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AAI Countdown 2-1: The Lost TurnaboutTopic%20Title
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This is the official AAI Countdown thread for case 2-1, The Lost Turnabout. Use this thread to chat about the case and its characters, any pairings you drew from it, tell us when the last time you played it was and if your feelings about it have changed, etc.

This is just for fun so if you're not following the countdown exactly or at all you're still very welcome to post.
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Re: AAI Countdown 2-1: The Lost TurnaboutTopic%20Title
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This case summed up what I expect Justice for all to be like after I played it. It was HORRIBLE! There's no other word to describe it except it being the most pathetic filler/tutorial case in Ace Attorney history.

I finished this about...12 minutes ago and I had the text skip on as I can't be bothered reading the pathetically written dialogue. Now let's see...

The plot of the case. It was stupid and made no sense at all. The Judge was dumb and Payne was dumb for not realizing that it was impossible for Dustin to write Maggey's name. He broke his neck remember. The same can be said for the police who are still morons.

The writers must have been desperate if Phoenix having amnesia was the only possible way to fit a tutorial case in it. It makes me cringe thinking I played through that case...

Character development was okay- excluding amnesiac Phoenix, as there is nothing to develop in a tutorial case. I saw the beginning of the Maggey/Gumshoe pairing but other than that, nothing else.

Now, Richard Wellington was the most pathetic character to ever exist in the Ace Attorney Universe, more so than Wocky Kitaki and his family. He was horrible in court and only had one good aspect- that golden hair bang of his which amused me more than the case itself.

My feelings haven't changed towards this case. I am glad that I have finished playing this case. It's dead to me now. I look extremely upset forward to commenting on 2-2 with the return of the Maya.
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I love Wellington.

I can't think of much else to say.
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Ace Attorney players are conditioned to accept plotholes. Why not channel this or that victim? Who knows? How do a large number of studio executives intend to hide their presence at a crime scene? Who knows? Why on earth would 1-5's villain screw up so badly and so consistently, given experience in such matters? WHO KNOWS?

So you know a case really has a problem when every single player notices one of them and complains about it.

The neck injury has the special privilege of being one of the few plot-holes to fall straight into 'false contradiction' territory, and was especially egregious because head trauma would have done the trick just as well.

That said, the final evidence presentation is clever, and redeemed the case for me. If that hadn't been there, I probably wouldn't have finished JfA, the first one I played, and probably wouldn't be posting here now.
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Ptapcc wrote:
This case summed up what I expect Justice for all to be like after I played it. It was HORRIBLE! There's no other word to describe it except it being the most pathetic filler/tutorial case in Ace Attorney history.


Why does everyone say GS2 is so terrible (or even the worst in the series)? Sure, case 2-3 was really weak (in my opinion), but the others weren't too bad, and of course, case 2-4 was excellent.

Ptapcc wrote:
I had the text skip on as I can't be bothered reading the pathetically written dialogue.


I don't know what you're talking about. This case has some memorable gems, including these two:

1. Phoenix: "Mr. Wellington loves large bananas!"

2. Wellington: That detective told me. You know which one I mean. The one with the jacket that makes him look like a drop-out from a no-name high school.

Gumshoe: Hey, pal! I graduated from a pretty good, I mean, top-notch college!

Ptapcc wrote:
Now, Richard Wellington was the most pathetic character to ever exist in the Ace Attorney Universe, more so than Wocky Kitaki and his family. He was horrible in court and only had one good aspect- that golden hair bang of his which amused me more than the case itself.


Not so, he was hilarious (who could forget his memorable intro?), and he knew how to pull of a scornful head-shake long before Kristoph arrived on the scene. :wellington:

Wellington: Just now, you introduced my wonderful self to the court, correct? Perhaps as a "drifter who was
taking a walk"?

Payne:
D-Did I?

Wellington: But I will not stand for that! Now you've tinted the court's eyes and colored me wrongly. Sure, I suppose calling me a university student would not be the absolute truth, but to give in and just settle would be as evil as death and I can't have that!

Priceless. :redd:
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Probably the worst case in the series.
The only things that make it stand out is:
1) amnesia is a really cheap trick
1) the very glaring plot hole at a critical moment
The rest is completely forgettable.
The other cases in JFA are underrated, especially 2-2 and 2-3, but nothing saves this one.
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Re: AAI Countdown 2-1: The Lost TurnaboutTopic%20Title
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Ping' are you talking about how Maya appears in this case when officially, she didn't re-appear till 2-2. I never understood that...it always confused me.

Could someone clarify that? They mention in the game that Maya didn't return and Phoenix first met her again at Kurain...if I remember correctly. Is this a contradiction or did I overlook something?
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No, I was talking about the broken neck contradiction.

Your contradiction is simply explained by the fact that 2-1 happens after 2-2.
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Ping' wrote:
No, I was talking about the broken neck contradiction.

Your contradiction is simply explained by the fact that 2-1 happens after 2-2.


Ah. The police are dumb then. And really? I just checked the timeline on CR. I never knews that so thanks Ping'!
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The amnesia was a terrible plot device shoved in there so that Phoenix could have his hand held through the first case again. Overall, it was my least liked case of the series- I finished it in just under two hours simply because I was so eager for it to be over. Its saving grace in my opinion was Richard Wellington though. That man is hilarious XD
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shadowofedgeworth wrote:
Ptapcc wrote:
This case summed up what I expect Justice for all to be like after I played it. It was HORRIBLE! There's no other word to describe it except it being the most pathetic filler/tutorial case in Ace Attorney history.


Why does everyone say GS2 is so terrible (or even the worst in the series)? Sure, case 2-3 was really weak (in my opinion), but the others weren't too bad, and of course, case 2-4 was excellent.

Because this case is bad, 2-3 is bad, 2-4 is bad, and 2-2 is okay but just a watered-down version of 1-4 (IMO)

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Ptapcc wrote:
I had the text skip on as I can't be bothered reading the pathetically written dialogue.


I don't know what you're talking about. This case has some memorable gems, including these two:

1. Phoenix: "Mr. Wellington loves large bananas!"

2. Wellington: That detective told me. You know which one I mean. The one with the jacket that makes him look like a drop-out from a no-name high school.

Gumshoe: Hey, pal! I graduated from a pretty good, I mean, top-notch college!


*gasp* Two funny lines! That definitely makes up the bad characters and bad plot and bad contradictions and such.


...As you can probably tell, I didn't like it. Richard's :beef: was one of the best and funniest breakdowns, but that's the case's strong point... which is kind of pathetic.

I honestly don't think the one or two "Who am I?" lines tie this case to 2-4 well or meaningfully, which makes JFA seem kind of random and unimportant, especially when 1-1 and 1-4, 3-1 and 3-4 (and 3-5), and 4-1 and 4-4 are all so connected.
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I consider JFA to be a filler case. That's it.
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Ptapcc wrote:
I consider JFA to be a filler case. That's it.

Maya has to be reunited with Phoenix, Edgey needs to return, and Franzy needs to be introduced for T&T. So it does have importance, but (to me, at least) it definitely feels like a filler case.
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Bad Player wrote:
Ptapcc wrote:
I consider JFA to be a filler case. That's it.

Maya has to be reunited with Phoenix, Edgey needs to return, and Franzy needs to be introduced for T&T. So it does have importance, but (to me, at least) it definitely feels like a filler case.


You forgot Pearly of course. She is one of my favourite characters. No Maya- Maya could fall off a cliff and I'd laugh. Edgey needed to return but not in a crappy way and well...Franziska had an awful year in America with Phoenix.

Also, I mean filler game, not case.
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Ptapcc wrote:
I consider JFA to be a filler game. That's it.


What

So

The only thing which is important in phoenix's career is what

Godot and Edgeworth!?!?

