!
Im going to try now!

*Turns on casemaker*
:minuki:
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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eh.
The document is to technical
*hides in a box*
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title

Two more games coming up soon

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It's not very difficult to understand, and you're certainly not stupid... I don't think you're trying hard enough. And by the way, posting twice is neither useful nor recommended.
Still... I suppose you could tell me an example of what you want to do in your game, a particular scene you have in mind, for instance, and I might show you how to make it.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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ok hmm..
i want to make a scene like this:
In court
Edgeworth - Prosecutor
Phoenix - Defense
Witness- april may.
then after that i would just like some basic text for each person to say.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title

Two more games coming up soon

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Alright. Here it goes...
Code:
#-version-1
label court
set _defense phoenix
set _prosecutor edgeworth
set _witness april
set _judge judge
startcourt
judge
"Hey I'm talking"
defense
"So am I"
scrollprosecutor
"So am I"
scrollwitness
"boobs!"

in the intro.txt file should do it.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Great!
now can you tell me how i:
add characters
add locations
make a character talk
EDIT: This may be easier to talk about on MSN.. Do you have a MSN account?
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Ping' wrote:
Alright. Here it goes...
Code:
#-version-1
label court
set _defense phoenix
set _prosecutor edgeworth
set _witness april
set _judge judge
startcourt
judge
"Hey I'm talking"
defense
"So am I"
scrollprosecutor
"So am I"
scrollwitness
"boobs!"

in the intro.txt file should do it.


Speaking of which, I had to implement the legal aide into the court macro for my game.
Code:
#Load all of the characters and backgrounds for courtroom
macro startcourt

set dx 0
set wx 520
set px 1040
set jx 1296
set hx 1551

isempty court_dbench?
set court_dbench dbench
isempty court_wbench?
set court_wbench wbench
isempty court_pbench?
set court_pbench pbench
isempty court_background?
set court_background courtroomfull
isempty court_helper?
set court_helper helper

isempty court_dbench
set court_dbench funnypants

bg $court_background
char $_defense x=$dx name=dc
fg $court_dbench x=$dx
char $_witness x=$wx stack name=wc
fg $court_wbench x=$wx
char $_prosecutor x=$px stack name=pc
fg $court_pbench x=$px
bg judgestand x=$jx stack
char $_judge x=$jx stack name=jc
bg $court_helper x=$hx stack
char $_helper x=$hx stack name=hc nametag=$helper_nt

set court_x $dx
endmacro

macro scroll_to
set __from__ $court_x
set court_scr 0
addvar court_scr $court_x
subvar court_scr $1
set court_scr_spd $court_scr

isnot _sc scroll $0_cont
set court_scr_spd 20

label $0_cont
absvar court_scr_spd
scroll x=$court_scr speed=$court_scr_spd
set court_x $1

isnot _debug_court on $0_end
delete name=scrolltext
textblock 0 100 200 200 name=scrolltext scroll to $court_x from $__from__ via $court_scr at $court_scr_spd
label $0_end
endmacro

#Show the judge and make him talk
macro judge
set _sc 0
{scroll_to $jx}
set _speaking jc
endmacro

macro scrolljudge
{judge}
endmacro

macro helper
set _sc 0
{scroll_to $hx}
set _speaking hc
endmacro

macro scrollhelper
{helper}
endmacro

macro defense
set _sc 0
{scroll_to $dx $_sc}
set _speaking dc
endmacro

macro scrolldefense
set _sc scroll
isnot court_x $jx $0_strt
set _sc 0
label $0_strt
{scroll_to $dx}
set _speaking dc
endmacro

macro prosecutor
set _sc 0
{scroll_to $px $_sc}
set _speaking pc
endmacro

macro scrollprosecutor
set _sc scroll
isnot court_x $px $0_strt
set _sc 0
label $0_strt
{scroll_to $px}
set _speaking pc
endmacro

macro witness
set _sc 0
{scroll_to $wx $1 _sc}
set _speaking wc
endmacro

macro scrollwitness
set _sc scroll
isnot court_x $wx $0_strt
set _sc 0
label $0_strt
{scroll_to $wx}
set _speaking wc
endmacro


Sorry for the large amount of space, but this is the court.mrco WITH the helper implemented.
Oh, and Godot-is-Diego, just so you know, PyWright isn't all that hard. You just have to figure out how to use it first. (I had that problem too.)

Try downloading some of the test games, play them to see what happens where, and then look at their scripts so you can see what function does what.


Nevermind, it seems that 'Ping posted what I just said.

EDIT: With the court macro, rake away the nametag=$helper_nt . I put it in there for the game I'm making.
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Last edited by Brawldud on Sun May 24, 2009 6:10 pm, edited 1 time in total.
Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Hey, thanks for that awesome updated court macro! I'll include it in the next version. Pah, no legal aide, that's insanity. What would I do without you guys.

Yeah, godot_is_diego, it does take some time to learn. The best is to study other people's cases. Turnabout substitution is good for non-court things. There are also the example games, if you download "test" and then run "the_test" case in there, that game lays out the basics. Then you can check the source code and see how it does what it does. Then you can use doc.txt for more clarification on what the commands actually mean.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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You know, I've always wondered why there is a record_high.png in the general section. It doesn't seem like PyWright ever uses it >_>
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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When I ry to run a game it says:
"IndexError: list index out of range"
How can I fix it?

