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The GK Review Thread [MARKED SPOILERS]Topic%20Title
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As we had impressions, so shall we have final reviews. Mark your post if it has spoilers. This way people can get reviews without being spoiled.

[no spoilers here]

I can't vouch for the key element - that is, the story - as I barely speak a word of Japanese (it was all I could do to keep track of names.) In terms of gameplay, though, I liked it. I was a little disappointed at the huge amount of leeway when it comes to penalties - 10 mistakes, and investigations restore 5 of them. And then the double-penalties at the very end didn't even stick around past one cross-examination. So I get the feeling this was one of the easier games in the series.

I sort of liked the new streamlined structure of the game rather than PW where it was very much two separate parts, even with the psyche-locks. What I didn't like is that for a game that lets you walk around freely it limits you 99% of the time. There's barely one or two areas per case where you can move around in more than one room, and then it's just to walk to the next investigation. It ended up feeling almost more linear than PW.

Overall though, I did enjoy it despite missing out on the story. I'll be sure to pick it up in English.
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Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title
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Okay, here goes my review!

First, the easy stuff: the graphics and music in the game are excellent. The sprites are bigger, bolder, and more detailed than ever, and some of the new character designs are really fantastic. Sometimes it's really obvious that they had more than one person doing them, as the styles between characters can vary, but everyone looks great. The soundtrack has a different feel to it than the other games, but it's totally appropriate and some of the character themes really stand out (like Rou's and Kay's).

More than that, the style of sprites they chose (setting them up on the right and left of the screen rather than dead center) works a lot better in many ways, if only because now you get to see Edgeworth "interacting" with people as he questions them. That's one thing Phoenix and Apollo could benefit from: during investigations they always feel a little absent because you never get to see them until the trial. The new style really makes you feel like Edgeworth is engaged and adds drama and humor.

It's also adorable that the tiny sprites do all the same movements their larger counterparts do. Edgeworth's tiny arm tapping especially is one of my favorites.

Next, gameplay! The new gameplay is interesting because it is at the same time very similar and very different. The cross examination is pretty much exactly the same, and the fact that it shows up often and is sprinkled throughout the game gives it a spontaneous and exciting feel. Because all the case take place in a very short amount of time, gameplay is fast paced and very smooth, rather than being broken up into chunks between investigation and court.

Another great thing is that because the map only allows you to travel to certain places at a time, there's no more wandering from area to area, presenting everything to everyone trying to find the one thing you missed to progress the game. Unlike earlier games if you get stuck it's usually because you have a contradiction to solve and not because you're simply lost.

But for every improvement there's also a detriment. Because there's no definition between investigation and court, playing through each case for the first time it's very hard to tell exactly how far in you are, how much is left, and how much progress you've made. One good thing about the investigation/court separation in traditional AA games is that once you get to that final court day you know you're close to the end and that alone brings a great deal of tension. With AAI you're never quite sure when that final moment is going to arrive, and the dramatic effect is kind of loosened because of it.

The other problem is that because the movement system doesn't let you wander around aimlessly, it also makes the game feel constricted. There's no chance of you getting lost when you're trapped inside a room or a crime scene that's only 1 and a half screen panels wide. In AA cases (especially like AJ case 2) it felt like you had a little freedom in how you tackled the case, at least at first, but in AAI you're definitely herded down a very linear path. This isn't a bad thing because AA has always been mostly linear, but sometimes it does feel like you're controlling a little Edgeworth doll inside a diarama rather than moving him around the AA world.

Next, possibly the most important aspect: the story! Going into the game a lot of people wondered if this was going to be just a fanservice fest, and in a lot of ways, that's exactly what it is. There are a lot of returning characters, in large roles and small, and they're all very in character. The new designs for them are great and it's always good to see some old favorites. However, at the same time having so many cameos means less time for the new characters to show their stuff. This is especially apparent in case 3 (but I won't spoil that here). I like the old characters but some of them seemed like they were there only for the sake of being there, rather than because they had a real contribution to make to the plot.

As for the new characters, they're kind of a mixed bag. Some of them are really fantastic - one in particular I would call one of the best characters the series has ever seen - and others are very forgettable. The story stretches across all 5 cases, which is great because the scope is huge, intricate and interesting, but at the same time there's so much mystery played up in the first few cases that even when you beat them they don't feel complete. This makes it hard to sympathize or appreciate the killers in those first few cases when you only get to see half their motivations.

This would be forgiveable if the last case was truly epic, tying up every loose end and explaining every mystery, and it is and does...but at the same time, it doesn't quite come together as tightly as it needed to. What you end with is a great story with some great characters, but it's just not as satisfying as some of the final cases in past games. If they had taken a little more time with case 5 to cut back on the fanservice and fine tune some of the pacing, it would have been amazing.

So in short, the story is really well done, but not quite perfect. The old characters are well done and in character but are sometimes around too much, and the new characters are interesting but underutilized. If the same team were to work on a sequel I'm sure they could find a better balance and make it awesome.

Now the question everyone's been asking me: how does it measure up in your game rankings? To be honest if it weren't for the final case being something of a let down I might be saying it's the best AA game yet. But none of the cases knocked 2-4 out of my top spot, and for that reason I can't say GK is better than JFA, my #1 AA game. But overall the quality of the game is very high in all areas, and as long as people can get over the fact that there isn't a "court phase" I don't think anyone will be truly disappointed with it.

And that's my review. :shoe:
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Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title
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Nice review, I'm really looking forward to the english language release now.
Could we get further into your opinion on which characters were really excellent and which were really poor? As I don't understand Japanese, I can only judge the characters from their actions and sprites so far, so a little detail would be great.

Last thing, how is Rou as the rival of the game?
Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title
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Good review, it seems to be impartial.

I am pretty sure I will enjoy it as well, but your evaluation of the last case is maybe of little use to me. GS2 and 2-4 were the worst game and the worst last case for me, so apparently our tastes are different. But nonetheless if you say it is high quality, it will be great for me, too.


Questions: How difficult are the cross-examinations? Are their some very hard to spot contradictions or combinations of "pressing", adding new testimony and then presenting evidence?

How long is it compared to the other games? For example how many cross-examinations are there?
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I enjoyed Rou as a rival. I'm not entirely sure why, because he has that very typical "Bad dude with a good heart" theme going for him, but he was tough in cross and had at least one very bad ass moment.

Spoiler: Case 5, seriously bad ass spoiler
In case 5 once it's revealed that Shiina is a "villain" she takes Kay hostage at gunpoint. Badou gets a gun on her from behind, but Rou leaps into the way, preventing Badou from shooting and getting Shiina in a choke hold. It was pretty bad ass.


As for characters...

Spoiler: Of the returning characters, slight spoilers
Of the cameos Ema's was definitely the weakest. She showed up for one scene, found some footprints, and then vanished. There was no reason for her to be there and another park employee would have worked just as well. Oldbag in that case was kind of pointless too - it would have been better if they saved her for case 5, making it even more of a shock.

Edgeworth and Gumshoe were great as always. I've never liked Franziska and GK did not change my mind, especially since she used the whip about 20x more than usual. Ugh, so obnoxious. Even though we got to see some of her backstory I didn't feel like we learned anything new or interesting about her, other than a few clues as to her relationship with Karma.

Karma was a great cameo, he was awesome. And nothing is more epic than The Judge.

Larry and Oldbag in the final case were hilarious but I wish they would have stayed out of the final cross, that took for-fucking-ever. Otherwise, brilliant.


Spoiler: New characters, not really spoilers
My favorite character in the game was without a doubt Kazura. Great design, great personality, great backstory - she was only on the screen for a few minutes before I loved her, and her interactions with Edgeworth felt genuine and personal. Loved every minute of her.

Badou was also a total bad ass, and another great character with a great design. Ichiru also was likeable, interesting, and just plain adorable. I liked Kay well enough but she felt underdeveloped to me - it was like a slightly older Trucy with a different gimmick, that's all. I would have liked to see her do more.

Himeko was really cute and I did like her, but she and Hikaru suffered in case 3 for having the focus taken off them for so long thanks to cameos. They were both rather underdeveloped. But not so much as Wakana, who other than a great design was pretty much a waste of space. I was more interested in the captain than I was her.

Makoto...by the time you find out all the interesting things about him, he's been gone for almost the entire game, so it never feels like you connect with him properly. There was potential there but it didn't really culminate.

The final boss was a disappointment and I really wish it had been someone else.


As for the game itself, I think it's about as long as the first game was, including 1-5. The last case felt seriously long, at least. I found it to be harder than some of the games despite the lenient penalties, because there were a lot of nit-picky contradictions like left vs right and things like that. I was not a fan of the logic system: always felt way too easy, like it would give you "here is a key" and "here is a key hole." They could easily faze that out and leave the "present the evidence directly to the scene" because those parts were always tricky.

Some of the crosses were really tough too. I always felt like I was trying to present contradictions the game didn't want me to yet. Sometimes you just want to kick Rou and say "WHAT ABOUT THIS!?" but he never wants to get around to it until way later. But all in all I felt the difficulty was just right.
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Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title
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So is having Edgeworth very different in comparison to Apollo and Phoenix? Worse, better? Judging by 3-5, I'd say not much difference except more being shocked, but you never know.
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Tinker wrote:
So is having Edgeworth very different in comparison to Apollo and Phoenix? Worse, better? Judging by 3-5, I'd say not much difference except more being shocked, but you never know.


Not horribly different, but I did like that it felt like you were finally controlling someone that really knew what they were doing. Of course there were times when even Edgeworth was thrown, but over all he was very composed and never floundered over "OMG WHAT SHOULD I DO!?!?" and didn't have to turn to someone more experienced than him for constant advice *cough*Mia*cough*

In some ways I missed that desperation, but overall I enjoyed Edgeworth as the protagonist. And like I said in my review, getting to see him the entire time helped a lot.
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Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title

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Croik wrote:
As for characters...
Spoiler: Of the returning characters, slight spoilers
Of the cameos Ema's was definitely the weakest. She showed up for one scene, found some footprints, and then vanished.


Spoiler: My response, spoilers same as above
:sadshoe: Oooooh. That's really disapointing to hear. I was hoping for her to be a bit more interesting in chracter. She would have so much more potential, what with her forensics and such.
Don't you agree?
Well, it's still nice seeing her anyway.
Especially for a fanboy like me. :edgy:
Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title
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so is phoenix/naruhodo in GK? (as in, do you get to talk to him?) sorry if this has been answered, i tried search and found no confirmation.
Re: The GK Review Thread [MARKED SPOILERS]Topic%20Title
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Xian Long wrote:
so is phoenix/naruhodo in GK? (as in, do you get to talk to him?) sorry if this has been answered, i tried search and found no confirmation.


Spoiler:
He appears as a cameo in the background. I'm replaying that case now and I haven't been able to find him, but I'll try to get a better picture of it if I do.

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