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Re: GS6 IdeasTopic%20Title
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*Wonders why that would matter for this discussion*
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear
Re: GS6 IdeasTopic%20Title
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Eh, could settle this via PM, right...

Just... curious?...

Besides, it would be interesting whether similar discussions are taking place in Japanese part of the fandom as well and what ideas came up there... ^^'

Unless you are not as active on these sites. ^^;
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I'm not Japanese, by the way :P The question just kinda came out of the blue.
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Re: GS6 IdeasTopic%20Title
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Came up with another important idea. Capcom, listen to me (yeah right...) if anything, cut down on the amount of lawyers on the defence team, but don't ever even consider adding another lawyer. And get rid of the "team of lawyers" idea, because either the protagonist should defend cases alone and if he has an assistant it should be someone who isn't a lawyer. It's dorky to have several lawyers on the same side of the bench imo.

And speaking of this, I'd actually love to see some cases where Phoenix get to shine alone at the defence bench. The premise of Trials & Tribulations ending is that he's become self-dependant and in AJ we didn't see any character on his wing in the flashback trial. More of that pl0x.
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Self-dependant? Hahadisbarmenthaha.
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Yeah well, it's not my fault Shu Takumi decided to... well AJ is almost a retcon to the promise of T&T's ending :/
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I really wish Phoenix was not involved in GS4 at all... It would really be much better than doing that to him. After all, AJ did ruin something in the franchise. ^^;

But, fortunately GS5 at least partially makes up for it, heh.
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Indeed :)
I think the cool thing is how GS4 lead to the GS5 we have today, but I agree. It did kinda ruin a certain something.

The funny thing is, they could've made a brand new character and portray him as this widely known lawyer who got disbarred for unknown reasons instead of doing that to Phoenix Wright. I think Shu Takumi would've actually done that if he wasn't forced by Crapcom authorities to include Wright in the game.

Hobo Nick was kinda funny, but it just wasn't really Phoenix' character in there. IMO it was a pretty unbelievable shift in persona.
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Not sure if it's gonna fit with GS6, but I would really want something paranormal in the game introduced, similarly to Kurain channeling in GS1. Though I would really prefer them to think it through because it's a dangerous territory in a way.
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Sligneris wrote:
Not sure if it's gonna fit with GS6, but I would really want something paranormal in the game introduced, similarly to Kurain channeling in GS1. Though I would really prefer them to think it through because it's a dangerous territory in a way.

Eeeeeeeeeeh they gotta be careful with it. I mean, it creates silly problems... How many times have you seen people complain about why they don't just channel the victim to find out what happened, or use the magatama to easily find the killer? Perceive is pseudo-magic and Athena's power may as well be magic; I think they have enough. Plus, the paranormal trial niche has already been covered by PLvAA.
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linkenski wrote:
Came up with another important idea. Capcom, listen to me (yeah right...) if anything, cut down on the amount of lawyers on the defence team, but don't ever even consider adding another lawyer. And get rid of the "team of lawyers" idea, because either the protagonist should defend cases alone and if he has an assistant it should be someone who isn't a lawyer. It's dorky to have several lawyers on the same side of the bench imo.

There's nothing wrong with having multiple lawyers on the bench; they help each other and the flow of the trial is smoothed out more easily that way. It was like that for Mia and Diego; why not for Athena and Apollo?

If anything, I'd like to see Phoenix acting as the mentor at the bench for once. He's definitely got the skills and mindset to.

Quote:
And speaking of this, I'd actually love to see some cases where Phoenix get to shine alone at the defence bench. The premise of Trials & Tribulations ending is that he's become self-dependant and in AJ we didn't see any character on his wing in the flashback trial. More of that pl0x.

He usually doesn't need help from the defense aid anyway. That role has mostly become the slot for "extra voice in court proceedings", for better or worse. In fact, whenever he's at the bench, if Apollo or Athena are beside him, they're more often than not just repeating things he's already decided on... aside from the extra game mechanics.

...Now I imagine Nick commanding his employees like servants. Oh, wait. He already does that.
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Re: GS6 IdeasTopic%20Title
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Bad Player wrote:
Sligneris wrote:
Not sure if it's gonna fit with GS6, but I would really want something paranormal in the game introduced, similarly to Kurain channeling in GS1. Though I would really prefer them to think it through because it's a dangerous territory in a way.

Eeeeeeeeeeh they gotta be careful with it. I mean, it creates silly problems... How many times have you seen people complain about why they don't just channel the victim to find out what happened, or use the magatama to easily find the killer? Perceive is pseudo-magic and Athena's power may as well be magic; I think they have enough. Plus, the paranormal trial niche has already been covered by PLvAA.

I agree. When T&T closed I was ready to say goodbye to any of that stuff and it usually damaged every case more than it worked in favor of them. Shu Takumi does all the paranormal stuff with PLvsAA and Ghost Trick. I sorta felt it added something memorable and unique lore-wise to the Ace Attorney universe, but I felt like they just kept taking it further especially with case 3-5 ugh, played it twice, and never... never ever again I tell you!.

And I'd also prefer it if they kept magic out. Apparently trucy is able to trick everyoe in a court that she has an adult male voice, and she has a piece of transformable wood under her cape that can shape itself to be bigger than her. I don't dig magic in Ace Attorney. I pray the makers of Ace Attorney will try to make things more believable in the future, not just because it's silly, but because it can be impossible as a player to follow the writer's thread of logic if it's total bonkers.
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Hm... I believe I mentioned in my post they should be careful about that, didn't I? ^^'

Also, something like that in GS would still differ from PLvsAA. I mean, in PLvsAA, magic is against the law by itself. It also varies on whether the paranormal ability in question would be used in crime.

Hm... But yea, channeling did cause quite a lot of inconsistencies. The original on, with channeling victims can be explained by Phoenix not wanting to use it after seeing how DL-6 ended up with that, but 2-2 brought a lot more problems....
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And I believe 2-2 has a statement in it somewhere saying that a channeling is interrupted if channeled by another person simultaniously, whereas in 3-5 it contradicts that when Pearl says she couldn't channel Dahlia.
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Well, maybe she didn't have enough power to stop channeling of the Master of Kurain.

However, what I see as the problem was that there was agreement it wasn't Maya who killed Turner Grey. It was Mimi Miney's ghost. Prosecution not only believed it, but presented it as an argument... Which means there was no point in trial. Of course, we were supposed to prove it to Maya herself that this death wasn't her fault, but nevertheless, there is no way that the court of law would convict someone for the crime said person committed while not being able to control themselves... With this being almost the most justifiable case in history, because the person on trial didn't even exist at the time of the murder!

And of course, there is this obvious underused Magatama questioning.
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Sligneris wrote:
And of course, there is this obvious underused Magatama questioning.

I'm a bit disheartened to find how underused it is in GS5. It has so much potential for amazing choices... by "amazing" I do mean "stupid". (It's more about the matter of when we get to play investigator as Nick, and with a bloated playable character cast, the Magatama may get less attention as a result.)

Then again, it is a bit rude to shove a green stone in people's faces and start asking rather personal questions. I surprised there's yet to be an instance of someone interrupting a Psyche-lock sequence.
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Doesn't he rather keep it on himself?
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Yes, that's his reason why. The actual reason is the compromise necessary to include Perceive and Mood Matrix as well, and they should be equally distributed. Because GS5 is the introduction of the Mood Matrix, I can understand why it'd take the spotlight, but it doesn't always have to.
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Re: GS6 IdeasTopic%20Title
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Rubia Silve Ryu wrote:
I surprised there's yet to be an instance of someone interrupting a Psyche-lock sequence.


That's what I think whenever Edgeworth confronts the culprit in Ace Attorney Investigations - the same thing applies to logic chess.

Case in point
Spoiler: GK2 case 4
When Edgeworth's in prison, Bansai comes to gloat and a logic chess session starts and all of a sudden, the villain starts giving him a bunch of information voluntarily, instead of just walking away.


Still, they did make Apollo fail perceiving someone, right? I think that's very interesting.
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...They did? Or was it in DD?
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Only goes to show that we need more Taka in GS6. He lives in the courthouse, after all. There's no way we can avoid him.

...On that thought, an Investigations game with Blackquill would be pretty interesting, to say the least. Witnesses and criminals alike would pee their pants facing this guy during interrogations, and if they try running away, Taka will pursue. It already sounds better than what I've seen of either GK game.

I still have my suspicions to the contrary, namely that GK3 won't include GS5 characters because they're saving that stuff for GS6 instead, but in the meantime, we can dream.
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Re: GS6 IdeasTopic%20Title
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Rubia Silve Ryu wrote:
Only goes to show that we need more Taka in GS6. He lives in the courthouse, after all. There's no way we can avoid him.

...On that thought, an Investigations game with Blackquill would be pretty interesting, to say the least. Witnesses and criminals alike would pee their pants facing this guy during interrogations, and if they try running away, Taka will pursue. It already sounds better than what I've seen of either GK game.

I still have my suspicions to the contrary, namely that GK3 won't include GS5 characters because they're saving that stuff for GS6 instead, but in the meantime, we can dream.


Wouldn't it be counterproductive to have Blackquill in a Gyakuten Kenji game? I mean, so far it doesn't seem like anyone has ever even considered just turning around and leave, which is Edgeworth's one weakness.
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Alba did consider.

Then stayed for whatever reason.
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Thane wrote:
Rubia Silve Ryu wrote:
Only goes to show that we need more Taka in GS6. He lives in the courthouse, after all. There's no way we can avoid him.

...On that thought, an Investigations game with Blackquill would be pretty interesting, to say the least. Witnesses and criminals alike would pee their pants facing this guy during interrogations, and if they try running away, Taka will pursue. It already sounds better than what I've seen of either GK game.

I still have my suspicions to the contrary, namely that GK3 won't include GS5 characters because they're saving that stuff for GS6 instead, but in the meantime, we can dream.


Wouldn't it be counterproductive to have Blackquill in a Gyakuten Kenji game? I mean, so far it doesn't seem like anyone has ever even considered just turning around and leave, which is Edgeworth's one weakness.

Well, there was this one time in GK2 where Edgey turned around and left...

But at least in this case, his opponents have a proper excuse to not leave: Blackquill, unlike any other prosecutor (besides Franzy), will not hesitate to inflict physical pain to get his way. (And even if he does get in trouble for gutting someone, he wouldn't care. He's already been in prison for seven years.) Besides, he always has Taka ready to gut someone for him.

Unless, of course, it's Blacky himself who turns around and leaves because a certain witness is too annoying. It's curious to see how a former prisoner and psychological warfare specialist acts around to-be-prisoners, though.
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Last edited by Rubia Ryu the Royal on Thu Sep 26, 2013 3:58 am, edited 1 time in total.
Re: GS6 IdeasTopic%20Title
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So, I figured it would fit... So I quote myself from another thread.

It's mostly ideas for the future of the series in general, I don't really want all that packed into one game. I doubt they could balance it ^^'

Quote:
Well... We do see Pearls and Edgeworth back and they're making quite a big step into the 3DS arc. Seeing how Pearly was portrayed here, even though she didn't have a big role other than an investigation partner and giving her extra character development is kinda unlikely, she still isn't done for.

And I think character development in Pearl's case is not as much needed, actually, since what they only need to show in her case is which of her traits stayed and which changed with her growing up. After all, the Fey arc is finished. I think Pearl, magatama and Maya are literally the only and last thing we need from Feys.

I also want to see Mia back, but not channeled. Maybe a flashback with Phoenix recalling memories from being under her tutelage. I would really like them to sorrowfully, but acknowledge she is gone. ...But of course, making it more emotional... ...Though, I'm not sure if it's not going to be a ripoff from Turnabout Sisters... Still, it just ended too lightly in my opinion.

I would like to see more Franziska and maybe Adrian to go with her. They were not as much needed to be seen in GS5 and still, they don't need to be there, but I would in fact, want them back in future sometime.

As for AJ, the only thing I can say I want settled is Gramarye arc finally closed. They should make Thalassa return in the future and fill that plot hole once and for all. More Trucy goes without saying.

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Sligneris wrote:
I would like to see more Franziska and maybe Adrian to go with her. They were not as much needed to be seen in GS5 and still, they don't need to be there, but I would in fact, want them back in future sometime.

As for AJ, the only thing I can say I want settled is Gramarye arc finally closed. They should make Thalassa return in the future and fill that plot hole once and for all. More Trucy goes without saying.


I agree about the Gramarye's and Thalassa. It could also make Trucy a bit more of a compelling character if they would explore that theme, though she'll probably just get pushed aside by whatever new lame sidekick the team comes up with for the next game (or Athena again, *sigh*), but I agree.

But plz, don't bring those silly fan-pairings into GS. They really just shouldn't, and besides I don't think the writers are gonna make lesbian propaganda and besides besides, Fransizka's arc was pretty bad and already ended in JFA (her appearance in T&T was just fan-service/reasurrance)
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......

.........Did I ever mention them as a pairing?
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I thought your post had... implications... :P :yogi:
Sorry for being presumtuous, heheh.
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Hm. It's canonical fact they're in close relationship. It just isn't referred to as romantic one.

I'd like to see how they would develop in these eight years
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I would as well, but somehow I think it would be hard to put them in GS6 without making it forced, if the game has to focus on a newer storyline as well.

Man, this is why I'm bummed they aren't making more DLCs for each game since it brings so many nice opportunites for giving spotlight to returning characters, especially since DLC cases don't need to be tied to an overarching plot.
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Hard, but possible. :odoroki:

And, uh... :eh?: Not in GS6. Maybe later in the franchise, but I'm not sure GS6 would be right game to do it. I'd rather see Gramarye arc ended in GS6 and leave original trilogy characters for GS7, maybe with exception for Maya, Gumshoe and/or Ema.
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No Nick-era characters appeared in AJ (during AJ-era, at least ^^"), and in GS5, the only Nick-era characters to return were main characters. If they bring back a "secondary" character like Adrian, I think they should have a really good reason.
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Make GK3 instead.


/topic
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A case that takes place on a train, where the driver is killed, and they hold a trial in the train.

Nick, Maya, Pearls and Edgeworth are on their way to an attorney's convention, when the driver is killed and the door to the engine is locked shut, and the killer has the key. Maya could be the judge, while Phoenix and Edgeworth in their respective roles, and Pearls can be Nick's co-counsel. While Ema will help Edgeworth, and the perspective will switch until they come to a conclusion.

Whaddya think?
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Bad Player wrote:
No Nick-era characters appeared in AJ

Well, there was Hotti and Ema, but the first doesn't really count and Ema doesn't belong to GBA trilogy ^^;
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berserkerbladerx wrote:
Make GK3 instead.


/topic

This is a bit difficult to work with. How do you fit a game about a prosecutor into a game about defense attorneys who almost always manage to win against said prosecutor and subordinates?

/read title

builderkid107 wrote:
A case that takes place on a train, where the driver is killed, and they hold a trial in the train.

Nick, Maya, Pearls and Edgeworth are on their way to an attorney's convention, when the driver is killed and the door to the engine is locked shut, and the killer has the key. Maya could be the judge, while Phoenix and Edgeworth in their respective roles, and Pearls can be Nick's co-counsel. While Ema will help Edgeworth, and the perspective will switch until they come to a conclusion.

Whaddya think?

Right up with my idea for an Ace Attorney RPG/Platform game.
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That last idea... is very unlikely to appear in canon.

Might be a nice fangame though.
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Sligneris wrote:
That last idea... is very unlikely to appear in canon.

Might be a nice fangame though.

Pfft, If only I had some ACTUAL programming skill...
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Rubia Silve Ryu wrote:
berserkerbladerx wrote:
Make GK3 instead.


/topic

This is a bit difficult to work with. How do you fit a game about a prosecutor into a game about defense attorneys who almost always manage to win against said prosecutor and subordinates?

/read title


I did read the title. It's a topic where you present your opinions on what would be good ideas for the next AA game.

And my opinion is that making GK3 would be a much, much better idea than making GS6.
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To each his own, I say. If you want to create a topic for GK3 ideas instead, go for it. If no one does it within the next 12 hours, I'd be happy to volunteer.

By the way, builderkid, the Games subforum is a good place to search for help on case-making. There's also Ace Attorney Online you can check.
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