Board index » Roleplay » General Roleplay » Signups and OOC Threads

Page 27 of 32[ 1278 posts ]
Go to page Previous  1 ... 24, 25, 26, 27, 28, 29, 30 ... 32  Next
 


Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

You’re so small in such a big world...

Gender: Female

Location: In front of the computer, where else?

Rank: Ace Attorney

Joined: Sat Apr 26, 2008 2:25 am

Posts: 1720

Well, no real combat experience, at least. So, I'm fine with the experience from test battles not carrying over to her. ^^
Avatar drawn by MC_Kitten, edited by Slezak
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Please please let me keep my experience, grinding as a healer is so slow XP
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Jade was the only one I was going to deny test battle experience to. Unless someone objects to my carrying over experience from this test battle to the proper RP, everyone else keeps the experience they gained in this test battle (though items will be reset).
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

General Luigi wrote:
Jade was the only one I was going to deny test battle experience to. Unless someone objects to my carrying over experience from this test battle to the proper RP, everyone else keeps the experience they gained in this test battle (though items will be reset).


sounds good to me...i dont mind if she keeps the lvls but jade is even without the lvls enough to kill almost any normal enemy in 1 shot so im sure jade will more then likely catch up to the rest of usbfast enough

(plus like pierre said lvling priests are tough...me and jade might likely have to purposefully take dmg for him to heal and exp off of.)
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Let's focus on the matter at hand, though, shall we? I've heard Lida's opinion on correcting my earlier mistake, but I still haven't heard from Pierre, Cold, and Blak. DoMaya's out of this fight, so I don't see any need for his opinion on this matter (though he's free to give it). We can discuss carrying over experience after the battle is over. Besides, there are some other things I want addressed after the test battle, too.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

General Luigi wrote:
Let's focus on the matter at hand, though, shall we? I've heard Lida's opinion on correcting my earlier mistake, but I still haven't heard from Pierre, Cold, and Blak.

on that matter i agree with lida this ones gone on long enough and since it should have happened it should be corrected.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Cold52 wrote:
General Luigi wrote:
Jade was the only one I was going to deny test battle experience to. Unless someone objects to my carrying over experience from this test battle to the proper RP, everyone else keeps the experience they gained in this test battle (though items will be reset).


sounds good to me...i dont mind if she keeps the lvls but jade is even without the lvls enough to kill almost any normal enemy in 1 shot so im sure jade will more then likely catch up to the rest of usbfast enough

(plus like pierre said lvling priests are tough...me and jade might likely have to purposefully take dmg for him to heal and exp off of.)


Riiiigghhhhhht you'll PURPOSEFULLY take damage :P Of course.

Nah let Jade get the kill, we need to move on and it's a foregone conclusion anyway. He's not going to hunt us, we're not on a timer, the battle is lost for him anyway.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

Pierre wrote:
Riiiigghhhhhht you'll PURPOSEFULLY take damage :P Of course.

now your getting it. Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

I'm fine with Jade keeping her kill. As Pierre said, this battle's won.
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

In that case, Jade gets 78 EXP for the kill, causing her to level up. Her HP, Skl, and Lck increase by one point each. Though they are likely to be reset due to what Lida had Jade mention in the narrative thread, I've gone ahead and included her new stats in a spoiler box.

Spoiler: Jade's new stats
Image

With the third test battle done, there are some things I'd like to discuss.

  1. Does anyone object to the experience from this last test battle carrying over into the actual RP? This would only apply to experience and weapon experience; any items gained in this test battle will not carry over and all starting items' durability levels will be reset. Also, since Jade already mentioned having no combat experience in the narrative thread, she will not keep any of the experience she gained in this test battle.

