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Re: PWLib CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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Yes.

BTW: Working on tutorial 12 (Making Questions) now.
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Re: PWLib CasemakerTopic%20Title
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Just an update: working on Tutorial 15 now.

Edit: 15 has been completed. :minuki: :minuki:
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Re: PWLib CasemakerTopic%20Title
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Now with Glasses!

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10 Tutorials left before a release already? Whoa!
Your doing this rather fast, I assume at this rate it should come out around this next Friday, maybe earlier if you finish early.
Good luck with the last tutorials, KSA, I, as well as all the others here at CR are rooting for you. :edgy:
Back, check out LOZ AA.
Re: PWLib CasemakerTopic%20Title
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PWLib in a Nutshell will have 28 tutos divided into 4 categories. (official tutorial naming/order)

Introduction

Basic Tutorials

? Tutorial 00: Setting Up PWLib
? Tutorial 01: Making a Monologue
? Tutorial 02: Organization in PWLib Code
? Tutorial 03: Conversations
? Tutorial 04: Adding Evidence and Profiles
? Tutorial 05: Evidence Add Effect
? Tutorial 06: Using Default Balloons
? Tutorial 07: Adding the New Game Screen
? Tutorial 08: Presenting Evidence and Profile
? Tutorial 09: Examining Photos and Places
? Tutorial 10: Adding Sound Effects
? Tutorial 11: Adding Music
? Tutorial 12: Making Questions
? Tutorial 13: Adding Basic Effects
? Tutorial 14: Adding Advanced Effects
? Tutorial 15: Advanced Message Features
? Tutorial 16: Making Introduction Movies


The Court Tutorials

? Tutorial 01: Moving Around the Court
? Tutorial 02: Using the Court Room Overview
? Tutorial 03: Hitting the Gavel
? Tutorial 04: Testimony: Cross Examination
? Tutorial 05: Amending Testimony on Cross Examinations
? Tutorial 06: Using the Life Bar


Investigation Tutorials

? Tutorial 01: Configuring a Standard Place
? Tutorial 02: Configuring a Minimal Place


Customization Tutorials

? Tutorial 01: Creating New Characters
? Tutorial 02: Creating New Backgrounds
? Tutorial 03: Creating New Balloons

It is complete up to tuto 15 from basic. I'm thinking if I should skip 16 for now.

Note: There is no Psyche Lock tutorial because of the lack of good chain animations. (The engine misses the Stop feature, but I'll add it to Hayase as soon as the tutos are done)

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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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10 tutorials left? Wicked!
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Re: PWLib CasemakerTopic%20Title

The truth's in THERE, not out THERE.

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Nothing like a bit of light reading before you work on something using coding!
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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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BSRaven wrote:
Nothing like a bit of light reading before you work on something using coding!


Yeah, I'm sure it will be a bit of light reading Raven.
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Thanks Elriel for the sig!
Re: PWLib CasemakerTopic%20Title
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A fad in a castle

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FlashPoint wrote:
BSRaven wrote:
Nothing like a bit of light reading before you work on something using coding!


Yeah, I'm sure it will be a bit of light reading Raven.


Hey, don't complain. Tech has been using up a lot of his valuable time to make this casemaker AND tutorials, you should be more thankful.
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Re: PWLib CasemakerTopic%20Title
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^ Ji Hye Jang

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Even if the animation isn't perfect, you should still include a tutorial on how to use the psyche locks. Animations aren't the most important thing. >_>
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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I could say a lot of things, but well...

Programming is hard for most people, but some of them just doesn't even tried learning one language (or tried learning C that isn't an easy language to work with). I can't say that programming is easy, but if you want to learn, it won't be a hard thing to work with. Everything depends on what you want to do anyway.

For me AHLSL is an easy language, but for those who never seen it it indeed looks complicated. So the tutorials are guided for those who find programming hard. First, read it, then, complain if so.

I'll do the Stop support (it is something that won't take a day to work), and Psyche Lock Tutorial will be done in the first release if people really get interested in it. So, show your interest.
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Re: PWLib CasemakerTopic%20Title
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The Stop feature for the Court Records is done. Just need to do the same for the "Special" Examine (non-investigation one). People may want Psyche Locks even without the chain animations, and it is an easy thing to add, so why not put it in.
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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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Super Judge Bro. wrote:
FlashPoint wrote:
BSRaven wrote:
Nothing like a bit of light reading before you work on something using coding!


Yeah, I'm sure it will be a bit of light reading Raven.


Hey, don't complain. Tech has been using up a lot of his valuable time to make this casemaker AND tutorials, you should be more thankful.


No, he was being sarcastic and then I was as well.
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Re: PWLib CasemakerTopic%20Title
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Well... even if no one showed interest in the psyche lock tutorial, I've decided that I'll make it (since I recall I promised about Psyche Locks begin usable in PWLib).
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Re: PWLib CasemakerTopic%20Title
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What is my liiiife?!?

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People may not show interest, but a lot of people will want or need to use it in the future. :3
Re: PWLib CasemakerTopic%20Title
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End Quote.

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I'm interested however I doubt i'll end up using it. My OC isn't going to have the power to see psyche locks or a magatama.. but still, it'll be great to have in there incase anyone needs it (in my case.. if I decide to do flash back cases involving phoenix).
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Re: PWLib CasemakerTopic%20Title
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Psyche Locks on PWLib will be obvious (at least I hope it will be) to make when you finish reading the presenting evidence/profile tutorial. The only "feature" needed in presenting for "real" psyche lock mode is the "stop" (so you can stop presenting) that needs a bit of code to use (how to enable stop and deal with it in case the user clicked it, nothing bizarre). :pearl: :maya:

It seems ppl want more to see PWLib out then commenting more on the topic. Writing tutorials isn't simple as i initially thought, so i'm talking a lot more time to pull them out. Explaining stuff for those not familiar with what you are (me, the developer of AHLSL/PWLib in the tutos) isn't simple. :minuki:

"You have a function that has a body composed of commands" sounds simple for those that programmed a bit, but not for those who never seen it.
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Re: PWLib CasemakerTopic%20Title
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End Quote.

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I think everyone is just waiting patiently now for your work to come together. As much as I want to see PWLib released quickly, I don't have any of my custom material finished to even use in the game. I'm looking forward to playing around with it though in order to get a feel for the language :]
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Re: PWLib CasemakerTopic%20Title
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I used a bit of my free time on university to make three more tutos (i'll rewrite them at home from what I've done).

Now, I'm working on Court Tutorial 04: Cross-Examination.
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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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I really want it to be released as well, but you can take all the time you want.
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Re: PWLib CasemakerTopic%20Title
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you are already guilty.

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Well you could always do it sort of like some games do. Release the program and the tutorials you have, then as you finish a tutorial add it to the website and post about it, something like "NEWCOMER: tutorial #04: *title*" :P

But joking aside, will those tutorials be bundled with the engine or uploaded (or both)?
I would probably prefer to have everything sitting on my hard disk, but unless i read something wrong i seem to remember they'll be only online.
Re: PWLib CasemakerTopic%20Title
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Erm, like... I think i have an objection

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What is the examining evidence in the court record like? Is is just like when you can examine crime scenes and locations?

(Seeing as you probably don't have the 3D evidence checking programmed.)
Re: PWLib CasemakerTopic%20Title
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PWLib in a Nutshell will be first available as a pdf, and possibly packed with PWLib (a separated download can be an option too). If someone want to put it as an html page, let me know.
:edgy:

Examine evidence on the CR isn't on PWLib (the only "examine" you have for now is the classic Check). The 2D Examine as seen on the rpg maker game (Drunken Attorney one) isn't on PWLib since it's not a AA game standard (but I could put it in later if there is enough demand).
:maya:
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Re: PWLib CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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My site is back online: http://ksatechnology.no-ip.biz:1357/ (different port since b*** Telefonica - ADSL Internet Provider - blocked some of my ports).

Now I need to remember witch posts with images and add the ":1357" for the images to show (but phpbb just hides the image).
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Re: PWLib CasemakerTopic%20Title
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^ Ji Hye Jang

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It's not PHPBB that hides the images, it's Firefox.
A quick look through in another browser (or maybe just need to change settings?) will fix it.
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib CasemakerTopic%20Title
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Don't mess.

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KSA_Tech wrote:
Examine evidence on the CR isn't on PWLib (the only "examine" you have for now is the classic Check). The 2D Examine as seen on the rpg maker game (Drunken Attorney one) isn't on PWLib since it's not a AA game standard (but I could put it in later if there is enough demand).
:maya:

So does that mean there will be the option to view expanded texts, like Autopsy Reports, or other reports with multiple pages, like it's set up in PW? Cause that'd be very helpful :D
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Re: PWLib CasemakerTopic%20Title
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As of now, no. I will work on it, but it requires that the item objects on AIGE to be a bit better to organize (more fields and such). As people want pwlib, i'll do it on a later release. (not that it seems hard, but you know).
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Re: PWLib CasemakerTopic%20Title
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Don't mess.

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Okeydoke.

I'm not incredibly savvy on these sorts of things, but it occurred to me that if people want to play each other's cases, they need to download them, right? If I have around 15-20 songs in my case, on top of everything else, will download times be a possible concern?

Edit: Or, if the downloader already has the songs, would it be possible to download just part of the package?
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Re: PWLib CasemakerTopic%20Title
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The programmer's decision, mainly. The only way for pwlib to run with "music packs" would be to "standardize a naming convention" so all music names would be "equal" for all users.

I won't release PWLib with musics, only SFX at most.

PWLib: 16Mb, unpacked and without cleaning (there may be some stray stuff that won't be on final release).

Folder Sizes:
pw (graphics): 7.9MB
sounds (sfx): 3.6MB
pwlib (scripts): 274KB
AIGE exe: 356KB

There is a 3.6mb dll (direct3dx one) that will be optional (for those who doesn't want to update directx just to get that dll).
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Re: PWLib CasemakerTopic%20Title
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Don't mess.

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Oh, 16 Megs isn't bad at all.

Do you copy and paste music into the sounds folder and then, while coding, tell the editor the name of the music file to run at a given time?
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Re: PWLib CasemakerTopic%20Title
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Erm, like... I think i have an objection

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I think better checking of evidence would be a nice addition to a later release. Thanks for taking the suggestion.

An optional music official pack may be good as it allows people to use the same sound files instead of redownloading because they think it might be different.
Re: PWLib CasemakerTopic%20Title
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Four is Death

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Will this have all the SFX such as 'Deskslam', and so on?

And can't people just Google the tracks they want?
Re: PWLib CasemakerTopic%20Title
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Erm, like... I think i have an objection

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The point is having one official or known set of music track files so that they don't have to redownload all the sounds each time they download someone's case or have to google it each time to find the missing sounds, since the script writers should use the directory to the default music track(s)
Re: PWLib CasemakerTopic%20Title
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The BGM/AMB/SFX system uses the sounds folder and support WAV/MID.

For the MP3 system, you can create your folder as you want in the AIGE.exe folder (I normally use music).

If I recall I only put the sfx general pack from CR. No names changed. :maya:

edit: :karma:
In AIGE, there are several ways to use music/sfx. I normally use the loadandplay that loads the file and plays it automatically. ABM/BGM/SFX have the load and play separated commands too, but I hardly use them. MP3 if I recall only have loadandplay (since the others could be done later and speed up release of pwlib).
Yes, there are stop commands for all two models (sfx/amb/bgm and mp3).
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Re: PWLib CasemakerTopic%20Title

The truth's in THERE, not out THERE.

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Just curious - when you 'plug in' a new character, you add ALL the sprites you're going to use for them, right?
Reunion of Lawyers Writer - Case 3 (Turnabout Twins)
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Re: PWLib CasemakerTopic%20Title
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You don't need to make all possible poses for the new characters you add.
The Customization Tutorial about New Characters will be explicit into this: you add the poses you need.
For Characters on the "standard" of pwlib, all poses are created. (And there is a lot of work to create all of them, since only Young Ema is fully added now).

A good example is my Nyala character. Her "chara file" nas only 1 pose defined.
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Re: PWLib CasemakerTopic%20Title
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The Rocking Attorney

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hey. since not having the check option for some evidence (autopsy and stuff) i *coughtriedcough* made a check button. Image

i can pm you the not screwed by photoshop one if its good
Re: PWLib CasemakerTopic%20Title
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I was giving some thought into it and remembered I missed to make another feature: "2 screens areas" like the park area on AJ.

The multiple pages checking is a lot easier to make them that (0 point-check stuff to make).
I need basically to expand the item object and modify the Check screen to identify and keep track of the page it is in. I can possibly try making the feature on Hayase if I get motivated to do it. :lana:

BTW, what would be the Check button for? This one is top-based and PW's one is botton based (added and working). Unless I forgot about it. :adrian:
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Re: PWLib CasemakerTopic%20Title
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I was thinking (since I can't program pwlib or make the tuto because the pc i'm now is locked for pendrives) about the "2 areas locations" and the "multi page checking" evidence.

The multi page checking evidence is indeed easy to make, and i'll do it on Hayase (because I'll change the way evidence is created.)

Originally, the check is defined by using the evidence support graphic. If it's 0, no check. That's what is on pwlib now.
I'll rework it to:

Multi-page check evidence

Code:
//No pages page
setvar([evidencenumber],22);
setvar([evidencegfs],1004);
setvar([evidencegfl],1004);
setvar([evidencesup],0); //0 pages. no check
setvar([evidencename],"Maya's Autopsy Report");
setvar([evidencesdesc],"Type: Reports\n Submitted as evidence\n by Detective Gunshoe.");
setvar([evidenceldesc],"Time of Death: 6:37PM at 7/10.\nCause: Single shot from a magnum in the\nhead. Face unrecognizable.");
runscript("createevidence");

//Single page
setvar([evidencenumber],22);
setvar([evidencegfs],1004);
setvar([evidencegfl],1004);
setvar([evidencesup],1); //1 page. check autoknown
setvar([evidencename],"Maya's Autopsy Report");
setvar([evidencesdesc],"Type: Reports\n Submitted as evidence\n by Detective Gunshoe.");
setvar([evidenceldesc],"Time of Death: 6:37PM at 7/10.\nCause: Single shot from a magnum in the\nhead. Face unrecognizable.");
runscript("createevidence");
setvar([evidencenumber],22);
setvar([evidencepagenum],0);
setvar([evidencepagegfx],40);
runscript("insertevidencepage");

//Multipage
setvar([evidencenumber],22);
setvar([evidencegfs],1004);
setvar([evidencegfl],1004);
setvar([evidencesup],2); //defines pages
setvar([evidencename],"Maya's Autopsy Report");
setvar([evidencesdesc],"Type: Reports\n Submitted as evidence\n by Detective Gunshoe.");
setvar([evidenceldesc],"Time of Death: 6:37PM at 7/10.\nCause: Single shot from a magnum in the\nhead. Face unrecognizable.");
runscript("createevidence");
setvar([evidencenumber],22);
setvar([evidencepagenum],0);
setvar([evidencepagegfx],40);
runscript("insertevidencepage");
setvar([evidencenumber],22);
setvar([evidencepagenum],1);
setvar([evidencepagegfx],41);
runscript("insertevidencepage");


Easy to make, i think it will be. insertevidencepage can be changed to updateevidencepage or something similar.

Now the 2 areas locations. Yes, the change one to other is a pain. In the "investigation main screen" it's relativelly easy to make. Issues start with the "mid-examine". I'll NOT do the mid-examine in Hayase.
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Re: PWLib CasemakerTopic%20Title
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Just an update: I didn't worked on the tutos in the past 2 days because I had an exam yesterday. So today I'll do the new evidence add system and finish tuto 4 of Court part.

:minuki:

edit: I'm thinking on making PWLib's official webpage. If someone wants to help, let me know. (This means pwlib is close to release, i'll do a sprint on those last tutorials).
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Re: PWLib CasemakerTopic%20Title
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Don't mess.

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KSA_Tech wrote:
I was giving some thought into it and remembered I missed to make another feature: "2 screens areas" like the park area on AJ.

The multiple pages checking is a lot easier to make them that (0 point-check stuff to make).
I need basically to expand the item object and modify the Check screen to identify and keep track of the page it is in. I can possibly try making the feature on Hayase if I get motivated to do it. :lana:

There are a couple of things that go along with 2 screens areas- namely, if you're viewing one half and the character you're talking to is on the other half, and you present something or talk, it snaps back to the character. Are these minor details going to be present?

I don't think any of my cases will use the 2 screens areas, though.
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