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Re: Mechabowser's Case Maker?Topic%20Title

Regular avvy was too big. ;_;

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Anybody thinking what I'm thinking?

JFA case 3 remake: Moe did it!
Re: Mechabowser's Case Maker?Topic%20Title

Animator who plays PW and watches ZIM :D

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DarkFlood wrote:
Anybody thinking what I'm thinking?

JFA case 3 remake: Moe did it!


But he DID do it. He bribed Acro to take the blame.

Wow, I'm excited for this. Out of curiosity, as it's come up in the thread yet not been answered, can you make investigations?
Phoenix is totally Jewish.
Re: Mechabowser's Case Maker?Topic%20Title
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IZSBHR wrote:
DarkFlood wrote:
Anybody thinking what I'm thinking?

JFA case 3 remake: Moe did it!


But he DID do it. He bribed Acro to take the blame.

Wow, I'm excited for this. Out of curiosity, as it's come up in the thread yet not been answered, can you make investigations?

I'm pretty sure he answered that question already. I read somewhere on this topic that there will be an option to make some investigation rooms, IIRC.

Also, I'm happy to say that the registered members here aren't the only ones waiting for this engine. I'd say there are some other fans of this game, but are not registered members here, who are also waiting fro this engine. But I'm pretty sure almost everyone here probably knew about that, that there are still Phoenix Wright Ace Attorney fans all about. I just felt like hyping things up. Phoenix
Re: Mechabowser's Case Maker?Topic%20Title

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Just to clear things up: At release, this engine will lack functions like investigation, evidence, ETC.. This is because I want people to get "the feel" of this engine, aka, learn how to use it before going into the more advanced stuff. When they've pretty much caught it the investigation part should most likely be done.
Re: Mechabowser's Case Maker?Topic%20Title
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MechaBowser wrote:
Just to clear things up: At release, this engine will lack functions like investigation, evidence, ETC.. This is because I want people to get "the feel" of this engine, aka, learn how to use it before going into the more advanced stuff. When they've pretty much caught it the investigation part should most likely be done.

I (think I) see what you're saying.

You want to release the beta of the engine with the trial/case maker already made. While people are working on general trials, you will be working on the investigation, intro/ending, penalty system, etc. part of the coding.

Although, wouldn't it be odd that people would have already made general trials from this beta, then when the new/final release comes with all the new features will be added in later? Would there have to be any update conversions involved. For example, if someone releases a trial script, and deicde to update their current trial with an investigation when the day you finally release the investigation system. Or would updating their scripts not be a problem?

BTW, IMHO, It's still not a Phoenix Wright Ace Attorney engine/maker without every one of the functions available, but I guess I'm going to have to settle with a beta version, until you do release a final. Yanni Yogi
Re: Mechabowser's Case Maker?Topic%20Title

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N-Mario wrote:
Although, wouldn't it be odd that people would have already made general trials from this beta, then when the new/final release comes with all the new features will be added in later? Would there have to be any update conversions involved. For example, if someone releases a trial script, and deicde to update their current trial with an investigation when the day you finally release the investigation system. Or would updating their scripts not be a problem?


Nope
Re: Mechabowser's Case Maker?Topic%20Title

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N-Mario wrote:
I don't think I can wait any longer..... Detective Gumshoe

Even though it may lack out a few things, like making intro/ending cut scenes, penalty system, etc, I guess this will have to do for now. Phoenix


BTW, I donno if this would go off topic, but who else was working on a trial maker, besides MechaBowser? Yanni Yogi
I think shaun is
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Re: Mechabowser's Case Maker?Topic%20Title

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Oh yeah, and just a question:

How do you want your cutscenes? Flash, Wmv, gif or as a part of the game engine (Require the user to do LUA)?
Re: Mechabowser's Case Maker?Topic%20Title

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MechaBowser wrote:
Oh yeah, and just a question:

How do you want your cutscenes? Flash, Wmv, gif or as a part of the game engine (Require the user to do LUA)?


Personally, I would want movable animated images. Of course, I could always do that in gamemaker, and make a movie from that. Most cutscenes in the game could be done from the animated images alone (background, and animated sprites in the foreground).

Part of the game engine would probaly be best, with the option to use a movie to start up?