!?!?!?

This is the dumbest statement I have ever heard.

Edit: After replaying

Once again I disagree with everyone about everything. Do... do you guys even like these games? I hear more THIS CASE WAS AWFUL and THIS GAME SUCKS than I do good things about them in these topics. XD

Anyway the amnesia thing doesn't bother me too much. It's not like it's something they abuse in the series - it comes up this once and is used in a marginally creative manner. Sure, they didn't need to do it, but I don't feel it really hurts anything. As for the broken neck thing... yeah they probably should've had him die in another way.

As for everything else though... Wellington is hilarious! He's so goofy in his arrogance and the reactions he gets from the other characters are priceless. I enjoy replaying this case more than 1-1 in terms of intro cases because it's funnier and at least has a few more interesting moments and contradictions. The final thing with presenting the business card was pretty creative too.

As for the rest of this game, the cases only get better. 2-3 is the weakest sure, but it's grown on me and doesn't deserve the flak it gets. But I'll go into that when we get there.
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Eh, I didn't like this case all that much. I mean, I thought it was kind of cheap to make Phoenix get amnesia at the beginning and forgot everything. It was a tutorial case, and it was to be expected that they would do something like this to get you introduced to the characters if you didn't play GS1.

I mean, come on, it was a tutorial case, it wasn't THAT bad (I'm looking at you, Ptapcc). As for Wellington, I thought he was funny and gave the case a little bit of humor to make up for the otherwise boring plot of the case. Yeah, this isn't the best case ever, but hey, at least we get better start offs in GS3-GS4.

In summary, this case was average at best and not the most memorable, but not 'horrible'. Trust me, there are worse cases than this, imo.

My grade for this case is: C. It's average. It's not that good, but not that bad, either. It was just a tutorial case and nothing more.
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This is the first AA case I ever played, and I've a bit of a soft spot for it for that reason.

I love this case. It's a bit weird, and looking back on it now, it's not the greatest case in the series. But whatever, it's an enjoyable case that I fell in love with on my first time playing it.

Gumshoe and Maggey were adorable in this case, even before I knew their characters, and Phoenix irritated me. So did Maggey, actually, but I liked Maya from the minute I met her. :maya: Wellington was hilarious, and the Judge and Payne...yeah, I didn't really have much of an opinion on them.

The case was easy, but that's a good thing, since 2-2 was so hard. I might have given up on the series if I'd played that first. XD

I do remember getting annoyed that I kept hitting buttons to make the text speed up on me. I didn't know that was just how Wellington spoke. And I got my first and only 'saved penalty', every other time I get a penalty, I turn the game off so it's not saved. Before I knew how to save the game, though, I just had to keep playing through with that penalty. It meant I really had to think, actually, there was no guessing, because there was no way in hell was I starting the game from the very beginning again. :franny:


There were some hilarious lines("Mr Wellington loves big bananas!") and even though the evidence that apparently proved Maggey had done it was clearly ridiculous, it was overall a good case, that I really enjoyed.
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I probably would've gotten seriously annoyed with this case if it had lasted long enough for me to start getting annoyed. I don't really understand how it's possible to hate on a case which is over and done with in 15 minutes. Anyway, weakest case in the series in my opinion, but it doesn't really matter that much. As JFA was the last game I played, I spent the majority of this case getting used to the rather poor JFA soundtrack (until those golden reminiscence themes kick in, anyway).

The amnesia's also a cheap trick (Every first case I had played up till then had starred a new character, so...), although it is used pretty creatively and also kinda summarizes the player's thoughts, at the time, which is neat ( :phoenix: My name's...Phoenix Wright? What a weird name). I really love the opening scene, and the way it ties into the end of the game is cool.

Uhh...Nothing else to say, really. I didn't notice the broken neck contradiction because I'm an idiot, but apparently everyone else did and I can understand why it'd be annoying.

@Regy Rusty: This probably belongs in another discussion, but the thing is JFA on the whole doesn't exactly tie into the overall Ace Attorney storyline. I mean, 3-2 is where you meet Godot but it's still considered a "Filler Case" because the actual case itself doesn't significantly relate to anything else in the series (KB case in 1-5 doesn't count). JFA is made completely up of filler cases, with the possible exception of 2-2. Also, by simplifying the content of T&T to Godot and AA to Edgeworth you're basically doing the same thing (although I would agree with you =P)
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Regy Rusty wrote:
Once again I disagree with everyone about everything. Do... do you guys even like these games? I hear more THIS CASE WAS AWFUL and THIS GAME SUCKS than I do good things about them in these topics. XD

Anyway the amnesia thing doesn't bother me too much. It's not like it's something they abuse in the series - it comes up this once and is used in a marginally creative manner. Sure, they didn't need to do it, but I don't feel it really hurts anything. As for the broken neck thing... yeah they probably should've had him die in another way.

As for everything else though... Wellington is hilarious! He's so goofy in his arrogance and the reactions he gets from the other characters are priceless. I enjoy replaying this case more than 1-1 in terms of intro cases because it's funnier and at least has a few more interesting moments and contradictions. The final thing with presenting the business card was pretty creative too.

As for the rest of this game, the cases only get better. 2-3 is the weakest sure, but it's grown on me and doesn't deserve the flak it gets. But I'll go into that when we get there.


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My Godot/Edgeworth thing was just me trying to figure out what 'counts' as part of the 'overall Ace Attorney plot' and what doesn't. Personally, I don't think there really is an overall plot like that. It's a series of games about lawyers solving mysteries and helping people who are falsely accused. That's the 'plot' of Ace Attorney. Occasionally within a single game there's a running thread in the background, but I've never seen that as the main focus of the games. The games are about the individual cases themselves. Perhaps it's just a matter of a different perspective.
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Well, this case is very mediocre, but it's not as bad as people complain it is, either.

The amnesia was cheap but... what else do you propose they did instead? See - only so many ideas. A tutorial case is irritating if you've just finished GS1, but a lot of people seem to have started with JFA, and I guess they need some kind of tutorial. [Optional? 'Hey, should I get bashed over the head or not?']

That said, I didn't like it much the first time I played. I already knew the spoilers that Edgeworth would be absent until 2-4, but my friend had told me Maya would be back in the first case so, where was she? By the time she turned up, it was pretty much the end of the case. But it was short, so oh well. I've never been much of a Maggey fan.
But I like Phoenix's dream, and I thought the Phoenix-Maya 'reunion' was touching. And the 'amnesia' is vaguely connected to his personal dilemma in 2-4 'who am I, who am I as a lawyer, what is a lawyer etc.'
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Regy Rusty wrote:
Once again I disagree with everyone about everything. Do... do you guys even like these games? I hear more THIS CASE WAS AWFUL and THIS GAME SUCKS than I do good things about them in these topics. XD

Even great games (or game series) can have part parts. And this case is one of these bad parts. A horrible case in every aspect, it's like every weak point from each case combined in one atrocious piece of garbage.
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Regy Rusty wrote:
My Godot/Edgeworth thing was just me trying to figure out what 'counts' as part of the 'overall Ace Attorney plot' and what doesn't. Personally, I don't think there really is an overall plot like that. It's a series of games about lawyers solving mysteries and helping people who are falsely accused. That's the 'plot' of Ace Attorney. Occasionally within a single game there's a running thread in the background, but I've never seen that as the main focus of the games. The games are about the individual cases themselves. Perhaps it's just a matter of a different perspective.

*clap clap* You are officially my hero of the day. Even though JFA is my least favorite game in the series, it does not deserve this "its a filler BLAH BLAH" crap. Personally I like it BETTER when the cases are so called "filler". I think every case is of equal importance <3

Yes this case wasn't THAT great (though Wellington is love :wellington:) but uhm hello, its a tutorial case. Al tutorials tend to be flaky. Whatever. Might start the next one early because I am known for being really slow with ROMs :/
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Loppy wrote:
Yes this case wasn't THAT great (though Wellington is love :wellington:) but uhm hello, its a tutorial case. Al tutorials tend to be flaky. :/

> I would disagree. I found 3-1 particularly moving (there was so much sincerity in Feenie's delusions of love that I couldn't help but sympathize with him), and 4-1 might just be the best case in AJ (I wouldn't say it is, but it's close).

But you and Regy Rusty are right that both JFA and so-called filler cases are seriously underrated.
They're certainly not "filler" because they're not unnecessary. If they didn't exist, the game wouldn't be nearly as good as it is.

This case in particular, though, screams "lazy" to me.
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Well, I think they tend to go a little easier in the beginning, in case no one has ever played before. For me, JFA was my first AA series, and I thought Wellington was rather funny, especially when he strangles himself. :edgy:
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This is the first Ace Attorney case I ever played, so it was my introduction to a lot of the characters. Since I had no idea who Gumshoe was, I spent the first half of the case assuming he was the killer, since he obviously had a thing for Maggey. I didn't really like Maya at all, since she came across as a pretty generic tsundere love interest character. Oh, gee, that cute girl sure likes to beat up on Phoenix and act grumpy at him. (She grew on me right away in the next case, though. :maya:)

I had a vague understanding from the internet that there was going to be some kind of super-gay enemy character, and when Wellington showed up, I figured it must him. As the case progressed, and it became clear that Wellington probably wouldn't be back, I got confused. I was totally ready to ship Wellington with Phoenix. (Talk of Edgeworth later in the game put me on the right track.)

I hadn't replayed this case, so it was really fun going through and thinking back on all of my old assumptions. Knowing the characters this time around made such a difference. Plus, I got to accuse Wellington of loving bananas. I didn't the first time, since I was still learning how to play, and was afraid to screw up. :)
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I'll just stay away from all the drama and say that Wellington is awesome.
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Mistytped Naem wrote:
I'll just stay away from all the drama and say that Wellington is awesome.


Seconded. I just realized I almost completely left him out. But his breakdowns are awesome and his speech pattern is hilarious (even though that "Present what he saw at the crime scene that disagreed with him!" part had me puzzled for a good while). Boys and girls, the moral of the case is DON'T WEAR YOUR POLICE UNIFORM.

And "filler" by no way means bad. After all, 2-4 is filler. So what? But I'll stop this now as it might take over the thread :yuusaku:
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Who knew that I would cause such a commotion on the forums? Okay, you all can see I detest this case. I detest 2-3 and 2-4 as well. The whole game practically screamed filler as it was a bad sequel. It picked off in GS3 but overall this game was really bad.

Now 2-2, that's the only good case in the game and remember, this is my opinion!
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Ptapcc wrote:
Who knew that I would cause such a commotion on the forums? Okay, you all can see I detest this case. I detest 2-3 and 2-4 as well. The whole game practically screamed filler as it was a bad sequel. It picked off in GS3 but overall this game was really bad.

Now 2-2, that's the only good case in the game and remember, this is my opinion!


I have to disagree. This was the first AA game I ever played, with 2-1 being my first taste of Phoenix. Overall, apart from 2-3 which was the game version of light torture (AHA AHA AHA AHA AH-*shot* :moe: ) JFA wasn't that bad in my opinion, and 2-4 remains to be my fourth favourite AA case. Funnily enough, 2-2 is my least favourite case of the game. At least 2-3 was more colourful. :ron:

I think that JFA also got to see Phoenix develop more as a character too. Like in situations like the Guilty/Not Guilty choose in 2-4, Phoenix was practically ripped in half in what was a no-win situation.

And also, it did introduce the Psyche-Lock mini-game, something which would lengthen the investigations a lot more than GS1 in an epic way, and would be used in the next two games with awesome results.

To be honest, the only thing I truly hated was the music in JFA. I liked Pursuit - Questioned, Search - Core 2002, and Objection! 2002, but that's it.

Anyone who likes Investigation - Opening 2002 should be dragged out into the street and shot.
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Re: AAI Countdown 2-1: The Lost TurnaboutTopic%20Title
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Ptapcc wrote:
Who knew that I would cause such a commotion on the forums? Okay, you all can see I detest this case. I detest 2-3 and 2-4 as well. The whole game practically screamed filler as it was a bad sequel. It picked off in GS3 but overall this game was really bad.

Now 2-2, that's the only good case in the game and remember, this is my opinion!

I'm right here with you, buddy!

Anyway, JFA was necessary for the set-up of T&T, but AA was all about Phoenix's past, T&T about the Feys, and AJ about Phoenix's disbarment. JFA didn't have anything like that. And the connection between 2-1 and 2-4 were too vague for my taste.

Psyche-Locks were a good edition, but that wasn't a character or plot development or anything. And the entire soundtrack (except Hotline of Fate and Great Revival) is pretty bad.

Well, I like 2-2, and I think 2-3 is bearable (although not too great >_>) so I guess I won't be complaining here again until 2-4... (And after that everything will be great :D)

EDIT: Oh wait, I forgot one other strong point of 2-1: It really helps refute that silly "AJ takes place in different universe than the PW games!" theory.
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Last edited by Bad Player on Sat Jan 16, 2010 2:08 am, edited 1 time in total.
Re: AAI Countdown 2-1: The Lost TurnaboutTopic%20Title
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Uh, anyway, going back to the topic of 2-1...

I really enjoyed the music. I know a lot of people rip on JFA's soundtrack, but the lobby and courtroom songs are great. It feels... totally next-level!...for lack of a better term. More dramatic than the first game's court music, anyway. (Well, not so much the cross-examination themes. Those were... okay... but probably the worst of all the games)

I didn't think 2-1 was exceptional or horrible... it was just okay. It was a tutorial, after all. People might find it cheap that Phoenix got amnesia and needed to have his hand held through the trial... but you have to admit the method was creative.

The very first time I played, I did feel a little disappointment when Edgeworth wasn't brought up. (This was back when I was heavily shipping P/E.) Not because I was a raging Edgeworth fangirl then (surprisingly, at that point, I wasn't), but I was sort of hoping that if nothing brought Phoenix out of his amnesia, then maybe Edgeworth could. (Not necessarily like THAT :-P but just with his presence or at least just a mention of him.) Of course, now I know better.

Wellington using his face as play-doh... that's even funnier than his self-asphyxiation.

Oh, and... GUMSHOE/MAGGEY GUMSHOE/MAGGEY GUMSHOE/MAGGEY
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Re: AAI Countdown 2-1: The Lost TurnaboutTopic%20Title
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People are throwing around the term "filler" a little too liberally. Whether you like the game or not, JFA introduced Maya's full backstory with her family, established Morgan as a central villian to the series and Pearl as a central ally (not to mention Maggey and Franziska), developed Edgeworth and Phoenix's characters, and if nothing else broke Phoenix's perfect record as an attorney. It's full of important stepping stones involving major series characters.

You don't have to like it, but removing 2-2, 2-4 or even 2-1 to some degree would mean changing canon, so "filler" doesn't really apply.
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Croik wrote:
People are throwing around the term "filler" a little too liberally. Whether you like the game or not, JFA introduced Maya's full backstory with her family, established Morgan as a central villian to the series and Pearl as a central ally (not to mention Maggey and Franziska), developed Edgeworth and Phoenix's characters, and if nothing else broke Phoenix's perfect record as an attorney. It's full of important stepping stones involving major series characters.

You don't have to like it, but removing 2-2, 2-4 or even 2-1 to some degree would mean changing canon, so "filler" doesn't really apply.


Thanks very much to you, too! So many people ready to jump down this game's throat (if you know what I mean)...
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Croik wrote:
People are throwing around the term "filler" a little too liberally. Whether you like the game or not, JFA introduced Maya's full backstory with her family, established Morgan as a central villian to the series and Pearl as a central ally (not to mention Maggey and Franziska), developed Edgeworth and Phoenix's characters, and if nothing else broke Phoenix's perfect record as an attorney. It's full of important stepping stones involving major series characters.

You don't have to like it, but removing 2-2, 2-4 or even 2-1 to some degree would mean changing canon, so "filler" doesn't really apply.

I said it seemed like it was filler. Although Maggey comes back for 3-3, it's not like that's the most important role ever. They could've used someone else, if they flushed out her backstory with Gumshoe enough. 2-2 and 2-4 are important for 3-5, but really have no impact on T&T before that. (I know Pearly was in 3-2, but, assuming I remember correctly, she didn't do anything significant; she was just there so she was an established character in 3-5 for people who started with T&T.) I mean, AA has a big impact on JFA, because AA is what causes Edgey to leave and Franzy to come. What happens in JFA doesn't affect what happens in T&T until 3-5, which makes it seem like it was unimportant (and thus filler) until you're at the end of the game.
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Bad Player wrote:
What happens in JFA doesn't affect what happens in T&T until 3-5, which makes it seem like it was unimportant (and thus filler) until you're at the end of the game.


What if that was just the developers' choice of narrative pacing? I will admit that cases that aren't directly connected to the overarching plot have a much greater chance of being not that great (in my opinion), but I'm gonna have to wait for GS3 to be the topic under discussion before I elaborate.
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shadowofedgeworth wrote:
Bad Player wrote:
What happens in JFA doesn't affect what happens in T&T until 3-5, which makes it seem like it was unimportant (and thus filler) until you're at the end of the game.


What if that was just the developers' choice of narrative pacing? I will admit that cases that aren't directly connected to the overarching plot have a much greater chance of being not that great (in my opinion), but I'm gonna have to wait for GS3 to be the topic under discussion before I elaborate.

It could be the developer's choice of pacing, but I liked the faster pacing of AA's influence on JFA than the slower pacing of JFA's influence on T&T.
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I don't really want to derail this topic even more, but...

I use the term "filler" to describe when the nature of a case isn't completely tied in with any of the main cast.
Croik wrote:
You don't have to like it, but removing 2-2, 2-4 or even 2-1 to some degree would mean changing canon, so "filler" doesn't really apply.

That's true, but the case itself doesn't really matter that much - if 2-4 had been about, say, an insurance scam rather than samurais, the effect would be the same so long as Edgeworth came back (and Maya was captured, depending on how much you think that impacts the rest of the series: it's practically never mentioned again). Since the only "related" part of 2-1 is Phoenix Gets Amnesia the case could've been Turnabout Theatre and it wouldn't really have made a difference. And since when was filler the opposite of canon? In anime/manga adaptation, maybe, but that's about it. If the case itself doesn't affect the main storyline that doesn't mean it's not official or correct.

So the only real "story arc" cases in the Phoenix trilogy would be (depending on exactly what events you consider to be important to the 'main storyline') 1-2, 1-4, maybe 1-5, 2-2, 3-1, 3-4, and 3-5.

Is there a thread where we can discuss this legitimately? :yuusaku:
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To contrast with everyone else here... I LOVE THIS CASE! Maybe it is just for nostalgic value, it being the first case I played, but I still love it. I don't know, I just thought Maggdy was awesome and for some reason or another loved evil spirit's Richard Wellington's rants and breakdown. Also, when I first saw Richard I immediately thought: "Evil spirit!" and continued to think of him by that name for the rest of the case, not realizing that his name was Richard Wellington until my second playthough.
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Probably the worst case, but it was the first case of the worst game, so you could expect as much.
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