Board index » Present Evidence » Games

Page 22 of 42[ 1674 posts ]
Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 42  Next
 


Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

The move works now.
I typed showlist but still no list!
Last question.
i tried placing:

Code:
macro chains.mcro

But no macro!

AND music still not working!
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

A Quesuggestion:

Is it possible to draw the back button on the bottom screen? It'd helpful for when you check stuff in the Court Record, so it all appears on the bottom screen.

Oh, and the ani-gallery.gif fg is GBA sized; Here's a DS sized one:

Image
ImageImage
ImageImage
Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

IDK how to add the region when examining. Please help me!!
How do I add more locks? Or Is there a lock limit?
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

jaydrick0620 wrote:
IDK how to add the region when examining. Please help me!!
How do I add more locks? Or Is there a lock limit?



Try this for an example:

Code:
label top
bg [background]

examine
region 135 150 50 40 [objectname]
region 85 150 20 30 [objectname2]
menu [menuname]

label [objectname]
char Phoenix hide
"This is where object1 is"
goto top


label [objectname2]
char Phoenix hide
"This is where object2 is"
goto top


label none
char Phoenix hide
"Nothing here."
goto top



The 4 numbers after "region" correspond to (in order from left to right): width, height, horizontal size, vertical size.
After a while, you'll get the hang of what numbers to put where.

Hope this helps.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Ugh, I have another problem. In fact, two.

First of all, the trial is stopping for no reason... It's easiest to explain with code:

This is the start of a new script.

Code:
clear
nt

fg ani-gallery
fg lawyers
sfx Jury.ogg
#It stops here~
"{c090}{center}{type}January 12th, 10.00AM {n} District court {n} Courtroom No. 2{p30}{next}"


I hear the sound, but the text doesn't display, and the button is there, but doesn't work. "lawyers.png" is an image of the attorneys at their benches that fits over the court overview.

Secondly, with this code:

Code:
g lobby
"{c090}{center}{type}January 12th, 9.45AM {n} District court {n} Defendant lobby No. 2"


I get this:

Image
ImageImage
ImageImage
Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

Shoulda been Brawldude, but was taken

Gender: None specified

Location: A long time ago in a galaxy far, far away...

Rank: Medium-in-training

Joined: Thu Apr 09, 2009 12:11 am

Posts: 502

RandomJibberish wrote:
Ugh, I have another problem. In fact, two.

First of all, the trial is stopping for no reason... It's easiest to explain with code:

This is the start of a new script.

Code:
clear
nt

fg ani-gallery
fg lawyers
sfx Jury.ogg
#It stops here~
"{c090}{center}{type}January 12th, 10.00AM {n} District court {n} Courtroom No. 2{p30}{next}"


I hear the sound, but the text doesn't display, and the button is there, but doesn't work. "lawyers.png" is an image of the attorneys at their benches that fits over the court overview.


I don't know if it's a coding problem. Does your [ani-gallery.txt] say
Code:
length 4
loops 1
and if it does, change it to 2.

RandomJibberish wrote:
Secondly, with this code:

Code:
g lobby
"{c090}{center}{type}January 12th, 9.45AM {n} District court {n} Defendant lobby No. 2"


I get this:

Image


"g lobby"? did your code say "bg lobby"?

Wait for saluk to answer you regarding the lowered text, as I don't know about that.

jaydrick0620 wrote:
The move works now.
I typed showlist but still no list!
Last question.
i tried placing:

Code:
macro chains.mcro

But no macro!

AND music still not working!


No, you don't type in the macro. the macros automerge with your script when you load it up, so the macro database is preloaded into your script.
Code:
# This code will show 1 lock
psyche1
# This code willl show 2 locks
psyche2
# This code will show 3 locks
psyche3

by typing "macro chain.mcro" are are adding a registry for the function "chains.mcro" and not loading one. A macro is used by naming it.
Code:
macro phoenix
char phoenix name=phoenix
endmacro

#Next line we run the macro
phoenix
#Phoenix shows up here


Regarding the music, DID YOU EXTRACT THE LIBRARY. YOU WERE NOT SUPPOSED TO.
Image
Click the sig to see my graphics topic!

My sig -is- original. Lots of people just make sigs similar to this one a lot.
Re: PyWright Beta10.91 bugfix release. Website/tutorials soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

  • Macros - Yes, if you want to use the macros that are in chains, you just use them, like in the examples. If you get the "test" game, the intro.txt in "games/test/chains" will tell you how to use them.
  • Offset text - If you change the graphic for the textbox, you might change where the text is displayed. If you haven't changed this, then I'm not sure what's happening. Maybe I am missing some part of your script that is causing this.
  • Music - yes, extracting library.zip could be a problem. I might try to hide that better when beta11 rolls around. In any case, you need to be more descriptive with your questions to get decent answers.
  • Freezing - the courtroom animation is set to "loops 1" which means it loops forever, and fg by default will block the rest of the script. As of beta 10.92, you can do "fg ani-gallery loops=2" instead of editing the ani-galler.txt file, depending on how many loops you want it to last for. Another solution is to do this, which is more flexible:
    Spoiler: "control your fgs"
    clear
    nt

    fg ani-gallery nowait
    fg lawyers
    sfx Jury.ogg
    pause 160
    clear
    #It stops here~
    "{c090}{center}{type}January 12th, 10.00AM {n} District court {n} Courtroom No. 2{p30}{next}"

Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

How can I unlock more than 1 lock ?
Oh and My first cross examination:
Code:
cross
statement first
"Welcome to your first C-E."

statement second
"It's the second statement."

label press first
fg HoldItAnim
bg defence
char phoenix e=pointing
fg dbench
"It's my first?"
resume

label press second
fg HoldItAnim
bg defence
char phoenix e=pointing
fg dbench
"O RLY?"
resume

After the "O RLY" part, It jumps to "It's my first?" And makes an infinite loop!
How do I solve the problem?
And in my psyche-lock part, the locks don't break anymore! Why?
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

saluk wrote:
  • Macros - Yes, if you want to use the macros that are in chains, you just use them, like in the examples. If you get the "test" game, the intro.txt in "games/test/chains" will tell you how to use them.
  • Offset text - If you change the graphic for the textbox, you might change where the text is displayed. If you haven't changed this, then I'm not sure what's happening. Maybe I am missing some part of your script that is causing this.
  • Music - yes, extracting library.zip could be a problem. I might try to hide that better when beta11 rolls around. In any case, you need to be more descriptive with your questions to get decent answers.
  • Freezing - the courtroom animation is set to "loops 1" which means it loops forever, and fg by default will block the rest of the script. As of beta 10.92, you can do "fg ani-gallery loops=2" instead of editing the ani-galler.txt file, depending on how many loops you want it to last for. Another solution is to do this, which is more flexible:
    Spoiler: "control your fgs"
    clear
    nt

    fg ani-gallery nowait
    fg lawyers
    sfx Jury.ogg
    pause 160
    clear
    #It stops here~
    "{c090}{center}{type}January 12th, 10.00AM {n} District court {n} Courtroom No. 2{p30}{next}"


I did change the textbox graphic to make it a little more game accurate, but it's only on centred text that I have a problem, so I don't think that's it...

Though thanks for that fix :P
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

RandomJibberish: changing the textbox graphic is still most likely the cause, unless you kept the size intact. If you send me your image I can give it a test (and perhaps include the image in later versions).

jaydrick: The games/test/chains shows examples of 1, 2, and 3 locks, as well as unlocking of multiple locks. To do 2 locks you do:
Spoiler: "multiple locks"
{psyche2}
"showing 2 locks"
{unlock}
{unlock}


You probably want to save the unlocks until after a correct "present" though.

Here is a version of your cross exam that is more functional:
Spoiler: cross
cross a
statement first
"Welcome to your first C-E."

statement second
"It's the second statement."
endcross
goto a

label press first
fg HoldItAnim
bg defence
char phoenix e=pointing
fg dbench
"It's my first?"
resume

label press second
fg HoldItAnim
bg defence
char phoenix e=pointing
fg dbench
"O RLY?"
resume


Notice that
  • The cross should be given a name, so that you can easily jump to it
  • the "statements" section needs to have an "endcross" at the end - any labels that are jumped to from within a cross exam happen outside of the cross exam
  • After the endcross statement, you will usually put the helper comment section, and then "goto" the beginning of the cross exam again
  • Also there is a bug with resume, where it doesn't restore the left arrow :) Just use the keyboard in this case (left and right still work)

Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Fate Testarossa

Gender: Male

Location: Uminari City

Rank: Prosecutor

Joined: Thu Feb 19, 2009 2:29 pm

Posts: 901

It was Turnabout Substitution. So, I need OGGs huh... Will you add MP3 compatibility to the OSX version?
Thanks.
Image

Fate is made by クロス
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Shoulda been Brawldude, but was taken

Gender: None specified

Location: A long time ago in a galaxy far, far away...

Rank: Medium-in-training

Joined: Thu Apr 09, 2009 12:11 am

Posts: 502

I think that one of the background additions that could be added is support for a wider variety of supported formats, WAV, MP3, AVI, and MP4 are very promient file extensions of audio/video, I think MP3 and WAV is covered, but just to be sure...
Image
Click the sig to see my graphics topic!

