Board index » Present Evidence » Games

Page 10 of 42[ 1674 posts ]
Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 42  Next
 


Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Nov 08, 2008 3:09 pm

Posts: 42

Well,mp3 works for me...
By the way,thanks,saluk
You're the best!
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Aw shucks :acro: Apparently I missed your post about characters turning the background black. Is this a new character you have made/added? Or one of the official ones? If it's one you made, the background color must be [255,0,255] (rgb) OR transparent. If the image has an alpha channel, it will interpret clear pixels as clear, if the image has no alpha channel, it will interpret [255,0,255] pixels as clear. If it's an official character, it may be a bug. Let me see the script you are testing and the character so I can reproduce it.

Some news: percieve system I am working on now prints out the letters slowly, and when you press the button "notice" it does different things depending on which statement the printer is at. Next I need to handle the animation changes, and the scrolling. I think these parts will actually be easier than the first. After that is trying to make it look and feel like the game, which might need some more engine modification. The last step is to make it easy to use. It will be released when PyWright goes out of beta.

I'll be releasing 10.7 tomorrow, whose main purpose is to fix the sorting issues. Are there any other bugs that have not yet been fixed that I am missing?
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Nov 08, 2008 3:09 pm

Posts: 42

Not that I am aware of...
Ok,the sprite is the 'Gregory'of this very Web.

And the script is this
Spoiler:
bg defense
char gregory
fg dbench
"The defense is ready,your Honor..."
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

If you are using this: http://www.court-records.net/customs/an ... _sheet.gif it's not going to work very well. I'm pretty sure if a file ends in .gif it is going to assume it's a gif animation. Not to mention the background color is wrong (needs to be transparent), and all of the animation frames are stored in one image. I could convert that into a working character for you if you like. (Really need to build the character importer, hehe...)
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Nov 08, 2008 3:09 pm

Posts: 42

Yes,please...
I'm a complete disaster...
Good luck doing the character importer!hehe
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

Looks like KSA kept his promise of matching PyWright's features. Don't get discouraged though!
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

No.

I began it one day before he mentioned it, so I'm not trying to match with it. I could say the other way around now as well.

:keiko:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

I guess you probably wouldn't be able to do it that fast. (You could have announced it earlier than intended but either way it's unimportant)

I probably seem against you today, but I'm not trying to be at all.

What exactly does that smily mean, anyway?
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Well, you seem to never like me for some reason.

I was able to do it, so if YOU believe it or not, that's up to yourself only. I don't care, you know. So, thanks for respecting me, just don't go jealous if I won over your beloved PyWright.

Sometimes in programming you get the idea for things and you finish them quickly.

The smily, if you noticed my earlier presence on CR, is something i used to use on some of my messages, no real specific meaning.

:pearl:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

I'd say

Gender: Male

Location: Belgium

Rank: Moderators

Joined: Thu May 29, 2008 10:49 am

Posts: 2480

Ksa, Don't sound so demeaning, It makes you seem like a jackass.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Well, he was been not nice not believing in me, what should i go and say?

He says what he wants to and only I get some kind of note? Not nice. I have to reply at some level, or it will look bad at me. Just try this time to be on my shoes for a second and you probably will get it.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

MrCheeze didn't disbelieve you KSA, he just assumed that you had been working on perceive in secret for a little while (like you work on almost everything in secret). Whereas I have been talking about doing perceive at some point for a few months. Don't be so quick to assume you are being attacked KSA. He was actually defending you! He was giving reasonable rationale against the idea that you had come in my forum, seen me talking about perceive, and then quick implemented it behind my back. Which I don't think is what you did either. Like most features, it has probably been on your mind for a while, and then at some point all the pieces fit together and you felt it was tim to tackle it, and because you had everything in your mind at once, it was easy to implement. A lot of things work like this for me too. One of my favorite parts of programming!

Anyway, you may be first to screenshot, but we'll see who is first to release :) (Not that it's a race, some might say a stable release that takes a month is better than a release that takes a week and is riddled with bugs)

The difficulty with perceive for me is that unless I hardcode the feature into the engine (~2-4 hours of work) I have to make numerous engine enhancements to even be possible. In fact, part of the reason I am doing perceive at all is in an effort to make more things possible without editing the python core. So it's less about perceive than just improving pywright.

Anyway, I'm hard at work on the next release folks. Should be out soon.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I don't like such kind of assuming. He never assumed anything about you.

I said I did in 2 days, I wouldn't have the need to lie. I showed a ~70% working version to lukegb the day earlier to your post, he can confirm it. (got you there, sounds like a big objection hehe).
AIGE's features are really in secret, so most of new features come from things i did on AIGE during its dev time and never mentioned to anyone. AIGE's pretty solid since v0.9.700, and I assure you: v0.9.800 is way over the quality of its predecessor.

I could ship it today or at most tomorrow, but I have Shinku to finish.

I prefer to own it on quality then on time. I'm doing the final touches in it anyway, thinking on the best code to make it custom. My current perceive is stable as is now, as it was yesterday.

PWLib 1.2's bottleneck IS Shinku.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

It was a reasonable assumption to make, and not even a negative one. Stop with the persecution complex KSA. No one is questioning your abilities in any way, sheesh. And I didn't say I didn't believe you, I take everything you say at face value. In fact, in my post above, I explained how I thought that you coded it really fast. I don't know why you still proceed to argue as if anyone is looking down on you.

You hate when people assume huh? Well then stop assuming people are against you or saying bad things about you. No one is against you. Pywright may be a little bit against pwlib, but that's just a competition between two softwares, it's not personal. And pywright is the underdog, so even if someone in here says something against pwlib (and no one HAS said anything against it!), you should be able to just laugh from the top of your ivory tower at the mere mortals who can't reach you.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I was just explaining. (I expected a lot more issues when I was working on the Perceive. AIGE proved to be more solid then I expected it was.).

I think that a total of 10 hours is fast coding (for me).

I think I'll refrain from now on to comment anything. All I say have something evil, sad, problematic in it for people to point at. It's getting sad to even explain things.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Well in any case, it's cool that you finished perceive! I hope that other features go as easy for ya.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Perceive was one system i thought i would take days and days to make. I just wanted to see the solution you created for the system to make it work.

Just to say something: I don't have anything against PyWright directly. One thing that makes me mad are people who have an issue with PWLib, give up on it and move to PyWright (or AA) without even asking for help.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

KSA_Tech wrote:
Just to say something: I don't have anything against PyWright directly. One thing that makes me mad are people who have an issue with PWLib, give up on it and move to PyWright (or AA) without even asking for help.

> Which is worse.

Anyway saluk, I'm rather busy at the moment so I haven't had the time to try the new beta out, but you're probably going to get some feedback from me by Christmas.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I said at the people, not at PyWright.

All of us casemaker developers like to be considered and asked for help if needed (I think saluk agrees with this).

:minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

Well, we've already been through this, but... imagine you're a greengrocer. But unfortunately you have competition and it's the greengrocer next to you who gets all the customers. Who's to blame, the poor old lady who made her choice or your sales strategy? Harassing potential clients is incredibly counterproductive ; they're usually more responsive to subtle incentives.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

Ack! The worst possible result! That was just a throwaway comment!

saluk, no I wasn't defending him. :P Sorry, but it's true. (I feel like Klav again)

Actually, I agree with you this time, KSA.

Discussion = closed.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

The day MeCheese actually do defend my side, I would go like Phoenix on his "what?" pose.
saluk, you were so naive, just waited that he himself would say it.

Witch one you're referring to?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

Quote:
saluk, you were so naive, just waited that he himself would say it.
Okay, now THAT I disagree with. In saluk's own words, it was a reasonable assumption to make, and not even a negative one. Especially since he's not aware of those PM's. (Ceres that explains his demeaningment BTW)

Which what am I referring to?

Last edited by MrCheeze on Sun Nov 30, 2008 5:28 pm, edited 1 time in total.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I referred to saluk saying you were actually defending me.

About : "Actually, I agree with you this time, KSA." With one of my posts you were referring to.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

Exactly. It was a reasonable assumption, just a wrong one. No need for gloating.

I agree with:
-Defending yourself when I was wrong
-It makes sense to be frustrated when people don't want help, even if a better strategy for "customers" would help

Sorry for these junk posts, saluk. (Unrelated: PyWright isn't really much of an underdog lately)
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

I don't want to talk about the above squabble anymore. Lets all just move on. Sorry KSA and anyone else for any unpleasantness that I may have been part of.

It's nice to see you again Ping! I'm a bit behind with 10.7, it was really just supposed to be some small fixes, but I have been working on other things not scheduled for the release at the same time which has slowed me down.

And it's good to see you again too Ceres.

ProsecutorEdgeworth, here is a quick version of gregory: http://www.mediafire.com/download.php?jyjdfmlxjbe
There are some flaws but you can use it until I make a better version. It takes a lot of time to get pixel perfect accuracy from sprite sheets where the frames are haphazardly arranged. Most of the sheets were not created with respect to their being used in anything :/
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Nov 08, 2008 3:09 pm

Posts: 42

Thank you so much!
It's gonna be very useful :redd: hehe

By the way,while you examine big backgrounds eg:misham's studio...how can you go to the other part????

And,another thing...In double screen;the menu just doesn't appear!

I know this might be a bit...reiterative;but...
My computer hates me!!!
Re: The PyWright Casemaker Thread - beta 10.6 (nov20)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Well, I would not be so quick to judge your computer at fault. Please tell me which menu you are speaking of? If it is the investigation menu (examine, move, etc) I just fixed this problem last night.

To do wide screens, I had it set up so that you place two backgrounds, one for the left view and one for the right, like in my example:
Code:
bg BasementStorageA
bg BasementStorageB stack x=256


You could work around this by adding a second background behind the first one that is offset:
Code:
bg BasementStorageA x=256
bg mischams stack


Or wait for 10.7 for a better solution. In 10.7 I'll allow you to define the region to be examined, if the region is bigger than one view it will let you scroll.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

I just uploaded 10.7 to the update service. I changed the update code around, so I am most keen to find out if that works correctly at this time.

The full source/binary is not finished uploading, but will be done soon, so if you are new just hold on until the full release is ready. If you have a previous version installed, you should be able to grab 10.7 from updater.

There aren't many major changes this time around. I added a very ugly big ugly arrow, and hopefully improved opengl performance. MrCheese, I took out the code that was using a lot of memory right up front, so you should be able to get things going at least from opengl mode. As for actually playing anything, I think memory usage might still be too high.

Fading should work in all cases now. If it doesn't I need as much info about the case where it didn't work as possible.

The editor now has a mode where you can position objects. Since you can't add this mode or add objects to it, it's not useful for creating things. However, its worth looking into if you need to pixel-perfectly place an object in a scene. Just open up an existing script, and any section that creates objects will turn into the placement mode. Click on the object in the scene, and you can edit it's x and y values and see the change in realtime. When you click save, it will export the script out with the right commands.

I changed the layer system so that things should be placed with the right default z values, and it's a bit easier to position things later on if you need to change them. There is more to do here of course, but it's a start. I need to take a similar look at the priority system as well, which is probably pywright's most complex piece.

I am going to take a much needed break now (been coding since ysterday almost non-stop). Next on my slate is to figure out how to handle 3d evidence (matching clicks is not so easy to define for users). I also plan to focus much more on getting the editor to a more usable state. Half of the time I spent coding in the last few days was on the editor, but it's not really complete. It needs more wizards, and most importantly a command browser. Getting the object placer and textboxes complete would make 80% of most cases much easier to write. Engine features: there is a lot of bad code that needs to be rewritten. There are far more object types in the core than there need to be. I mean, that file is 3000 lines long! It is full of attrocious copy/paste problems, and many of the objects there could be combined or written as a macro instead.

So that's all I am working on. I am thinking of doing a final beta 10 release before Christmas that has some of that, and then going out of beta early next year.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

Just realised there's no defense assistant for the court.

What's the displaylists in the ini, and those sound ones?

The updater doesn't delete update.zip.

Opengl broke:
Traceback (most recent call last):
File "PyWright.py", line 3, in <module>
File "core\libengine.py", line 41, in <module>
from core import *
File "core\core.py", line 154, in <module>
sort = open("core/sorting.txt")
IOError: [Errno 2] No such file or directory: 'core/sorting.txt'

Forget to add a file?
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Argent Sunfly

Gender: None specified

Rank: Suspect

Joined: Thu Nov 27, 2008 9:23 pm

Posts: 47

Er... reverting back to 10.6. This mode has so many errors. I think, if you type something in after clicking the very ugly big ugly arrow, it crashes. Right clicking a lot crashed for me, don't know what happened. Also how can you change the background and character now, since it shows a big box? How can you cancel current target? I think also the background won't display in the graphic boxes after the first.

LOG OF ALL ERRORS THAT JUST HAPPENED:
Code:
Traceback (most recent call last):
  File "editor.py", line 3, in <module>
  File "core\libedit.py", line 623, in <module>
    quit = root.handle_events(pygame.event.get())
  File "core\gui.py", line 134, in handle_events
    window.focused.delete()
AttributeError: 'textbox' object has no attribute 'delete'
Traceback (most recent call last):
  File "editor.py", line 3, in <module>
  File "core\libedit.py", line 623, in <module>
    quit = root.handle_events(pygame.event.get())
  File "core\gui.py", line 141, in handle_events
    window.focused.insert(evt.unicode)
AttributeError: 'textbox' object has no attribute 'insert'


Also, how do you delete a line of code?
Image
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Huh, I tested this release more than the last one. Perhaps I did miss a file. Did not see any of these errors on my side. I'll look into it asap.
Good call about the helper. You should be able to use the backround and character pose to accomplish it.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

MrCheeze, it didn't delete update.zip because the updater crashed and didn't finish extracting, which is why you didn't get all the files. You can download the update directly and unzip and see if things work a bit better: http://pywright.dawnsoft.org/updates/10.7.zip,0.0
Rename to .zip, and extract to the root directory, overwright all files
I want to see what opengl fps you get now :)
The displaylists is an optimization in opengl where many commands are sent to the gfx card and then saved there so they don't have to be sent again. Depending on system architecture, this might be slower or faster. If your gfx card uses system memory, and you dont have much system memory, then display lists may slow things down, because it takes up precious memory to save the commands. However they should be much faster on most systems. In 10.7 I did take out one optimization with textures that used up a lot of memory but made textures load faster, which made the memory usage go down considerably, which I think should give you at least a few more fps.
The sound options are basically the quality of sound playback. Lowering these will improve performance also. In 10.7 I also added sound and music volume options, so you can mute it if you like.
Except for the opengl switch, all of the options in display.ini should only be set from the ESC menu in game. (I suppose display.ini is a bad name now that there are sound options as well, but it was easier to keep all options together).

Golendx, you should be able to use mouse controls at least, and just skip the keyboard to avoid that error. I have found what is causing that error and can fix it today. But reverting should not be necessary. If there were any other errors you saw besides that that caused you to revert.

Delete code? Ah, you are talking about the editor. The focus of development at the moment is still the engine rather than the editor. I work on them both at the same time, but if I were to spend too much effort on the editor and then change the engine, I would have to redo things to keep up. So the main code should still be written in a text editor. However, even at this stage the editor can be useful after writing code to check that dialog boxes are formatted right or now to see if things are aligned how you want them.

But in any case, you can delete lines with backspace. The object placement is very difficult to get right, since the code can be very dynamic. The only objects it can display with any certainty are grouped object commands. If there is a "char" command by itself somewhere, how does it know what the background should be? One of the text commands may have changed the background in a macro, or there may have been a bg command right before a goto that landed the code at that point. It could make assumptions, like the nametag makes assumptions about who is speaking a line of text (which is obviously wrong in some cases), but I am not sure how I should do so. I don't think the editor is ever going to fully replace editing cases by hand, but at some point at which it is stable enough, I do see it being used as some kind of wizard with text editors more for fine tuning. I don't think it will be fully usable for a few more releases, but I am starting to work on it a bit more lately.

Thank you for your reports though, I did not know about most of those bugs.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.


Last edited by saluk on Wed Dec 03, 2008 6:32 am, edited 1 time in total.
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Nov 08, 2008 3:09 pm

Posts: 42

By the way...I still can't examine right Misham's studio...
And it shows a weird error message likr
"List index out of range..."
In fact,I can't get the arrows to show around...
OK,I won't say it this time! :meekins: :yuusaku: my computer hates me...
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Did you add any regions to Mischam's Studio? You will have to add regions on the right side for the arrow to show up. When exactly do you get that error message? I think you might be doing examine with no regions (not supported).
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Gender: None specified

Rank: Suspect

Joined: Thu Nov 27, 2008 12:59 am

Posts: 39

This question is probably insanely dumb, but I need to know...

How do you add your own characters? :payne:

Edit: How do you change the text color?
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Argent Sunfly

Gender: None specified

Rank: Suspect

Joined: Thu Nov 27, 2008 9:23 pm

Posts: 47

yoshirider, check back in the topic. As for my report, I think it was wrong. I didn't test it enough. The real reason for that error:
You know how when you press backspace at the beginning of a line of code? It goes to the end of the previous line of code. If you press backspace at the beginning of a line of code directly under the "Positioning Helper Box", I assume it goes to the positioning box and tries to edit it's non-existing line of code, and any key after that will crash it... hard to explain.
Image
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title

Gender: None specified

Rank: Prosecutor

Joined: Fri Sep 05, 2008 9:18 pm

Posts: 821

Changing the sound bits = crash:
Traceback (most recent call last):
File "PyWright.py", line 4, in <module>
File "core\libengine.py", line 1498, in run
assets.cur_script.handle_events(pygame.event.get([pygame.MOUSEMOTION,pygame.MOUSEBUTTONUP,pygame.MOUSEBUTTONDOWN]))
File "core\libengine.py", line 193, in handle_events
gui.widget.handle_events(self,n)
File "core\gui.py", line 100, in handle_events
self.event("click_down_over",evt.pos)
File "core\gui.py", line 73, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 73, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 73, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 79, in event
func(*args)
File "core\libengine.py", line 1076, in click_down_over
wini()
File "core\libengine.py", line 1015, in wini
assets.sound_format,assets.sound_bits,assets.sound_buffer,int(assets.sound_volume),int(assets.music_volume)))
File "core\core.py", line 205, in <lambda>
music_volume = property(lambda self:pygame.mixer.music.get_volume()*100,smus)
pygame.error: mixer system not initialized

It also blanks the ini.



Opengl framerate: about 3. Takes really long to load games.
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Nov 08, 2008 3:09 pm

Posts: 42

saluk wrote:
Did you add any regions to Mischam's Studio? You will have to add regions on the right side for the arrow to show up. When exactly do you get that error message? I think you might be doing examine with no regions (not supported).
Ok,got it!
I'll try!Tanks
Re: The PyWright Casemaker Thread - beta 10.7 (nov30)Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

MrCheeze: Yeah, the preload function is probably not such a good idea in your case. I'll add a way to disable that. I need to come up with a better way to figure out what is making things the slowest for you, best actually would be if I had a more limited computer to test on. I'll try to have things working better for you by Christmas...

Oops, about the sound format problem... I guess I need to get 10.8 ready much sooner than I had planned :)
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Page 10 of 42 [ 1674 posts ] 
Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 42  Next
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Games

Who is online
Users browsing this forum: Yandex [Bot?] and 16 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO