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"Godot" Test demo-ishTopic%20Title

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Location: England

Rank: Decisive Witness

Joined: Tue Feb 27, 2007 12:46 pm

Posts: 253

I was messing around with game maker and Managed to come up with a godot thing... At the moment I Just have A Small Demo of Him walking left and Right while throwing Coffe... Custom Sprites too!

Please Suggest a way I can Make this into a Real game!

http://www.sendspace.com/file/npez6g
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Re: "Godot" Test demo-ishTopic%20Title

stirring

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Rank: Ace Attorney

Joined: Tue Feb 27, 2007 5:26 pm

Posts: 4791

I'm actually having fun just slipping around on the coffee.

I recommend making some sort of platformer-equse genre game that involves using the coffee sliding as the main "action" (Mario has jumping, Ristar has molesting, Sonic has running, etc). Perhaps when he slides, he ducks down and gains some kind of invulnerability, thus allowing him to kill [whatever enemies there are] and duck under things (so it's like his attack)... I'm sure there's a game in the making here, somewhere.

You just need to keep with the lawyer/Phoenix Wright theme and the plot.. eh, make it something silly and stupid. It's funner that way.
If you come across an older post of mine, sowwy
Re: "Godot" Test demo-ishTopic%20Title
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BIKE MONEY!

Gender: Male

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Joined: Tue Feb 27, 2007 3:40 pm

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Compared to Phoenix Wright sims, this is out there.
Great stuff, man. Phoenix

The way that I would turn this into a real game is to make a simple Metal Slug parody.
Use the coffee to defeat weak enemies such as the Payne clone and charge your lazer for stronger enemies (Phoenix?).
Also add some Metroid elements for some funny backtracking such as stealing Gumshoe's ID card to get passed security.

One of the bosses should be.......Edgeworth who kidnapped.....Mia?

Wacky Edgy : Who would of thought coffee would ever kill me!?
Re: "Godot" Test demo-ishTopic%20Title

stirring

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Joined: Tue Feb 27, 2007 5:26 pm

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RevFirst wrote:
Compared to Phoenix Wright sims, this is out there.
Great stuff, man. Phoenix

The way that I would turn this into a real game is to make a simple Metal Slug parody.
Use the coffee to defeat weak enemies such as the Payne clone and charge your lazer for stronger enemies (Phoenix?).
Also add some Metroid elements for some funny backtracking such as stealing Phoenix's badge to get Gumshoe's card to get passed security.

One of the bosses should be.......Edgeworth who kidnapped.....Mia?

Wacky Edgy : Who would of thought coffee would ever kill me!?


Maybe enemies just get ultra-caffinated and run off the screen jittering, rather than just getting killed (which makes no sense). Bosses as well, but instead of running off the screen, just get an ultra-stylized "ahdifpgjasklfgd;lAO _O_O_O_OO_O_O_O *freaks out*" 'death'-scene.

Anyways, I still think my "using the coffee slide as a vital gameplay aspect" idea can go somewhere, but mix in Metal Slug concepts and it'd be fun as hell.
If you come across an older post of mine, sowwy
Re: "Godot" Test demo-ishTopic%20Title
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I can imagine an Adventures of Lolo style overhead puzzle game with this sort of thing. It would necessitate the creation of up/down movement sprites for Godot, but here's what I've got ideas for:

- The story goes as such: The Judge, a bit upset over how Godot wastes so much coffee by throwing it at Phoenix, decides to break into Godot's personal coffee storage and steal all of his home-grown beans and special blend recipes. Godot must recover all of the sacks of beans (one per level) and special blend recipes (after defeating bosses, one per world).
- The game is an overhead puzzle game. Godot must solve puzzles in order to retrieve the sack of beans in each room and escape without being apprehended by the court bailiffs.
- Godot can throw coffee up to three tiles away from his current position, in the four cardinal directions. This creates a slick puddle. The first toss creates a small slick puddle that causes anybody to slip over it. The second toss makes the puddle larger, preventing bailiffs from stepping across it, but still allowing Godot to pass.
- Godot must push things to hold down buttons. Plants (one tile large), couches (1x2 tiles), and even bailiffs can hold down buttons. To get the bailiffs to hold down buttons, Godot must trap them on top of them by throwing coffee around them.
- Coffee can be used to stun bailiffs if thrown directly at them.
- Boss levels involve the various PW:AA characters that are far more clever than the bailiffs. Maya and Pearl can both stun Godot by transforming into Mia. Phoenix can launch Objections at high velocities, pushing Godot backwards a couple tiles; and fire off a Hyper Objection that causes Godot's visor to explode and incapacitate him. Finally, The Judge throws gavels at him. To defeat bosses, Godot must throw coffeepots at them.
"Overall, I give it an eight out of ten, but only because it was made in China, and I am terrified of their government."
Re: "Godot" Test demo-ishTopic%20Title

stirring

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Rank: Ace Attorney

Joined: Tue Feb 27, 2007 5:26 pm

Posts: 4791

wildweasel wrote:
I can imagine an Adventures of Lolo style overhead puzzle game with this sort of thing. It would necessitate the creation of up/down movement sprites for Godot, but here's what I've got ideas for:

- The story goes as such: The Judge, a bit upset over how Godot wastes so much coffee by throwing it at Phoenix, decides to break into Godot's personal coffee storage and steal all of his home-grown beans and special blend recipes. Godot must recover all of the sacks of beans (one per level) and special blend recipes (after defeating bosses, one per world).
- The game is an overhead puzzle game. Godot must solve puzzles in order to retrieve the sack of beans in each room and escape without being apprehended by the court bailiffs.
- Godot can throw coffee up to three tiles away from his current position, in the four cardinal directions. This creates a slick puddle. The first toss creates a small slick puddle that causes anybody to slip over it. The second toss makes the puddle larger, preventing bailiffs from stepping across it, but still allowing Godot to pass.
- Godot must push things to hold down buttons. Plants (one tile large), couches (1x2 tiles), and even bailiffs can hold down buttons. To get the bailiffs to hold down buttons, Godot must trap them on top of them by throwing coffee around them.
- Coffee can be used to stun bailiffs if thrown directly at them.
- Boss levels involve the various PW:AA characters that are far more clever than the bailiffs. Maya and Pearl can both stun Godot by transforming into Mia. Phoenix can launch Objections at high velocities, pushing Godot backwards a couple tiles; and fire off a Hyper Objection that causes Godot's visor to explode and incapacitate him. Finally, The Judge throws gavels at him. To defeat bosses, Godot must throw coffeepots at them.


Damn, that sounds good too. The possibilities are really quite plenty in this thing.
If you come across an older post of mine, sowwy
Re: "Godot" Test demo-ishTopic%20Title

Custom Case Writer

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Joined: Sun Mar 25, 2007 3:36 am

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wildweasel wrote:
I can imagine an Adventures of Lolo style overhead puzzle game with this sort of thing. It would necessitate the creation of up/down movement sprites for Godot, but here's what I've got ideas for:

- The story goes as such: The Judge, a bit upset over how Godot wastes so much coffee by throwing it at Phoenix, decides to break into Godot's personal coffee storage and steal all of his home-grown beans and special blend recipes. Godot must recover all of the sacks of beans (one per level) and special blend recipes (after defeating bosses, one per world).
- The game is an overhead puzzle game. Godot must solve puzzles in order to retrieve the sack of beans in each room and escape without being apprehended by the court bailiffs.
- Godot can throw coffee up to three tiles away from his current position, in the four cardinal directions. This creates a slick puddle. The first toss creates a small slick puddle that causes anybody to slip over it. The second toss makes the puddle larger, preventing bailiffs from stepping across it, but still allowing Godot to pass.
- Godot must push things to hold down buttons. Plants (one tile large), couches (1x2 tiles), and even bailiffs can hold down buttons. To get the bailiffs to hold down buttons, Godot must trap them on top of them by throwing coffee around them.
- Coffee can be used to stun bailiffs if thrown directly at them.
- Boss levels involve the various PW:AA characters that are far more clever than the bailiffs. Maya and Pearl can both stun Godot by transforming into Mia. Phoenix can launch Objections at high velocities, pushing Godot backwards a couple tiles; and fire off a Hyper Objection that causes Godot's visor to explode and incapacitate him. Finally, The Judge throws gavels at him. To defeat bosses, Godot must throw coffeepots at them.

That actually sounds quite fun, I'd love to play it. Godot
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OTPs: Jake/Ema, Max/Regina, Phoenix/Maya, Laurice/Franzy
Re: "Godot" Test demo-ishTopic%20Title
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I will protect you....Fräulein

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It looks like a good game
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Thanks DarzieP for this sweet sig and avatar!!!!!
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Re: "Godot" Test demo-ishTopic%20Title

Judge Hobohodo

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Joined: Tue Feb 27, 2007 1:45 pm

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Looks good, actually. I'm pretty experienced with GameMaker so I might be able to give you a hand. I'm crap at the plot thing though. Halfway through court, the witness grabbed all the coffee beans, and only Godot can be bothered to get them back, maybe...?!
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Re: "Godot" Test demo-ishTopic%20Title
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Super Tuff Pink Puff

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In addition into making this a game, you could make an great screensaver with this too. I would to just love see Godot sliding across my screen in different places and directions. Javado
Re: "Godot" Test demo-ishTopic%20Title

Judge Hobohodo

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Joined: Tue Feb 27, 2007 1:45 pm

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I'd prefer to see a Godozilla screensaver, actually xD. But that's way off topic.
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