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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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Hmmmm, I guess I don't find the characters on the same level of stupid as the characters of Spongebob and Icarly.

But seriously, how annoying can 8-bit characters with dialogue be? Nobody should get high blood pressure over this.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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Ok, I will admit that everyone thinking Machi was capable of murder was pretty lame, and even though anyone is capable of murder, the evidence that could've proved Machi guilty was weak.

I still like the case though.

Maybe they should of made Valant the suspect. (Replaying this case made me dread having to see that jerk again.)
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Pitipiui wrote:
Turnabout Ablaze - Sure, this case is supposed to be long because it's the final case, but the confrontation against Alba is pretty lackluster, and it drags on for too much time.


I agree that the bits with the constant rebuttals with Alba kept dragging on and on - it felt like a Filibuster.
It was supposed to be the last case and be long, but that part felt very much like 1-5 to me. It took way too long and it felt like I was not getting anywhere... like in 1-5, how I learn of the simultanious murder, but then it switches to info on SL-9 and then it goes back to that and I turn in circles and wonder why I'm wasting my time, since I don't seem to be getting any closer to anything groundbreaking.
Really, why couldn't Edgeworth just shoot Alba, that would've taken care of things pretty fast...

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CatMuto wrote:
I agree that the bits with the constant rebuttals with Alba kept dragging on and on - it felt like a Filibuster.
It was supposed to be the last case and be long, but that part felt very much like 1-5 to me. It took way too long and it felt like I was not getting anywhere... like in 1-5, how I learn of the simultanious murder, but then it switches to info on SL-9 and then it goes back to that and I turn in circles and wonder why I'm wasting my time, since I don't seem to be getting any closer to anything groundbreaking.
Really, why couldn't Edgeworth just shoot Alba, that would've taken care of things pretty fast...

C-A


I'd like to play through that trial.

Turnabout Ablaze's length didn't bother me until I replayed it, but I think that was mainly because it's not as fun to replay the AAI cases/gameplay.
I think any issues with confronting people in the game are a result of the AAI gameplay. People use the same techniques for avoiding conviction as they do in court but obviously things would be different in a non-court setting.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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I don't really hate any of the cases, but I can tell what it bothers me on some:

2-1 The amnesia part was not that funny, also there was the fact that the audience knew who was the killer from the beginning, anyway.

Spoiler:
Also, I don't know how a policeman would get killer that easy.


2-3 The circus was really, really lame. They always complained about how Max stoled the spotlight, but the other acts were crappy. I would ask for a refund if a circus consisted of a girl with a trained tiger, a guy with a puppet and an unfunny clown.

Also, it was pretty obvious who did it. I think they should have created a red herring character that hated the victim, maybe a guy from a rival circus.

3-3 The impersonation thing was funny, but also everyone seemed really stupid to fall for it. Also, I did not understand why they were so afraid of the guy, he just roared a lot.

And I don't know how Amstrong got so much time in the spotlight, he just was an annoying filler character.

4-3 I don't understand why Machi was the suspect in the first place. Not only he was too small to fire a 45-caliber gun without injuring himself and draw the corpse (even climbing a ladder).
Spoiler:
He was supposed to be blind.


I think the case would be better if another guy was the suspect and it is reavealed that Machi was the culprit (it would be a good turn).

4-4 The deux-ex-machina ending and the fact that Phoenix resolved most of the case
Spoiler:
including that Lamiroir was Apollo´s and Trucy´s mother, I think they should have discovered it first
.

Also, the last trial was really short, I was expecting something like 2-4, but it was more like "now go to a menu and choose what ending you want to watch" and they were labelled "good" and "bad".

AAI case 2- I disliked the fact that the turbulence made Edgeworth faint, but finding a corpse inside of an elevator did nothing to him (I don't know why he even headed to the elevator on the first place).

AAI case 5- It got very long at the end. I seemed like they were trying to compensate the short trial of 4-4, making a very looooong "trial" on Investigations. The killer's identity was a good turn at first, but the last part was so long that it seemed we had known who was the culprit for ages.

I remember I had some free time at school, because I didn't had my last class, but my mom had the car, so I could not go anywhere. I had no homework to do, so I started playing AAI. I was at the last case and I started worring about finishing it too soon and then have nothing to do for more than two hours. Then the game went on and on, the baterry started to run out, then I got my charger and continued playing. My mom picked me up before I could finish the game.

Whole AAI- I disliked that the game didn't have any minigames like the ones on 1-5 and Apollo Justice. All the game's functions could use the pad only. I was dissapointed on case 3, when Ema appeared, but her footprint machine didn't have a minigame and neither the luminol. The "video footage" on the last case consisted on a series of stills (I know some really hated watching the videos from 1-5 and 4-3, but it was better than this).
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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Quote:
AAI case 2- I disliked the fact that the turbulence made Edgeworth faint, but finding a corpse inside of an elevator did nothing to him (I don't know why he even headed to the elevator on the first place).


Well I haven't been in an airplane for a while, but turbulence felt to him like an earthquake which... everybody knows is an instant KO-Punch for Edgeworth. And I think he decided to use the elevator because it was close and he told himself, "I'm a big boy/man now. I can use this without-Oh shit, dead body..."

And he's a prosecutor, sometimes seen at crime scenes and I'm sure he's seen enough dead bodies - including his father's - to not get too shocked by them. If he did faint from seeing a dead body... well, that'd be pretty uncool.

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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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I finally realized what makes me hate 1-5 so much.
And it's the portrayal of Edgeworth!
Now, I am not saying that it's stupid to have him appear in the first place, cause JFA and T&T constantly say that his last case was 1-4 and he disappeared after that. I don't care about that. It's just the way he is shown in 1-5.

In 2-4, we learn that Edgeworth left to maybe find himself and answer to himself exactly why he is a prosecutor and why he would continue to work in the law business and yadda, yadda. He says it's because he puts the truth of things higher than anything else now.

So having him basically begin to ignore his 'job' as a prosecutor and agreeing to help Phoenix get to the nitty-gritty of the case and prove that the truth of the matter is that Gant was the bad guy and all..... it's like the way he is shown in 2-4/3-5. So if we take 1-5 as a proper canon..... it makes it seem like Edgeworth left for no good reason at the end of the game for a year and presumed dead.

And he would've used a different wording for his note then.

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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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Well at least because of case 1-5 while not completely fitting with the canon didn't make Edgeworth's absence in JFA abrupt.

In the original end credits of PW: AA Edgeworth looked like he was back and better than ever and ready to prosecute some more.
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There's always something in every case that I like, so I don't HATE any of them.

However, I remember finding it really hard to enjoy case 3 in AJ. It has been a while since I played it, but I think what really bugged me was the characters. I didn't like any of them. They all seemed to be keeping some kind of secret and I never felt like I was ever getting anywhere in the case.

Also, there was Machi's arrest, but that's already been mentioned.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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Emiko Gale wrote:
Well at least because of case 1-5 while not completely fitting with the canon didn't make Edgeworth's absence in JFA abrupt.

In the original end credits of PW: AA Edgeworth looked like he was back and better than ever and ready to prosecute some more.


So in other words, Capcom screwed up back in 2002, then screwed up again in 2005.
Someone please correct me if I misunderstood that.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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sumguy28 wrote:
Emiko Gale wrote:
Well at least because of case 1-5 while not completely fitting with the canon didn't make Edgeworth's absence in JFA abrupt.

In the original end credits of PW: AA Edgeworth looked like he was back and better than ever and ready to prosecute some more.


So in other words, Capcom screwed up back in 2002, then screwed up again in 2005.
Someone please correct me if I misunderstood that.


Those are not the only times they screwed up. In T&T Mia is sort of like a feminine tomboy who doesn't seem afraid to kick someone's arse and drag said someone in the dirt. But in PW:AA she dies simply from getting hit on the head with a blunt object and she didn't even put up a bloody fight. This doesn't seem like a death suitable for Mia's character.
And speaking of Mia, how can she be a "god among defence attorneys" if she only defended in two cases?