  2. I brought up the matter of dismounting. It's been done in Thracia 776, though they had a different system that applied some stat penalties for dismounting. Having given it some more thought, this is what I'm thinking for the RP: my intent is that during indoor battles, mounted units will dismount and fight on foot, becoming Normal-type units (with the exception of Paladins, which become Armor-type). When dismounting, you would no longer benefit from an increased movement range, instead having whatever movement range is common for foot units in your current tier. Also, you would lose access to the Canto and Savior skills, but gain the Shove skill and also lose a substantial amount of weight (thus making it possible to both shove and be shoved). In this case, dismounting would simply mean narrating as though your character has dismounted. With regards to mechanics, nothing would change. Cold, since Dorran would be affected by this rule, your input is crucial. Blak, the same holds true for you should you choose to make Lucius a Paladin or a Cavalier (I seem to recall you saying you planned on making him a Paladin). I want opinions on this before the first real battle begins. Strictly speaking, my only reason for proposing this rule is that I've always been immensely bothered by the fact that in most of the games, people can competently ride horses--never mind pegasi and wyverns--inside castles, let alone smaller structures. I have a great deal of trouble suspending my disbelief over this kind of thing, despite the fact that this is a universe that includes magic and interventionist deities. I'm not going to force the matter if our riders are wholeheartedly and uncompromisingly against it, though. This is why I'm asking for input, after all. The proposal has been discarded. I have found a way to work around it by simply not throwing in any indoor battles (I'll find ways to include maps that might as well be indoor battles, though, so don't worry about that).

  3. I'd like input on who should control generic enemies in the narrative thread. What I'm currently in favor of is that if a player character is in combat with a generic enemy, the player in question controls both his/her character and the enemy. This allows the player more freedom of movement in narrating the fight. For example, suppose Crelarus and a generic Swordfighter are facing each other. Suppose furthermore that in the OOC thread, the combat involves the enemy scoring a hit and Crelarus killing the enemy in one blow with a critical hit. Rather than just DoMaya writing an enemy striking Crelarus once and Crelarus lopping off the enemy's head in retaliation, DoMaya could write out something more detailed involving several exchanges of blows, most being parried, but the enemy getting a hit in at some point and Crelarus eventually finishing the fight by, say, managing to get past the enemy's defenses and strike a fatal blow to the neck. This makes it easier to follow the "at least a paragraph" rule, too, since we wouldn't be going back and forth between DoMaya narrating what boiled down to a single attack and me then narrating a single attack by the enemy.

    My concerns regarding this are twofold. First of all, I noticed while dealing with the boss of this test battle, no one (with the exception of Pierre, whose character doesn't fight at the moment) noticed that the boss was female--something her stats actually showed. If we're going to implement this, you lot need to make sure you actually take a look at these details. Second, the matter of two people facing the same enemy comes up. Suppose Crelarus wounds an enemy Soldier, but then retreats for healing and Lucius finishes the Soldier off while Crelarus is getting healed. Since DoMaya has already narrated the enemy's nature under this system, Blak would have to make sure his own narration of the enemy's nature is consistent with what DoMaya already wrote.

  4. There's also the matter of willing suspension of disbelief. I'm worried that it might be taken for granted. In the narrative thread, you're probably going to be describing such things as combat in far more detail than is ever done in the games, and that leaves a lot of room for you to show off your knowledge (of ignorance) of how things work. I want an understanding of the extent to which people want to be unrealistic so that we can reach a consensus on what kind of things should and shouldn't be allowed. To draw a few examples of what I'm okay with, I'm not going to raise a stink if, say, Crelarus does some sort of really flashy spinning attack--heck, that's almost to be expected if a critical hit happens. However, I'm probably going to beat least a bit annoyed if his blade bisects a guy in full plate armor. That doesn't mean I'll force DoMaya to rewrite his post if he were to include that, but it would bug me nonetheless. I'm not going to insist everyone be 100% realistic--this is a universe in which men have gone off into combat shirtless and women have worn breastplates that could kill them if they tripped. Again, I don't have much of an RP if everyone's too fed up with my tyrannical rule to be willing to participate, so I'm more than willing to make concessions in this area. We all have our limits, though, and I'm hoping we can all come to an agreement on what those limits are without taking the fun out of the RP. This is why I'm asking for input rather than just unilaterally forcing these things on everyone.

  5. Having looked over the stats for Pegasus Mages and Wyvern Mages, I've come to the conclusion that they need higher Mag and Res growth rates to offset the physical-oriented growth rates of their bottom-tier counterparts and help ensure that they will have decent magical stats once they hit top tier. As things stand, Dark Raiders and White Knights would inevitably have unimpressive magical stats no matter which middle-tier class they promoted from. Dark Fliers and Solar Knights aren't in as much of a mess in this area, but I still think some tweaking to Pegasus Mages and Wyvern Mages would be a good idea for balance's sake. As such, I intend to increase Pegasus Mages' and Wyvern Mages' Mag and Res growth rates at the expense of Str and Def, respectively, provided no one objects to this. Dark Fliers', Dark Raiders', Solar Knights', and White Knights' growth rates would remain unchanged. Cold, since this change only has the potential to affect your character at the moment, your input on this proposal is crucial.

Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

I...I noticed the boss was a girl. :sadshoe: Just didn't think it warranted mentioning.

Though I think the dismounting rule should be scrapped entirely....Sacred Stones and Awakening both didn't have any problem with fighting on a horse or wyvern inside. It might suspend disbelief but just make the castles that big no point making folks suffer for it.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Pierre wrote:
It might suspend disbelief but just make the castles that big no point making folks suffer for it.

That right there is my main reason for proposing the dismounting rule. I've been to real castles, and the idea of someone competently riding a horse (let alone a wyvern or pegasus) through one bugs me immensely. As for a castle's interior being big enough, that is something I find even harder to wrap my head around. ...I could always just not apply any in-game changes and just have everyone remember not to narrate their characters as mounted when indoors... For me, the main issue is the narrative aspect, not the mechanics.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

General Luigi wrote:
Pierre wrote:
It might suspend disbelief but just make the castles that big no point making folks suffer for it.

That right there is my main reason for proposing the dismounting rule. I've been to real castles, and the idea of someone competently riding a horse (let alone a wyvern or pegasus) through one bugs me immensely. As for a castle's interior being big enough, that is something I find even harder to wrap my head around. ...I could always just not apply any in-game changes and just have everyone remember not to narrate their characters as mounted when indoors... For me, the main issue is the narrative aspect, not the mechanics.


Pfft it's high fantasy, say the castles were originally built to hold dragons or something or simply that castles were built big to accommodate a good few horses abreast
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

I'm well aware of that, Pierre. Riding indoors as though you're still outdoors just... doesn't sit right with me, no matter how I try to handwave it. The bottom line is that it's just a matter of personal preference. I'm not going to force the change if our mounted players are against it. I'm just saying it's something I'd like to see in the interest of maintaining some degree of realism.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

I'd have to be against the dismounting idea solely because our units lose benefits. We're on horses to have an advantage over the common foot soldier, and to have those luxuries stripped from us is a fate worse than death!
Speaking of cleaving enemies in twain. How bloody can we be in our battle descriptions? Am I allowed to stab someone in the throat and, assuming they survive the attack, leave them to rot in their own pool of blood?
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

What about simply narrating as though you're on foot when fighting indoors? No changes to mechanics whatsoever.

As for graphic violence, it's kind of hard to draw a definitive line, considering that the games mention it, but almost never show it. Considering that all Ace Attorney games save for the latest one are rated T, I'm going to say that you should strive to be no more graphic than the Ace Attorney games (Dual Destinies notwithstanding due to its M rating). Does everyone think they have a good understanding of what that would entail?

I don't think mentioning where a character is stabbed would be problematic, nor would mentioning bleeding. The way I would sum it up is this: blood should be a detail, not the subject.

Also, there's one thing I neglected to discuss. I've noticed that the Wyvern Mage and Pegasus Mage classes have Magic growth rates that tend to be poor fits for their magic-oriented promotions. As such, I'm thinking of tweaking their growth rates by taking away some Strength and Defense and adding them to Magic and Resistance, respectively. Would anyone object to that? I bring this up because as things stand, anyone aiming for the Dark Raider or White Knight class would have relatively poor Mag when all is said and done, even were they to take the magic route in the middle tier.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

wouldn't it be a problem for jade though? if my mount cant be used you'd have to assume jade wouldn't have the room to transform and as such shed be unable to do much the entire fight as without it she cant really fight.

but im kinda on the fence on it really i understand the roleplay aspect of having to dismount but on the other hand if we do that it will have an effect on the gameplay side.
(aka losing savior skill would hurt assuming there's an ally we need to protect)
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Actually, I gave Jade's situation a little thought. When you consider the shape of a transformed Gold Dragon, the question of whether or not there would be room to transform hinges more on the dragon's perceived size. I never specified what size a transformed Gold Dragon was. In my mind's eye, I always pictured the body being about two feet (~60cm) wide at the most. As such, she'd be able to go through halls even when transformed. I can see where length would be an issue, though; judging by the picture I linked to, Jade would be thirty to forty feet (about nine to twelve meters) long when transformed.

The more I discuss this, the more I start to think I should just arrange battles in such a way that they're never truly indoors in the first place. That would certainly nip the scale problem in the bud.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Aww...I really like fighting in castles for some reason.

