Gender: None specified
Rank: Desk Jockey
Joined: Tue Jul 24, 2012 8:12 pm
Posts: 68
(xpost from AAO, figured I should update the thread here too)
Hey everybody. Wow, been awhile, huh?
After many, many, many (did I mention many?) years, it's finally time to release the second part of A Turnabout Called Justice and (finally) consider the trial fully released. For those of you who are new, this trial was created collaboratively by me and MercurialSK as the winner of the 2014 Bright Age of the Law competition hosted by Unas, the creator of AAO, to show off the power of the AAO6 engine which was newly released at the time. The theme, as the title implies, was "Bright Age of the Law," in which we had to create a trial that focused on a new bright age within the legal system. The case acts as a direct sequel to Apollo Justice and Dual Destinies, aiming to conclude the Gramarye arc. We won (admittedly facing up against only one other entry) and then released Part 1 shortly thereafter. Then we fell into development hell.
Anyway, Part 2 has been sitting around finished for quite a long time now. It was an incredibly, insanely, impossibly ambitious project, with new technical systems as well as art assets. Unfortunately, those are not fully complete, which you will quickly see if you play through the case. There is one functional Perceive section thanks to some SVG magic by SK, but unfortunately it does not function for other Perceive sections in the game. There are also some other placeholders and art assets missing. Those are unlikely to ever change, as both me and SK have long since moved on with our lives and simply don't have the time nor energy to invest into this project anymore.
And so, without further ado, here it is in all its glory! Part 1 and 2 of A Turnabout Called Justice for you to play. It is the result of much blood, sweat, and tears on both of our parts. It is deeply flawed in numerous ways (replaying it one last time to get it ready for release reminded me just how much my writing has grown in seven years), but it is playable from start to finish. While you're welcome to leave your reviews, feedback, and criticisms here, I will say we're unlikely to make many changes going forward. I have long since become inactive on AAO/here, and I don't forsee that changing anytime soon. I will polish things up as necessary and fix any bugs, but that's about it.
You can find links to Part 1 and Part 2 in the main post. Enjoy, and thank you all for your (incredible) patience!