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Rank: Medium-in-training
Joined: Wed Aug 04, 2010 7:34 pm
Posts: 440
@Pierre, I'm too lazy to requote you so I'll bulletpoint you...Also I'm not sure what reply you're referring to in the BIG quote that you...well quoted :P
Reading from your post, you're obviously a BIG *Nintendo* fanboy too. Your posts is more interesting since I know this now xP
-I'm having a hard time following your first part of your reply (the paragraph about the stylus), can you rephrase it so I can understand it better?
For now, I'm just going to reply in a way that I think I know what you're getting at:
Your wanting to keep a handheld would make sense if it were iOS specific, but there are smartphones out there (Sony's Xperia Play comes to mind) that actually has physical controls you can accustom yourself to and still experience the likeness of the DS.
You're "I like my handhelds because there are things on the handhelds I like and mobiles don't have things I'm interested in" comes off to me as "My handhelds actually have physical controls" :P
What is on a handheld *IN GENERAL* that a mobile device doesn't have/can't do? You were really vague on that. And please don't say "physical buttons" because not all smartphones dedicate themselves to being touchscreen only.
" I already have a laptop for word processing, a phone and a 3DS so it's not so much changing with the times as having no need to such things, all of which (except possibly the phone, I hate my phone) are better in their specific tasks than a tablet is."
-Okay, I get where you're trying to come from, but a couple of things here:
1) iOS/Androids don't have to be a tablet to run games.
2) A 3DS, phone, and laptop are emphasized on portability. They are not PCs, nor are they home phones, nor are they Nintendo Wiis/Xbox 360s. The point of a smartphone/tablet is to be able to do all those tasks that a Phone/Handheld/Laptop at the convenience of the user, and more depending on apps, *ON THE GO*. Apple's iOS devices in particular happen to be so powerful/well-designed that with proper support from 3rd parties, the device (be it a tablet/phone) can be a great entertainment device, or great productive device, while *on the go*. Same with Android. As Apple has stated many times in the past (I think it was Apple, not sure), tablets in particular are NOT supposed to replace gaming consoles, nor does it exist to replace PCs. It is its own categorical device that can be utilized for a variety of purposes. It so happens it can do gaming (casual or not) on the side real well and more powerfully than something like a DS/3DS...And the consumer population has eaten that gaming part up.
Good thing too, since the gaming industry has been slowly hopping on the gold mine here. That means more ports of niche titles=potential new extension of fanbase/more money on a *mobile* level.
And because of the majority consumer market's expectation for how *mobile* gaming should be, you yourself have to convince them on why they should waste money on a handheld with a tacked-on 3d gimmick? You constantly bash iOS in particular but you don't show any reason for THAT audience on why it's worth buying a 3DS.
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"Well sure that's the rule for technology that means we'll all eventually have better tech, 3DS will probably drop in price with the XL version coming out but it's not really the same scale as the price of ipads I think.This link is a simple google search for ipad 2 with basic prices hitting 269+ pounds more than the cost of a new 3DS with the latest ipad hitting somewhere in the 400s. Though again I don't need a tablet or smartphone because of my last point."
-I'm not sure what 269+ pounds is in comparison to American dollars (too lazy to do calculation), but the iPad 2 was originally 699 dollars for the lowest hard-drive space (I could be wrong now), but that dropped significantly low to 100-299 dollars (for whatever model it was...Legit can't remember now, sorry).
I'm not even going to discuss the models of 3DS because of the complications of the circle pad "accessory" and the way the newest model will force older cart games to upscale at an uglier resolution, plus I don't own a 3DS so I know very little about it...
I as a mobile user certainly don't need a 3D gimmick+controller accessory to play games properly on the go, because of my last point. ;P
See here? Everytime you try to say you're not interested in something like a smartphone because it just does everything, I can turn it around and say I'm not interested in something like the 3DS because it only does one thing that my smartphone can do equally, and better (on a technical scale). That's what 300 million of those users that are most likely thinking this way (that don't own a handheld).
All the more reason to port mobile games so they can be played anywhere and have more exposure, isn't it?
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"I don't think anyone was particularly happy with the surge of casual games coming out on the DS and the but there's also been a great degree of excellent shining gems on the DS so it relatively balances out. However fine, iOS gaming hasn't had much time to prove itself as a library and while AA5 would certainly be a step towards that library, it wouldn't be enough to convince me to get one, especially when you class it as 'casual gaming'."
Your first part of your sentence, thank you for admitting that the iOS wasn't the only one (and wasn't the first) to have to deal with crapware. Thank you for also admitting that my argument about the whole oversaturation of the casual market for iOS in particular isn't fair. Thank you for at least understanding this part of my post as you were almost close to being called out by a hypocrite regarding the stances on crapware on iOS vs. DS.
AA5 would definitely be a better step towards a good library for iOS, but you must still remember:
Mobile gaming is not the priority of a smartphone! Of course there will be loads and loads of casual games on a mobile platform, it's meant to kill-time while on the go.
I'm not trying to convince you to buy an iOS device and hope and pray that AA5 will come on it or anything in case Capcom makes it exclusive there. From your first post in this thread, all I've been trying to show you is that the mobile platform won't take away from main consoles, and that the mobile platform is simply a more accessible place for the mass market to consume niche titles that would otherwise not have appeared anywhere else, and it's been bringing serious competition/serious shift in the portable gaming world.
When you say "especially when you class it as 'casual gaming'." do you mean me classifying AA? Or iOS gaming in general?
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"I'm aware of this, iOS is famous for how easy it is to get products going on which is why it's such a big hit for Indie developers."
Want to know why? Because iOS is arguably the easiest mobile AND portable platform to develop for. It's not just a big hit for Indie developers, it's been a big hit for big companies too (like our beloved Capcom and Square Enix).
It became such a big hit to Square Enix especially that their profitability from the mobile world was one of the reasons they started making a profit as a *whole* instead of a loss this year:
https://docs.google.com/viewer?url=http://www.square-enix.com/eng/news/pdf/12q4earnings.pdf&embedded=truehttp://www.insidemobileapps.com/2012/05/14/mobile-helps-square-enix-back-to-profitability-75-9-million-in-net-income/So logically it would be financially viable to develop for one of the easiest platforms (or port, your pick) right?
...Much more easier to attempt than trying to develop all assets to be 3D compatible wouldn't it? :D
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"I don't think you understood what I meant. I said reduction in quality titles...making games that aren't as high-quality or to the fans specifications in order to appeal to a more casual market. An example though not an iOS example would be the latest Silent Hill:Book of Memories, which is swapping the psychological horror for multiplayer-focused combat, the game is swapping out what the fans want and quality in favour of something which is less serious and will appeal to more people. I'm not just talking about changing existing franchises to be more casual though but it's this sort of reasoning that will mean publishers will opt for another Angry Birds over something brand new and interesting."
People used to think the DS's success in its time would produce a reduction of quality titles from main consoles in order to appeal to a more casual market.
...Obviously not true, as it supplemented the gaming market in general, not take away anything.
"Fan's specifications" has to do more with the outrage of loyal fanbase itself than the "casual" market. Think Mass Effect/Capcom's poor releases of certain titles thanks to listening to its "loyal" fans.
The multiplayer focused combat is meant to appeal to a hardcore FPS/TPS audience, same with Resident Evil now...what does that have to do with mobile gaming in particular? Seems irrelevant.
Your throwing around the term "casual" loosely is quite detrimental to the points your making. When people say "casual" for a mobile device, they're not talking about a COD game that's turned into Rated E for everyone shooting candy at bunnies. They're talking about games/time-killers with quick satisfying, or easy effortless gameplay (like Canabalt, Jetpack Joyride, Solitaire, Doodle Jump, Angry Birds, Ghost Trick, Phoenix Wright etc.).
Changing a game to be more *age-appropiate* friendly casual is the result of a company's decision to appeal to a mass market that exists mainly of 12-year old ragequitters on xbox live whose parents try to make informed decisions on appropriate games to play or not. Not because of the existence/popularity of the mobile market.
That's why Call of Duty: Zombies is considered a mature, hardcore FPS game on the mobile platform. The gameplay itself is much more violent-based/harder to pick up on.
Don't get "casual" games on the App store mixed up with "Games turning more casually friendly" :P
Your point about "This will make publishers opt in to more Angry birds than something new and interesting" is laughable, because you've been talking about *main* console games regarding this. The market in the main console world would be apalled if only casual mobile/portable games started being the only titles being released on a 360/PS3/Wii. No FPS player would be a happy camper knowing this, and no publisher would be stupid to go in that direction.
Wanna know why? Because unlike the theoretical points you bring up of the dangers of the mobile market, publishers/studios have the sense to know that the expectations/audience of the main console gaming right now is completely different than that of the portable world. They'll cater/adapt to that with their *mobile divisions*.
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Alright I'm going to be clear since my last post wasn't clear and was meant to result in no more debate.
I am freaking selfish about this. It doesn't matter if they are making it more accessible to the average person, they would be taking it away from the people who could reliably enjoy their game, the people who followed it on DS/Wii. It's not a handheld thing it's a Nintendo thing. I'm worried this smart generation of gaming is going to destroy Nintendo or at least it's major handhelds and thus I would have wasted money while the iPad which I couldn't have realistically afforded. I am not so humanitarian to wish to share AA with everyone when I can't have it myself, indeed it's not even a matter of sharing, that would imply I had it in the first place when in actuality it would be made on a platform I could not experience. Besides I think you are overestimating how many people that own smart devices are gamers, to my understanding many people have them exclusively for work, in some circumstances work would even provide them. Then consider how many people would actually follow through on a game or just try the sample but when it comes to real money they don't cash out. I think you are vastly overestimating the audience here."
You have a selfish mentality...Ok, that's fine if you think that, but as I've said many times already, the world doesn't revolve around you, nor does it revolve around game companies/the gaming industry.
What the hell is the mobile platform taking away from portable gaming? If anything that I've shown you so far, they've been *adding* to portable gaming because of that accessibility.
And how are they taking away from handhelds? So far, all Capcom (specifically Capcom) has done with almost all of their titles so far is port their games to the iOS. With the GS HD remakes, all they've done is upscale the games with little other effort and are making the entire series available for the audience that was established on iOS 2 years ago, and expanding on it due to the new audience that occurred on Ghost Trick just last year.
So it's no longer a handheld thing...It's a Nintendo thing? By saying that, you've just lost the credibility of your entire arguments/posts here. Considering you're a fanboy, I will apologize to you ahead of time that the single, portable handheld that does only one thing that your precious Nintendo pioneered last generation has started to become irrelevant in this world at this point in time right now. So much that the 3DS had to have a huge price drop just months after it was released to entice people to buy it. So much that the CEO of Nintendo (the Japanese guy I forget his name now) voluntarily cut his salary so more resources could be invested into trying to get the 3DS out there in the world.
If you want to get technical, it's your fault and only your own that you blindly stuck to a single-purpose device and wasted money/didn't save any money buying a smartphone/tablet because of your "loyalty" to the Nintendo brand. Not trying to be rude here, but that's the logical conclusion I'm coming to on that part of your post.
...But that's ok, because as I pointed out many times already, the mobile platform is its own thing supplementing portable gaming and increasing competition in general. I doubt Capcom would want to make only exclusive titles on a platform that would obviously be popular on the 3DS as well. They just know that if it does reasonable well on the 3DS/DS, then it will logically do pretty damn well (if not BETTER) on the iOS/Andoird (which btw, it has).
Nintendo has been threatened for a long time even before the 3DS came out since the App Store was released. IMO they're doing pretty ok considering the threat of Apple, the only ones that have anything to be concerned about is Sony and its Vita (THAT is a company you should be backing regarding its portable gaming handheld, as it's the closest comparison to what true quality game titles can be like on the go).
But I digress, you're a fanboy and this "debate" was clearly won by me awhile back now xP xP
You're saying I'm overestimating on the audience that exists for the gaming portion of the mobile platform. But I've already given you sample numbers of a few companie's success (in terms of downloads, AND PROFITS!), you've just completely ignored the facts/stats I gave regarding the "they don't cash out" point!
And that was just scratching the surface! Like I said in a few posts ago, this "audience" on the mobile platform is a
multitasking bunch, you can't explicitly/traditionally say that X amount of people use the smartphone for work only.
