Prigovor!
Gender: Male
Rank: Suspect
Joined: Wed Sep 05, 2012 7:03 pm
Posts: 27
CatMuto wrote:
Basically, it boils down to: personal opinion.

Our relationship with how we see the world is based on personal experience, so no matter what, if we are forced to play as a character who is not an exact copy of us in-game, we won't relate/believe the in-game world, period.
Which would mean all Silent Protagonists, like Mario, Link, etc, are failures cause they don't have our background, so even if they're mute, we still don't actually think their subconscious reactions are based on what WE would do. (I personally never saw silent protagonists as the person I'm supposed to substitute myself with, but that's a different matter)
Good point, since I didn't even really consider silent protagonists while writing my previous comment! Well, forgive me if my presumption is wrong, but... you don't really get angry at Mario or Zelda games, do you? If you do, please provide your usual brash criticism of at least one of those games, so I could attain a better understanding of how you think. Thanks in advance!
I'd say that in those games we relate with the action itself through our innate desire for controlled (and energetic) expression (or something), and that's perfectly okay! Nintendo takes immense pride in making games like those, and doesn't even hide it one bit. Those games mostly are, and are intended to be, "JUST GAMES". Just a good ol' source of fun through a challenge of the reflexes, nothing spectacularly much more (which is not to say that not a single one of those games developed exceptionally successful storytelling as well!). However, because the story of AA is its definite crux, and the gameplay itself mostly tends to further it along rather than actively partaking in its execution, it probably doesn't hold the autonomous value that, say, the gameplay of the Layton games (except maybe Layton Brothers, that's more similar to AAI than anything else) or Ghost Trick does, and I believe this is what ruins the excitement for some people here. If anything, I'd really love to see you take games like these apart in your apparently already very well-established AVGN-esque fashion.
But still, why fret about it so much at all? I get the sneaking suspicion that you were so enchanted by the original four cases that when Rise from the Ashes came out with its admittedly clumsy execution (see? I don't think it's perfect, it just doesn't really ruin it for me!), it left you a bit jaded. Hadn't you liked the game at the start, you probably wouldn't have developed the expectations that now cause you to get upset with so much of the subsequent AA material. You just care too much to not like anything at all!
Or maybe your expectations were already high up before you even got around do playing Ace Attorney? If anyone of you lot knows any courtroom drama visual novel that came before AA and still puts it to shame, tell me, 'cause I really wanna play it. Not to go to great lengths and meticulous details right now, but for example, Telltale's Law & Order: Legacies was just... bland to me in comparison to AA. It had an interesting case or two, plus nostalgia & Dream Team value for many L&O fans, but that's it.
And now, a bit of analysis by popular demand:
Pessimistic_Fool wrote:
@SirDimQuixote: Well, first of all, these games aren't free, not even "almost". But even if they were, that wouldn't automatically make it good. If I give you a wormy, unripe apple for free, would you enjoy eating it? Or, let's say someone gives you a whole pile of heavy, ugly sports maskot costumes for free. Would you enjoy wearing those? Free does not equal good. A lot of free stuff is frankly garbage, and I don't think we should praise it just because it didn't cost anything. If nothing else, it cost time.
Second, I always find it funny when people make this kind of "lol, people get upset over nothing" posts, because just by posting that, you go against your own message. If it's so unreasonable to complain about a game or movie we didn't like, then how reasonable is it to complain about a forum post you didn't like? (Said forum post incidentally also falling into the "it's free" category, just as a side note. ;)) After all, if somebody's opinion isn't of true value, then why bother complaining about it in the first place?"
And I also have to agree with CatMuto in that I don't find the majority of AA characters relatable. In fact, both Phoenix and Mia (and some other main characters) made me cringe a lot throughout the games. Phoenix to the point where I actually found myself internally yelling at him for being A)so stupid, B)such a doormat, or C)such an entitled, double-standard jerk. I know other fans liked him and find him very relatable, but to me, he just does not work that way. I can like him in the same way I would like an enjoyable antagonist, but not as "the good guy".
Well, first of all, there are ways of obtaining these games for free. I agree that this might not have been the situation back in the days when the games were first released, but then again, you were never gonna go into full poverty mode just because of a video game you hardly know anything about, now would you? As of the present, I don't think buying a chipped 3DS alone (or an iPhone) is a reasonable investment of my time and money, but that's okay, I might get around to buying it eventually, when it's more available and less costly! I already know a safe bit about the storylines of DD and PLvsPW, I don't get upset about spoilers (instead, I get indifferent towards stories that lose their value once their plot twists are already certainly known prior to their conclusions), so all's still peachy with me!
My first point: I was talking about the fact that there is a plethora of media that people can reasonably afford yet still complain about instead of just ignoring it for their own peace. If you invest into it, but then complain about something that's a repercussion of your investmental decision, then that's nobody's fault but yours. Bottom line,
if you bought any AA game, then I guess it was a reasonable enough investment for you regardless of the quality, so no problems there.
Second, I value the opinions of you lot much higher than any video game at all, because unlike all those characters that are as man-made as their respective video games and can be considered more or less realistic, as far as I know and decide to trust you, each one of you is a very real and realistic human being made by something far greater than man. Hence my second point:
to me, people are far more important than video games, so when I see a problem in one or more pieces of virtual media, I don't worry, but when someone speaks their mind without a hint of an attempt to be humanely kind and considerate, I get concerned about us both!
The negative energies of other people easily get to me and provoke analogous responses from within myself, so when I ask somebody to please speak in a calmer and more respectful manner (though I get from Pessimistic_Fool's statement that it's somewhat of a style you adopted and thus might not reflect your true emotions at all times, CatMuto), I'm actually asking for their help with those destructive emotions I sometimes harbour, but feel powerless to overcome all by myself.
Yes, this might be a
video game discussion, but it's also a video game
discussion, and I feel that as a community we should stay healthy in that respect.
Third, about your relatability to Phoenix - that's precisely why I said the relatability I've got in mind is, in fact, believability, as the ever-loquacious D. A. McCoy explained quite neatly! (Compliments to your verbal skills, sir!

) Just like I want to (and can, at least to an extent) relate to you lot because you're completely believable to me, regardless of whether I like you or not, I can relate to Phoenix even though he might be a stupid and double-standard jerk of a doormat. My experience tells me there are people like that in our shared reality, and it doesn't really matter if I've personally stumbled upon such a person myself or not - if I recognise them as such, then that's a projection of what I'm really like, in a way (Jung referred to this concept as the "shadow"), whether I like it, admit it and put it out in the open, or not.
The relatability I'm talking about - that's not how you like, that's how you
love, and not in the erotic way either. We could use much more of such behaviour (but only if it's honest, else it misses the point!), believe me.
Anyway, sorry if these replies of mine disappoint you or take away too much of your time for no good reason and with no good effect, I just wanted to reply like I thought I ought to! I sincerely hope I didn't offend anyone with my comments, and if I did, I'm sorry about that too, as well as hopeful that we'll work it out like we should!