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Re: GS6 IdeasTopic%20Title
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Bad Player wrote:
*Shrug* Hype?

A completely new cast of characters would probably be enough to justify it. There might be a new setting and/or auxiliary systems or something too, but I don't think they'll completely throw out the evidence/cross-examination system.

*nod* It IS still Gyakuten Saiban, after all. But I'm looking forward to new core mechanics beside the usual cross-examination. As JM had mentioned above, being able to play as the prosecutor at some points would be a welcome twist. To add to that, I'd like to see a mechanic in which we can disqualify evidence. Imagine when a piece of evidence is presented, right then and there, you'll be able to point out how and why it's faulty or insufficient to prove a claim. It won't just be the usual pick-an-answer kind of question.

Also, I want a difficulty selection.

dimentiorules wrote:
This might sound crazy, but maybe, just maybe, the game could be based on the American court system instead of the Japanese one. That way instead of being set in Japanifornia it would actually feel like America!

That'd be odd to localize. All of a sudden, the US version shifts over to the fantastical land of Germany. "That's not how German courts work!" Well, what we have here in "America" isn't quite American.

But I approve of participating juries.
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Re: GS6 IdeasTopic%20Title
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Rubia Silve Ryu wrote:
Bad Player wrote:
*Shrug* Hype?

A completely new cast of characters would probably be enough to justify it. There might be a new setting and/or auxiliary systems or something too, but I don't think they'll completely throw out the evidence/cross-examination system.

*nod* It IS still Gyakuten Saiban, after all. But I'm looking forward to new core mechanics beside the usual cross-examination. As JM had mentioned above, being able to play as the prosecutor at some points would be a welcome twist. To add to that, I'd like to see a mechanic in which we can disqualify evidence. Imagine when a piece of evidence is presented, right then and there, you'll be able to point out how and why it's faulty or insufficient to prove a claim. It won't just be the usual pick-an-answer kind of question.

Also, I want a difficulty selection.


That...is actually a very good idea and I support it completely. However, when you say "play as a proescutor", people will be quick to point out that we have the spin-off series for that, even though you're defending someone most of the time...and the gameplay doesn't really change...and the writing is stale.
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Re: GS6 IdeasTopic%20Title
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No, it will be completely different from the spinoff series because the UI isn't pink or magenta.

Actually, what I meant was the way that we could present evidence and take penalties from the prosecution's side. The defense can't be the only one always to be penalized... but it just is.
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The last time a prosecutor was penalized ended up with a defense attorney murdered, so I think the Judge shows leniency to them. I actually think it's funny to imagine five percent of von Karma's life down him completely snapping from it
Re: GS6 IdeasTopic%20Title
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Watching a playthrough of Irem's Pachipara 12 ~ Fuuunroku 4: Gintama Satsujin Jiken kinda makes me wish for an open world detective game set in the GS world / with the GS testimony system. Total freedom! Choose your own character! Getting haircuts, buying your own outfit and being called by strange nicknames! Romance the people you meet! Buy furniture for you apartment! Run around hungry because you forgot to buy food! Solve crimes by collecting evidence and confronting criminals (not murderers per se)! Preferably within the GS world, so you'd recognize the map in GS4-2 and other familar sights of the series, but w/o too many strong ties with the main series. So we'd see Eldoon's noodles, or maybe Gumshoe at the precinct, but it should not be a story with any ties to the main series.


(Pachipara is actually a Pachinko game, but the PS2 versions have the Fuuonroku story modes, which are open world games, where you can play Pachinko...but a lot of other things too. The same engine is also used for Steambot Chronicles, the only Irem open world game I know of which was released out of Japan; think Steambot Chronicles w/o Trotmobiles, and Pachinko in its place and you're close).