I'm not sure how hard this would be to code..... Ben
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Re: Mechabowser's Case Maker?Topic%20Title

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MechaBowser wrote:
Oh yeah, and just a question:

How do you want your cutscenes? Flash, Wmv, gif or as a part of the game engine (Require the user to do LUA)?

Wait nevermind, I just figured an easier way
Re: Mechabowser's Case Maker?Topic%20Title

For Great Justice!

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If you don't want to be in a legal battle with Capcom (oh, the irony), I suggest you don't remake any existing Phoenix Wright cases. That's giving people content they should pay for, for free. I certainly won't accept any cases onto the system that do that.

Nice Wiki page, MechaBowser. I've been working on Phoenix Write a lot, but I'm still never going to release the executable until it's at 0.9 beta stage. That'll be to fix any bugs and add final features. I'll release a video of the Phoenix Write interface some time this week.

Edit: Oh, forgot to tell you MechaBowser, your text solution isn't so great.

1. It'll be a pain in the ass to make it easy for the user.

2. It lags the game quite badly when lots of other objects are present.

3. Fonts cannot be selected.

Thank you for your help, nonetheless. I'm going to have to pursuit this a different way though.
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Re: Mechabowser's Case Maker?Topic%20Title

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Shaun wrote:
If you don't want to be in a legal battle with Capcom (oh, the irony), I suggest you don't remake any existing Phoenix Wright cases. That's giving people content they should pay for, for free. I certainly won't accept any cases onto the system that do that.


Was just giving an example. Being able to reach the level of the original cases, or even surpass them, is what one would ultimately strive for.

Personally, I'll only make remakes of Capcom NES games. Aiga

Shaun: font's shouldn't be selectable, really. Detective Gumshoe
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Last edited by Mikker on Wed Apr 25, 2007 9:20 am, edited 1 time in total.
Re: Mechabowser's Case Maker?Topic%20Title

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Question from browsing the Wiki:

I see you have the text synching for characters that appear to talk with the speech bubbles.

Will you allow a second animation after the speech? Such as Phoenix blinking after he finishes talking?
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Want your very own Hobohodo/Young Ema button? Click the picture or PM me for info!
Re: Mechabowser's Case Maker?Topic%20Title

For Great Justice!

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I know fonts shouldn't be selectable if they want to use stupid-looking fonts. But I think it'll add further customisation to the engine if they can choose from the basic fonts that all Windows systems come with: arial, verdana, courier, etc.
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Re: Mechabowser's Case Maker?Topic%20Title

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Kusanagi wrote:
Question from browsing the Wiki:

I see you have the text synching for characters that appear to talk with the speech bubbles.

Will you allow a second animation after the speech? Such as Phoenix blinking after he finishes talking?

Yeah

And Shaun: This topic is about the Case Maker, not Phoenix Write. So please stay on topic.

Shaun wrote:
1. It'll be a pain in the ass to make it easy for the user.

2. It lags the game quite badly when lots of other objects are present.

What the f
How do you know

What I've seen sofar it doesn't lag at all, so be quite, you!
Re: Mechabowser's Case Maker?Topic%20Title

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Will we be able to edit the Psycho/Psyche lock animation? In my game, I'm just going to make that into an interrogation, so the locks would seem odd.
Blacker than a moonless night,
hotter and more bitter than
Hell itself... That is coffee.
Re: Mechabowser's Case Maker?Topic%20Title

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CrawdKenny wrote:
Will we be able to edit the Psycho/Psyche lock animation? In my game, I'm just going to make that into an interrogation, so the locks would seem odd.

Well, psyche locks ain't a feature yet, but I believe when it is, you probably won't be able to change them.
But I can't tell yet Yanni Yogi
Re: Mechabowser's Case Maker?Topic%20Title

For Great Justice!

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Phoenix Write IS a case maker, and actually, as you did not create this topic, it is not your choice. I am sure the members of this forum would like to hear about both programs.

I know that a simple formatted text object that supports tags (though, it's most likely possible to program that manually) would work a lot better than Text Blitter. And yes, it does lag. I got a 10fps increase when I removed it from my first PW engine test. That was on a dual core processor too. It doesn't like layers and alpha channels.
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Re: Mechabowser's Case Maker?Topic%20Title

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Shaun wrote:
I know that a simple formatted text object that supports tags (though, it's most likely possible to program that manually) would work a lot better than Text Blitter. And yes, it does lag. I got a 10fps increase when I removed it from my first PW engine test. That was on a dual core processor too. It doesn't like layers and alpha channels.

