In Justice We Trust
Gender: Male
Location: Southern California
Rank: Admin
Joined: Wed Dec 12, 2007 6:31 pm
Posts: 4215
One thing I've noticed with the Ace Attorney series when looking at it as a whole is that there's been a transition of sorts with regards to how a game's plot is built.
In the first and second games, each case was largely its own story and almost completely independent of the events of other cases. Sure, a few things introduced in one case might show up or at least be mentioned in a later case, but it was rare for their presence to be relevant to other cases. Mind you, I'm not talking about involved parties, but rather the crimes themselves. For example, Jack Hammer (the victim in 1-3) almost certainly still would have died the way he did no matter how Phoenix's previous cases went.
Starting with the third game, however, we started to see cases with significant connections to each other. Essentially, one case happens because of another case and/or a single person or event is critically connected to multiple cases. The majority of the cases from each Ace Attorney Investigations game come to mind, with four of the five cases in each game being critically connected.
As the title implies, I'm curious about people's preferences and their reasoning. I can see advantages and disadvantages to both, but I tend to prefer standalone cases. Connected cases allow for more detailed plots than can usually be done with a standalone case, which means characters involved in the cases are often more fleshed out--something I usually like. The downside is that these larger plots are more vulnerable to spectacle creep; a large plot often requires a very strong (for lack of a better word) antagonist. Such characters as the "final bosses" of AAI and AA5 (names omitted out of respect for anyone who has yet to play either game and wants to avoid spoilers) are tough acts to follow. To be fair, some standalone cases also fall victim to spectacle creep, but their necessarily smaller scale means they're not as strongly affected, thus making it easier to go back to "smaller" cases afterwards. I also have found it somewhat annoying at times when a large enough number of cases are meaningfully tied to a single event, character, etc. "Seriously, give DL-6 a rest already" was pretty much my reaction to The Inherited Turnabout (AAI 2-3). The big one for me, though, would have to be the satisfaction that I get from completing a case. That satisfaction suffers if right after that case is over, I get dragged into another case that is connected to the case I just finished. It's kind of like a boss that takes on a new form rather than dying once its HP runs out; it can be a good battle, but it also has the potential to get tiresome.

I'll always love you, Max.