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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

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Okay. So I kept going.

Yeah. I need a little hint. I'm stupid. :payne: I haven't progressed any further from when I last posted.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Spoiler: Hint
Think about the event that made one of those two logic pieces occur. Think about 'why' those two pieces were contradictory in the first place.

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

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Spoiler: Hint response
They're contradictory because if Edgeworth presumably did stab Holl directly with the arrow, then blood should've splattered on impact, and Edgeworth should've had blood splattered on him. Because those two pieces are contradictory, it wasn't really possible for Edgeworth to stab Holl directly. If that's where I'm supposed to be headed, I have no idea what to present where to get to said point.
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Ah, sorry, but I can't give away all the answers tonight, can I? Think for a bit. ;)
It's obvious, really.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

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Spoiler: Wow...really?
I had to get a fourth of the penalty bar taken away by Pressing, and THEN present the Logic to continue along? I presented the new Logic on that statement (before pressing it) at least twice to make sure it didn't work.


Whatever...maybe I'm just a sore loser...or a sore eventual-winner. Or something. :yogi:
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

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Finished the first part of the prologue. It was pretty good. It would be insanely selfish to think this was a bad case because it was hard for me to figure out or whatever. I had a good time up until my "Wow...really" spoiler tag in this post, where I spent an hour attempting to prove something I actually ALREADY KNEW but needed to perform specific actions to get there. So, yes, the logic was obvious, but getting to that contradiction in the game itself was more tedious than it needed to be.

Now I really can't wait for the next part of the Prologue. Keep up the good work!
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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DudeWithAMask wrote:
My evil knows no bounds. :karma:


(That smiley is rather fitting)
It certainly doesn't! I've been stuck at the 2nd testimony all day, and I love the fact that I am pulling my hair out over this one too! But I really, really, reeeeaally hope that the contradiction (assuming there is one) that will end the testimony is logical, because I feel like I tried everything.
Spoiler:
Your "solution" doesn't help me much either! I'm sure that I've "talked" in every statement after pressing the last statement several times. I assume I do have to present either some evidence or some logic?

This is certainly an ace attorney game for veteran players, and you shouldn't change that.

One thing though: I remember having the same issue when I was stuck at the first testimony as well, but
Spoiler:
I like that you don't just have to show one piece of evidence, and then it is on to the next testimony, but you actually have to do a lot of things to progress... however, that also means, that also means that if you get stuck after already having found some contradictions or/and some new pieces of logic/evidence, you can't just put the game down and pick it up again without having to do the whole thing over (iirc, the game only autosaves at the beginning of each testimony and in between bigger pieces of dialouge...) and as far as I am concerned, the autosave function disables the ability to save manually... or what?


Hope you don't mind my grammar errors and whatnot, but I can't care about that before I've progressed from this testimony!
Latest game update: 25/03/11
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If anyone is interested in helping me with the script, please PM me.
UPDATE: Case 2 preview: http://www.4shared.com/video/JAKBIUPG/AAJAD2.html
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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It was a partial solution. Check out above it. XD

Again, I said this before and I'll say it again:

I don't WANT the player to be crippled on the save/load function. It's just that it HAS to be crippled because of the third evidence page.

Spoiler: Possible Hint
P. S. There's a reason why I put "talk" the way I did. :D

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Spoiler:
I've done everything in the post above without help :P actually, I did all the clever things in the first testimony on my own as well, but was stuck because I forgot to press one statement, so I'm hoping this isn't the case in this one as well xD. (And yeah, I figured that "talk" thing meant something special, but I'm wondering if I'm stuck because I am wondering what that meant, rather than just looking for a contradiction.. but now that I've read the hint, I can't get it out of my head again.


Sorry, I forgot if you've mentioned the save/load issue before.
Also, your brilliant dialouge is a great motivator for me to work on my own script some more, so thanks :redd:
Latest game update: 25/03/11
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If anyone is interested in helping me with the script, please PM me.
UPDATE: Case 2 preview: http://www.4shared.com/video/JAKBIUPG/AAJAD2.html
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Spoiler:
The last press-statement question is kind of tricky. You need to select the right option and then try to "talk" otherwise it won't work. Hope I helped at least a bit.


Jack Lamber wrote:
Also, your brilliant dialouge is a great motivator for me to work on my own script some more, so thanks :redd:


Oh, you.... :bellboy:
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

I'm workin' on it.

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Holy shit. Prologue's out. Got. To. Play. Now.
Check out my fangame.

... Yeah, that's it.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

I'm workin' on it.

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OK, I played (almost) all of it, but I some problems with the game.

Spoiler: Marked as spoiler to be safe
Firstly (this is only minor, but a problem nonetheless): Rudolf's sprite looks like a straightforward re-color of von Karma, and, to be frank, since von Karma is from the first game, it looks really bad compared to all the other sprites used. Also, his "handsondesk" sprite looks really bad. I'd advice you to work more on him to make him look better, or even use the AAI sprites for von Karma, shrink it down, and then make it look good again.

Finally, the unability to save in-game. It would've worked out if you'd have put save points more often, but you didn't, and so I had the need to return to a previous save point about 20 minutes away. That's REALLY annoying, and it ruined the game for me, so I couldn't find will to actually finish it. I hope this will be corrected in the final release, or this is one fangame I'll have to go without.


Sorry if that last one sounded harsh, but I really hope you'll correct it. Otherwise, the game is really neat - the added "Logic" function is awesome, the story really pulled me in, and I really hope this fangame will succeed.
Check out my fangame.

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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Spoiler: Responses
Firstly (this is only minor, but a problem nonetheless): Rudolf's sprite looks like a straightforward re-color of von Karma, and, to be frank, since von Karma is from the first game, it looks really bad compared to all the other sprites used. Also, his "handsondesk" sprite looks really bad. I'd advice you to work more on him to make him look better, or even use the AAI sprites for von Karma, shrink it down, and then make it look good again.

>Yes, Rudolf sucks as a sprite. I was actually kind of running low on time. Will fix it... sometime. But I'm not going to do it using the AAI sprites. Because they just look WAY out of place.

Finally, the unability to save in-game. It would've worked out if you'd have put save points more often, but you didn't, and so I had the need to return to a previous save point about 20 minutes away. That's REALLY annoying, and it ruined the game for me, so I couldn't find will to actually finish it. I hope this will be corrected in the final release, or this is one fangame I'll have to go without.

>Oh, what the f-

*Small Technical Problems. Please Hold.*

Alright, look. I made a save point on EVERY NEW SCRIPT. Which means - you start a CE, you END the CE, then you get the save. I can't hold your hand through this... I just can't! Besides, for me at least, as a creator, it kind of ruins it for me. M'kay? I feel then that the entire challenge is gone.

So, as for this problem - let me make it perfectly clear: I. AM NOT. CHANGING IT.

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

I'm workin' on it.

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DudeWithAMask wrote:
Spoiler: Responses
Firstly (this is only minor, but a problem nonetheless): Rudolf's sprite looks like a straightforward re-color of von Karma, and, to be frank, since von Karma is from the first game, it looks really bad compared to all the other sprites used. Also, his "handsondesk" sprite looks really bad. I'd advice you to work more on him to make him look better, or even use the AAI sprites for von Karma, shrink it down, and then make it look good again.

>Yes, Rudolf sucks as a sprite. I was actually kind of running low on time. Will fix it... sometime. But I'm not going to do it using the AAI sprites. Because they just look WAY out of place.

Finally, the unability to save in-game. It would've worked out if you'd have put save points more often, but you didn't, and so I had the need to return to a previous save point about 20 minutes away. That's REALLY annoying, and it ruined the game for me, so I couldn't find will to actually finish it. I hope this will be corrected in the final release, or this is one fangame I'll have to go without.

>Oh, what the f-

*Small Technical Problems. Please Hold.*

Alright, look. I made a save point on EVERY NEW SCRIPT. Which means - you start a CE, you END the CE, then you get the save. I can't hold your hand through this... I just can't! Besides, for me at least, as a creator, it kind of ruins it for me. M'kay? I feel then that the entire challenge is gone.

So, as for this problem - let me make it perfectly clear: I. AM NOT. CHANGING IT.


I see.
Check out my fangame.

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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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A walkthrough has been posted up on the front page. I suggest you only use it if you're REALLY stuck.

BTW, I'm sorry if I sounded harsh back there. It's just that I'm getting a bit annoyed when people keep complaining about the autosave over and over and over!
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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Oh, a walkthrough.. well, it's not like I needed one of those at any point during the trial (goddammit!)... ahem :redd:
Nah, that's great of you to add a walkthrough, because this game certainly has a couple of points where you're pulling your hair out of sheer frustration :godot: But that's a good thing, because that means you've found yourself a challenge.

Now for my thoughts of the first half of the case:

THIS IS ONE OF THE MOST DIFFICULT CASES I'VE EVER PLAYED. And I love every last minute of it! There's nothing too obvious in any of the testemonies, and most of the times (if not every time) you don't just have to present a piece of evidence, and then it's on to the next testimony. No, there's a whole lot of stuff to do at each testimony. I'll also say that, while some of the contradictions are so utterly frustrating, they are always logical... and that's exactly how they should be. Most of the times when I was stuck in the later AA games, like T&T and AJ, it was because I've either found another contradiction that seemed more logical than the one the game was asking you to find, or it simply didn't seem very logical to begin with. So far, that's not the case. I can tell that you've spent a lot of time developing these testimonies.
About the whole logic thing (both the parts where you can present it, and the part where you can connect the pieces): I'm pretty sure that's the best new feature I've ever seen in a fangame. It really adds a lot more to a trial.
I've probably pressed every statement and seen most of the dialouge that's in this first half of the game, and I only stumbled upon very few typos (3-4 I think), but there are still some. I thought about writing them down for you, but I forgot to later on. As I said, there are only 3 or 4, but they are quite obvious when you find them. I suggest you read through your script one more time, in case you wish to remove them (I think I've already pointed one of them out though?)
Apollo Justice swears... two or three times.. It's not like I have a problem with swearing, and it's certainly not because it wouldn't fit in a dramatic trial like this one but.. It's weird to see that Apollo swear. Blood and murder and all is apparently okay in the AA universe, but I only remember one curseword throughout the AA series, so it just seems weird for Apollo to suddenly say "something my ass!".
Spoiler:
I think it was DoesBoKnow that pointed it out first, but in the very last testimony, there's a part where you get a penalty for pressing a statement that you need to press in order to continue. While it does seem threatening, and puts you off track a little (I remember Godot doing something similar in 3-2, just without the penalty) I have to wonder: what exactly would happen if you pressed that statement with an almost empty penalty bar? You get a gameover for doing something that you have to do? I didn't have a problem with it, but I can imagine that some might stumble upon this problem.


Overall, the first half of the fangame is excellent. I liked the testemonies, the contradictions, the dialouge (I've already expressed my appreciation for your writing skills, so I won't bother doing it again), and the fact that you're able to make Apollo feel like Apollo (which IS a challenge for some, seeing it was rarely him who was in the spotlight in AJ), and I am really curious as to how the whole thing will end. This could very well shape up to be one of the best fangames I've played (well, I've only played 3 or 4 before this, but still..)
Latest game update: 25/03/11
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If anyone is interested in helping me with the script, please PM me.
UPDATE: Case 2 preview: http://www.4shared.com/video/JAKBIUPG/AAJAD2.html
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Thanks for the review. And yes, those are issues, indeed. I think I'll change the thing in the last testimony a bit.
Apollo's swearing is just something I couldn't remember - Did he do it, or not? Well... that and another reason is that Apollo is so easy for me to write because I actually write him like me. Sooo... that's something that got carried over, I guess. Anyway, just to point out, this isn't half of the case. This is a sixth of the case. :P
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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DudeWithAMask wrote:
Spoiler: Responses
Alright, look. I made a save point on EVERY NEW SCRIPT. Which means - you start a CE, you END the CE, then you get the save. I can't hold your hand through this... I just can't! Besides, for me at least, as a creator, it kind of ruins it for me. M'kay? I feel then that the entire challenge is gone.

So, as for this problem - let me make it perfectly clear: I. AM NOT. CHANGING IT.
[/b]

I just want to point out, that if you've figured out a few things you need to do in the CE, but then you get stuck and lose all your life, starting over from the beginning of the CE and having to go through all the convos you've already figured out isn't difficulty; it's just extra time and boredom.


(Also in terms of swearing, I think the only swears in the entire series are one or two "Dammit!"s in AA, and Lang's little outburst in AAI-5)
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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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I think I just came up with a solution that will please everyone....

...But no. Not how you think. :D
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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The first game says "ass" as well as quite a few "damns".
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Last edited by nudalman on Fri Nov 04, 2011 11:41 am, edited 1 time in total.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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nudalman wrote:
Also, Nyuugen, not to offend, but I don't think you should be complaining so much over a sprite unless, well, you can do better yourself... ^^;

No offense to you, nudal, but that's just silly. A criticism is solely concerned with the quality of the work in question; the skill of the critic has nothing to do with it.
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Agreed. The sprite IS crap.
Besides, that's like if someone said to Siskel and Ebert 'Well, why don't you make a better movie?'
A critic doesn't really have to be talented in that area if he sees something is clearly wrong with something.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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I've just downloaded it. My workload's gotten heavy right now (I've had to put my game on hold for a while) but once I get the chance to play it, I will.
But from what I can see so far (pretty much just the intro at this point), it looks really intriguing. :garyuu: I love how closely you made it resemble the AA style, especially the animated evidence box.
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Alright, point taken, post edited.
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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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I'm bad at puzzle solving..

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I've got an error that looks like this.

Spoiler: Space Saving
Problem with text formatting:u'Judge - \n{f}{spd1To be honest, I was starti -
ng\to doubt I would ever see\nyou a-
gain!'
scene:'story2.script', line '154'


And then an error on the next bit of speech.
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Are you running on the newest version of PyWright (0.9861)?
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I'm bad at puzzle solving..

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DudeWithAMask wrote:
Are you running on the newest version of PyWright (0.9861)?

...I doubt it. I never update anything.
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DudeWithAMask wrote:
Are you running on the newest version of PyWright (0.9861)?


It could be just an issue with one of the expressions that you used in the code, if what I'm reading is correct. FVKWY's copy from the log says this:

Quote:
"'Judge - \n{f}{spd1To be honest, I was starti -
ng\to doubt I would ever see\nyou a-"


It looks like the {spd1} expression is missing its closing bracket. ;)
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My game broke after the
Spoiler: spoiler!
judge said it was time to return to the trial after Rudolf's speech
so that's probably a version problem >.<
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Tap wrote:
Quote:
"'Judge - \n{f}{spd1To be honest, I was starti -
ng\to doubt I would ever see\nyou a-"


It looks like the {spd1} expression is missing its closing bracket. ;)


Crap. Strange how I never actually got an error.
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One of the very important things you learn from being a game designer is that the problems you never expect will somehow manage to appear :P

(and often, problems you expect to happen never do xD)
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An update. (Sorta...)

It has been... I'm going to say about a month since the P 1/2's release..... and since then... I haven't done jack sh--.
I-I think I've scripted the first testimony of the second part (pretty sure), but that's about it. Sooo... yeah, just don't expect anything anytime soon. Anyway, let's see what we have to fix for the first part:

1. Fix all of the bugs mentioned and find a solution to the save problem.
2. Polish the thing a bit and try to apply some design 'upgrades'.
3. Fix the crap Rudolf sprite.


I have also been thinking about the story a bit. While the initial design is pretty strong in my opinion, I've been having some thoughts about the way it will all unfold and pretty much the course of the story itself. ...Which eventually led me to a feature that I have yet to reveal, but trust me... you won't see it coming.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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Personally the save thing didn't bug me that much.

Anyways, more people really need to play this D:
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A minor bug, but it should be fixed:

Spoiler: The ''back'' button disappears in Ema's testimony:
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Upload that to somewhere other than megaupload, please. Since it's gotten closed, no one can get the case.
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:takethat:

http://www.mediafire.com/?lw93kb81tabb4pw

Does anybody know what's happening with the Dude?
I hope he did not abandon this project.
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Nah, I'm still here. Just kind of swamped. Thanks for uploading it to mediafire. :)
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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The Trusty Nudal!

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Joined: Mon Jun 22, 2009 2:35 am

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zomg you're still alive ;D
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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Everyone's favourite culprit!

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Joined: Sat Aug 27, 2011 2:50 am

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Ah~ What was that lovely little song used in the prologue? This, BTW, didn't feel like an official AA game, but I say that in a good sense. It felt original and fresh, but darker. I'm looking forward to part 2. :edgy:
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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Rank: Medium-in-training

Joined: Wed Aug 24, 2011 2:25 pm

Posts: 343

Well, as for the prologue song, I don't really know, TBH. I think I just typed something into YouTube and it popped out in like 2 mins. :)

And yes, that was what I was going for. I like darker.

Anyway, thanks for reminding me that I actually still have this, lol. Again, been busy so haven't been able to update. But, in reality, there's nothing to update so far. I AM still working on this.... just not actively. I've been thinking of perhaps shortening the case from my original plans, simply so I could spare on time, because from to looks of what I had planned (I say 'had' because I can only somewhat remember it) it would have been quite long. So, yeah, still alive. Will probably fix up Prologue 1 and slowly start moving up to Prologue 2 (for which, I've actually had some quite... interesting ideas, to say the least). But, we'll see.

Now, if you'll excuse me, I've got a certain PyWright case to play. ;)
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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