Image
???

It must be rape

Quote:
Phoenix Write IS a case maker, and actually, as you did not create this topic, it is not your choice. I am sure the members of this forum would like to hear about both programs.

Read topic title.

MECHABAWZAR'S CASE MAKAR
Re: Mechabowser's Case Maker?Topic%20Title

For Great Justice!

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Why doesn't someone do the honour of creating a topic called "Shaun's Case Maker"? I'm sure we'd be keeping the forum cleaner if everything remained here though. As for the text, well done. But I'm not buying it. I know it has its faults. That's why I require a new extension.
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Re: Mechabowser's Case Maker?Topic%20Title

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Shaun wrote:
Why doesn't someone do the honour of creating a topic called "Shaun's Case Maker"? I'm sure we'd be keeping the forum cleaner if everything remained here though. As for the text, well done. But I'm not buying it. I know it has its faults. That's why I require a new extension.
Why dont you make it then
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Re: Mechabowser's Case Maker?Topic%20Title

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So the Beta wont be able to make a Full case? I Still cant wait to get it ^^
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Re: Mechabowser's Case Maker?Topic%20Title

For Great Justice!

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I was kidding really, DJbruce. Gymshoe I'm going to release that video soon guys, so chillax. I already said people can just PM me if they want to ask me something, but you all keep asking questions. Either that, or MechaBowser says something that doesn't make sense and I automatically start replying. ;)
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Re: Mechabowser's Case Maker?Topic%20Title

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Quote:
I was kidding really, DJbruce. :Gymshoe:

Sure you was Phoenix
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Re: Mechabowser's Case Maker?Topic%20Title
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Don't know if this has been answered yet, but will we be able to make close up/zoom scenes with the flashy moving green background, like this?
http://www.court-records.net/animations ... x-zoom.gif
Re: Mechabowser's Case Maker?Topic%20Title

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N-Mario wrote:
Don't know if this has been answered yet, but will we be able to make close up/zoom scenes with the flashy moving green background, like this?
http://www.court-records.net/animations ... x-zoom.gif

Yeah, I've made a tutorial on how to do that.
Re: Mechabowser's Case Maker?Topic%20Title
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Wow, and here was me thinking i'd have to wait until gaemakerstudio.net was finished to make Phoenix Wright fangames. =D

I'd be willing to try out any case makers that come out. I've learnt from previous experiences with RPG Maker and The Games Factory that sometimes it's about finding the shirt that fits your size...so to speak.
Props to Clicky for the avatar! =3
Re: Mechabowser's Case Maker?Topic%20Title

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SailorTaurus wrote:
Wow, and here was me thinking i'd have to wait until gaemakerstudio.net was finished to make Phoenix Wright fangames. =D

I'd be willing to try out any case makers that come out. I've learnt from previous experiences with RPG Maker and The Games Factory that sometimes it's about finding the shirt that fits your size...so to speak.
what was gamemakerstudio.net doing ?
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Re: Mechabowser's Case Maker?Topic%20Title
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It's just a general game creator heavily inspired by RPG Maker XP. You create components for it to give it the ability to make other games.

I was just planning to simply use the RPG Maker XP inspired components to make a PW fangame.

www.gamemakerstudio.net

But this is off topic, i'm still quite glad to see such programs (Case Makers) being made. =D
Props to Clicky for the avatar! =3
Re: Mechabowser's Case Maker?Topic%20Title
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this is now mechabowers casemaker AND Shawn's thread.
So no more arguing about that!
lol
Re: Mechabowser's Case Maker?Topic%20Title

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Nakuten Baisagy wrote:
this is now mechabowers casemaker AND Shawn's thread.
So no more arguing about that!

I'm gonna make my own threat when it's out anyways Godot
Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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So how is this Shaun's Case topic? Apart from the fact his Topic isnt being talked about
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Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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Theres somethings I'm worried about here......

1) character animations. Try playing the Gyakuden Saiban Encyclopedia and see the animations, if you havn't. In Phoenix Wright, animations usually have two animation types for each animation - still, and talking. Still is no-talk, with blinking once in a while, talking is talking - with blinking once in a while. I hope this gets done accurately.