Also aren't Wyvern and Pegasus mages meant to be not too excellent at spellcasting because they are a 'best of both worlds' class that mixes combat and magic.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Wyvern Mages and Pegasus Mages are middle-tier classes. The flying classes' top tiers are all organized such that there's one pure magic class (the Dark Flier and the Solar Knight), one magic-physical class (the Dark Raider and the White Knight), and one pure physical class (the Wyvern Baron and the Zephyr Knight). Wyvern Mages and Pegasus Mages promote to their respective pure magic and magic-physical classes while Wyvern Knights and Pegasus Lancers promote to their respective magic-physical and pure physical classes.

As for the castle fights, even if there might not be any battles inside a keep, I'm going to do my best to create some battles that have the same feel as castle battles (i. e. lots of chokepoints, a treasure chest here or there, and the like)--not to mention I think I can actually work an assault on a castle into the equation without having to take the battle indoors. Since I'm building the maps with Word rather than a Fire Emblem modding engine, I have more room to maneuver when it comes to what kinds of things are in the map.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

I'm for everyone keeping there exp so long as Crelarus is given a proper burial.
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

It was a test battle, DoMaya. Therefore, Crelarus will be given a test burial.

Now, since I've found a way to work around the dismounting issue, the proposal for a dismounting system has been discarded. We still have four other things to deal with, though:

  1. Does anyone object to the experience from this last test battle carrying over into the actual RP? This would only apply to experience and weapon experience; any items gained in this test battle will not carry over and all starting items' durability levels will be reset. Also, since Jade already mentioned having no combat experience in the narrative thread, she will not keep any of the experience she gained in this test battle.

  2. I'd like input on who should control generic enemies in the narrative thread. What I'm currently in favor of is that if a player character is in combat with a generic enemy, the player in question controls both his/her character and the enemy. This allows the player more freedom of movement in narrating the fight. For example, suppose Crelarus and a generic Swordfighter are facing each other. Suppose furthermore that in the OOC thread, the combat involves the enemy scoring a hit and Crelarus killing the enemy in one blow with a critical hit. Rather than just DoMaya writing an enemy striking Crelarus once and Crelarus lopping off the enemy's head in retaliation, DoMaya could write out something more detailed involving several exchanges of blows, most being parried, but the enemy getting a hit in at some point and Crelarus eventually finishing the fight by, say, managing to get past the enemy's defenses and strike a fatal blow to the neck. This makes it easier to follow the "at least a paragraph" rule, too, since we wouldn't be going back and forth between DoMaya narrating what boiled down to a single attack and me then narrating a single attack by the enemy.

    My concerns regarding this are twofold. First of all, I noticed while dealing with the boss of this test battle, no one (with the exception of Pierre, whose character doesn't fight at the moment) noticed that the boss was female--something her stats actually showed. If we're going to implement this, you lot need to make sure you actually take a look at these details. Second, the matter of two people facing the same enemy comes up. Suppose Crelarus wounds an enemy Soldier, but then retreats for healing and Lucius finishes the Soldier off while Crelarus is getting healed. Since DoMaya has already narrated the enemy's nature under this system, Blak would have to make sure his own narration of the enemy's nature is consistent with what DoMaya already wrote.

  3. There's also the matter of willing suspension of disbelief. I'm worried that it might be taken for granted. In the narrative thread, you're probably going to be describing such things as combat in far more detail than is ever done in the games, and that leaves a lot of room for you to show off your knowledge (of ignorance) of how things work. I want an understanding of the extent to which people want to be unrealistic so that we can reach a consensus on what kind of things should and shouldn't be allowed. To draw a few examples of what I'm okay with, I'm not going to raise a stink if, say, Crelarus does some sort of really flashy spinning attack--heck, that's almost to be expected if a critical hit happens. However, I'm probably going to be at least a bit annoyed if his blade bisects a guy in full plate armor. That doesn't mean I'll force DoMaya to rewrite his post if he were to include that, but it would bug me nonetheless. I'm not going to insist everyone be 100% realistic--this is a universe in which men have gone off into combat shirtless and women have worn breastplates that could kill them if they tripped. Again, I don't have much of an RP if everyone's too fed up with my tyrannical rule to be willing to participate, so I'm more than willing to make concessions in this area. We all have our limits, though, and I'm hoping we can all come to an agreement on what those limits are without taking the fun out of the RP. This is why I'm asking for input rather than just unilaterally forcing these things on everyone.

  4. Having looked over the stats for Pegasus Mages and Wyvern Mages, I've come to the conclusion that they need higher Mag and Res growth rates to offset the physical-oriented growth rates of their bottom-tier counterparts and help ensure that they will have decent magical stats once they hit top tier. As things stand, Dark Raiders and White Knights would inevitably have unimpressive magical stats no matter which middle-tier class they promoted from. Dark Fliers and Solar Knights aren't in as much of a mess in this area, but I still think some tweaking to Pegasus Mages and Wyvern Mages would be a good idea for balance's sake. As such, I intend to increase Pegasus Mages' and Wyvern Mages' Mag and Res growth rates at the expense of Str and Def, respectively, provided no one objects to this. Dark Fliers', Dark Raiders', Solar Knights', and White Knights' growth rates would remain unchanged. Cold, since this change only has the potential to affect your character at the moment, your input on this proposal is crucial.

Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

1. I'm totally fine with XP carrying over from our test battle.
2. I like the idea of those fighting the generic enemies be in control of both our character, and the enemy. Of course maintaining writing style consistency is pretty important if we're going to be following this system. Also, I noticed that the Snake was a female... I just never brought it up :\
In fact, I think most of the enemies in this test battle were female. I could be wrong.
3. I don't have a problem with suspending a little disbelief. I'll probably be a little bloody in my combat descriptions, so if that becomes a problem just let me know and I'll adjust it.
4. >.> All you Cold.
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

He's testing suffocating
Someone test mouth to mouth on him please.
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Blak The Great wrote:
2. I like the idea of those fighting the generic enemies be in control of both our character, and the enemy. Of course maintaining writing style consistency is pretty important if we're going to be following this system.
I'm not particularly concerned about differences in writing style from one player to the next. My concern is that a generic enemy might "change" depending on the player facing him/her. For example, maybe you write a female Northern Beorc Soldier as a middle-aged woman with white hair and a gruff-sounding voice, but then someone else writes the same Soldier as a teenage girl with silver hair and an innocent-sounding voice.
Blak The Great wrote:
3. I don't have a problem with suspending a little disbelief. I'll probably be a little bloody in my combat descriptions, so if that becomes a problem just let me know and I'll adjust it.
Well, of course, but what I'm trying to get here is a consensus on what is and isn't going too far. I suppose one place to start would be everyone listing some impressive things they might want their respective characters to pull off. Generally speaking, I advise saving the really amazing stuff for critical hits (and Occult skills, when applicable).

Also, Cold, it occurred to me that wyverns' appearances have changed from game to game. As such, it's possible that what I had in mind for wyverns in this setting is different from what you had in mind--though I wouldn't be surprised if the matter of a wyvern's appearance never comes up in the narrative thread. What I was picturing was similar to the wyverns from Awakening: two legs, two wings, some natural armor.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

1: Please let me keep my experience, I have no problem with that.

2: Sure though it's going to be hard to describe a priest fighting a...well anything trying to kill him. From what I've read mostly of fantasy fiction when it comes to running down holy men and healers it's pretty much one slice since they don't defend themselves most of the time. The solution: Don't let me get involved in combat.

3: I'm not going to be cutting anyone in half anytime soon.

4: Up to Cold.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

You’re so small in such a big world...

Gender: Female

Location: In front of the computer, where else?

Rank: Ace Attorney

Joined: Sat Apr 26, 2008 2:25 am

Posts: 1720

1. No objections here. We already determined that Jade won't get any. She so special.

2. I also noticed the boss was female, though, admittedly, I found myself constantly having to check this fact. Therefore, I decided to keep my posts gender-neutral as best I could. For the purposes of narrative in the RP, I'll do the whole paranoidly-checking-the-descriptions-my-fellow-RPers-use thing when it comes to our enemies, so it all lines up properly.

3. Since Jade uses her breath to attack, I'll need help describing what it looks like (probably just like fire breath, but I don't wanna jump the gun). When it comes to criticals and flourishes, she'll just do some flashy flight pattern, then breath attack. I hope that is acceptable?

4. Again, up to Cold.
Avatar drawn by MC_Kitten, edited by Slezak
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

1. Already stated

2. I would have done this anyways

3. That vid is so full of shit, a spinning attack surprises a foe

4. So long as birds are still hurt by arrows, ice, and lightning I'm sure it'll be fair.
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Had-to-hand combat is not the same as fighting with swords, DoMaya. My point is that however unrealistic a spinning attack might usually be (there are always exceptions, as you have shown), I'm not necessarily going to intervene if someone does it with his/her character.

Lida, basic fire breath is pretty much what I had in mind, too, for Jade's usual attack. I'd link to a YouTube video of a Dragon from Radiant Dawn but YouTube isn't in the best mood at the moment. As for any sort of flashy aeronautics, it probably won't be an issue unless it's ridiculously over-the-top. And DoMaya, the proposed changes to Pegasus Mages and Wyvern Mages would only affect their growth rates and caps; they'd retain their current weaknesses to arrows and Wind Magic (as well as Thunder Magic in the case of Wyvern Mages).
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

DoMaya just made me realise there's a horrific lack of martial arts in Fire Emblem and I would totally train a true 'monk' (sorry Artur) in Fire Emblem. Bet they'd have awesome critical hits as well.


Also all this talk of mechanics and such is nice but it's all for naught if we don't advance the plot thread.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Pierre wrote:
Also all this talk of mechanics and such is nice but it's all for naught if we don't advance the plot thread.

Unless there's something else someone's waiting for me to do that I'm unaware of, I've done my part.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

General Luigi wrote:
Pierre wrote:
Also all this talk of mechanics and such is nice but it's all for naught if we don't advance the plot thread.

Unless there's something else someone's waiting for me to do that I'm unaware of, I've done my part.


I'm not sure whose turn it is right now :\
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Unless I missed something here, that system is just to make sure people don't interrupt conversations with irrelevant material. Pretty much anyone can respond to the whole friggin' camp being awakened by bells ringing in the middle of the night.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Done, apologies hadn't seen you post there General.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

I wondered if it was something like that.

Maybe I should have included a map of the area; the river and monastery are in different directions--or is Ardan going away from the noise on purpose?
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

I wondered if it was something like that.

Maybe I should have included a map of the area; the river and monastery are in different directions--or is Ardan going away from the noise on purpose?
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

1. no problem

2. being in control of the character would be easier

3. no problem in the suspension of disbelief

4: concidering i was planning to be able to become a dark raider when i get to top tiers and likely become wyvern mage when i can to lvl my skills in using magic for when i become said dark raider it would definately help
(really helps ive already been preparing said reason i wouldnt be using my axes durring combat if i become wyvern mage.)
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

All right. In that case, experience will carry over from the last test battle for everyone except Jade. Since Cold is okay with the changes to the Wyvern Mage and Pegasus Mage classes, I've gone ahead and made some changes to their growth rates and caps (stat caps for the classes they can promote into also had to be adjusted in some cases). The data's not in the main post yet, though; there are a few final things I'd like to run by everyone before making that update. These are just minor tweaks to some of the classes:

  1. I mentioned this before, but we never reached a formal consensus on it: since the Fly skill was never used in any of the test battles, I'd like to discard it altogether. Doing so will also ensure that airborne classes will all be able to manually learn two-slot skills.
  2. I would like to nerf the Earthsense skill, an innate skill exclusive to Snake Laguz. The nerfed version grants +25 to Hit against all ground-bound foes when transformed. This is to justify making it a one-slot skill to ensure Snake Laguz are able to manually learn two-slot skills.
  3. I would like to merge the Pick and Steal skills. The new skill would be called Pick and would just take up one skill slot. This would ensure Rogues, Assassins, and Highwaymen can manually learn two-slot skills.
  4. Since I intend to discard the Fly skill, Eagle Laguz will need a new Occult skill that isn't connected to it. What I intend to give them instead is a skill also called Dive, but instead of guaranteeing a critical hit when coming down from above, the new Dive would grant +3 to Crit for every tile traversed to reach the target (assuming the shortest route taken). It's similar to Charge, the Paladin's Occult skill, in that regard.

Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Those all sound fine.

I'd assumed it was the monastery bells that were ringing, I could rewrite it if it's coming from the town, just figured for it to be so loud and awakening it would be nearer.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

A case could be made for Ardan going to the monastery instead. The monks would be sure to know whether or not the bells are being rung for religious reasons, after all.
Image
I'll always love you, Max.
Page 27 of 32 [ 1278 posts ] 
Go to page Previous  1 ... 24, 25, 26, 27, 28, 29, 30 ... 32  Next
 
Display posts from previous:  Sort by  

 Board index » Roleplay » General Roleplay » Signups and OOC Threads

Who is online
Users browsing this forum: No registered users and 3 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO