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Case 3 of each game...Cursed?Topic%20Title
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If you think about it, in all the PW games, the third case always has the "goofiest" elements and is less serious than all the others. More often than not, people name the third case of the games their least favorite, and it is usually the least important to the overall story..


Do you think there's a reason for that? I`m not saying the case 3's are bad, just not as good as the others. ^_^;;
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I have noticed that the third cases relate to either entertainment or stupidity, or a combination of the two.
AA - Case in a TV studio
JFA - Case at a Circus
TNT - Case in a french restaurant (doesn't fit in much tho)
AJ - Case at a concert.
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Neon Lemmy Koopa wrote:
AJ - Case at a concert.


Spoiler:
Well this kinda introduced the characters Lamiroir and Valant (hmm, smilies?) and end up being important for the the last case of AJ. Other then that I kinda agree with Case 3 being jokingly done and not so serious cases.

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Last edited by animagriever on Tue Dec 23, 2008 9:31 pm, edited 1 time in total.
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You better not let Dramatica see this thread.
Otherwise, you do have a point.
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I consider it "practice" for the final case. ;)
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Maybe Case 3 is the one that gets you "lol"ing before the uber-serious and emotional rollercoaster of case 4? ^^
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Freyarule wrote:
Maybe Case 3 is the one that gets you "lol"ing before the uber-serious and emotional rollercoaster of case 4? ^^


ROFL, case 3 is funny sometimes, but I couldn`t lol at case 2-3 because of Moe.
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I find that case 3 tends to have the most colourful characters, in the most literal sense.
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animagriever wrote:
Well this kinda introduced the characters Lamiroir and Valant (hmm, smilies?) and end up being important for the the last case of AJ.


*stares*
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I like to see case 3 of each game as "Filler" cases. XD unrelated to the plot, but it lets you see what the Ace Attorneys have to deal with between major plot points. Though as mentioned, AJ subverts that.
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ChazFox wrote:
I like to see case 3 of each game as "Filler" cases. XD unrelated to the plot, but it lets you see what the Ace Attorneys have to deal with between major plot points saving Maya. Though as mentioned, AJ subverts that.


:D
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4-2 is more of a "filler" case than 4-3, actually. 4-3 introduced Lamiroir and Valant, two plot-relevant characters. We also get to see more of Klavier's life. However, I don't like the word "filler", since it makes the cases seem worthless.

Last edited by Kefka Palazzo on Mon Dec 22, 2008 9:29 am, edited 1 time in total.
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Don't forget that 3-3 introduces the fact that
Spoiler: T&T
Godot cannot see the color red

which becomes a vital point in the final case.
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And we can't forget that in 2-3 Franziska tells you
Spoiler:
the reason of her "revenge"


Ah, and I like 2-3 more than 2-4 *gets shot* ._.
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I'm going to group 3-4 together with 3-5 since 3-4 is the precursor, and chop off 1-5 since it was an extra to make all games have 4 cases and make it easier to talk about them.


The first case of each game is used to introduce the game and its mechanics to the players.

The last case of each game is the climax of its plot.

The second case of each game introcues investigation mechanics, psyche-locks (for JFA and T&T)/the perceive system (for AJ), and it introduces the major characters.

That leaves the third case... which is primarily filler. Since it isn't related to the main plot, and doesn't introduce many main characters, people view it as less important and worse.
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Bad Player wrote:
I'm going to group 3-4 together with 3-5 since 3-4 is the precursor, and chop off 1-5 since it was an extra to make all games have 4 cases and make it easier to talk about them.


The first case of each game is used to introduce the game and its mechanics to the players.

The last case of each game is the climax of its plot.

The second case of each game introcues investigation mechanics, psyche-locks (for JFA and T&T)/the perceive system (for AJ), and it introduces the major characters.

That leaves the third case... which is primarily filler. Since it isn't related to the main plot, and doesn't introduce many main characters, people view it as less important and worse.


Agreed, I always seem to view it as filler to as there's never really anything important revealed. AJ was the first to break this tradition by introducing Lamiroir and Valant who return.

