Objection!
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Rank: Desk Jockey
Joined: Wed Jun 30, 2010 3:51 am
Posts: 56
Being a huge music nerd, I can't stop thinking and/or enthusing about the wide range of Ace Attorney soundtracks. There are so many games now - each with their own, (mostly) unique versions of the same situational themes - that it's getting hard to keep track!
Nevertheless, if you were going to throw together an "All-Star" Ace Attorney game that spanned across the entire series, implementing the best aspects of each game, what would that game's soundtrack look like in your opinion? All music from all games is a go, including the Layton crossover. Check the end of the post for a template.
I'll start!
Defendant Lobby: AA1, definitely, though AJ is a close second. All themes following it were either too dramatic or not dramatic enough; or didn't evoke that same feeling of "this is the calm before the storm - I'm ready and confident in my abilities, but nobody can tell what will come to light in that courtroom today" that AA1's does. Most of the themes are good overall, but lack on that "I'm ready and confident in my abilities" part, which AA1 just perfectly nails. T&T's is an example of one that's just a bit too dark, while JFA's feels more like a "the storm has passed" instead of a "the storm is coming" - and it's even used like that in T&T. And, uh, DD's doesn't seem to know what it wants to be at all; most forgettable one in the series.
Court Begins: Gotta say, DD's is definitely my favorite version of this. It "sounds like court" - like you're standing in a court of law, about to decide the defendant's destiny, unknowing of what might happen, with all eyes on you... it's probably the orchestration, particularly the usage of horns, trombones and organs, all of which have the "traditional, classic" feel that fits the ambience of the courtroom. JFA's also "sounds like court", due to it's use of similar instruments in chiptune, and has a similarly foreboding feel. Sad to say that AA1's is actually my least favorite version of this theme; just doesn't get me pumped at all.
CE Moderato: This one's extremely difficult to pick for me. It's neck-and-neck between JFA's, DD's and SoJ's. JFA's just has something calming, yet foreboding, yet intriguing about it; it's also, if I'm not mistaken, the only CE theme to actually feature a harp, which seems like the perfect instrument to convey such a feeling. DD's and SoJ's, being similarly instrumentalized, both feel like great "thinking music" that is intriguing enough to make you want to find the solution to the riddle, not overly dramatic, but also conveying a sense of urgency and importance to what's currently going on, which is the part that JFA's lacks a little bit. Ultimately, I'll go for SoJ here, if only for the
fantastic bridge before the loop that slowly and steadily builds itself (and tension) up before neatly transitioning back to the beginning of the piece; it feels to me like it's building to that one moment where I hit that present button and fling my finger at the witness. Fantastically foreboding.
Logic: As much as I love DD's drum track of this, I'll go with JFA/T&T's version here. AA1's and AJ's personally make me fall asleep, the AAI ones - while fantastic in their own regard - don't translate well to the courtroom, and every other game seems to have lost the spirit of the theme somewhat. Nothing beats JFA/T&T's feeling of figuring out what's happening, has happened, or potentially even
will happen, along with just the right amount of urgency sprinkled in.
Objection: I love Athena's objection theme; the one from DD moreso than the one from SoJ, which went a bit overboard in its grandieur. It has the same quality as Apollo's renditions, in that it isn't exactly happy or overly triumphant - as almost all other Objection themes in the series are - but actually kinda
dark in places! It knows how to build itself, to not go overboard on conveying any single feeling of "gotcha", "I did well", "this isn't the end yet", and "what could this mean" while still managing to convey every one of them at some point during its run, and effectively climaxes before decaying back down and bridging for the loop. Meanwhile, SoJ's went overboard on
every of those feelings, all the while adding pretty much nothing new to the theme itself, which is why DD's clearly wins out here. It knows how to pace itself and keep itself in moderation, and that's why it's so effective.
CE Allegro: T&T. Hands down. Nothing comes even remotely close to beating it, and there isn't much to say about it. No other theme makes me feel as tense as this one.
Pursuit: Even though it's
insanely dark, this is my absolute favorite Pursuit theme, and, in fact, one of my favorite pieces of video game music
of all time - PLvsAA's Spell-Breaker. No other pursuit theme has ever managed to send as devastating and enormous of a chill down my spine as this one when I'd first heard it, and it remains a fantastic example of why JFA's pursuit theme was great as well - because it's not all about celebrating yourself, but about
realizing that shit is really, really, really going to go down now. It's the release of an entire trial's worth of despair, mystery, intrigue and determination, and it's a definite sign that things will be coming to a close soon. It's also why T&T's Pursuit theme is probably my least favorite - it's just far too happy. I'm saddened by the fact that Spell-Breaker seems to end up fairly low on most lists, but for me, nothing exemplifies the feeling a Pursuit theme should convey quite as well as this one.
Confess the Truth: PLvsAA's, DGS's and SoJ's are all fantastic, mostly because of their very effective progression. They start reserved, build up dramatically, climax and wind down and basically tell a story of the lawyer who has just realized that something's very, very wrong with this case. SoJ's is a tad
too reserved for me, though - it keeps itself in the background, even though a shocking revelation should have a bit more "oomph" to it, though I definitely like the gloomy and foreboding atmosphere it ends up creating. DGS's actually veers into "happy" or "relieved" territory at certain places, which personally doesn't fit into a Confess the Truth theme for me at all - so, the winner is PLvsAA. It starts ominously, brings in the oomph, then bridges into a "what could this mean" bridge before winding back down for the loop. I will say, though, that my choice is insanely close between DGS and PLvsAA.
Jingle: I like DD's. It gets me pumped. It's the perfect "AND NOW, A WORD FROM OUR SPONSORS!" theme. Let's go with DD's.
Investigation - Opening: Once more, DD's rendition of this is pretty fitting to the overall feel of the situation. Something has just happened! We have no idea what. We know that someone died! We have no idea how. Previous themes were way too happy or laid-back for the fact that we were investigating a crime (such as AA1's - and I can't even describe how silly JFA's sounded). Again, the AAI versions are fantastic on their own, but don't really translate well to the court-focused gameplay of the main line. And while DGS is certainly my
musical favorite out of all of them - by far - it doesn't quite fit the bill thematically, so DD it is. DGS's would probably be a pretty great Investigation Middle theme, now that I think about it.
Detention Center: Phew, this one's actually pretty difficult. I feel like
all Detention Center themes do their job pretty well, truth be told, and it's difficult to pick out my favorite. Though on a whim, I'd say T&T, since it feels just a
tad more desperate and hopeless than the others without being overblowingly dramatic (like SoJ's Japanifornia one).
Investigation - Core: It's extremely difficult to choose between JFA's and SoJ's here. The former is just pure evil, the latter is just pure drama - and I have no idea which one I'd prefer, because they're both pretty much perfect. I'm so glad SoJ came back with a phenomenal Core theme (in Japanifornia) after the cow pat that was DD's, so I'm inclined to give this to SoJ... though, honestly, they're both great. Let's just take both, then.
Victory: Once again, it's fairly difficult to decide for one of my three favorites - AA1, T&T, SoJ and DGS. They're probably the most bittersweet out of the whole bunch, which is something I greatly value - a victory theme isn't just "yeehaw, we won!", it's also "but there was something important that was lost". DD's
completely ran that aspect into the wall, while SoJ once more managed to pick the numerous utterly destroyed pieces DD left behind back up and come out with a great new fitting theme. Overall, though, I feel T&T's is the best one out of those four. It finds the perfect balance between bitter and sweet, so to say.
That should be about it. Not sure if I forgot an important theme from the "standard suite" in that list, but those were all that I could think of at the moment. I'd love to hear what everyone else thinks.
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TL;DR----------
Defendant Lobby: AA1
Court Begins: DD
CE Moderato: SoJ
Logic: JFA/T&T
Objection: DD Athena
CE Allegro: T&T
Pursuit: PLvsAA (Labyrinthia)
Confess the Truth: PLvsAA (Labyrinthia)
Jingle: DD
Investigation - Opening: DD
Detention Center: T&T
Investigation - Core: JFA & SoJ
Victory: T&T
Template:
Code:
[b]Courtroom Lobby:[/b]
[b]Court Begins:[/b]
[b]CE Moderato:[/b]
[b]Logic:[/b]
[b]Objection:[/b]
[b]CE Allegro:[/b]
[b]Pursuit:[/b]
[b]Confess the Truth:[/b]
[b]Jingle:[/b]
[b]Investigation - Opening:[/b]
[b]Detention Center:[/b]
[b]Investigation - Core:[/b]
[b]Victory[/b]