EDIT: Nevermind. Figured it out. I had to put "char nothing" instead of "char".
Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title

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ARG NOT SUPPOSED TO BE A VALID COMMAND
Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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saluk wrote:
Hey, thanks for that awesome updated court macro! I'll include it in the next version. Pah, no legal aide, that's insanity. What would I do without you guys.

Yeah, godot_is_diego, it does take some time to learn. The best is to study other people's cases. Turnabout substitution is good for non-court things. There are also the example games, if you download "test" and then run "the_test" case in there, that game lays out the basics. Then you can check the source code and see how it does what it does. Then you can use doc.txt for more clarification on what the commands actually mean.

Can you show me where this test thing is?
i really want to see this.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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I hate Klaviema >_>

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Run the updater, select "Games" and download the game called "Test".

You'll also want to download all the characters, backgrounds, music etc. from the updater, too.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Is it possible to have a GUI Button or something that saves the game without having to press the F5 Button?

EDIT: Oh, and one more thing. I tried the new _cr_back_button variable. It worked, but it didn't work.
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I couldn't back out, but I COULD see the back button. Any idea?

Oh, before you ask, the evidence.png, evidence_back.png, AND the evidence_profile.png don't have the back button in the picture.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Nope. Can you post the script you used?

If you try the games/beta10.8 custom court record case, does it show the back button at the part where it shouldn't?
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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beta10.8 is perfect, there is no back button.

This problem may have something to so with the fact that there is text after it (considering that the update was in the middle of my scripting, so before the new version I had originally put text afterwards so the player couldn't cheat by backing out of the presenting process)
Code:
label test1
judge
"{enormal}Well then, let's have it."
"{c090}What is the victim's name?"
sfx Scroll.ogg
set _cr_back_button false
present
set _cr_back_button true
defense
endcross
"I'm not sure,{n}Your Honor."
endcross
helper
"{epumped}{sfx/Smack.ogg}Mr. Wright! You should{n}know better!"
"{c900}Check the Court Record!"
goto test1


The endcross is because whenever I back out, the game thinks that I'm in the middle of a cross-examination... :nick:
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Brawldud, your posted code works as advertised here. No back button is visible on the present screen. I am guessing somehow the variable is getting screwed up from previous code somewhere. If you don't want to give away your case, send me a PM, but I am going to need more script to be able to debug the problem.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Might be a bit too hard to enter, but it would be nice if you could give us players the power of using FG images for nameboxes, or maybe FG images to replace the case selection in the beginning with an image of our own. Also,

Examples:

Spoiler: Without the custom case-box (Minor spoil for my fangame...)
Image


Spoiler: With the custom case-box
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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If you show text without a nametag, you could put an fg image in the right spot to act as a nametag.

As to the second request, it's not hard, but it might be better to save that kind of thing for beta11. Then again, there will almost certainly be a 10.86 before that, so there is room for more customization.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Do you know what the X and Y coordinates are for the namebox? I'd be happy to use my custom nameboxes.

EDIT: I'd like a few edits to the testimony\cross examination system, and a few other places.

Testimony: Image

Court record button should be on the bottom screen, because it makes it a little closer to the DS games. Also, TAB doesn't open the Court Record, from the way it works for me.

It would be nice if we could run a built-in macro at the beginning of the testimony to make the :testimony: image appear.

Cross Examination: Image

Why is there a green testimony image here and not in the testimony stage? Also, press/present buttons should be on the bottom screen. Also, I noticed that the cross-examination period makes the name on the namebox green, it doesn't fit with the namebox well.




I hope this isn't too much of a burden on you to add...

EDIT2: Another question.
What is wrong with this code?
Code:
bg AOlogo
bg main stack y=192 z=45 name=4
fg Begin x=0 y=192 z=46 name=begin
waitenter
sfx Gavel.ogg
pause 60
delete name=begin
bg AOlogoinvert name=invert
bg main stack y=192 z=45 name=3
sfx Dunnn.ogg
"{f}{next}"
pause 57
bg black fade stack name=black
psyche3
pause 50
delete name=black
delete name=invert
sfx Hush.ogg
bg main stack y=192 z=45 name=2
bg white fade stack z=15 name=white
pause 30
delete name=white
sfx Dunnn.ogg
bg AOlogo2
bg main stack y=192 z=45 name=1
"{s 25}{next}"
pause 60
bg main stack y=192 name=nub
delete name=1
delete name=2
delete name=3
delete name=4
delete name=nub
bg AOlogo2 name=AOlogo
bg main stack y=192 name=main
bg ao y=-384 name=ao
scroll y=384 speed=20 name=ao nowait
sfx Scroll.ogg
casemenu


The end result looks like this:
Image

Any ideas why it goes too far down?
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Those suggestions about court record are definitely a problem. I'll be releasing another hotfix this week to hopefully take care of the cross examination, and some more of the court macro problems.

The scroll command has a bug - to make sure it ends up in the right place use a speed of 16 or 32 (divisible into 384). 10.86 will take care of this too.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Version 10.86 is now live. Autoupdate may or may not crash - this version should fix updating in future versions to allow the software to update without restarting. If the update crashes, just run the game again and it should be up to date. If the update doesn't crash, it is still probably safer to close the program and restart it before playing anything.

This version fixes most of the bugs the second demo of AJ case 5 revealed, as well as implementing some (not all) of brawldud's requests. It allows some customization of the background on the case selection screen, fixes minor issues with when text should be green / when the testimony blink should appear (also letting you show the testimony blink any time), and makes tab work again to bring up the court record.

Major fix, for AJ case 5, is that saving of the game during a court scene does not result in a "corrupt" save. Saving and loading seem very stable at this point.

More details in changelog.txt as usual!

Manual download: http://pywright.dawnsoft.org/updates2/10.86.zip_b1086 <- rename to "10.86.zip", and extract all files into pywright root folder.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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:gant-clap2:

Woohoo!

Should I expect a beta10.86 game on the updater service?
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Instead of a new demo game, I added some new cases to the beta10.8 game. The update for that should be on the updater service.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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"...Naturally."

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Hey, how do I switch to DS screen? Many thanks.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title
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Change the "screens=1" from display.ini to "screens=2". Then you will have both screens.
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Re: PyWright. Beta10.85 released. Beta 11: work resumedTopic%20Title

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Or press escape.
Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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I don't know if this question has already been answered... Where do I get the files other than art>fg and art>general? The updater can't find the files other than those, and I didn't see them included in the downloadable zip.
Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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The "Download Characters" button, "Download Backgrounds" button, and "Download Music" button in the updater should make a list of packages to download appear after some delay. Click one of those buttons. Then you click the checkbox of each item you wish to download. Finally, you click on "download" at the bottom of the interface to start it downloading.

If clicking on "Download Characters" results in the text "Fetching data from server" there could be a server connection problem between your computer and the server. If you wait some time and it still says that, this is probably the case. It could be a firewall problem, or just some bad connection somewhere.

If you click on "Download Characters" and the text in the content area changes to "No new art/port" are available to download, check to see if there are things already in your art/port folder. If it is empty, the updater should definitely show a list of things to download. I don't know what's going on if this is what is happening.

I can put up a complete patch/zipfile tomorrow with everything in it if you still can't get the updater to work.
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Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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saluk wrote:
The "Download Characters" button, "Download Backgrounds" button, and "Download Music" button in the updater should make a list of packages to download appear after some delay. Click one of those buttons. Then you click the checkbox of each item you wish to download. Finally, you click on "download" at the bottom of the interface to start it downloading.

If clicking on "Download Characters" results in the text "Fetching data from server" there could be a server connection problem between your computer and the server. If you wait some time and it still says that, this is probably the case. It could be a firewall problem, or just some bad connection somewhere.

If you click on "Download Characters" and the text in the content area changes to "No new art/port" are available to download, check to see if there are things already in your art/port folder. If it is empty, the updater should definitely show a list of things to download. I don't know what's going on if this is what is happening.

I can put up a complete patch/zipfile tomorrow with everything in it if you still can't get the updater to work.


Approximately how long should it take for the Updater to retrieve the files? I've been waiting about an hour but it still says "Scanning Local Files." Maybe putting up the complete zip file would be the best idea if this is an unusual case. D:

Thank you for your help - I really appreciate it.
Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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It should only take a few seconds on that step, so it must be having some kind of error. If you could send me the log file that would be great. (Updater.exe.log)


Here is a zip file though:
artpack_10.86.zip ~80mb - extract that into your art file and go ahead and overwrite everything.


Next release will be this weekend. There is some good stuff in there :will: If I can fix the problem with updater that would be a great bonus.
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Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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As (Oddly) I'm not getting the updated beta 10.86 games, I'd like an archive to extract from.

Thanks again.
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Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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Could you send me your updater log as well? Pm, or just post it, whatever.

Perhaps something is weird with my server.

http://pywright.dawnsoft.org/games2/beta10.8.zip_2 - rename to .zip, extract to games/beta10.8 folder.
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Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
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Shoulda been Brawldude, but was taken

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The updater log doesn't change whenever I try to access the updater. It's the right name(updater.exe.log)and I can't really post it as I clean it out every so often to prevent large buildups.

Maybe there could be a variable for whether the player is allowed to skip text (different from _debug on and _debug off) using the new import and export variables. Also a save macro would be perfect. [forgive me if I mentioned this already]

Thanks, the archive worked perfectly and now I have the extra games!
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Re: PyWright. Beta10.86 released. OSX port begun. B11:work salukTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Brawldud: 2 questions, if you are able to answer them, it could help:

When you tried to update games through the updater, did it stop at "scanning local files", or did it come back with no results? What is the final message you saw, if you can remember.

Second, have you modified or done anything to any .pwv files that are located in the games folders? This might affect the updater.

Thank you, glad you can play the updated game now.

I'll take the save game command into consideration as well. You may have mentioned it but I have a poor memory!
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
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