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Voicework and AnimationTopic%20Title
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Point 1: I've thought about this throughout the series, and after playing a new game I'm brought once again to the same thought...

Why don't they give voices to all the character's various "Hold It's" and "Objections"

Is it so hard to get Brad from accounting from saying "Hold It" so they can give a voice to random shmuck A who happens to say it. I mean Yew's Objection aside, you don't have to be an professional voice actor to say one word. I'm sure almost anyone could do a decent job for any of the characters after only a few takes. (Here's 10 bucks, say "Hold It!" great, you can go home now.)

Usually your sidekick says it at least enough to warrant giving them a voice I think.

Point 2: No new animations for Edgeworth. No animation for any of the videotape evidence. I guess AA still falls into the category of "I can't believe how much people are willing to spend on these graphic novels" at Capcom. (Yes yes I know this game has a new upgraded sprite based investigation system, but I ask in return, why only go halfway?)

Just some thoughts...
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I suppose the lack of Objection/Hold It etc. voice clips for the other characters is so that the player can retain exactly what they think the character would sound like shouting those phrases. I mean, if they decided to put in voice files for some of the characters, the some players would feel like "Oh, that's not what I thought they would sound like at all".

As for new animations...technically, his pointing one is new (discounting his pointing in 1-4). But I can't really see what new animations they could give Edgey. Giving the finger? Punching? A camp wrist flick? "Ooh, Objection, daahling!".
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Spoiler: Cases 2 & 3 of AAI
Wasn't there that new sprite of Edgey being handcuffed? I mean sure it was only for a brief moment of time but still...

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Well a lot of people bought the game for Edgeworth.....what needs changed?

They edited his motions so he could do some of them without his desk, like his desk slam one but others had to be obliterated like his 'wounded desk lean' one as that would look utterly ridiculous without the desk.

Personally I'm satisfied knowing he got a graphics amp that GS4-4 Phoenix didn't get. Though the fact other "hold it" characters didn't get their voices acted out just strikes me as laziness on behalf of Capcom. Moreso since I hear they just get ordinary staff members to do it.
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Naruhodou wrote:
Point 1: I've thought about this throughout the series, and after playing a new game I'm brought once again to the same thought...

Why don't they give voices to all the character's various "Hold It's" and "Objections"

Is it so hard to get Brad from accounting from saying "Hold It" so they can give a voice to random shmuck A who happens to say it. I mean Yew's Objection aside, you don't have to be an professional voice actor to say one word. I'm sure almost anyone could do a decent job for any of the characters after only a few takes. (Here's 10 bucks, say "Hold It!" great, you can go home now.)

Usually your sidekick says it at least enough to warrant giving them a voice I think.


Up until AAI, no non-attorney characters recieved voice clips for anything they shout. Hell, even Kristoph got one, and I don't think he used it outside of the first case. For the first three games, this was probably due to memory restraints on the GBA, though they continued this tradition for Apollo Justice so I'm guessing it's something of a theme now. The only reason the two non-attorneys in AAI got voice clips is likely because they're both very major characters that you have to deal with for long periods of time, and as such, recording voice clips for the other characters, who don't really get to object so often would probably be a waste of recording time.


That, and the fans do seem to like putting their own voices for the characters in their heads.


Quote:
Point 2: No new animations for Edgeworth. No animation for any of the videotape evidence. I guess AA still falls into the category of "I can't believe how much people are willing to spend on these graphic novels" at Capcom. (Yes yes I know this game has a new upgraded sprite based investigation system, but I ask in return, why only go halfway?)

Just some thoughts...

Considering we've known Edgeworth for so long, how many new sprites could they possibly give him before it looks strange? I mean, the game takes place just after the third game, so having him suddenly do many animations that he hasn't done in the past wouldn't be the best idea. Also...
Spoiler: AAI-4, just in case
Considering they brought back the finger-waggling sprite for the flashback case, it shows they're paying attention to such details.

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Yaragorm wrote:
Spoiler: Cases 2 & 3 of AAI
Wasn't there that new sprite of Edgey being handcuffed? I mean sure it was only for a brief moment of time but still...

*gasps*
You're right! I stand corrected.

But I dunno, I was hoping there would be something new to hang my hat on. I mean I've been tapping my forehead and then giving a wicked smile for years now. I need something new!

Maybe a really annoyed eye roll and sigh at the stupidity that surrounds. Or maybe he could trace his forehead and then tap it in a suggestive "I got this" fashion. There are many a time when people ask him to do things and he already has it figured out.
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Colonel Olrik wrote:
I suppose the lack of Objection/Hold It etc. voice clips for the other characters is so that the player can retain exactly what they think the character would sound like shouting those phrases. I mean, if they decided to put in voice files for some of the characters, the some players would feel like "Oh, that's not what I thought they would sound like at all".

As for new animations...technically, his pointing one is new (discounting his pointing in 1-4). But I can't really see what new animations they could give Edgey. Giving the finger? Punching? A camp wrist flick? "Ooh, Objection, daahling!".


I suppose you can argue that, but the obvious counter is "why do it for anyone then?"

Have you ever played an rpg where all the main characters are either voiced, better animated, or better designed than everything and everyone around them. This kind of feels like that. I just makes certain characters seem more important than others. I just never liked that feeling when there is a disparity between "main" characters and "side" characters. Its mostly an aesthetic thing, but I can't help but wonder "why not?" in this case, since it would be so simple.

At least in rpgs it would take tons of work to bring everyone up to snuff. (but some rpgs do it) however here such extensive work would hardly be necessary.
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Last edited by Naruhodou on Mon Mar 01, 2010 1:15 am, edited 1 time in total.
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Naruhodou wrote:
Yaragorm wrote:
Spoiler: Cases 2 & 3 of AAI
Wasn't there that new sprite of Edgey being handcuffed? I mean sure it was only for a brief moment of time but still...

*gasps*
You're right! I stand corrected.

But I dunno, I was hoping there would be something new to hang my hat on. I mean I've been tapping my forehead and then giving a wicked smile for years now. I need something new!

Maybe a really annoyed eye roll and sigh at the stupidity that surrounds. Or maybe he could trace his forehead and then tap it in a suggestive "I got this" fashion. There are many a time when people ask him to do things and he already has it figured out.


For that last part I think his 'arms spread head shake' is his "How stupid" sigh move.

Edit:

Also in hindsight another reason for not giving voices to random "HOLD IT" shouts helps build suspense.
I've been finishing AAI tonight and it seems like they are almost making a joke of it with the amount of times a voiceless "HOLD IT" has went out and they've asked "Who the hell is that?" because there is no voice to identify it.

Also when it's shouted it means a new voice has arrived...with some remaining information but we have no idea who or where it's coming from. If it was an identified information it may cause a slight decrease in suspense as we know who the delivery of the information is coming from understand?

Think about Fransiska's dynamic entry in Case 2-4 to get my point.

Double Edit: In fact considering one mystery "objector" in the last case they have GOT to be making a parody of it.
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The AA series has always been lacking of great amounts of animations or voice acting, but for some reason it never, ever bothered me. The animations are few for each character, but are always fitting the situation. Regarding the voice acting, AAI has more voices, even the last villain has its own. As it has been brought up already, having voices for everyone would ruin sudden "hold it"s. Just try to picture the last part of very last case with voice acting. There would be no suspense, you would know right away who yelled without wondering "who the heck is it, now?".

THEN again. A good compromise would be dubbing everyone and then just muting the sudden "HOLD IT"s to keep the tension. I admit my ignorance and let you know that I have no idea of how much a short sound file weights on a DS game, but I suppose it's not too much, since it has been proven that the DS is far better than machines such as the N64.

Still, it's really not much of a deal for me, AA stories still grab my attention and interest until the very end, with or without muted objections.
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Though sightly unorthodox methods, Ace Attorney investigations runs on a 64MB Cart, and the sound files are like 58KB. Now something like the new Yu-Gi-Oh game which uses a mass loads of sprites and images as well as music, that and all the card data uses a 256MB Cart, So its completely possible to have objections for each character. And you can take that argument to the Bank, screw your pawn shop XD
It could even be possible to have real life acting for the game... might be pushing that a bit. But at least have some dialogue spoken

In short, there's plenty of space to put a little more on the cart, Capcom give us something us fans deserve
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I feel like almost everything has already said.
The reason they didn't just have a larger cart is because that costs more money they could be spending on 8-bit games like Megaman 10 they know will sell 10x more.

However, I feel that everyone is forgetting something.
Royalties. The reason they don't just got interns to hold their nose and be Calisto's Objection voice is because they have to pay them Royalties every time that voice clip gets used.

It wasn't because they were too lazy to get some random person to record it. It's because they didn't want to spend all that money on voice acting they don't want to risk being really terrible(*CoughCalistoCough*) I mean, you have to be REALLY good to record that sound clip that will still sound good being repeated 50 times. And they don't want to waste money on sound clips that may sound fine the first listen but will make everybody complain.

I just think it's weird how Franzy has an "OBJECTION!" but not a "HOLD IT!" sound clip when she says both. Or how Lang has a voice actor going "NOT SO FAST!" but none of the other shouting phrases.

It's like, You're already paying them royalties to record that one clip, you aren't going to be spending any more for that extra sound clip.
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