Also though it ain't THAT relevant, the Berry Big Top was mentioned again in 2-4.

Despite what you say I wouldn't consider em filler...sure Turnabout Samurai I wasn't very interested in but, Recipe for Turnabout and Turnabout Big top were two of my favourite ones ya know? They had funner cast though I hated Jean Armstrong I loved Tigre and it was very fun I thought and it was enjoyable getting to know all the circus performers and I thought Regina and Acro were awesome :garyuu: I wouldn't say that it's cursed.
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Case 3 - (sort of filler) Hit OR miss.

1-3 HIT. I loved it
2-3 Big miss. Ugh. They got 'disturbing' but not 'fun' or 'satisfying'
3-3 I liked it a lot.
4-3. WORST. CASE. EVER.
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I like pretty much those cases, except for 2-3, because of the annoying Moe and the not so much exciting history, but i love the other ones.My favorites are 1-3(introduced me for The Steel Samurai Theme, i guess...) and 4-3(Gavinners \o/)
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icer wrote:
Case 3 - (sort of filler) Hit OR miss.

1-3 HIT. I loved it
2-3 Big miss. Ugh. They got 'disturbing' but not 'fun' or 'satisfying'
3-3 I liked it a lot.
4-3. WORST. CASE. EVER.


I completely agree with everything you've said <33 1-3, and 3-3 were both really fun, (and actually 1-3 was the hardest one so far, seeing as 1-1, and 1-2 were such cakewalks) but 2-3 had such a let-down ending and 4-3... ugh, it just never got going for me, didn't care for it :/
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The third cases all do something in the plot, albeit small.

1-3: You get to soften Edgeworth up and confuse him. Dealing with him becomes essential in the next case, so, case 3 did something.
2-3: You get to understand what Franziska means by "revenge". Also, at the end of the case, you get to see Edgeworth getting on the plane, so, case 3 did something.
3-3:
Spoiler: T&T
You find out Godot cannot see red on a white background, so, case 3 did something. Also, I think there was something else you find out about Godot, but I can't remember.

4-3: Important characters are introduced and you also get to learn more about previously introduced important characters, so, case 3 did something.

Other than these plot points, though, it cannot be denied that they are rather filler and never as epic as the last case of the game they belong in.
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I don't like annnny of the 3rd cases and I'm not entirely sure why. They always seem to have the weakest characters and plots, I guess.

Prosecutor Scorpion wrote:
Spoiler: T&T
You find out Godot cannot see red on a white background, so, case 3 did something. Also, I think there was something else you find out about Godot, but I can't remember.



Yeah, you find out that his mask glows in the dark.
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1-3 was good after you got into it
2-3 was pretty good, i dont know why people dont like it. moe was awesome!
3-3 was...ok. mostly a filler case but i like kudo (people dont like him either!)
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Last edited by Burninator on Mon Dec 29, 2008 11:08 pm, edited 1 time in total.
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Alright, it's my turn I guess.

1-3: Great case. The light-heartedness is what I like about it. The best part was cross-examining Cody.
2-3: ... Eh. I hated it at first, but I liked it more the second time. The first trial is just annoying, but the ending almost made me cry. Not very thought through, though.
3-3: One of my favourites. Why does everyone hate it? It's entertaining and has one of the series' most interesting villains.
4-3: With the words of icer, WORST. CASE. EVER. Machi, however, was a great character.

Last edited by Kefka Palazzo on Wed Jan 07, 2009 5:24 pm, edited 1 time in total.
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1-3 wasn't bad. Yeah, it shouldn't have been 3 days long, and it was the less Phoenix Wright-esque case gameplay wise (the investigations were more like some classis point and click game with all those fetch quests), but it was allright (6/10).

2-3 was tedious and hard, but also funny. Not Moe and Trilo, but Franziska and Maya.

3-3 is my 3rd favorite case.

4-3, I love, too. It was reminiscent of 3-3, and the only case where Apollo shone.

The 1st cases are obviously worse (and I think that the 2nd cases, too). 3-1 is awesome, but the other 3 are the 3 least good cases.
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All right, here's my thoughts...

1-3: For some reason, it's one of my least favorite cases in the series. Sure it introduces the Steel Samurai, but something just felt weird about it. It was way too long and drawn out, over a case that could've been a simple case of self-defense. Also, Cody was one of the most annoyingly difficult witnesses ever. >_<

2-3: I actually like this case. XD The lines of thinking were pretty contrived and sometimes plain ridiculous, but I consider Acro's story and the accidental murder as one of the more tragic stories in the series.

3-3: It was a bit long and had a huge helping of quirky characters, but it was good as a case overall. My favorite of the third cases.

4-3: I don't dislike this case, but those contradictions certainly are glaring. XD I liked the introductions of Valant and Lamiroir, and having a defendant who spoke a foreign language was an interesting twist. But the killer and the whole smuggling thing was disappointing to me.
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I just don't like the case 3s. I think each was just trying to be a difference in difficulty between 2 and 4, but just ended up being long.
Except 2-3, for the simple fact that its so ridiculous that my friends can't help but joke how people should watch for falling busts, particularly if someone in a wheelchair happens to be nearby.
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I feel the 3rd cases of each game were kind of boring or "....sigh this doesnt seem a very good case"

Each one of them does except the 3rd case to AJ which I felt was actually pretty good, I enjoyed it


Yeah I see the pattern here, and it seems halfway through the game they decide to add a different element every so often..
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Personally, I like the case X-3's. I think that it's nice to have a break from the main story (especially after 2-2)

As for my thoughts on the case three's:

1-3: Althought Sal grosses me out, I'd say this is the best one, as I loved breaking both Dee and Cody when they were on the stand (Cody especially).

2-3: I thought this was an OK case, even though Trilo is annoying as hell. Even though Acro sucks at being a villian.

3-3: One one hand this is an awesome case, just because of Tigre. On the other hand, I hate having to do anything that involves Armstrong in any way (Honestly, that dance of his :beef:). But at least it's not 3-4, so, I guess it's my 2nd favourite.

4-3: Again this was an OK case, but I felt cheated as there was hardly any forensic investigating to do (besides, the lack of Attorney-Client interaction for 90% of the case sucks).
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NinjaMonkey wrote:
4-3: Again this was an OK case, but I felt cheated as there was hardly any forensic investigating to do (besides, the lack of Attorney-Client interaction for 90% of the case sucks).
Though the defendant himself saves the entire case, in a very satistfying way.
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Prosecutor Scorpion wrote:
NinjaMonkey wrote:
4-3: Again this was an OK case, but I felt cheated as there was hardly any forensic investigating to do (besides, the lack of Attorney-Client interaction for 90% of the case sucks).
Though the defendant himself saves the entire case, in a very satistfying way.


Wasn't this the case in which the defendant never told the truth to anyone and insisted on speaking in Wingdings when he could have spoken in English...? Or am I mistaken?
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Hm...... indeed Case 3 is the most colorful in all of games in the series. And case 4 always reveals a dark secret or past. And have you noticed that in the first three games the second case is always revolving around the Feys in some form or another and that Maya was the defendent in the first two games?
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Litral wrote:
Prosecutor Scorpion wrote:
NinjaMonkey wrote:
4-3: Again this was an OK case, but I felt cheated as there was hardly any forensic investigating to do (besides, the lack of Attorney-Client interaction for 90% of the case sucks).
Though the defendant himself saves the entire case, in a very satistfying way.


Wasn't this the case in which the defendant never told the truth to anyone and insisted on speaking in Wingdings when he could have spoken in English...? Or am I mistaken?
And that's what makes his confession become an ironic savior.

MikeMeekinsFan wrote:
Hm...... indeed Case 3 is the most colorful in all of games in the series. And case 4 always reveals a dark secret or past. And have you noticed that in the first three games the second case is always revolving around the Feys in some form or another and that Maya was the defendent in the first two games?
And it's also mentionworthy that, in AJ, you have a new sidekick, and not only she has a hand (Although a very slight one) on the night's event, but also a good part of her story is shown up.
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