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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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@tosswe44
That is only major open issue with AIGE. I'm trying to fix it, and for now I don't undestand why it happens. What video card you have?
The log shows that the engine is forced to use pow2 mode for textures (Force in 4rth line of config.cfg)

@Serio
AIGE has a poor sound system since I rushed into doing it (no much research), but i'll make it better as time goes on.
I'm thinking on 2 things:
>Building a music/sfx table (so you would use play "stuff" that would be defined as definesound("stuff", "MP3","music/something.mp3");)
>creating a supplementary language AHLML to define and create looping controls.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Theoretically, but each attempt to change the mp3 would add more of the empty space at the beginning/end, and the loop points would have to be readjusted since the data in the mp3 file would shift forward. You'd end up with an annoying blip in the place the music loops otherwise.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Idea for AHLML

ahlml
mp3
usesound("first","music/1st.mp3");
usesound("second","music/2nd.mp3");
usesound("third","music/3rd.mp3");
usesound("fourth","music/4th.mp3");

[intromusic]
play("first");
waitcompletion();
play("second");
waittime(2,40,0);
section("sectionthird");
play("forth");
repeat(-1);

[sectionthird]
play("third");
waittime(1,0,0);
repeatsection(4);
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

The truth's in THERE, not out THERE.

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From what KSA's told me, the weakest card he's had AIGE working on is a GeForce4 MX 4000...

If you have an FX series or higher (or the ATI equivalent), you should be okay.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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So far, I think the problem cards have mainly been ATI. I'm not sure why though. :hobohodo:
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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^ Ji Hye Jang

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With the simple text render and latest drivers, it works fine on my ATI Mobility Radeon X1400.
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Now with Glasses!

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I cannot seem to update my drivers as when I try to, I get these weird errors in which it says my system is not compatible with them.
Is there a newer version of this? Mobility Radeon 6.13.10.6071 that would work on my Intel Inside XP laptop? It's about 6 years old, btw.
Back, check out LOZ AA.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I find it strange to not work with a Radeon 9250. On that via vcard i could SEE some textures, but others had the no texture issue.

It seems a feature i'm using that isn't supported.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I have a question about the lifebar.

When you present wrong evidence, you can use, for example, setvar([pw_lifecurrent],80.0); if the lifebar was at 100.0
But if you use that, and then you present the wrong evidence again, the lifebar won't go down, it will stay at 80.0. So, is there a way to make it go down again?

Sorry if this was already asked >.>
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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I think a modifyvar would work on that.

modifyvar([pw_lifecurrent],"subtract",20.0);

I have a question too, since i couldn't find anything about it in the tutorial.

What are the other arguments for the if statement that checks a variable?

if(<compare([varname],"equal",0)>,<x>,<y>);

I know of equal, but what is used for things like greater than, greater or equal etc? Or can i simply use the symbols?
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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KSA_Tech wrote:
@tosswe44
That is only major open issue with AIGE. I'm trying to fix it, and for now I don't undestand why it happens. What video card you have?
The log shows that the engine is forced to use pow2 mode for textures (Force in 4rth line of config.cfg)


Ah so its my video card :payne: My computer only says Mobility Radeon.

Edit: Yeah it works fine on my other computer, thanks! :will: :will: :will:
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The compare supports those comparisons:

equal
larger
smaller
largerequal
smallerequal
different

I'll add them to the book. :keiko:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I might also add to the compare the ==, !=, <=. >=, < and > too (easiness mainly) and other possible comparisons that people might request.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Yeah, that would be good. It'd certainly speed up the script writing and make it easier to remember the commands.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I added the new symbols on the exe, they will be available on the next exe release.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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Oh good - simpler comparisons for everyone! :maya: :pearl: :karma: :franny: :godot: :sawit: :redd: :acro: :hobohodo: :minuki: :bellboy: :kyouya: :edgy: :gant: :wellington: :javado: :odoroki: :garyuu: :will: :keiko: :uramidn: (a.k.a. all the grinning ones)
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Yuki Fan~!

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I wanna get WinRAR so I can open it... TT_TT
I'm sure it's great though! ^^
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The Rocking Attorney

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HEALP ME! im trying the customization thing, and here is the code

Code:
//Aaron Iron
[pw_createaaron]
runscript("pw_loadaaronfiles");
//Normal
createanimation("Aaron_Normal",1);
insertanimationframe("Aaron_Normal",1,12000,200);
setanimationframetexturecoordinates("Aaron_Normal",1,0,0,123,151);
insertanimationframe("Aaron_Normal",2,12000,200);
setanimationframetexturecoordinates("Aaron_Normal",2,0,157,123,147);
insertanimationframe("Aaron_Normal",3,12000,200);
setanimationframetexturecoordinates("Aaron_Normal",3,141,157,123,1);
createanimation("Aaron_Normal_Talking",1);
insertanimationframe("Aaron_Normal_Talking",1,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",1,0,0,123,151);
insertanimationframe("Aaron_Normal_Talking",2,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",2,139,0,123,151);
insertanimationframe("Aaron_Normal_Talking",3,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",3,275,0,123,151);
insertanimationframe("Aaron_Normal_Talking",4,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",4,139,0,123,151);
[pw_enableaaronnormal]
placecharacter("pw_char",0,-8);
setcharactersize("pw_char",190,170);
setcharacterlipsyncsilent("pw_char","Aaron_Normal");
setcharacterlipsynctalking("pw_char","Aaron_Normal_Talking");
//Aaron's Namebox
[pw_setnameboxtoaaron]
setgenobjtexturecoordinates("pw_namebox",0,154,50,14);
showgenobj("pwnamebox");

loadtexture(368,"PW\character\Aaron\Aaron_Normal.png");


but AIGE always freezes T.T
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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You did a mistake on the last line.
That loadtexture must be on this function:

pw_loadaaronfiles

The crash you may be experiencing is the bug with animation using invalid textures. I fixed the issue and the next exe will contain it.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The Rocking Attorney

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so it should be:

Code:
//Phoenix Wright Library
//Extras File

//Aaron Iron
[pw_createaaron]
runscript("pw_loadaaronfiles");
loadtexture(368,"PW\character\Aaron\Aaron_Normal.png");
//Normal
createanimation("Aaron_Normal",1);
insertanimationframe("Aaron_Normal",1,12000,200);
setanimationframetexturecoordinates("Aaron_Normal",1,0,0,123,151);
insertanimationframe("Aaron_Normal",2,12000,200);
setanimationframetexturecoordinates("Aaron_Normal",2,0,157,123,147);
insertanimationframe("Aaron_Normal",3,12000,200);
setanimationframetexturecoordinates("Aaron_Normal",3,141,157,123,1);
createanimation("Aaron_Normal_Talking",1);
insertanimationframe("Aaron_Normal_Talking",1,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",1,0,0,123,151);
insertanimationframe("Aaron_Normal_Talking",2,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",2,139,0,123,151);
insertanimationframe("Aaron_Normal_Talking",3,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",3,275,0,123,151);
insertanimationframe("Aaron_Normal_Talking",4,12000,5);
setanimationframetexturecoordinates("Aaron_Normal_Talking",4,139,0,123,151);
[pw_enableaaronnormal]
placecharacter("pw_char",65,20);
setcharactersize("pw_char",120,170);
setcharacterlipsyncsilent("pw_char","Aaron_Normal");
setcharacterlipsynctalking("pw_char","Aaron_Normal_Talking");
//Aaron's Namebox
[pw_setnameboxtoaaron]
setgenobjtexturecoordinates("pw_namebox",0,154,50,14);
showgenobj("pwnamebox");


but it still freezes ;_;

can you get on MSN so i send you the aaron files to see if you find the problem?
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Simple issue, actually.
You're loading a texture with id 368 and using a texture id 12000 on the frames. I have the feeling that texture 12000 isn't loaded.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The Rocking Attorney

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So...whatdoido ;_;?
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Try loading that texture with id 12000.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The Rocking Attorney

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Well, it doesnt crash anymore but...(btw lost camtasia help)

http://www.youtube.com/watch?v=laabycYY ... ature=user

how do i remove the blank space =/?
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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At last, a public release. Just touched it today. Wow, this case maker is amazing. Ah, I am feeling I am doing a mix of C++ HTML script. The pdf book provided along is like I am stealing a $50 book. So nice and organized. The presentation is cute and wonderful. These are only my first views and I hope I won't get dissapointed on its potential. I will be planning to make a game with this. Too bad I am busy with college right now. However, the public release is promising.

I hear people having problem with sprites again on youtube videos or it may be my imagination. I remember I had some problems with mechabowser case maker sprites. I figured that all what matters is what photoediting software you use and how you edit and save the sprite. Well anyways, back to my schoolwork :acro: nooooo
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I had a msn conversation with geno and fixed his isssue.

@8mapz
Thanks.
I planned the book as a great support to show that even if it is a case maker, it deserves good presentation and user support. Not just "look into that page" kind of approach.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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A funny bug i noticed, if you press the [press] button while the character is still speaking during the cross examination the character's graphics will become garbled.
Image
I don't think the original pw games could remember which evidence was selected during presenting (as in, if you enter the evidence's description, click present, then click present again you'll land inside that description again instead of on the list like i thought it should be).

Also dunno why, but as it changes to cross examination mode the last used portrait of the character is forced on screen.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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First issue: just fixed. Now press is prevented from working while the character is talking. :pearl:

I made pwlib to "remember" the last screen it was in and item it had selected (didn't made it reset actually). :franny:

I'll look into that second issue (give me some code example so I can easily sort it out). :maya:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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KSA_Tech: You might want to remove the (y) speaker thing - it's somewhat misleading (unless AIGE actually supports that, in which case it's fine :will: ), even though it is wonderful and sticks to the format of the original game.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I might add it later. I prefer to keep it because keeps the feel of the original game.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Code:
runscript("pw_setnameboxtojudge");
runscript("pw_showjudgetable");
runscript("pw_enablejudgenormal");
message("Quiet you fools.");
runscript("hidepwchar");
runscript("pw_hidemessagebox");
runscript("pw_showjudgetable");
loadandplaysfx("sfx-gavel.wav",0);
runscript("pw_showgavelhit");
runscript("pw_hidemessagebox");
jumptoscript("crossTbegin");

[crossTbegin]
setvar([pw_crossexamattorneycode],36);
setvar([pw_crossexamprosecutorcode],31);
runscript("hidepwmenu");
runscript("pw_showmessagebox");
runscript("pw_setnameboxtonoone");
messageinstantauto("\n       --The Pipe--");
runscript("pw_showcrossexaminationvs");
runscript("pw_showpwmenubasicrec");
waitresponse();
jumptoscript("crossTbegin1");

[crossTbegin1]
runscript("pw_hidemessagebox");
setvar([pw_lifemax],100.0);
runscript("showpwchar");
runscript("pw_showmessagebox");
definevarglobal([crossTamend1],"int");
setvar([crossTamend1],0);
runscript("hidepwmenu");
runscript("begincrossexamination");
setvar([pwcrossexamstages],3);
jumptoscript("crossT-1");


Also call me weird, but i always preferred the gba layout and saw that as being true to the original. :P
The dual screens thing just doesn't work with me if it's not on a real ds and also makes it impossible to evenly rescale things in case you ever implemented fullscreen mode.

Also would it be possible to implement something like original pw games had in a second playthrough, where by pressing the button again the text appeared instantly instead of slowly letter by letter?
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I'll look into the second issue shortly.

I did the DS screen because I never played the original GBA GS. I may do it too later if there is enough demand for it. DS or GBA, both are nice interfaces. No need to build them both in the first release.

I may implemement the second-pass stuff as I get save working (as I need to save this kind of data). But I think that due to the maleabilty of AHLSL it may be hard to make automatically.

On a side note....

-> PWLib Hayase reached 280 downloads.
-> A new version of PWLib Hayase (1.0a) may be out this week (after Wednesday)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Personally I prefer the DS interface. Also, surely the DS interface is more true to the direction the series has been heading in, take Apollo Justice as the example there.

Nice to see we'll have a bug fixed version out soon @ KSA :D
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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What I meant to have here was more of a combination of both though, but yeah, having an option to select which one you want to use in the future would be great.

Another reason is, gba ratio is 4:3 and will be much easier to stretch to full screen, which I'd also like to have in the future because the current size is too small and is hard to read on such small screen sometimes.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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Fullscreen mode would be nice, but I'm not sure if the graphics could stretch that far without, um, looking terrible. So unless there are hi-res versions of all the graphics to increase the size of PWlib by another 20MB (or so :maya: ), then this might not really work!
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I'm sure that'd help people with development, since if high resolution was available they could draw their original animations like that.

Though most likely around 2% of people or so would use that. :P

i don't mind big pixels really, i mean, i tend to play gba games on full screen, and those are 240x160, so smaller than the default ds screen size of 256x192.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The Rocking Attorney

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Hmm, can some one help me on CRO. i set everything but nothing shows D=

heres tha code
Code:
setgenobjgraphic("pw_crowitness",-7000);
setgenobjgraphic("pw_crojudge",-7001);
setgenobjgraphic("pw_croprosecutor",-7002);
setgenobjgraphic("pw_croattorney",-7003);
runscript("pw_showcourtroomoverview");
runscript("pw_hidecourtroomoverview");
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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did you load their graphics?

Code:
loadtexture(-7000,"PW/CRO/CROIris.png");
loadtexture(-7001,"PW/CRO/CROJudge.png");
loadtexture(-7002,"PW/CRO/CROPayne.png");
loadtexture(-7003,"PW/CRO/CROPhoenixMaya.png");
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I just got home. I'll look into your second issue, Serio.

One note: the size of the window doesn't define the size of the render directx will use. DirectX uses a render target known as Back Buffer that has a size that can be different then the size of the window. In fullscreen you use the size of this Back Buffer directly.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

The Rocking Attorney

Gender: Male

Rank: Medium-in-training

Joined: Fri Apr 11, 2008 11:49 pm

Posts: 375

Serio wrote:
did you load their graphics?

Code:
loadtexture(-7000,"PW/CRO/CROIris.png");
loadtexture(-7001,"PW/CRO/CROJudge.png");
loadtexture(-7002,"PW/CRO/CROPayne.png");
loadtexture(-7003,"PW/CRO/CROPhoenixMaya.png");

Code:
[load]
loadtexture(80901,"PW/evidence/lawyer badge.png");
loadtexture(90903,"PW/profile/Victor.png");
loadtexture(90900,"PW/profile/ema.png");
loadtexture(80900,"PW/evidence/gun.png");
loadtexture(80902,"PW/evidence/photo.png");
loadtexture(70000,"cust/elisephoto.png");
loadtexture(70010,"cust/PWLibTutoMain.png");
loadtexture(90901,"PW/profile/minuki.png");
loadtexture(90902,"PW/profile/edgeworth.png");
loadtexture(91000,"PW/Victer.png");
loadtexture(91020,"PW/Victorw.png");
loadtexture(91010,"PW/Victor.png");
loadtexture(-7000,"PW/CRO/CROIris.png");
loadtexture(-7001,"PW/CRO/CROJudge.png");
loadtexture(-7002,"PW/CRO/CROPayne.png");
loadtexture(-7003,"PW/CRO/CROPhoenixMaya.png");
yep, i did =/
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