Moral of the story: The Ace Attorney series is far from perfect. :meekins:

And I wonder why the first Phoenix Wright game seems to get the least amount of praise.
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Emiko Gale wrote:
And speaking of Mia, how can she be a "god among defence attorneys" if she only defended in two cases?

I don't remember anyone ever referring to her as a "god among defense attorneys". I only remember something along the lines of the most esteemed defense attorney or something. And the only other defense attorneys we here about at the time are Grossberg and Hammond. May I get a quote?
Also three years pass between 3-1 and 1-1, so she probably took some cases between them.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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sumguy28 wrote:
Emiko Gale wrote:
And speaking of Mia, how can she be a "god among defence attorneys" if she only defended in two cases?

I don't remember anyone ever referring to her as a "god among defense attorneys". I only remember something along the lines of the most esteemed defense attorney or something. And the only other defense attorneys we here about at the time are Grossberg and Hammond. May I get a quote?
Also three years pass between 3-1 and 1-1, so she probably took some cases between them.

Actually, now that my memory is coming back...When Edgeworth said that Manfred Von Karma is god among prosecutors Phoenix thought about how he treats Mia like a god among defense attorneys...something like that.
And I thought Mia quit being a defense attorney after she defeated Dahlia...last time I checked.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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Pitipiui wrote:
Emiko Gale wrote:
And I thought Mia quit being a defense attorney after she defeated Dahlia...last time I checked.


Mia becomes Phoenix's mentor sometime after 3-1. In order to be the mentor of a defense attorney, she would have to be a defense attorney too, I think. :yuusaku:


Grrrr plotholes. Another reason why the Ace Attorney series is far from perfect. :uh:
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Mia never quit after getting Dahlia convicted.

She did take an extended hiatus after her first case, though.
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I always thought Mia took tons of cases after 3-1.

In fact, I always just assumed that all the attorneys took on a bunch of non-murder/non-important cases in between the ones we play through.
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Now that I remember, Mia's sole reason for becoming a defense attorney in the first place was to take down Redd White. She had to have taken cases after 3-1.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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I hate the Berry Big Circus Case the most(2-3) The annoying circus music, Regina, Ben & Trilo, cross examing Moe, and some of the decisions people made during the case(the STARS thing, Bat puting his head in Leon's mouth, and the lack of communication between Russell and Acro,among others) just made me dislike the case.

4-3 comes next. Having to see the damn concert video over and over, Klavier air guitaring every 5 seconds during the trial and the inconsistancies during the case are the main reasons why.

Those are the only two I really dislike. My least favorite of the other games are.

1-3 (the case got old fast, Sal Manella and cross examing Hackins and Vasquez)
I-3 (I really like the setting of the case, but I dislike how it was used, not to mention dealing with the Amanos)
3-3. (Armstrong and Kudo)
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Pretty much every third case in the series, with the exception of Recipe for Turnabout (and every case in T&T was amazing). I'm not a big fan of third cases because of the incredibly stupid amount of plotholes in seemingly all of them. 1-3 has the infamous "no one can walk around the monkey head" barrier, 2-3 has one of the silliest motives for murder ever, and 4-3 has the prosecution accusing a kid who they think is blind of killing an Interpol agent with a very heavy gun that can only be wielded by a trained professional.

Turnabout Corner is one that I'm not too big a fan of because it wastes so much time. The player's forced to go to some area, then go get permission to go into the area, then go back to the area to present that permission on multiple occasions. This annoys me moreso than it might in other games because one of my main complaints directed at AJ is how little character development Apollo has. Despite all the attention Phoenix, Trucy, Klavier, and other side characters get, Apollo's still a blank slate by the game's end. The game could have easily taken this time to flesh Apollo out more as a character. Give him some interesting conversations with Trucy that explain his backstory. Where he came from, what made him want to become a lawyer, how did he meet Kristoph Gavin, etc.

The actual trial segments of the case are good, it's just that the investigation for this case is quite possibly the most tedious in the series.
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Pitipiui wrote:
I forgot to mention 1-5.

It's my least favorite case, but I don't know why I hate it so much. :oops:


Same here. It was so confusing, I couldn't figure out where to go, what to present to which person, where the contradictions were...GAH! I just wanted it to be over. It was far too long in my opinion. Although I did like some of the characters introduced, like Lana and Jake.

Also, Gant scared me D:

But other than that...I really liked all of the cases. Some more than others, but I always enjoyed myself when playing the cases.
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Meh, I really liked 1-5, but opinion's opinion.

I can understand the complaints about the contradictions being hard to find, but I really didn't think it was anywhere near as bad as some other cases. Specifically 3-4. I think I had to use a walkthrough for about half of that trial.
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TheBlarghMan wrote:
I can understand the complaints about the contradictions being hard to find, but I really didn't think it was anywhere near as bad as some other cases. Specifically 3-4. I think I had to use a walkthrough for about half of that trial.


I think that was the first Case I played without allowing myself to look at a guide at any point.
And boy, did I have to save-reload a ton during one of Melissa's statements. I forget which one, I believe it involved something about the view of her picture. Or something about the car.

C-A
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CatMuto wrote:
TheBlarghMan wrote:
I can understand the complaints about the contradictions being hard to find, but I really didn't think it was anywhere near as bad as some other cases. Specifically 3-4. I think I had to use a walkthrough for about half of that trial.


I think that was the first Case I played without allowing myself to look at a guide at any point.
And boy, did I have to save-reload a ton during one of Melissa's statements. I forget which one, I believe it involved something about the view of her picture. Or something about the car.

C-A

Oh, yeah. That was the one about her not being able to see Fawles' put the body in the car, which was really poorly done, because the map was a top down view that didn't indicate there was a cliff wall that would have prevented her from doing that.

I typically have the same policy of refusing to use a walkthrough, but it was freaking impossible to figure anything out in that case until like the last two testimonies, and I didn't really feel like spending all day guessing all the evidence on every statement.
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No... somehow I think it had to do with her picture. Or was it when we revealed that she was standing on the bridge? Or, much more likely, I had the right idea to object to something, but it wasn't what the game wanted me to object about.
Or I objected at the wrong bit. XD

C-A
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Am I the only person who thoroughly enjoyed every case? I replay these games over and over again. :think-think-think:

Also, I don't remember them being as hard as you guys were saying. They were some what challenging, but I was always able to figure it out.
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ApollozJustice wrote:
Am I the only person who thoroughly enjoyed every case? I replay these games over and over again. :think-think-think:

Not at all. I don't think there's a single case in the entire series that I would consider bad, or even mediocre. The majority are great experiences, with some that I consider "merely" good (1-3, 2-1, 2-3, 3-4, 4-2, 4-3, I-1, I-3), several incredible ones(2-4, 4-4, 1-4), and then the ultimate climax of all handheld gaming, 3-5.

I personally love the Ace Attorney series; it's one of the few series out there that's managed to make me enjoy spending time with the characters it introduces (and quite possibly the only currently running one at the moment, as it appears there will never be another Okami *sniff*). I think I've enjoyed every case that's been put out there. Even the ones that have been really, really difficult have always managed to advance the plot in some incredible way that I can (mostly) overlook that.

We're not saying any of these are bad, we're saying that, out of all of these good cases, which ones aren't as good as the others?

Or at least, I am.

Quote:
Also, I don't remember them being as hard as you guys were saying. They were some what challenging, but I was always able to figure it out.

Given enough DS reboots, I was, too. :p

If you were legitimately always able to figure everything out without being forced to restart, then I salute you, you are a much better player than I am.
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ApollozJustice wrote:
Also, I don't remember them being as hard as you guys were saying. They were some what challenging, but I was always able to figure it out.


I wouldn't say they are exactly hard to play, any of the cases. It's just that I, knowing a bit about the law and having quite a different way of logic and thinking, I generally end up presenting at the wrong time, the wrong statement or just wishing there was an "I object to this entire statement as it is hear-say/not in any connection to the case/personal opinion on what might have happened and is hence not admissable to use in the testimony."
Pick your reason, most of the crap they blow on the witness stand should never be mentioned in court.
Long story short... the cases aren't hard, I just have trouble getting myself to "dumb down" enough to ignore all logic and just play dumb until the game says that NOW I can present stuff that's been wrong for hours.

C-A
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Turnabout Serenade in AJ, The music that we had to listen again and again made the case feeling more like a headache than actual fun.
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soreveil wrote:
Turnabout Serenade in AJ, The music that we had to listen again and again made the case feeling more like a headache than actual fun.

Meh, I think I'd have to agree with you there. I went through 4-3 again, and I forgot just how annoying this case was. Ignoring the logical fallacies of accusing a little kid of being able to fire a huge gun without any sort of injuries, having to watch the video countless times, having to mess with that soundboard to no end to find the one tiny change in the way the music sounds...and then the absolute silliness of some of the evidence presenting. I ran across at least two main areas where I knew what was happening, but couldn't think of the one piece of evidence that would suggest it (when any sane person would have just said that out loud).

For example, the part where you have to show how Lamoir could have made it to the other side in 20 seconds when the walk would take 2 minutes. I figured out that there was a replacement person as soon as it was brought up, but I ended up just having to guess evidence until I found what was needed. The fact that anyone expects you to notice something that small from one part to the other is a little ridiculous.

For what it's worth, looking back on it, I feel more and more like 4-2 and 4-3 are just filler material that the developers threw in to put spacing inbetween the main story of Wright's disbarment/Troupe Gramarye's happenings. I realize that some of the cases in the old PW Trilogy serve essentially the same purpose, but they never feel like filler material because there's always something memorable about them (well, with the exception of 2-3 perhaps). 1-3 had the Steel Samurai, which went on to be a series icon. 2-2 had one of the more emotionally attached storylines, defending Maya and starting the plot with Morgan Fey, as well as introducing Pearl. 3-2 had MasqueDeMasque and Luke Atmey, as well as the intro to arguably the best character in the AA series in Godot, and 3-3 had an obviously gay chef and a Phoenix Wright doppelganger, as well as Gumshoe's rather hilarious antics at trying to not make Maggey hate him.

AJ's inbetween cases just lose their feeling of being exciting because we never really get involved in the characters. No one memorable (with the exception of Klavier) is introduced in these cases, and they kinda feel like a drag. I remember watching the ending to 4-4, and thinking just how much better that was than 4-2 and 4-3. Probably because 4-4 puts so many memorable characters (one of which who we're already heavily invested in) into the mix. Whereas the original PW Trilogy had memorable characters and moments happening all the time, AJ's inbetween characters fail to be as entertaining, and it kinda feels like a drag.

That's my rant for the day. Probably a bit disorganized, but I think after going through the cases again, I have a set ranking for my favorite GS cases (I have a harder time ranking GK ones).

Spoiler to avoid huge size:

Spoiler:
#1: 3-5
#2: 2-4
#3: 1-4
#4: 4-4
#5: 3-3
#6: 1-2
#7: 4-1
#8: 2-2
#9: 3-2
#10: 3-1
#11: 1-5
#12: 1-3
#13: 3-4
#14: 2-3
#15: 1-1
#16: 4-2
#17: 2-1
#18: 4-3

"I can't go to hell, little weirdo. I'm all out of vacation days."
Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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Quote:
For example, the part where you have to show how Lamoir could have made it to the other side in 20 seconds when the walk would take 2 minutes. I figured out that there was a replacement person as soon as it was brought up, but I ended up just having to guess evidence until I found what was needed. The fact that anyone expects you to notice something that small from one part to the other is a little ridiculous.


Mh...? Oh, you mean the broach that was not on her dress?
I noticed that instantly, but I suppose that's because I am somewhat of a clothes/accessories-buff, so I always pay attention to tiny details like that.

Quote:
having to mess with that soundboard to no end to find the one tiny change in the way the music sounds...


I think I remember that bit sort of vividly. I turned all down, started with 1, kept that going and added 2.... and instantly saw the mistake. Boy, they sure didn't hide it very well. If I do something where I tick off every piece until I get to the right one, I feel like I'm being mocked if it's easily done on the first time.

C-A
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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Quote:
Mh...? Oh, you mean the broach that was not on her dress?
I noticed that instantly, but I suppose that's because I am somewhat of a clothes/accessories-buff, so I always pay attention to tiny details like that.

Yeah, but remember the Masque DeMasque case? Where Phoenix tried to use the picture of Masque DeMasque without his brooch to show that it wasn't Masque DeMasque, and then Godot presented the brooch himself, saying that it had been torn off some clothing?

That's essentially what my problem is here. Although I didn't notice the brooch's disappearance, it was on my short list of evidence to present, simply because...well...it was one of the only things that was associated with Lamiroir, but I decided against it at first.

The reason is that presenting the brooch shouldn't accomplish anything. After all, everyone in the court knew that it had fallen off when Lamiroir went past the room, and since it was proven that this was the only time she could have lost it, it was a given at that point that she wouldn't have the brooch on. Therefore, it would be expected for the Lamiroir that popped up on the other side to not have a brooch; she lost it while heading over there.

When Apollo presented the brooch, Klavier should have jumped in and pointed out that they had proven that she had lost the brooch yesterday at the time she passed the room, and from that day's proceedings, it had also been proven that the only time she passed the room was when she went over the air vent. Thus, we should expect any images of Lamiroir afterwards to not have the brooch on, so the video of her without a brooch by no means proves that this is a different person.

It's actually the other way around; If the second Lamiroir had a brooch on, that would prove that it was a different person.

Quote:
I think I remember that bit sort of vividly. I turned all down, started with 1, kept that going and added 2.... and instantly saw the mistake. Boy, they sure didn't hide it very well. If I do something where I tick off every piece until I get to the right one, I feel like I'm being mocked if it's easily done on the first time.

I was actually referring to the part at the end, with having to "prove" that Machi was playing with one hand. Again, perhaps it's because I'm not a huge music buff, but I just kinda figured that the fact that his 1st and 2nd part sounded different was because it was written differently.
"I can't go to hell, little weirdo. I'm all out of vacation days."
Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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Phoenix watches you...

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I like all the cases, but I think the....
Spoiler:
case with the guitar stuffs in Apollo justice is my least favorite. I didn't like using the musical device thingy to find missing notes. Yea that didn't work for me LOL.

I think something clever is suppose to go here....
Spoiler: {click here}
derp...very clever
Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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4-3 seems to be the consensus for worst case.
"I can't go to hell, little weirdo. I'm all out of vacation days."
Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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The truth will see you free~

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Which is a shame. I'm in the minority where I actually liked 4-3, impossible Machi M.O. aside.
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title

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char13happy wrote:
Which is a shame. I'm in the minority where I actually liked 4-3, impossible Machi M.O. aside.


4-3 is my favorite case in Apollo Justice. If anything it had it's hilarious moments. And it was the case where I started swooning over Klavier.

Image I think this sprite won me over.
Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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char13happy wrote:
Which is a shame. I'm in the minority where I actually liked 4-3, impossible Machi M.O. aside.


It was a nice enough case, I liked the Guitar Ballad song.
The case was incredibly stupid and made Klavier look like a whiny little brat cause he's just having such a bad day~ and somehow ruins the cool image we got of him in the previous case. Plus, why did the victim put the freaking ID number onto the ground? That didn't help us in finding the killer's identity. The clue he gives us? Stupid, I recognized the 'code name' for the witness but the window thing was dumb...
Although I guess main problem for me was that it dragged a bit... especially when we get to the part where Lamiroir is found in the guitar case... just... why?

Spoiler:
saying 'vent' is easier and faster than saying 'window'


C-A
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Re: Worst Case (Spoilers for PW and AJ games)Topic%20Title
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char13happy wrote:
Which is a shame. I'm in the minority where I actually liked 4-3, impossible Machi M.O. aside.

If you forget about the utter stupidity of the police and victim, 4-3 is an extremely nice themed murder.

...Unfortunately, the police and victim were pretty stupid.



And the worst case is still 2-4.
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