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Last edited by Ash on Fri Apr 11, 2014 5:48 pm, edited 1 time in total.
Re: GS6 IdeasTopic%20Title
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Ash wrote:
Watching a playthrough of Irem's Pachipro 12 ~ Fuuunroku 4: Gintama Satsujin Jiken kinda makes me wish for an open world detective game set in the GS world / with the GS testimony system. Total freedom! Choose your own character! Getting haircuts, buying your own outfit and being called by strange nicknames! Romance the people you meet! Buy furniture for you apartment! Run around hungry because you forgot to buy food! Solve crimes by collecting evidence and confronting criminals (not murderers per se)! Preferably within the GS world, so you'd recognize the map in GS4-2 and other familar sights of the series, but w/o too many strong ties with the main series. So we'd see Eldoon's noodles, or maybe Gumshoe at the precinct, but it should not be a story with any ties to the main series.


(Pachipro is actually a Pachinko game, but the PS2 versions have the Fuuonroku story modes, which are open world games, where you can play Pachinko...but a lot of other things too. The same engine is also used for Steambot Chronicles, the only Irem open world game I know of which was released out of Japan; think Steambot Chronicles w/o Trotmobiles, and Pachinko in its place and you're close).

That actually sounds awesome! I'd play it! It'd be like LA Noir, but with Ace Attorney characters!
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Lately I've also been thinking that the future of Ace Attorney could be in a format other than its visual-novel roots. It should always be writing-heavy but it could be super-cool if it had LA Noire style gameplay or investigation segments that felt like walking around the bar in Catherine.

I've also thought it could be cool to have AAI's gameplay but with full courtroom segments as well. I always thought it was a missed opportunity in AAI. Cut down on the confrontations during investigations in favor of more pure investigation and then also have the usual courtroom battles. I know the change would mostly be superficial, but there's something neat about being able to control Phoenix or Edgeworth via the Dpad or circle pad.
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Ash wrote:

"Perhaps the Most Chaotic Detective Game Ever" is an appropriate title.

> find two dead bodies
> call out dramatically
> get arrested
> confess to murder
> ???
> profit

Are there any lawyers in this game, though? It feels like the usual VN detective game, aside from all the wandering around aimlessly and other extra stuff you can do.
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Rubia Silve Ryu wrote:
It feels like the usual VN detective game, aside from all the extra stuff you can do.


It's funny you say that, because it's actually the other way around. The game is Irem's standard open world game (with the romancing/customizing/player choices), which they tweak every time, be it by adding customizable robot battles in Steambot Chronicles, or deeper romancing options in other []iFuuunroku[/i] games. Here, they just added a very basic detective system, which consists just out of talking to the right persons to collect clues/story flags, and combine them in a veeeeeeery easy mini-game that has nothing to do with deduction.

But there are actually few (if any?) real open world detective games, which is why it would be interesting to add a more deeper detective system to the model present here, with proper evidence collecting, and questioning/confrontation systems. Such a game doesn't even need to be about laywers and trials all the time, you could for example be a private eye, doing all kinds of jobs, which occasionally also includes helping out defense attorneys (or secretly the police) with investigations. An open world would also be fun as it would allow you to do multiple cases at the same time, which is also something not seen often (a lot of the Tantei Jinguuji Saburou games have this, but all the cases always turn out to connected in one way or another...)
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Ash wrote:
Rubia Silve Ryu wrote:
It feels like the usual VN detective game, aside from all the extra stuff you can do.


It's funny you say that, because it's actually the other way around. The game is Irem's standard open world game (with the romancing/customizing/player choices), which they tweak every time, be it by adding customizable robot battles in Steambot Chronicles, or deeper romancing options in other []iFuuunroku[/i] games. Here, they just added a very basic detective system, which consists just out of talking to the right persons to collect clues/story flags, and combine them in a veeeeeeery easy mini-game that has nothing to do with deduction.

But there are actually few (if any?) real open world detective games, which is why it would be interesting to add a more deeper detective system to the model present here, with proper evidence collecting, and questioning/confrontation systems. Such a game doesn't even need to be about laywers and trials all the time, you could for example be a private eye, doing all kinds of jobs, which occasionally also includes helping out defense attorneys (or secretly the police) with investigations. An open world would also be fun as it would allow you to do multiple cases at the same time, which is also something not seen often (a lot of the Tantei Jinguuji Saburou games have this, but all the cases always turn out to connected in one way or another...)