2) Second, placement of sprites. I havn't been ripping where they are located exactly, so that might be an issue.

3) Shaking. How accurate is this to the original? And does it, like in the original, not shake benches, for instance?

4) Timing. You are using 'milliseconds' to time, but I know this is a very bad idea. It should follow an internat counting of frames, so there won't be a large notable diffrence between a slow and fast computer.

5) Textboxes. Will it be possible to have diffrent texts, in the same textbox, go by at diffrent speeds?

6) Court branching. I'm not sure what you have, but it should be possible to branch the story.... call in diffrent witnesses, getting to the same point using diffrent evidence.... that kind of stuff.

7) Location and image presenting. Having an area where you can examine something or present within a certain treshold. How is this done? Can you assign non-square areas?

8) Rigidness. Can I do variables? if-then scenarios? physical charracter movement? Adding diffrent plot elements (like the investigation add-on in 2-4)?

9) Text grafics. How accurate are they? Are selection boxes for the lower screen set up right, for diffrent sizes? Can you assign own names to charracters easily? Are the normal text accurate?

10) Overview. If you have a testimoney, with 10 testimonies, all with objections and several evidences to be presented with..... it can be quite overwhelming. Is there some sort of overview for the progress?

11) How are error checking done?

12) Fade in-out charrecters and screens. Possible?

13) Change of grafics - and temp. removal of buttons - for the lower screen. Possible?
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Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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Mikker wrote:
1) character animations. Try playing the Gyakuden Saiban Encyclopedia and see the animations, if you havn't. In Phoenix Wright, animations usually have two animation types for each animation - still, and talking. Still is no-talk, with blinking once in a while, talking is talking - with blinking once in a while. I hope this gets done accurately.

Works exactly like the real deal. And yeah, there's 2 sets of animations - basically what you want is what I have!

Mikker wrote:
2) Second, placement of sprites. I havn't been ripping where they are located exactly, so that might be an issue.

Yep. Your animation needs to have a size of 256x192 to get the exact location. Therefore I suggest using THIS PAGE: http://deufeufeu.free.fr/anims/animpw1.html for sprites.

Mikker wrote:
3) Shaking. How accurate is this to the original? And does it, like in the original, not shake benches, for instance?

I'm afraid to disappoint you here. The shaking shakes the whole window, the whole game. Sorry.

Mikker wrote:
4) Timing. You are using 'milliseconds' to time, but I know this is a very bad idea. It should follow an internat counting of frames, so there won't be a large notable diffrence between a slow and fast computer.

No it won't because the number of milliseconds are lowered on slower computers, aka, it runs the same.
And milliseconds are basically just 1/10 of a second.

Mikker wrote:
5) Textboxes. Will it be possible to have diffrent texts, in the same textbox, go by at diffrent speeds?

Yep.

Mikker wrote:
6) Court branching. I'm not sure what you have, but it should be possible to branch the story.... call in diffrent witnesses, getting to the same point using diffrent evidence.... that kind of stuff.

Working on it, but you most likely will.

Mikker wrote:
7) Location and image presenting. Having an area where you can examine something or present within a certain treshold. How is this done? Can you assign non-square areas?

Not completed yet, but I got the logic done and it works like that.
Non-square areas wut

Mikker wrote:
8) Rigidness. Can I do variables? if-then scenarios? physical charracter movement? Adding diffrent plot elements (like the investigation add-on in 2-4)?

Variables as in values?
And no physical character movement yet, SO-RY
Adding different plot elements? That's up to the user!

Mikker wrote:
9) Text grafics. How accurate are they? Are selection boxes for the lower screen set up right, for diffrent sizes? Can you assign own names to charracters easily? Are the normal text accurate?

Yes to pretty much everything

Mikker wrote:
10) Overview. If you have a testimoney, with 10 testimonies, all with objections and several evidences to be presented with..... it can be quite overwhelming. Is there some sort of overview for the progress?

Yep

Mikker wrote:
11) How are error checking done?

There's no errors! Errors can't be made. And if they are, the builder will go "wtf error u"

Mikker wrote:
12) Fade in-out charrecters and screens. Possible?

Yep

Mikker wrote:
13) Change of grafics - and temp. removal of buttons - for the lower screen. Possible?

Yep
[/quote]


Also I made a remake of The First Turnabout. This should give you a clear view of what it's cabable of:
http://www.sendspace.com/file/cil288

Enjoy.
(If you can't open .rars, get winrar at http://www.rarlab.com)
Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title
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Ok's, I am now starting to make the 'CaseMaker's' website. I need to know from both of you what you want on your opening 'about page' ^_^ It needs to be a quick opening overview, and then your latest beta and the features your casemaker can do. Please send them to me ASAP :3

<-Also, Look at ma Avvie ^_^ Custom sprites FTW! (It's for one of my test cases...)
Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title
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MechaBowser wrote:
Also I made a remake of The First Turnabout. This should give you a clear view of what it's cabable of:
http://www.sendspace.com/file/cil288

Enjoy.

WOW, and the court/trial scenes for this hasn't even been made here yet! I'm already excietd! Godot

Also, how will the camera panning work, for scrolling from Prosecutor/Defense to the witness stand?

IIRC, the entire courtroom from left to right (from defense, to witness, to prosecution desk) is all attached to each other, as one single image when I ripped the background myself.

Image
(Click to enlarge)

Is your case maker going to use the example above like this, or are the court blur lines going to be coded in a different way, rather than camera panning?

Last edited by N-Mario on Thu Apr 26, 2007 7:16 pm, edited 2 times in total.
Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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I Cant wait for This even More! As Long as the Release has Evidence and Cross examination Then I'm fine for the First case
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Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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Thanks, MechaBowser!

with non-square areas I mean:

Image

red is squre, green is non-square. Dr? Hotti

I should probably have made myself clearer on the investigation plot questoin. In 2-4 you get a detector to messure waves. Would this be possible to make within the confinements of the programming?

When I say 'variables', I mean making it gamemaker-ish. A real-in-game-case would be 2-4, shellys testimony. You need to press some of his other statements before you can go on with a previous statement - and move on with the game. Are you able to assign variables this way?

about the example case: ahaha! nice! Okay, criticism:

1) I like the way you did the shaking. It works better than I expected!

2) It goes a little fast for me.... is there any way you could have FPS limits in?

3) That arrow on the button pressing seems to move too far left and right.

4) No scanlines. Could be an option to disable it, but I think it needs to be there. Javado

5) You CAN change the talking sound, right?

6) I have to say, the way you did the animations,text,sound everything - it worked out beutifully. I loved the ending as well! Will Powers

Looks very accurate - and very nice. I have to say - I'm impressed.
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Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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Very nice demo case but I can't help feeling i've played it somewhere before.....ah well
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Re: Mechabowser's Case Maker (and Shawn's)Topic%20Title

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Mikker wrote:
Thanks, MechaBowser!

with non-square areas I mean:

Image

red is squre, green is non-square. Dr? Hotti

Oh yeah, you can do that.

Mikker wrote:
I should probably have made myself clearer on the investigation plot questoin. In 2-4 you get a detector to messure waves. Would this be possible to make within the confinements of the programming?

I haven't made it after the second case in JFA, so I can't tell

Mikker wrote:
When I say 'variables', I mean making it gamemaker-ish. A real-in-game-case would be 2-4, shellys testimony. You need to press some of his other statements before you can go on with a previous statement - and move on with the game. Are you able to assign variables this way?

Same as above

Mikker wrote:
1) I like the way you did the shaking. It works better than I expected!

Hurray!

Mikker wrote:
2) It goes a little fast for me.... is there any way you could have FPS limits in?

You mean the animations? The user could just go and edit his animation speed. No problem there.

Mikker wrote:
3) That arrow on the button pressing seems to move too far left and right.

Oh yeah. I had no example of how it actually looked, so I made it from memory

Mikker wrote:
4) No scanlines. Could be an option to disable it, but I think it needs to be there. Javado

Just added it, right after I uploaded this file

Mikker wrote:
5) You CAN change the talking sound, right?

That's what I did in the first line! Godot

Mikker wrote:
6) I have to say, the way you did the animations,text,sound everything - it worked out beutifully. I loved the ending as well! Will Powers

Looks very accurate - and very nice. I have to say - I'm impressed.

I love you too <3
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