The variables could get tricky to a point where you can argue "X amount of people use the smartphone for leisurely reading+gaming, while sometimes using it for
web-browsing, and may a little working on the side when away from home". There's a reason smartphones are called multi-purpose devices.
And it so happens Apple's iphone is the first smartphone which the mass population bought/used their first time worldwide. Completely mixed motivations as to why they're getting a tablet/smartphone that's different than buying a handheld solely used for gaming.
But those mixed motivations tends to include *A LOT* of things. And gaming is one of them. And knowing how powerful an iOS device gets overtime specifically, these multitasking audience is expecting quality products/service in EVERYTHING they get from the app store...not just games, but EVERYTHING. From movie streaming apps, to word processing apps, to book apps, to gaming apps, EVERYTHING.
And that has been proving VERY true since its short 4 years. The content is larger/longer in games now, quality has ever increased, and it's going to continue that way until Apple's smartphone/the mobile sector dies out (which probably won't be in a LONG time).
So yeah I never ignored it, I merely skimmed over it because your personal "I'm selfish Nintendo fanboy" doesn't reflect upon the entire market.
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"I'm irrational."
-Your points are, but I don't know about you personally :P
"I love my little 3DS, left it at my friends and I'm missing it for a week, need my Theatrhythm.
While the market is potentially much larger on smart devices the reliable market has been with Nintendo. Sure there was a PC port but to my understanding it was crap and rushed. "
"Potentially"?
You need to re-read my statistics post again, there already *IS* a larger AND reliable market in the mobile sector. 300+ million multitasking users vs. 20+million 3DS users (or whatever number I stated previously).
Yep, Capcom's mobile division Beeline Interactive got more total downloads (40+ million) than there exists 3DS owners at the moment. Does that tell you something right now?
Who cares if the PC port was crap/rushed, my point about it being ported to PC was to show that Capcom has never made the AA series an exclusive Nintendo-only branded hardware title. I've proven you wrong on that and you just admitted it just now. As a matter of fact, there were complaints about the Wii port being hard to use the controller to use for objection. It doesn't make sense to port to these titles because of the control scheme right? Yet people are going to bash the touchscreen iOS device in particular because it's a touchscreen device (like the DS) that is more mainstream and popular to own? Or what? I just don't get the logic here.
"You make a GREAT sales pitch for gaming on these devices considering they can have a bigger market and low costs and the fact it's easy to produce on these are things I already knew about this platform."
It's not a sales pitch, it's fact, reality, and all true. The numbers don't lie dude LOL.
"However I don't see it as beneficial to me as I already have enough devices that can do what a smart device does except better than it can do."
Fine, that's your choice to miss out on the next big shift. Your "I have enough devices that can do what a smart device does except better than it can do" is completely flawed btw. But I don't want to waste time debating that.
"Smart devices won't replace my games consoles because of the benefits of buttons and interfaces, smart devices won't replace my phone because I don't need an extreme phone, smart devices won't replace my laptop because it's got greater memory capacity and a built in keyboard."
-Smart devices are not intended to replace your games consoles. I've proven this already and have told you countless times that it couldn't be able to anyway. Touchscreen or not :/
I don't get why you keep acting like smart devices are supposed to be some "main" console". It's not! It's its OWN thing separated from what a PC/console/handheld is.
-I don't know how smartphones are "extreme" phones when it's just a device that does phone capabilities. Flawed lgoic.
-You can buy a keyboard accessory and the memory capacity is only needed to do essential productivity (as its intended).
"I don't want AA5 to go to smart devices because I don't have one and don't need one and would like to not be deprived of something I adore just because Capcom wants to get modern and go for mass appeal."
-you don't want AA5 to go to devices because it's you don't have one? Capcom is not stupid enough to make it exclusively on a smart device LOL, so you'll most likely not be deprived/affected at all. Capcom is already modern with the times regarding mobile and is not attempting to change the experience of the game in anyway (except for whatever necessary physical port exists) but to simply get it out there in more people's hands.
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"I don't particularly want to discuss this anymore."
That's fine, I think you lost this debate the minute you said "it's not a handheld, but a Nintendo thing" anyways ;P
Last edited by SevenCarrots on Mon Aug 06, 2012 1:56 am, edited 1 time in total.