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And now for another instalment of Lunaria's overly long case review.
Just finished replaying 1-2 and I hope I remember everything I wanted to talk about. That's the bad thing about playing a case over a period of two days and not taking notes. This at least my fourth time playing and I did notice alot more stuff about this one than I had in previous play throughs. I think I was looking for more this time, so it was easier to see.
When I first played it, I thought the difficult had risen a lot because of the investigation phase, but it I noticed a lot of hand holding with that now. For example, when you examine anything in the first crime scene, it gives you three clues (all inter-related). Really, do you not think I'm smart or curious enough to think to look at Mia, the note, and the glass shards separately?
Replaying this trial was easy to and I got through it without penalty and without a walkthrough. I'm pretty sure I had to use a walk through at some point the first time I played because I think I remember getting stuck. I know I got a few penalties because I couldn't figure out what I needed to present on which testimony (or made the wrong choice in an option). Now I'm not sure how I could have made those mistakes because the case seems super easy.
I was surprised that Mia was killed off so soon. No more real thoughts on that. It made me sad at the time, but it was necessary for the plot. I guess I didn't have time to mourn because I had a client to save and an investigation to wade through.
I wasn't upset that they showed us who the killer was again. It's a common trope in detective shows and for me it let's me enjoy figuring out the motive and how they pulled it off. Of course, this is a much simpler version of that.
Redd White, on his first appearance, reminded me of an eighties cartoon villain. His hair and outfit were utterly ridiculous and fit that kind of opulent lifestyle of such a villain. Particularly he reminded me of the villain from the Alvin and Chipmunks movie where they go around the world and collect dolls for some. I thought his manner of speech was amusing because it showed how dumb he really is. At least that's how I interpret it. To think this guy is blackmailing the whole of Los Angeles is astounding. His name, like him, is also pretty ridiculous, but it fits the game. Redd's sprite doesn't look as clean as the others as well, but more on that in April's section.
April May is cotton candy personified. It's pink, fluffy, and not all whole lot going on upstairs. That being said, I didn't mind her character. She was wonderfully sweet and evil all rolled up into one. I loved pissing her off and seeing her personality flip. I even felt bad for her when she was afraid to say anything against White. I loved that Edgeworth introduced her as a "sweet, innocent girl" that had the horror of observing the crime. We already know he's totally lying because we've had the pleasure of meeting her already. She also has a silly name, but given her looks, it fits her quite well. Sprite wise, I've noticed that April doesn't look as well other sprites. This makes me believe that this was their first case to work on, possible and maybe her and Redd's sprites were a part of a demo we didn't get, but for someone at the company to see to approve the idea.
Bellboy is a character I've always been indifferent to. He's annoying in the investigation phase because he's more concerned with the reputation boost the hotel is going to get instead of helping Phoenix. His character design is nice and he looks like a bellboy, so that's good.
Gumshoe made a big impression on me. He's a tall guy, looks like he's taking charge, and then you realize this guy is at the bottom of the totem poll. His manner of speaking reminded me of a hard boiled detective (all of those 'you see's' when you first meet) him. I don't see him that way anymore because I know more about him. His name is very fitting seeing as both Dick and Gumshoe are synonymous with detective. He's even got the hard boiled detective look. The fact that he's also utterly blind when it comes to evidence didn't win any points with me initially. He just looked at the obvious and went with it without thinking critically (I can see why Edgeworth would prefer to do his own investigations).
You'd think I'd remember more about Edgeworth since I'm such a huge fan of him. I remember think his name sounded elegant and proper. This also probably why I don't remember thinking his outfit as totally ridiculous. Being a fan of period clothing, I didn't mind the cravat. I could see it as showing the player that Edgeworth was a in a different social class than other characters. I loved all of his sprites. It made it seem like he was bored with the proceedings at first and he was unimpressed with what was going on. I loved the sound of his objection too because I thought it fit his character. And I loved putting him in his place even more. Proving all of his ridiculous ideas wrong was so awesome because he was truly an asshole in this case.
Maya. What can I say about her? I don't remember my initial impression of her really. Her outfit was kind of funny but fitting for her profession. She was in a bad situation and needed help, so I didn't mind helping her out. Playing the game again it is weird to see her actually call Phoenix by his given name and not Nick. That really stuck out to me. Also, when she tells Nick what a great job he did, but also compliments Edgeworth really stuck out to me too. The only sprite movement of hers I can't stand is that pissed off face she gets in court that looks like she has taco neck syndrome (her neck is titled at a kind of unnatural angle).
Mia. Of course, when they brought the channeling up, I thought it would come up at some point in the game, but not in this case. I think I would have fainted to if I saw my mentor that just died right in front of me. I like the Maya!channeling Mia sprite better than I do her original sprites. I think they look cleaner and her face is nicer looking. I was kind of annoyed with the hand holding she does at the end of the case. I wish we would have been able to conclude those things for ourselves instead of having her tell us about them (the receipt and then the list thing). I thought those took the power away from the player.
It was on this playthrough that I noticed the judge's big eyed expression. I hadn't noticed it in this case before. Wow, no wonder I needed a walkthrough. I'm totally observant.
The technology of the time also kind of shows it age in this case. Instead of saying Cell Phone when Mia calls Maya, it actually says Cellular. It's nothing major, it's just not something I paid attention to the first time I played.
On first playthrough, I didn't notice anything really ship worthy other than Redd/April and that was more because of a Boss/Secretary angle (sharing the hotel room helped that along a little). On subsequent playthroughs I noticed Maya's little comment about Miles and how she was impressed with him (Hello, he's trying to put you to death!). It's not strong evidence for the ship, but it's something.
Overall, this cases also looses a lot on multiple playthroughs. The flawed writing really shows, and I'm not even talking about the later game contradictions. Everything happens so quick it is ridiculous. I'm looking forward to the other cases now that we've got these two out of the way.