My sig -is- original. Lots of people just make sigs similar to this one a lot.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

The format support is not up to me unfortunately. There is work being done to improve the libraries I am using. WAV, OGG, most mod formats, and midi work well for music. Converting mp3 to ogg is not hard on any platform, so I don't think it's a huge deal. Many games these days use ogg instead of mp3 anyway.

I would like to see better video support, but again, I don't have much ability to improve support there. I will let you know if/when these can be improved. Right now, it only supports mpeg1.

Most likely, beta11 will be able to support more formats.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

The next release of TS will have all music in .ogg format anyway, so there won't be any problems.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Ah, Figured it out. I thought I'd kept the same size for the fixed boxes, but with the one with no name box I forgot the empty space at the top :P

Here are the boxes I use, now corrected :P:

Image
Image
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Nice find Random! Glad it works now.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Oh, and I found a tool for lazy people, that just happens to work quite well for making sheets for PyWright:

http://www.xnamag.de/userproject.php?id=87&d=0

(The site's in german, but the program's in english)

It basically turns gifs into sheets. You can only make the sheets one long row, not in a grid, but it works. And is good for lazy people with gifs of all their OCs XD.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Very cool tool, thanks for sharing it! Although gifs work in pywright, sheets are a tiny bit better supported.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Whoops, the nameboxless textbox I gave you there isn't the right size. Just add an extra 10 pixels to the top, and it will be :P

Edit: W00t, I'm on a PyWright improvement spree.

Just ripped the actual check marker for the talk convos:

Image
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Fate Testarossa

Gender: Male

Location: Uminari City

Rank: Prosecutor

Joined: Thu Feb 19, 2009 2:29 pm

Posts: 901

I just found a glitch in OSX version. When I try to update it, this happens...
Spoiler: The Code Is Inside, It's long.
Code:
AttributeError: event member not defined
Numeric not installed.  Fades in Software rendering may have issues
Traceback (most recent call last):
  File "/Volumes/KWANDO!/My Other Stuff/PyWright/PyWright.app/Contents/Resources/__boot__.py", line 158, in <module>
    _run('PyWright.py')
  File "/Volumes/KWANDO!/My Other Stuff/PyWright/PyWright.app/Contents/Resources/__boot__.py", line 134, in _run
    execfile(path, globals(), globals())
  File "/Volumes/KWANDO!/My Other Stuff/PyWright/PyWright.app/Contents/Resources/PyWright.py", line 13, in <module>
    libengine.run()
  File "core/libengine.py", line 1587, in run
    e.do_update(output=True)
AttributeError: event member not defined
2009-08-31 11:04:12.293 PyWright[3320] PyWright Error
2009-08-31 11:04:12.293 PyWright[3320] PyWright Error
An unexpected error has occurred during execution of the main script


Any help please?
Image

Fate is made by クロス
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: None specified

Rank: Ace Attorney

Joined: Fri Apr 03, 2009 9:30 pm

Posts: 1014

This ois great! but how do you work it? How does everything work?
Sig.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

First, you want to run the updater and download everything. And then there's the fun bit.

Basically, in the PyWright folder, you'll have a ton of folders and files, most of which do exactly what they say on the tin.

  • Art: Basically all the graphics you'll be using. Character sprites in the port folder, backgrounds in bg, foreground stuff in fg, buttons and stuff in general, evidence in ev.
  • Core: The code of the casemaker, you can pretty much ignore it.
  • Fonts: Uh... Fonts.
  • Games: Lemme guess... GAMES.

etc. etc.

Make a new folder in "games" with the name of your game, and make folders in there for the different cases. Then, you can make a file in your case called "tntro.txt". This is the first file that is run on a case.

The Doc file contains all the commands you need, it's pretty simple to use, if slow to navigate. Play around with them and work out what they do, look at the example games and their code, and you'll soon be able to make great cases ;)
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Kwando: that looks bad. Is this a reproducable error (i.e, you are completely unable to update at this time)? Is it the autoupdate when pywright runs first off, or is it a problem when you go into the updater itself from the menu and choose an update.

You might try extracting again and doing the update from a fresh copy, it's possible something got corrupted.


Thanks Random for being so Randomly helpful :) The new art will be a nice addition.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Fate Testarossa

Gender: Male

Location: Uminari City

Rank: Prosecutor

Joined: Thu Feb 19, 2009 2:29 pm

Posts: 901

I personally have no clue what is going on, because when I tried it again, it worked...

2nd, how do you download games, art, backgrounds, etc. on OSX pywright?

thanks.
Image

Fate is made by クロス
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Must have been a temporary glitch in the network or something, I can still look into it but it's good that it was temporary.

Here is an updated file that re-enables the updater in OSX:

http://pywright.dawnsoft.org/fixes/libengine.py

Put that in PyWright/core, overwriting the one that is there. Now you should be able to choose the updater on the menu when the engine starts to download all of the files.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: None specified

Rank: Ace Attorney

Joined: Fri Apr 03, 2009 9:30 pm

Posts: 1014

where do the codes come from?
Sig.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

What codes? Could you elablorate?
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

Question:
I have to place the "Added to the Court Record" Thing in the text box but how do I remove the nametag?
Oh, and saluk? can you make me an ev and profile package? I kinda need all of it.
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: None specified

Rank: Ace Attorney

Joined: Fri Apr 03, 2009 9:30 pm

Posts: 1014

it's not working!!!!!!!!!!! I can't make a case, is there a youtube toturial?
Sig.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

OOH! and saluk? How do i get the court macro to work?
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

DefenceLawer wrote:
it's not working!!!!!!!!!!! I can't make a case, is there a youtube toturial?


Nope, though there is a tutorial coming soon... But post your code, and we'll tell you whet you're doing wrong :P

Quote:
How do i get the court macro to work?


Basically, you start with a bit like this, telling who all the characters are:

Code:
label court
set _defense phoenix
set _prosecutor edgeworth
set _helper maya
set _judge judge
set _witness april
startcourt


Then rather than using the "Char" command you can just say "defense" or "witness" :D
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: None specified

Rank: Ace Attorney

Joined: Fri Apr 03, 2009 9:30 pm

Posts: 1014

I don't know how to start, can someone tell me how to add text, background and characters? I can't understand it on the file,
Sig.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

Text: "text"
Background: bg nameofthebackgroundin/art/bg
Character: char nameofthecharacterin/art/port

For instance, if you want Maya to say "Pineapple" in wright & co law offices when you start the game, you write:
bg phoenixoffice
char Maya
"Pineapple"
in the intro.text file.
(That is, assuming you have updated the character / background in question with "updater")

Hope that helps.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Fate Testarossa

Gender: Male

Location: Uminari City

Rank: Prosecutor

Joined: Thu Feb 19, 2009 2:29 pm

Posts: 901

Thanks, now the updater works again :edgy:.
Image

Fate is made by クロス
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

jaydrick wrote:
Oh, and saluk? can you make me an ev and profile package? I kinda need all of it.

You can download an artpack at http://pywright.dawnsoft.org/artpack_10.86.zip which comes with evidence and profiles.

You also can remove the nametag with "set _speaking". If you go back a few pages in this discussion, you should be able to find a good description of how to use the court macros.

DefenceLawer wrote:
it's not working!!!!!!!!!!! I can't make a case, is there a youtube toturial?

Unfortunately there is no easy way to get started currently. A youtube tutorial is a great idea, I will probably do it after I make a text one. I'm kind of waiting for FerdieLance on the tutorial, I sent him what I had done, because he had started one as well, so once we get it figured out we can proceed.

The website itself is pretty much ready, I just need to clean it up and add some more content. I'm pretty busy this week, but I hope to have site+tutorial up by the middle of next week. Hopefully then we can organize the information to make it easier to find what people need, rather than scanning through pages and pages of comments and questions. Even for me when I try and remember a feature request, I can't find it.

Sorry for all of the delays. Having a day job really kills my hobbies.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: None specified

Rank: Ace Attorney

Joined: Fri Apr 03, 2009 9:30 pm

Posts: 1014

Ping' wrote:
Text: "text"
Background: bg nameofthebackgroundin/art/bg
Character: char nameofthecharacterin/art/port

For instance, if you want Maya to say "Pineapple" in wright & co law offices when you start the game, you write:
bg phoenixoffice
char Maya
"Pineapple"
in the intro.text file.
(That is, assuming you have updated the character / background in question with "updater")

Hope that helps.

thanks, i've done the intro, but how do you make it carry on to scene 1?
Sig.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

"Script scene1" if the name of the file is "scene1.script".
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Possible bug:

In investigations both in Turnabout substitution and ones made by me, the character is never on screen while the talk/move/talk/examine menu is.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

RandomJibberish wrote:
Possible bug:

In investigations both in Turnabout substitution and ones made by me, the character is never on screen while the talk/move/talk/examine menu is.



Same. I don't think it can be done yet.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

ooh great thanks, saluk! Where do I place the set_witness thing? I'm starting with REAL cases already!
EDIT: Oh and qhy dont the locks break anymore?
Image

HERE COME DAT SPIRIT MEDIUM!
Page 22 of 42 [ 1674 posts ] 
Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 42  Next
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Games

Who is online
Users browsing this forum: No registered users and 13 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO