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Fire Emblem: The Heroes' Legacy https://forums.court-records.net/viewtopic.php?f=44&t=27178 |
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Author: | Blak The Great [ Sat Jun 21, 2014 3:25 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I think enemy 4 was low on health, so I'll sit next to Crelarus and take her out. |
Author: | General Luigi [ Sat Jun 21, 2014 5:25 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Lucius's attack hits, doing 9 points of damage and taking out the Swordfighter. He gets the chalice she had on her. He also gets 32 EXP from the kill, leveling up. Lucius's maximum HP, Skl, and Def all increase by one point. Spoiler: Lucius's new stats Lida, if you'd like Jade to move before Ardan this turn, speak now or forever hold your peace. Siris is just within range of Jade's breath. |
Author: | Lida_Rose [ Sat Jun 21, 2014 5:51 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I'll let Ardan go ahead and heal Crelarus first, but out of curiosity, what would it look like if Jade were to attack Siris? |
Author: | General Luigi [ Sat Jun 21, 2014 7:05 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Siris would fall. |
Author: | Pierre [ Sat Jun 21, 2014 9:08 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Well since you'd probably one-shot Siris why not let me heal Crelarus let him take a shot at her (experience points for trying) and then you can swoop in and finish her off. We should try and get as much experience out of an enemy who'll take more than one hit as we can. As 24 hours have almost passed I'm going to sit here and just dose up Crelarus with the magicks. |
Author: | General Luigi [ Sat Jun 21, 2014 10:13 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Crelarus is healed to 20/20 HP. Ardan gets 11 EXP. DoMaya, it's now your turn unless you would like someone else to move first. Spoiler: map Spoiler: Crelarus's range Spoiler: enemy data |
Author: | DoMaya [ Sat Jun 28, 2014 7:21 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I'll attack the boss |
Author: | General Luigi [ Sat Jun 28, 2014 7:46 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Crelarus's attack hits, doing 4 points of damage and leaving Siris with 11/18 HP. Siris's counterattack also hits, doing 12 points of damage and leaving Crelarus with 8/20 HP. Crelarus gains 12 EXP. Lida, it's now your turn unless you would like Cold to move first. Jade's transform gauge is at 13/30. Spoiler: map Spoiler: Jade's range Spoiler: enemy data |
Author: | Lida_Rose [ Sun Jun 29, 2014 5:40 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Hm, since Jade would kill Siris if she were to attack, I'll let Cold go first and see if Dorran can get a hit in. ^^ |
Author: | Cold52 [ Sun Jun 29, 2014 8:43 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Lida_Rose wrote: Hm, since Jade would kill Siris if she were to attack, I'll let Cold go first and see if Dorran can get a hit in. ^^ in that case move one right and attack |
Author: | General Luigi [ Sun Jun 29, 2014 5:06 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Dorran's attack hits, doing 7 points of damage and leaving Siris with 4/18 HP. Siris's counterattack is a critical hit, doing 15 points of damage and leaving Dorran with 6/21 HP. Dorran gets 12 EXP. Lida, it's now your turn. I think I can guess what you intend to do, but go ahead and tell me, just in case I'm wrong. |
Author: | Lida_Rose [ Mon Jun 30, 2014 5:11 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Let us bring this battle to a close. Jade shall attack Siris! |
Author: | General Luigi [ Mon Jun 30, 2014 11:46 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Jade's attack hits, doing 23 points of damage and defeating Siris. Miraculously, Siris's Javelin and the loot she had on her are not incinerated. Since Jade doesn't have any room for items, the loot is sent to storage. Jade's transform gauge falls to 12/30 and she gains 66 EXP, leveling up. Her maximum HP and Skl both increase by 1. With Siris's defeat, this mission is over. Posting in the narrative thread is allowed again. To help prevent confusion, whenever you intend to post in the narrative thread, please announce what parts of the mission you're going to post about here first. Please also allow the other players time to post what their characters do, too. I will update the character information in the main post within the next 24 hours. The bandit Jade took out in the beginning has just come out the doors. |
Author: | General Luigi [ Fri Jul 11, 2014 7:26 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Please excuse the double post, but I feel this would be an appropriate time to remind everyone that the narrative thread is open. For everyone's convenience, here is a link to the beginning of the battle in the OOC thread. With any post you make in the narrative thread, please first state here what actions you intend to cover in your post. This will help prevent anyone from stepping on anyone else's toes. It will also help everyone keep track of what part of the battle we're on. On that note, I probably should have cleared this matter up beforehand, but what is everyone's view on controlling hostile NPCs in the narrative? The first pertinent example is likely to be upon us soon; Jade's first action was taking out that bandit near the monastery that Ardan and his companions were approaching (Pierre mentioned as much in his post). I feel it would be ideal for players to be able to control enemies' reactions during such moments. For example, under this proposed system, when Crelarus is attacking Siris, DoMaya would be dictating her actions. Then when Dorran is attacking Siris, Cold is in charge of what Siris does. I'd control the enemy during the enemy's turn, but it would largely be limited to actions that prompt a reaction from the player characters. For example, when Siris attacked Crelarus, I'd control her attack and the hit (since the attack hit, I'd probably also decide where it hits), but I'd leave the matter of Crelarus's counterattack to DoMaya unless explicitly granted permission to control Crelarus during that action--and I'd rather not control other players' characters unless there is absolutely no way around it. Finally, feel free to flesh out any individual action. For example, with Crelarus's aforementioned attack against Siris, DoMaya is completely free to include far more attacks than would happen in an actual Fire Emblem game. If he so desired, he could have Crelarus attack several times with his sword being parried most of the time before he finally gets a hit in. As a side-note, polearms, despite having wooden shafts, are made of pretty strong stuff. Cutting through one with a sword or axe in just one blow is next to impossible, especially when the polearm in question is moving with the person holding it. If it was that easy to render a spear useless, spears would have been phased out soon after the first swords were developed. |
Author: | Pierre [ Fri Jul 11, 2014 8:32 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Hmm sure seems fine also I apologise if anyone was wanting a 'last hit' post with Siris or something, I can always cut my post away and just use it later if folks want to post about finishing the battle. |
Author: | Lida_Rose [ Tue Jul 22, 2014 9:31 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I'll write in the narrative thread from Jade defeating generic bandit to being in position for Dorran to take the torch she stole off his corpse. It shall be a glorious wall of text. Stay tuned. XD. EDIT: Posted the glorious wall of text. Woo-hoo! |
Author: | Pierre [ Tue Jul 22, 2014 10:45 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Jade is terrifying |
Author: | General Luigi [ Thu Jul 24, 2014 4:44 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
For the most part, we're now just waiting on Cold to have Dorran get the torch from Jade and light it when he heads down the path. Save for Jade killing that bandit, nothing really happens for the first few turns other than people moving. |
Author: | Lida_Rose [ Sun Aug 17, 2014 7:03 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Let us continue this thing, shall we? Post of Jade handing Dorran the torch and flying toward the others. Now to wait. |
Author: | General Luigi [ Mon Aug 18, 2014 6:23 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Here's hoping Cold notices quickly. In other news, I've finally finished the lore entry on animism and made a slight update to the entry on Anima Magic. Also, due to animism's connection to spirits, I've thrown in an entry on spirits. Spoiler: Animism Spoiler: Spirits In other other news, I just learned that here in 'murica, we spell it "worshiped" and "worshiping." ...Those spellings just feel... wrong. I can wrap my head around "color," but "worshiped" looks as though it should be pronounced "wur-shaipt." |
Author: | Cold52 [ Fri Sep 19, 2014 9:23 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
and posted...sorry it took so long i've been busy lately and honestly had a hard time of thinking what to put down (not that what i put down was much) since all i really did in that time was move a bit and lite a torch >_>;;; |
Author: | Pierre [ Fri Sep 19, 2014 9:30 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I've got no real idea what's going on in the RP now anyway? Are we post battle or are you RPing the battle in retrospect? |
Author: | General Luigi [ Fri Sep 19, 2014 5:35 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
We're still working through the battle. |
Author: | DoMaya [ Mon Oct 06, 2014 5:57 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
General Luigi wrote: Well, next to a friendly dragon is a safe place to be. Next to a hostile dragon is one of the most dangerous places in existence. Anyway, nothing appears to happen during the enemy's turn. DoMaya, unless you want someone else to move first, it's now your turn. Spoiler: map Spoiler: Crelarus's range Guess I'll just sit still. |
Author: | General Luigi [ Mon Oct 06, 2014 6:21 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I meant it's your turn to post in the narrative thread. I posted these events. General Luigi wrote: Anyway, during the enemy's turn, the Soldier moves toward Dorran, not noticing him since he's out of her vision range. She is surprised when she finally notices him one space away, stopping abruptly. A Bowman also approaches from the west, carrying an additional icon and a tapestry with him--also probably stolen from the monastery. You chose to have Crelarus do this. DoMaya wrote: I'll go attack the bowman from his south side.
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Author: | Pierre [ Mon Oct 06, 2014 10:42 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Geez I assumed we were just dusting ourselves off and continuing rather than reliving the battle step by step again. |
Author: | General Luigi [ Sat Oct 18, 2014 4:53 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
We're not reliving it step by step. It just so happens that in the narrative thread, the plot is currently waiting on the people involved in the fight. October 17 edit: In light of DoMaya's decision to leave Court Records, I will be taking over control of Crelarus. Since there also appears to be general hesitation with regards to battle narrative, this is probably also a good time to discuss how we're going to address narratives for battles. Is a policy change in order? Given the fast-paced nature of battles, adhering to the one-paragraph minimum policy could prove challenging when dealing with regular enemies. Since some of you might be shocked, yes, DoMaya chose to leave Court Records on October 8. This isn't the place to discuss it in detail. I can provide more details through a PM or you can just ask him about it yourself on Skype (though I can't vouch for how willing he will be to talk about it). |
Author: | Pierre [ Sat Oct 18, 2014 1:42 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
To be honest I was fine with the idea of mostly ignoring narratives in battles and just pausing the narrative, fighting the battle here, then maybe continuing the narrative after the battle where characters could refer back to it if they liked. |
Author: | Lida_Rose [ Sat Oct 18, 2014 6:34 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Hmmm...I do like the idea of the current system of following the person (or people) with the action in the RP in accordance with what is in this thread. However, there are a couple problems with what we have now. First of all, it is hard to determine exactly how many "actions" a post in the narrative thread should have and how to make it sound prettier than what's in this thread. Once I started posting in the narrative thread, this became easier on me, but figuring out where and how to start was difficult (as I'm sure the General is aware). Secondly, I do see where Pierre is coming from because the RPers who have characters that don't really get involved in the action much (characters that are healers like Ardan) are just kind of sitting around, reading everyone else's posts. They may feel left out under the current system. I can also see how sticking to the paragraph rule may be tricky in the narrative thread. I'm a long-winded person, anyway, so I found I could easily weave a lot into each action. However, once we get past this first battle and my character isn't as green, I would probably lose a lot of length in my posts. Certain actions do seem difficult to make a paragraph or more out of as well. Like you said, General, it could prove challenging to eke a paragraph out of "He stabbed his opponent in the chest with his sword, killing her instantly." I'm in favor of letting people post however long they deem appropriate, even if it does fall short of a paragraph at times. I don't have much of a problem with Pierre's proposition of just sorting out the battles here and then skipping them in the narrative thread, with references to the battles. The only issues I take with that are: we'd lose some dynamic of people being different in battle than they are outside of it, and if the General planned on having any important plot points revealed through battle in the narrative thread, we'd lose them. Not entirely, since I'm sure the General can come up with a way to tell us these plot points anyway, but some of the authenticity of the reaction to these realizations from the characters may be lost as a result. Plus, we already went to the trouble of starting this one in the narrative thread (yay for the sunk cost fallacy). I hope this isn't one of those times where I'm only supposed to post something if I have an actual idea for either a different system or how to fix the current one, because I don't have one. |
Author: | General Luigi [ Sat Oct 18, 2014 10:23 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
While an idea is preferable to an opinion, opinions still need to be heard. One possibility that comes to mind is handling the battles the way they would be handled in the games. I could put any minor fights (such as combat with generic enemies) into a single post. This would mean I temporarily take over characters until a fight someone wants to post comes up, at which point whoever controls the involved characters would take over, only to return control to me once the combat they want to cover has ended. |
Author: | Cold52 [ Sun Oct 19, 2014 10:17 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
hmm...i feel the main issue is since battle can take a good bit of time they tend to make it hard to go back and forth and decide how to go about all the actions of a battle without worry of stomping on other peoples characters i think what we at least need to do is have a battle summery in this thread after the battles finished to give us a single area to look back to and expand upon for the rp...that is if we decide not to skip battles with a summery post in the rp. |
Author: | Lida_Rose [ Sun Oct 19, 2014 5:11 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Ooh! Hey, I like Cold's idea of having a summary here. That would make it so much easier than having to read through the entire battle multiple times. Actually, what if we combined ideas here? What if we had the RPers post kind of their entrance into the battle (however long or short that may be. Like how in Fire Emblem, the new charries get their own little intro, with what they say and then how they interact with the MC, essentially. And this way newcomers who enter in actual battles instead of in the narrative thread beforehand have a way in.), then we had General kind of take control of our characters to summarize the middle of the battle with generic enemies, and then we took control back at the end of the battle with the boss fight or with the characters reaching their objective? I'm just kind of throwing ideas out there, but what do y'all think? I hope I phrased the idea properly... |
Author: | Pierre [ Sun Oct 19, 2014 5:50 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Sure, the only problem I have with glazing over the battles is important events like NPCs arriving, or fighting named characters. I'd be happy for the action to stop for certain meaningful events to occur which could then be posted. I just think a lot of the mundane stuff slows us down massively (like passing a torch for example). |
Author: | Lida_Rose [ Thu Nov 13, 2014 1:27 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Hmmm...I guess that means the great and wonderful Pierre is in agreement with this system, for now. So my proposition is that the format for battles would follow this basic structure: RP Opening/ First Encounter -- Summary of Battling Mooks -- RP Final Encounter/Objective Being Reached Should an important event or battle with named characters happen within the battle, the form would then change to: RP Opening/First Encounter -- Summary of Battling Mooks I -- RP Important Event/Battle with Named Character -- Summary of Battling Mooks II -- RP Final Encounter/Objective Being Reached Ideally, this system would speed up the pacing of battles while still keeping the significance of any important events that happen within the battles in tact. So...thoughts? I know posting this wasn't completely necessary, but I like the way this is phrased, so here it is. |
Author: | General Luigi [ Thu Nov 13, 2014 3:34 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
It took me a moment to figure out what you meant, but yes, I agree with the suggestion. I'll see if I can get Blak and Cold to give their input on your proposal. I imagine I can trust Pierre to spot and respond to your post on his own. |
Author: | Pierre [ Thu Nov 13, 2014 9:42 am ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
I don't know about great and wonderful... That sounds perfect to me Lida, summarises things and keeps the story moving instead of us having to act out "And then I went over here". Also Blak still lives? I miss him so. |
Author: | Cold52 [ Thu Nov 13, 2014 12:02 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
i got nothing to add sounds good to me. :P |
Author: | General Luigi [ Thu Nov 20, 2014 7:06 pm ] |
Post subject: | Re: Fire Emblem: The Heroes' Legacy |
Well, it appears Blak's opinion will not be needed. I just got a PM from him in which he said he is leaving Court Records. While he hasn't ruled out returning at a later date, his departure means that Lucius will be removed from the RP. In light of the departure of two players, I've decided to allow each player to introduce an additional character if they so desire. These characters will be introduced on a mission-by-mission basis. Also, while I'm keeping the player's identity hidden for the time being, someone actually sent me a PM a while ago expressing an interest in joining. As such, there will be a fourth player during the next battle. |
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