Actually, let me reword that. It feels familiar in the way that it's a seemingly random character who plays detective in place of the police as usual. After watching that video all the way, I'm not impressed by the "deduction puzzle" and how bland the characters and story feel overall. Well, I did enjoy the funny dialogue options at least, and the core mystery is interesting enough. Still, it IS a detective game, so I'm disappointed that the "detective" aspects are simplified to until it's more of a role-playing game instead. If we ever get an open-world version of the GS series, I agree it will work beautifully.

Now that I think about it, for his second case, Apollo was doing just that - running errands and looking for Nick's hit-and-runner - as expected of the Wright Anything Agency.
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I'd like to see another case like Rise from the Ashes. It doesn't necessarily have to be the finale case, but a "bottle" case where the only character who appeared in previous cases is the playable character (Apollo, likely. Phoenix, Athena, and Trucy will be on vacation), the Detective, the Judge, and possibly the Prosecutor (or a new one for that case)
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Are you thinking of Turnabout Substitution? I did like the case, but some things about it just didn't swing right with me... especially the new assistant. Also, I'm not fond of the idea of playing as Apollo by himself. Somehow, when it's just Phoenix by himself, I don't notice that empty feeling as blatantly as with Apollo. Perhaps it's just the way his character is better complemented with company.

Still, it's about time we returned to an investigative case that doesn't have a specific assistant following you everywhere. (Add in d-pad movement, a changing environment, Missile the dog, and we have ourselves a delightful entree, er, entry - preferably, playing AS Missile. <3 )
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Re: GS6 IdeasTopic%20Title
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Rubia Silve Ryu wrote:
Are you thinking of Turnabout Substitution? I did like the case, but some things about it just didn't swing right with me... especially the new assistant. Also, I'm not fond of the idea of playing as Apollo by himself. Somehow, when it's just Phoenix by himself, I don't notice that empty feeling as blatantly as with Apollo. Perhaps it's just the way his character is better complemented with company.

Still, it's about time we returned to an investigative case that doesn't have a specific assistant following you everywhere. (Add in d-pad movement, a changing environment, Missile the dog, and we have ourselves a delightful entree, er, entry - preferably, playing AS Missile. <3 )

I'm not referring to Turnabout Substitution, though I can see the similarity in my idea (and I only thought it was okay). I'm basically saying, "Rise from the Ashes: Featuring Apollo." No Phoenix, no Trucy, no Athena. It can be refreshing to have a completely new cast. The only reason I don't want Phoenix is because he already had his big case. Apollo wouldn't be alone in the case. He'd get his Ema (a new assistant)

I don't remember if I posted this somewhere else or here before, but I have an idea for the final trial. Phoenix/Apollo has to defend a client and the Prosecutor is incredibly corrupt, even moreso than von Karma. Yet, he doesn't care about winning. He'll throw out a case if it benefits him (somebody is paying him). The client gets a Not Guilty verdict the first trial day and the Prosecutor is kind of a pushover. During the second investigation, you find out your client actually WAS guilty, but you can't touch him now because of double jeopardy. You get involved in a second murder (which your original client committed because AA games have to serve justice in the end) with a new defendant. You feel like this is the case to bring your guilty client to the stand and throw him in prison, yet the corrupt prosecutor is back and is now absolutely ruthless. It would be a good twist on the 2-4 formula
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JesusMonroe wrote:
Rubia Silve Ryu wrote:
Are you thinking of Turnabout Substitution? I did like the case, but some things about it just didn't swing right with me... especially the new assistant. Also, I'm not fond of the idea of playing as Apollo by himself. Somehow, when it's just Phoenix by himself, I don't notice that empty feeling as blatantly as with Apollo. Perhaps it's just the way his character is better complemented with company.

Still, it's about time we returned to an investigative case that doesn't have a specific assistant following you everywhere. (Add in d-pad movement, a changing environment, Missile the dog, and we have ourselves a delightful entree, er, entry - preferably, playing AS Missile. <3 )

I'm not referring to Turnabout Substitution, though I can see the similarity in my idea (and I only thought it was okay). I'm basically saying, "Rise from the Ashes: Featuring Apollo." No Phoenix, no Trucy, no Athena. It can be refreshing to have a completely new cast. The only reason I don't want Phoenix is because he already had his big case. Apollo wouldn't be alone in the case. He'd get his Ema (a new assistant)

I don't remember if I posted this somewhere else or here before, but I have an idea for the final trial. Phoenix/Apollo has to defend a client and the Prosecutor is incredibly corrupt, even moreso than von Karma. Yet, he doesn't care about winning. He'll throw out a case if it benefits him (somebody is paying him). The client gets a Not Guilty verdict the first trial day and the Prosecutor is kind of a pushover. During the second investigation, you find out your client actually WAS guilty, but you can't touch him now because of double jeopardy. You get involved in a second murder (which your original client committed because AA games have to serve justice in the end) with a new defendant. You feel like this is the case to bring your guilty client to the stand and throw him in prison, yet the corrupt prosecutor is back and is now absolutely ruthless. It would be a good twist on the 2-4 formula

You have great ideas, man, much better than anything I could think up.
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JesusMonroe wrote:
Rubia Silve Ryu wrote:
Are you thinking of Turnabout Substitution? I did like the case, but some things about it just didn't swing right with me... especially the new assistant. Also, I'm not fond of the idea of playing as Apollo by himself. Somehow, when it's just Phoenix by himself, I don't notice that empty feeling as blatantly as with Apollo. Perhaps it's just the way his character is better complemented with company.

Still, it's about time we returned to an investigative case that doesn't have a specific assistant following you everywhere. (Add in d-pad movement, a changing environment, Missile the dog, and we have ourselves a delightful entree, er, entry - preferably, playing AS Missile. <3 )

I'm not referring to Turnabout Substitution, though I can see the similarity in my idea (and I only thought it was okay). I'm basically saying, "Rise from the Ashes: Featuring Apollo." No Phoenix, no Trucy, no Athena. It can be refreshing to have a completely new cast. The only reason I don't want Phoenix is because he already had his big case. Apollo wouldn't be alone in the case. He'd get his Ema (a new assistant)

I don't remember if I posted this somewhere else or here before, but I have an idea for the final trial. Phoenix/Apollo has to defend a client and the Prosecutor is incredibly corrupt, even moreso than von Karma. Yet, he doesn't care about winning. He'll throw out a case if it benefits him (somebody is paying him). The client gets a Not Guilty verdict the first trial day and the Prosecutor is kind of a pushover. During the second investigation, you find out your client actually WAS guilty, but you can't touch him now because of double jeopardy. You get involved in a second murder (which your original client committed because AA games have to serve justice in the end) with a new defendant. You feel like this is the case to bring your guilty client to the stand and throw him in prison, yet the corrupt prosecutor is back and is now absolutely ruthless. It would be a good twist on the 2-4 formula
Your idea made me want to find out more! I really hope this sort of twist will be in GS6!!!
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I've been thinking about assistants in detective games lately (By which I don't mean Portopia's Yasu). Why do so few detective games make good use of the device of an assistant (but which I mean do more than just be an extra character with dialogue)? Frogwares' Sherlock Holmes games in turn have been doing horrible things with the Holmes and Watson split, even if their idea is sound. Ideally, the assistant should 1) help the detective and 2) show how awesome the detective is. In the Frogwares games, the narrative switches between Holmes and Watson, trying to let the gamer 'be' Holmes, while on the other hand also baffling the player with his deductions (when seen from Watson's POV). You need to be the Great Detective, and Not The Great Detective at the same time. Result: shizophrenic narration.

Detective Conan: Prelude from the Past was not a good game, but at least did something fun with the assistants: you could choose your own assistant at certain points in the story, which changed dialogues up to an extent, and also featured a very light dating sim element (by making the good choices, you could get a cute bromide graphic of your assistant).

I think that the Tantei Jinguuji Saburou (Jake Hunter) games did the most exciting things with assistants: Tomoshibi ga Kienu Ma ni (PSX) had you giving your assistant orders every morning, and depending on your choices (where to go, to do what), she could come back with the necessary information needed to proceed in the game, if you yourself had managed to miss the necessary story flags (the game ran on a time-system, so it was possible for you to miss the window of opportunity, forcing you wait another day unless your assistant happened to get that information herself). You could also have your assistant do background checks on certain people, which would give you non-essential information you wouldn't come across in a normal playthrough of the game. So here the assistant, as a game mechanic of sorts, was able to 1) actually do assistant work, and help the detective if you happened to screw up, and 2) allow for non-intrusive 'world-building', by delegating 'non-essential' information to her. Shiroi Kage no Shoujo (GBA) was even more surprising, with slightly changing stories depending on which assistant you chose, and even featuring a strange RPG nurturing system: by doing well in the game (making right choices etc), your assistant would get stat growths: a 'smarter' assistant would then help you if you made a mistake or got stuck (i.e. if you made a wrong deduction, the assistant would correct you if her stats were high enough).

(And obligatory: Youko, please decide on what you look like. You have had over 25 years and 15 games to do that...)

Aaaaanyway, I definitely wouldn't mind seeing a more involved assistant system in the GS series, because most of the time partners are just there to be a conversation partner, and occasionally they're carrying the Important Game Mechanic. There must be some way to give the assistant a better reason to be there in terms of gameplay (other than carrying the Game Mechanic anyone could carry).


Ever since I started writing detective stories in Japanese, I've been thinking too much the role of assistants...

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dimentiorules wrote:
You have great ideas, man, much better than anything I could think up.

SuperAj3 wrote:
Your idea made me want to find out more! I really hope this sort of twist will be in GS6!!!

Thank you. I write mysteries (and other stuff) in my spare time.
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Ash wrote:
I think that the Tantei Jinguuji Saburou (Jake Hunter) games did the most exciting things with assistants: Tomoshibi ga Kienu Ma ni (PSX) had you giving your assistant orders every morning, and depending on your choices (where to go, to do what), she could come back with the necessary information needed to proceed in the game, if you yourself had managed to miss the necessary story flags (the game ran on a time-system, so it was possible for you to miss the window of opportunity, forcing you wait another day unless your assistant happened to get that information herself). You could also have your assistant do background checks on certain people, which would give you non-essential information you wouldn't come across in a normal playthrough of the game. So here the assistant, as a game mechanic of sorts, was able to 1) actually do assistant work, and help the detective if you happened to screw up, and 2) allow for non-intrusive 'world-building', by delegating 'non-essential' information to her.

Yes! I've been wishing for a mechanic that utilizes timed windows of opportunity. Perhaps a certain case requires the help of more than one lawyer, who happens to be in a different place at a different time. We could continue the story by switching from one perspective to another. This is where the "team of lawyers" idea presented in GS5 can prove to be most effective. After all, we couldn't exactly send a spirit medium or teenaged magician to go tailing after suspects.

The only issue I'd have with such a mechanic is how contrived it can become to fit into a rather linear story. It'd be necessary that we switch to a different lawyer, only to play as him/her for a short segment before passing the baton back to the main one. Only if the GS games take a new direction for an expansion on investigative (and if possible, trial) segments, so there's no particular set direction to take, would this mechanic be appropriate.

Quote:
Shiroi Kage no Shoujo (GBA) was even more surprising, with slightly changing stories depending on which assistant you chose, and even featuring a strange RPG nurturing system: by doing well in the game (making right choices etc), your assistant would get stat growths: a 'smarter' assistant would then help you if you made a mistake or got stuck (i.e. if you made a wrong deduction, the assistant would correct you if her stats were high enough).

Now that's what I call well-implemented automatic difficulty selection. It makes sense too; if the detective himself doesn't hit all the right notes, you wouldn't expect the assistant to suddenly make up for your faults. Still, if a player tends to get things wrong, it may be better to lend a little more aid from, say, an in-game advisor. If Apollo and Athena are struggling that much, take any time during the case to look for their boss for some advice, rather than make it mandatory even during a normal run. We're talking "Ace Attorneys" here, for crying out loud!
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Rubia Ryu the Royal wrote:
The only issue I'd have with such a mechanic is how contrived it can become to fit into a rather linear story. It'd be necessary that we switch to a different lawyer, only to play as him/her for a short segment before passing the baton back to the main one. Only if the GS games take a new direction for an expansion on investigative (and if possible, trial) segments, so there's no particular set direction to take, would this mechanic be appropriate.

I think it could work quite well. For a case, Phoenix is like, "We have a lot to do and little time to uncover. We need to split up." You could then choose who you want to investigate with first in these concurrent storylines. Phoenix and Maya go to the crime scene, Apollo and Trucy go to the victim's place of work, and Athena and...someone (Pearl? idfk) will go talk to this witness. The idea is that all of these take place concurrently so it doesn't matter who you choose to go with first. At the end of the investigation, they'll all "meet up" and give one lawyer the evidence and info for the trial. This could solve some problems like making sure a character doesn't get the shaft
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JesusMonroe wrote:
I think it could work quite well. For a case, Phoenix is like, "We have a lot to do and little time to uncover. We need to split up." You could then choose who you want to investigate with first in these concurrent storylines. Phoenix and Maya go to the crime scene, Apollo and Trucy go to the victim's place of work, and Athena and...someone (Pearl? idfk) will go talk to this witness. The idea is that all of these take place concurrently so it doesn't matter who you choose to go with first. At the end of the investigation, they'll all "meet up" and give one lawyer the evidence and info for the trial. This could solve some problems like making sure a character doesn't get the shaft


Quoting myself from the first page:

Ash wrote:
- No more 'past cases' in the final case! There is also nothing exciting anymore to finding out the current case is related to a past case. Instead, as we have a bloated protagonist cast anyway, why not introduce the Chunsoft Zapping system (as seen in games like 428 and Detective Conan - Marionette Symphony) to do a three-way trial, at the same time (like how GS3-2 went). Have a case where three different incidents are in fact connected, but where they can't prove it initially. Phoenix, Apollo and Athena each do their owntrial at the same time, with a zapping system used to share the evidence and findings they make during the trials. And then you do all trials at the same time, jumping between the characters and using information acquired in one trial, in another trial (i.e. Phoenix finds out something that is also of consequence for Apollo, who in turn figures something out that Phoenix himself can use). And everything comes together at the end, of course.


So what if the first couple of cases feature a zapping system in the investigation modes, allowing you to switch between characters as they follow their own lines. Sometimes you'd need info from one character, to proceed in another POV (i.e. collecting the right story-flags like how the Magatama works design-wise), or one character has to arrange something so another character can proceed.

And then in the last case, you're introduced to the zapping system in the trial mode: three (or two, because Athena has gone away) trials at the same time, with revelations in one trial of importance to another and vice-versa!
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The idea with switchable lawyers sounds doable to me, and if we'll continue having three playable lawyers they might as well make use of that. Some minor changes in the gameplay in general would be fine by me actually, as long as it doesn't involve any more super-abilities and stuff like that. And, just a spontaneous thought; more in-court gameplay. Longer trials as they are now would be boring as hell, but if they'd somehow came up with some new court stuff apart from plucking apart testimonies, it could be fun.
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You know what I am wondering, at the Nintendo Direct in which AA6 was confirmed to be in development, it was said it will be a completely different experience. What do you think this means? Do you think they will take the game to its roots of the first trilogy and expand on what was done right there? Or do you think the game may take a completely different twist and be unrecognizable like taking place in a completely different setting like 50 years after the events of Dual Destinies? I personally would like to see the game focus around Wright and Apollo but I just have this nagging feeling this game may turn the whole series upside down.
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Gammalad wrote:
You know what I am wondering, at the Nintendo Direct in which AA6 was confirmed to be in development, it was said it will be a completely different experience. What do you think this means? Do you think they will take the game to its roots of the first trilogy and expand on what was done right there? Or do you think the game may take a completely different twist and be unrecognizable like taking place in a completely different setting like 50 years after the events of Dual Destinies? I personally would like to see the game focus around Wright and Apollo but I just have this nagging feeling this game may turn the whole series upside down.

First off, we don't even know if it's going to be GS6 or some new GS spinoff game. We just know that it's "Ace Attorney" and it's the "completely different". It's why we're going wild with ideas in this thread. :)

I personally am hoping for a completely new twist on the game itself. Since it is still "Gyakuten Saiban", we're going to court, but not necessarily as Phoenix or Apollo. We could even be moving to a very different anonymous country that runs on a different system. Or maybe we can play baton relay with lawyers. Or maybe we won't be playing as lawyers. Or maybe we're going to have a non-linear storyline system for once! The possibilities are endless!

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Gammalad wrote:
You know what I am wondering, at the Nintendo Direct in which AA6 was confirmed to be in development, it was said it will be a completely different experience. What do you think this means? Do you think they will take the game to its roots of the first trilogy and expand on what was done right there? Or do you think the game may take a completely different twist and be unrecognizable like taking place in a completely different setting like 50 years after the events of Dual Destinies? I personally would like to see the game focus around Wright and Apollo but I just have this nagging feeling this game may turn the whole series upside down.


Nobody knows, so like Rubes said, we're all going crazy with the ideas. Most people, myself included, agree that a completely new cast is a likely scenario at the very least, since that's what Mr. Takumi wanted to do with Apollo Justice. The problem is that "completely different" is incredibly vague and leaves us with nothing to go on. Hell, for all we know, "completely different" is just corporate slang, although I doubt that.
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Huh interesting ideas, I guess I am not too welcoming of change to the series, regardless how I feel I will probably still fangasim over any new Ace Attorney game. But I guess I do have my preference to the style of the first 3 Phoenix Wright games and the Miles Edgeworth games.
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Gammalad wrote:
Huh interesting ideas, I guess I am not too welcoming of change to the series, regardless how I feel I will probably still fangasim over any new Ace Attorney game. But I guess I do have my preference to the style of the first 3 Phoenix Wright games and the Miles Edgeworth games.


The trilogy and to an extent Apollo Justice will always be a gem among video games, to be sure, but now with Mr. Yamazaki at the helm of the (standard formula?) Ace Attorney games, I more than welcome change, since I'm not a big fan of his writing style. I find the spin-off games straight up dull and Dual Destinies highly disappointing, although a decent game in its own right.

If we can get a "completely different" Ace Attorney game that has a great story and wonderful characters like the original games, then I won't mind one bit. I will just hope Phoenix's name won't be dragged through the mud by upcoming Ace Attorney titles.
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Thane wrote:
I will just hope Phoenix's name won't be dragged through the mud by upcoming Ace Attorney titles.

This I agree on, I hate what they did to him in Apollo Justice, if they are going to have Phoenix Wright in the game and the game is NOT called Phoenix Wright:Ace Attorney-Generic Legal Subtitle Here then they better make his role an important one and one that doesn't degrade his character.
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Personally, I'm hoping that Takumi's game will be set in the faraway past, with no link whatsover with the current cast. I loved what Takumi did in the crossover game, and Id love to see his new GS game also set in a world with a different set of 'rules' and conditions, which a game-set-in-the-past could offer, without going the fantasy/SF way. I'd be all over a Bakumatsu or early Meiji period GS game.

Well, that or ancient China. Maybe let you play the judge in the etymologial 矛盾 case :P
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This may not be a popular idea,
Spoiler:
but I kinda hope the new game could be a AAI3, I feel like there is a game in it of itself in how Edgeworth managed to become Chief Prosecutor.
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Gammalad wrote:
This may not be a popular idea,
Spoiler:
but I kinda hope the new game could be a AAI3, I feel like there is a game in it of itself in how Edgeworth managed to become Chief Prosecutor.

I don't have a preference for GS6 or GK3. I've always loved the Investigations series (more than JFA and AJ, actually).
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Ash wrote:
Personally, I'm hoping that Takumi's game will be set in the faraway past, with no link whatsover with the current cast. I loved what Takumi did in the crossover game, and Id love to see his new GS game also set in a world with a different set of 'rules' and conditions, which a game-set-in-the-past could offer, without going the fantasy/SF way. I'd be all over a Bakumatsu or early Meiji period GS game.

Well, that or ancient China. Maybe let you play the judge in the etymologial 矛盾 case :P

"Magistrate! I've found the answer to this contradiction! It is an impossible case that my spear and my shield will strike one another!"

"Oh? And how so, Merchant?"

"As a person of great repute such as yourself would know, we are currently understocked on arms. Nary a soul would dare to strike one upon the other, should they risk breaking their arms and be reprimanded for it!"

"That is to say... you admit that the two of them may break upon clashing with one another, and therefore contradicting your own word that neither one would break, were they to clash with any arms?"

"...Please give me another chance to ponder over it, Your Excellence."

And so forth? :P

From what I've seen of that one Gintama episode featuring a trial set in the Bakumatsu era, I approve.
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Rubia Ryu the Royal wrote:
"Magistrate! I've found the answer to this contradiction! It is an impossible case that my spear and my shield will strike one another!"

"Oh? And how so, Merchant?"

"As a person of great repute such as yourself would know, we are currently understocked on arms. Nary a soul would dare to strike one upon the other, should they risk breaking their arms and be reprimanded for it!"

"That is to say... you admit that the two of them may break upon clashing with one another, and therefore contradicting your own word that neither one would break, were they to clash with any arms?"

"...Please give me another chance to ponder over it, Your Excellence."

And so forth? :P


You forgot excessive kowtowing and the tortures :P
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Oh, the torture comes later, despite his kowtowing. >:)

Maybe it's just me, but somehow I feel like this game would be a little graphic for a GS game... certainly not for a Judge Dee/Bao game, though. <3
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JesusMonroe wrote:
Gammalad wrote:
This may not be a popular idea,
Spoiler:
but I kinda hope the new game could be a AAI3, I feel like there is a game in it of itself in how Edgeworth managed to become Chief Prosecutor.

I don't have a preference for GS6 or GK3. I've always loved the Investigations series (more than JFA and AJ, actually).

Yeah I always enjoyed the Investigation games, if I were to rate the entire series as a whole AAI is probably my third or second favorite Ace Attorney game.
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7. Justice for All
6. Apollo Justice
5. Trials and Tribulations
3. Ace Attorney Investigations/Dual Destinies
2. Phoenix Wright: Ace Attorney
1. Ace Attorney Investigations 2

I'm not trying to be a contrarian for the record. Also for the record, I love pretty much every game in the series (and now I sound like a fanboy)
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We're all fans of the series here, aren't we? I hesitate to think of the people who show up to a forum like this only to bash it. (I mean bashing the series as a whole, not individual games, since people do that all the time anyway.)

But seriously, there needs to be a game where we play as the judge. Instead of only cross-examining the witnesses, we get to overrule lawyers who clearly don't know their places or faulty evidence they may present. (That means, no excessive bluffing, Mr. Wright, and no whipping people in court, Ms. von Karma. It would delight me to no end to gain so much power over a video game courtroom. >:D )
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Having just finished Kawaramachi Revoir, the long-awaited finale to the Revoir series, I agree that being a judge can be fun. "Sure, you can continue with the most outrageous theories about who the murderer is. As long it entertains me. Also, isn't the Twilight Lord a cool title for a judge?". Then again, everything is fun in Revoir, so I still would like to see a private trial / a trial with slightly different, less strict rules for once. Even Phoenix would have trouble bluffing and improvising his way through the Gathering of the Twin Dragons court!

Which reminds me, Kawaramachi Revoir is actually modeled after videogames, up to an extent...
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Rubia Ryu the Royal wrote:

But seriously, there needs to be a game where we play as the judge. Instead of only cross-examining the witnesses, we get to overrule lawyers who clearly don't know their places or faulty evidence they may present. (That means, no excessive bluffing, Mr. Wright, and no whipping people in court, Ms. von Karma. It would delight me to no end to gain so much power over a video game courtroom. >:D )

I fully agree with this. Being a Judge would be awesome! Juniper Woods: Ace Judge, anyone?
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What about love as a motive? I don't think we've ever had that as a motive before.
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Warp wrote:
What about love as a motive? I don't think we've ever had that as a motive before.

We've had Acro's revenge (2-3) and Mask*deMasque's grand larceny (3-2) from the top of my head. I think this is covered.

But it's true that we have yet to meet a character so passionate about unfounded love that he/she would murder for it.
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