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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Does everybody die in a swimming competition? :D
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Prays: Post 8-year Maya, Post 8-year Maya, Post 8-year Maya, Post 8-year Maya, Post 8-year Maya, Post 8-year Maya! :maya:
"Follow Your heart out of the darkness! Stand up and rise from the ashes! Back to the start, far from the madness. Come alive again! Break off the chains of hesitation! Your voice will be your salvation! Look to the light of liberation waiting at the end!"
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Pessimistic_Fool wrote:
Does everybody die in a swimming competition? :D

Yes. Everyone was swimming in the pool, then Athena jumped in too and Widget electrocuted everyone. Except Nick, because his hair acted as a lightning-rod.

Oh my god, I feel like I'm already playing it.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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I really don't want Maya to be in GS6 or this (even though she almost definitely will be in GS6). While Bridge to the Turnabout has more than it's fair share of problems, it's the absolute perfect conclusion to the Fey storyline. I can't emphasize that enough. PERFECT

Plus, I want to see the pairings get mixed up. Have Apollo and Phoenix do a car together, have Phoenix and Trucy do one together, and maybe even Simon and Athena (assuming he isn't the Prosecutor for the case)
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JesusMonroe wrote:
Have Apollo and Phoenix do a car together

Phoenix Wright: Master Mechanic
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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JesusMonroe wrote:
I really don't want Maya to be in GS6 or this (even though she almost definitely will be in GS6). While Bridge to the Turnabout has more than it's fair share of problems, it's the absolute perfect conclusion to the Fey storyline. I can't emphasize that enough. PERFECT

Plus, I want to see the pairings get mixed up. Have Apollo and Phoenix do a car together, have Phoenix and Trucy do one together, and maybe even Simon and Athena (assuming he isn't the Prosecutor for the case)


Who says she'll be the assistant? :maya: I just want her in it as a supporting character...Maybe even a friend of the client. I don't care if her role isn't big, I just want to see her in games again. Like Pearls!
"Follow Your heart out of the darkness! Stand up and rise from the ashes! Back to the start, far from the madness. Come alive again! Break off the chains of hesitation! Your voice will be your salvation! Look to the light of liberation waiting at the end!"
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Bad Player wrote:
JesusMonroe wrote:
Have Apollo and Phoenix do a car together

Phoenix Wright: Master Mechanic

Fucking autocorrect, man
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"auto"correct indeed. ^^

(Sorry for being so off-topic today. I swear I'll behave now.)
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Bad Player wrote:
JesusMonroe wrote:
Have Apollo and Phoenix do a car together

Phoenix Wright: Master Mechanic

And he still doesn't have his driver's license.

Honestly, anything with Charley having a major role in the story somehow purely by coincidence is fine by me. He's by far my favorite character... beside Steppy and Missile. Now, there's an amazing combination.

Works well with the swimming competition too. Dogs aren't the best swimmers, but they can be trained to become better.

I already had a title too: Missile the Dog: Detective Destiny. Now with Charley as witness and Steppy as victim of kidnapping.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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How about playing as the Judge (a new Judge. Not Udgey) and you have to decide which points the Prosecution and Defense are making are correct, whether an Objection should be overruled or sustained, and then you decide who wins the trial at the end

The way I described it doesn't sound exciting, but I think a Judge game could be great
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That does sound interesting. It would be especially nice if you could have different endings, depending on the decisions you make.
And if maybe you could have a choice being being deliberately corrupt and actually trying to be fair.
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JesusMonroe wrote:
How about playing as the Judge (a new Judge. Not Udgey) and you have to decide which points the Prosecution and Defense are making are correct, whether an Objection should be overruled or sustained, and then you decide who wins the trial at the end

The way I described it doesn't sound exciting, but I think a Judge game could be great

I dunno, I feel like figuring out the arguments yourself is a lot more fun than determining if the arguments work or not.

I mean, it probably could be done, but it'd be really really really difficult to do well.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title

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JesusMonroe wrote:
Fey storyline


This argument. This terrible argument. It is the absolute worst. There is no "Fey storyline".

Maya is Phoenix's closest friend and companion and one of the most important characters in the series. She's not limited to the original trilogy or some "Fey storyline". Even if she was, how is Kurain doing? Did she bring them out of poverty? Did she fix all the bloodshed over the Master position? How's Maya herself doing? These are all things we'd like to know and her "story" isn't over until there's an actual cap to it instead of just responsibility lined up in front of her and we cut to seven years into the future.

I swear if someone tries to make her out to just be some case specific character who can be left behind again I'm going to punch the entire internet in the face.

Sorry, had to get that out of my system.
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Bad Player wrote:
JesusMonroe wrote:
How about playing as the Judge (a new Judge. Not Udgey) and you have to decide which points the Prosecution and Defense are making are correct, whether an Objection should be overruled or sustained, and then you decide who wins the trial at the end

The way I described it doesn't sound exciting, but I think a Judge game could be great

I dunno, I feel like figuring out the arguments yourself is a lot more fun than determining if the arguments work or not.

I mean, it probably could be done, but it'd be really really really difficult to do well.


I was kind of wondering about the idea of Judge-AA as well - it seems like a natural route to take if Takumi wants to give a new perspective while still keeping the "裁判" part of "逆転裁判".

Other possibility: picking up the Jurist System and playing as a juror (or 裁判員)? Granted in 4-4 they made the juror's role seem pretty passive, so there'd have to be some rearrangement there.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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The warm-up boss is Simon Blackquill instead of Gaspen Payne.
POHLKUNKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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...How would that work in a "completely new project, different than anything else"?

I do like Simon, but I think you're overdoing this...
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Bolt Storm wrote:
Bad Player wrote:
JesusMonroe wrote:
How about playing as the Judge (a new Judge. Not Udgey) and you have to decide which points the Prosecution and Defense are making are correct, whether an Objection should be overruled or sustained, and then you decide who wins the trial at the end

The way I described it doesn't sound exciting, but I think a Judge game could be great

I dunno, I feel like figuring out the arguments yourself is a lot more fun than determining if the arguments work or not.

I mean, it probably could be done, but it'd be really really really difficult to do well.


I was kind of wondering about the idea of Judge-AA as well - it seems like a natural route to take if Takumi wants to give a new perspective while still keeping the "裁判" part of "逆転裁判".

Other possibility: picking up the Jurist System and playing as a juror (or 裁判員)? Granted in 4-4 they made the juror's role seem pretty passive, so there'd have to be some rearrangement there.

I'm with BP here, actually. The last time I saw a game where we play as 裁判員 wasn't a very exciting game, even if the mysteries themselves were respectable. I forget what it was called, sadly. As for determining the verdict ourselves, it certainly can be done and isn't that difficult to apply, but the problem is how detached the drama would feel from that side of the courtroom. I suppose we'd have to change attorneys to those who tend to make more mistakes than not, so we can correct their mistakes and solve their case for them... wait, what.

Still, for a judge to be able to figure out a case him/herself before any attorney catches on is impressive. But then it'd feel like we're not in court and instead are babysitting kids who can't seem to get along.
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What if the trial starts with the defense and the prosecution each presenting two lines of logic. Your "pressing" is just asking each one more questions and then you decide whether to follow the line of logic from the defense or prosecution. If you decide to listen to the defense, they give a new argument and then the prosecution gives a counterargument. Then, you decide which branch to follow from there. It's multiple paths (with multiple solutions to the same/different endings) and you could even get to the point where you realize the line of logic you've been following is a bad one and you need to "abandon" it (what Thought Route should've been)

There would need to be more gameplay than this, but you're still contributing to solving a mystery
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JesusMonroe wrote:
What if the trial starts with the defense and the prosecution each presenting two lines of logic. Your "pressing" is just asking each one more questions and then you decide whether to follow the line of logic from the defense or prosecution. If you decide to listen to the defense, they give a new argument and then the prosecution gives a counterargument. Then, you decide which branch to follow from there. It's multiple paths (with multiple solutions to the same/different endings) and you could even get to the point where you realize the line of logic you've been following is a bad one and you need to "abandon" it (what Thought Route should've been)

There would need to be more gameplay than this, but you're still contributing to solving a mystery

Like I said... Possible, but very difficult.

Coming up with a mystery is hard enough. Coming up with a GS-styled mystery where there needs to be a semi-plausible argument against someone who isn't the killer is even tougher. Coming up with one of those where there are also several logic threads/false solutions to explore is even tougher.

Not impossible, but... really really difficult.

(Also, to be honest... It'd be kinda boring if the prosecution was ever right. "WE MUST SOLVE THIS MYSTERY oh the prosecution was telling us the truth of the incident from the very beginning")

I dunno, I still think that whatever this thing is, it's still going to be very much like the GS released up until now
(except for the love of god Takumi please be more like the GS1-4 you had a hand in and don't let it end up like GS5)
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Bad Player wrote:
JesusMonroe wrote:
What if the trial starts with the defense and the prosecution each presenting two lines of logic. Your "pressing" is just asking each one more questions and then you decide whether to follow the line of logic from the defense or prosecution. If you decide to listen to the defense, they give a new argument and then the prosecution gives a counterargument. Then, you decide which branch to follow from there. It's multiple paths (with multiple solutions to the same/different endings) and you could even get to the point where you realize the line of logic you've been following is a bad one and you need to "abandon" it (what Thought Route should've been)

There would need to be more gameplay than this, but you're still contributing to solving a mystery

Like I said... Possible, but very difficult.

Coming up with a mystery is hard enough. Coming up with a GS-styled mystery where there needs to be a semi-plausible argument against someone who isn't the killer is even tougher. Coming up with one of those where there are also several logic threads/false solutions to explore is even tougher.

Not impossible, but... really really difficult.

(Also, to be honest... It'd be kinda boring if the prosecution was ever right. "WE MUST SOLVE THIS MYSTERY oh the prosecution was telling us the truth of the incident from the very beginning")

I dunno, I still think that whatever this thing is, it's still going to be very much like the GS released up until now
(except for the love of god Takumi please be more like the GS1-4 you had a hand in and don't let it end up like GS5)


I didn't find the first game all that spectacular. Sure case 1-2 was good and 1-4 was even better, (in my top five.) I just don't see how the rest of the game was all that good. I figured out case 1-3 so early it's not even funny...So it felt like it was prolonged...And case 1-5 was WAY too long. even for a DLC...To me it was just a good game but I think a few others were better over all.
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I still want an olfactory engine as an installable application into a 3DS

Thinking about it, if PLvsAA has told me anything, it's that the Bench Trial system is popular around the world (maybe). What if Phoenix flies overseas to a different country (part of the foreign exchange program for the International Bar Association) and ends up standing in court under a completely different trial system? The one given in the prologue of PLvsAA was still the original system from the games, but instead held in London with weird people and their weird names.

Naturally, to prevent identifying with any one country's system, we're going to need a completely new country. The land of Ainrofinapaj (or ンホニ), or whatever! Then we can have a completely original judicial system. (。°∀°)彡˚
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Nick goes to Zheng Fa.

ALL PROBLEMS SOLVED.
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kwando1313 wrote:
Nick goes to Zheng Fa.

ALL PROBLEMS SOLVED.


Mike Meekins and Wendy Oldbagº follow him. NOOOOOOOOOOOOOOOOOOOO

ºShe was following a random rumor that Edgeworth had gone to Zheng Fa on business.
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Bad Player wrote:
Blood_fox5 wrote:
OMG GUYS! I think I know what is going on! Shu must have seen Dangaronpa and realized that AA will probably become a piece of junk like Danganronpa if he lets the franchise just keep going on without his guidance, so he is going to return the franchise to make sure it doesn't devolve to the level of Dangaronpa.

fixed that for ya :sahwit:


Fuck you Bad Player. Fuck you.
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Adrian in black wrote:
kwando1313 wrote:
Nick goes to Zheng Fa.

ALL PROBLEMS SOLVED.


Mike Meekins and Wendy Oldbagº follow him. NOOOOOOOOOOOOOOOOOOOO

ºShe was following a random rumor that Edgeworth had gone to Zheng Fa on business.

Oh, and when he gets there, they meet Meekins' long lost brother and Oldbag's long lost sister! Totally will be the best game ever.

...

At this point, I don't even know what point I'm making.
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Zheng Fa, huh? Maya and another girl who might as well be her distant twin swap places and mess with Nick until a murder happens and one of them is accused.

"There has to have been a third person involved!"
"Why do you say that, Mr. Wright?"
"Because I don't want Maya to get an evil twin!"
"...Are lawyers from America always like this?"
"...Okay, so I'm a little eccentric. Leave me alone."
"Not before you take this penalty."
"Doh!"

Maybe it's just me, but I really like playing with the idea of twins in disguise, even if they're not actually related.
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Pessimistic_Fool wrote:
Oh fun, I want to play, too.
How about he actually...

-read Homestuck, and is currently looking into the most effective ways to kill as many main characters as possible
-played The Sims, and the new game will be entirely about building houses, dressing characters up as other characters, and burning them to start from scratch
-watched Free!, so the new game will be all about winning a swimming competition
-had salad for dinner, and the new game will be a gardening simulation with Phoenix as the gardener and everybody else stealing from/trying to destroy his vegetables. DLC bonus level featuring a pointless Juniper cameo. Forgetting to water Charley will lead to instant game over.

- Played Minecraft so the final case will involve a white-eyed, bearded miner as a villain, who in a major plot twist turns out to not exist at all.

Just spoiled that for ya ; )
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I would love a game with 6 or 7 trials! Make it happen! Also first a first case that isn't ridiculously easy. The game developers should know by now we know how to play the game! Also the fact that Maya will be 28 in the next game is astonishing. Wonder what she'll look like? (I know I'm going on and on about Maya but she's one of my favorite characters in the series. And so far the only favorite who hasn't made a post time-skip debut. That and I would love to hear a remix of Turnabout Sisters.) ALSO More Trucy! Maybe a case involving certain duo being siblings... :trucy: :apollo:
Gumshoe should also make a comeback...CAUSE WE NEED MORE GUMMY! :sadshoe: Threedee model for Gummy! Also Shoe should make an all inspiring return! With kittens! :shoe: :shoe: :shoe:
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Apollo Justice and Ace Attorney Investigations 2 both have great first cases. Dual Destinies' first case isn't bad compared to the other intros. I think the devs are getting the idea
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JesusMonroe wrote:
Apollo Justice and Ace Attorney Investigations 2 both have great first cases. Dual Destinies' first case isn't bad compared to the other intros. I think the devs are getting the idea


I agree on the Apollo Justice's first trial thing...but...DD's first case while having much to do with the rest of the game story-wise was still easy. Yeah the developers really shouldn't waist a whole case as a tutorial. I've never played Investigations, though I plan to.

OH! How about the first case takes place overseas and shows how Phoenix met Athena! Also Gummy and Maggey should be dating and or married. :eh?: Beanie-cam should be put into use once more! We should finally meet Udgy's son and or grandson. (Maybe he could be a client?) Franny should make a return! (Godot would only return as a convict. Jail info maybe? By the way, I can totally see Godot and Simon drinking coffee, and chatting together in a Cell.) We also need need a better Psyche-lock system. You heard me! The Psyche-locks are flawed we need a better system, not one with so many holes.

Me and my sister came up with a murder that happens during a football game and a natural disaster hits making it impossible to leave. Everyone needed for the trial is there, so they need to find out who did the murder before he strikes again...I mean we haven't had a case where the killer kills mutable people before...And it puts you the player on edge. :edgeworth:
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Ucha, please try to avoid double--and triple--posting in the future. If you have something more to say, just edit it into your previous post, rather than making a new one.

Ucha Nekome wrote:
Me and my sister came up with a murder that happens during a football game and a natural disaster hits making it impossible to leave. Everyone needed for the trial is there, so they need to find out who did the murder before he strikes again...I mean we haven't had a case where the killer kills mutable people before...And it puts you the player on edge. :edgeworth:

Not a bad idea per se, but I think something like this is much better-suited for a GK game than a GS game.

Also, any specific ideas for improving psyche-locks?
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Bad Player wrote:
Ucha, please try to avoid double--and triple--posting in the future. If you have something more to say, just edit it into your previous post, rather than making a new one.

Ucha Nekome wrote:
Me and my sister came up with a murder that happens during a football game and a natural disaster hits making it impossible to leave. Everyone needed for the trial is there, so they need to find out who did the murder before he strikes again...I mean we haven't had a case where the killer kills mutable people before...And it puts you the player on edge. :edgeworth:

Not a bad idea per se, but I think something like this is much better-suited for a GK game than a GS game.

Also, any specific ideas for improving psyche-locks?


Will do sorry

Psyche-Locks only seem to work on people when their keeping a secret right? But where's the line between secret and falsified secret. Such as Luke Atmey's first Psyche-lock. It was a lie in the first place that he was even there at the scene in the first place.
Spoiler:
Same with Fulbright's secret with his "feelings" on Justice.
Both cases the characters were so immersed in their act that they themselves believed it. But this is only to a point. I think Phoenix should be able to see if a person's secret is a real secret or one they devised on their own and convinced themselves of. Like, a different colored Psyche-lock. (not black ...but, maybe green or something...) or maybe REAL secrets have an aura while false ones don't...
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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^ This may not be the right thread for it, but I'll bite. I'd rather they not show a difference between the real and the faked. First off, it'd reveal too much information too early. Second, the locks only appear when a person is directly questioned about something and they hide a specific secret, not the big one behind it. Third, it'd make the cases too easy to solve otherwise.

Honestly, I don't think Psyche-lock sequences need improvement. They suit their purpose and serve it well. Adding extra colors would only confuse them and imply there's actually a way to categorize secrets.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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For some reason, I do want a new kind of Psyche-Locks. Mostly, I'm not satisfied with them in the present. It was one of Takumi's worst decisions in GS4 - taking the concept of "That person holds a secret. I should break the lock to learn it." and making black ones, something along the lines of "Omg, these dark, cold, corrupted locks must hold some dark, cold, corrupted secret! Whoa, what a plot twist!"

Hnrg... It really reminds me how much of the trash GS4 was... (even my auto-word-finish in my phone thinks so, lol). GS5 team did their best with those, best they could do with something as nonsensical as that, but I still don't quite buy the "secret/repressed trauma" dualism.

As you might guess, my opinion on GS4 heavily influences the way I feel about this new project...
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Nearavex wrote:
For some reason, I do want a new kind of Psyche-Locks. Mostly, I'm not satisfied with them in the present. It was one of Takumi's worst decisions in GS4 - taking the concept of "That person holds a secret. I should break the lock to learn it." and making black ones, something along the lines of "Omg, these dark, cold, corrupted locks must hold some dark, cold, corrupted secret! Whoa, what a plot twist!"

Hnrg... It really reminds me how much of the trash GS4 was... (even my auto-word-finish in my phone thinks so, lol). GS5 team did their best with those, best they could do with something as nonsensical as that, but I still don't quite buy the "secret/repressed trauma" dualism.

As you might guess, my opinion on GS4 heavily influences the way I feel about this new project...


I liked the forth game but the black Psyche-lock thing was so vague...And yeah, maybe not new colors but SOMETHING to fix inconsistencies cause then it just confuses the player. Maybe you don't KNOW they're keeping a falsified secret but...perhaps a more in depth way to upgrade the Psyche-lock system...like the real psyche-locks in game 3 where there are other ways of unlocking them. Sure you didn't unlock them but maybe you get to later. Like the deeper the secret the more difficult it is to unlock...But not because there are more locks to unlock, but because you need more than evidence to unlock them. Maybe Maya can give new power to his Magatama now that she's master...I don't know...All I know is something needs to change with the Magatama.
"Follow Your heart out of the darkness! Stand up and rise from the ashes! Back to the start, far from the madness. Come alive again! Break off the chains of hesitation! Your voice will be your salvation! Look to the light of liberation waiting at the end!"
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Well, that vagueness, lack of explanations or unreasonable ones were the worst about GS4. That, and side character designs.

...Though it's fine if someone feels otherwise. It's just my tastes, y'know.

Psyche-Lock matter is more about GS6 though...
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Spoiler: GS5
Ugh no. I'm not a fan of what was done on AJ, but even I think that AJ handled the black Psyche Locks better. GS5's explanation of them was badly handled, and makes Kristoph's in AJ make no sense.

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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Zak Gramarye molested Kristoph as a child. That's the secret he was hiding. It all makes sense now
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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JesusMonroe wrote:
Zak Gramarye molested Kristoph as a child. That's the secret he was hiding. It all makes sense now

I know you're just messing around, but it could work.
Spoiler:
Zak: HEY LITTLE BOY, WOULD YOU LIKE TO SEE A MAGIC TRICK


Though I can't recall the age Zak ended up in Troupe Gramarye. It would have to have been in his 20s.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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It was a retcon of sorts, but if aptly interpreted, it does make sense.

Makes sense =/= doesn't contradict your own interpretation, y'know.
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