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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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ShoySlayer wrote:
Hey! i need help!
Here's my game code:
Code:
[game]
#include(pwlib/pwlib.hlsl)
jumptoscript("setup");
[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("charcreation");
changetitle("PWLib Tutorial Game");
jumptoscript("run");
[charcreation]
runscript("pw_createema");
[run]
jumptoscript("enterscene1");
[enterscene1]
runscript("pw_usepwbgcourthall");
runscript("pw_showadvarrowmenu");
jumptoscript("scene1");
[scene1]
runscript("setlipsynctochar");
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("Yes!");
message("My name is Ema Skye!");

And when i open AIGE, it doesn't work!
Help!


"#include(pwlib/pwlib.hlsl)" should be in the game code's first line (first non-comment line. Just in case you don't know, a comment line is one that starts with "//").
That is, it should always be above "[game]".

Try that, it should work fine, the rest of the code seems correct.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yes, like DeMatador said.

All #include must precede any function declaration, or it is ignored.

----------------------------------------
News
- (AIGE) Added support for goto. Goto allows jumping to a defined point on the current function. I don't like much goto as a C programmer, but it may be useful for those who are moving from other engines (that support such feature) to AIGE or PWLib. The goto is similar to the C language:

[func]
//do something
...
goto("target");
//some commands
...
:target
//some more
...

Goto can be used to go up or down on code, but only on the same function/block (it won't be a global point marker).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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News
- (AIGE) Fixed a bug that could cause AIGE to use up enormous amounts of memory due to a certain case of malformed source file.


-----------------
Also I'm working now on a special project on AIGE that might be interesting for some people.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I think there's something wrong with DDRKhat's PW AA 1 replication case. It's says that on line 536, there seems to be an error. What do I do to fix this? Thanks! :odoroki:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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From what I've played, that error has no real impact on the game. The only real error I saw was the Phoenix Wright background not fading correctly and the weird case selection start/select thingy which I changed the coding around so it would work. There was also a problem with Sahwit's second cross-examination where the place fade didn't fade back and small errors like that which I went and fixed.

Ptapcc

EDIT: Oh yeah, technically the game isn't emulated perfectly as the Health/Penalty bar used is actually the wrong one. PW1 used Objection Exclamation marks. KSA_Tech, do you want to revive that small project of ours?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Oh, so you made changes. Can I ask what are the changes you did... in code?

Little project? Hmmm... Mysterious...
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'll do the PW1-style health bar if I have the ! graphics for it. It isn't that hard.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
I'll do the PW1-style health bar if I have the ! graphics for it. It isn't that hard.


I would be more than happy to do that for you, if you don't mind

I now begin the finding the game sized exclamation points
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Attorneyatlawl wrote:
KSA_Tech wrote:
I'll do the PW1-style health bar if I have the ! graphics for it. It isn't that hard.


I would be more than happy to do that for you, if you don't mind

I now begin the finding the game sized exclamation points


I would have been happy to do it but I'll leave it to the professionals. There is no rip of the game sized exclamation points so you'll have to take a screenshot of them. I think you can manage to animate it by using a program/emulator where you can slow down the process speed so you can take snapshots of each frame, or something like that.

Ptapcc
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Hmm, game-sized !s hey?

Yeah, I can't find any resources containing it, but I'll look around too.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ptapcc wrote:
Attorneyatlawl wrote:
KSA_Tech wrote:
I'll do the PW1-style health bar if I have the ! graphics for it. It isn't that hard.


I would be more than happy to do that for you, if you don't mind

I now begin the finding the game sized exclamation points


I would have been happy to do it but I'll leave it to the professionals. There is no rip of the game sized exclamation points so you'll have to take a screenshot of them. I think you can manage to animate it by using a program/emulator where you can slow down the process speed so you can take snapshots of each frame, or something like that.

Ptapcc


Ugh, trying to use animget.
But any emu with layer disabling, the layer with the health is on the same layer as the bench a character.
Idk what to do
Ive would like to try ripping but it is way to complicated for me
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Also we are missing the explosion animation for the bar type health system.

It's been years since i played a pw game with the ! health system that I don't recall much about it (need to replay pw1 on the emulator).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Edited Post Below/Original Here
Attorneyatlawl- I'll get the graphics and you animate okay? This will be one of my mini projects on the side. I'm on and off attempting to get the graphics for the Jurist System.

KSA_Tech: If there is no rip, I'll get that one as well.

Edited Post

Attorneyatlawl- I have successfully ripped the graphics of the exclamation objection marks from the game. I have entered conversation with KSA_Tech to discuss what will be happening now.

Does anyone notice how sci-fi that just sounded?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Tomorrow is my last test on university, so i'll be free from the moment the test's over.

I'll work on the ! health bar, since ptapcc extracted the graphics for me (I'll have to replay the first case of PW1 to recall how it worked).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Tomorrow is my last test on university, so i'll be free from the moment the test's over.

I'll work on the ! health bar, since ptapcc extracted the graphics for me (I'll have to replay the first case of PW1 to recall how it worked).


That's an odd coincidence. I have my last exam for school tomorrow as well. Oh to anyone who is looking for the Jurist System GFX, I will be attempting to extract them. This is third on my schedule so hopefully I can give an update of how it's going soon.

Ptapcc
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ptapcc, one recommendation is trying to separate layers of the animations for the jurist system. It reduces greatly the number of frames to make it work (thus making it a lot easier to make).

I'll be working soon on the old ! styled health bar.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Ptapcc, one recommendation is trying to separate layers of the animations for the jurist system. It reduces greatly the number of frames to make it work (thus making it a lot easier to make).

I'll be working soon on the old ! styled health bar.


Seperate the layers of the animation? I know what you mean but I'm not sure if it we could do that, as the JS is heavily tied into each other and removing layers just sort of destroys it but there is a solution.

Old styled health bar is coming soon? I look forward to it as I never really liked the JFA Health Bar.

Ptapcc
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'll explain:

Think a ball rotating on a simple background. Instead of making one single animation, you can separate the original into two "layers": the bg and the ball, thus making the ball use less graphic space.

A good practical example is the Mason System.

I might finish it tomorrow, and post here with compatibility to 1.1, so people can use it directly. It is indeed very simple.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
I'll explain:

Think a ball rotating on a simple background. Instead of making one single animation, you can separate the original into two "layers": the bg and the ball, thus making the ball use less graphic space.

A good practical example is the Mason System.

I might finish it tomorrow, and post here with compatibility to 1.1, so people can use it directly. It is indeed very simple.


Ah! I know what you mean now. That is in fact, the way I used to get the Objection exclamation marks. I removed several of the layers to get to the 'core' or raw background, so I could rip it.

Tomorrow? That's quick. On a side note, how is progress on 1.2? I am waiting patiently for perceive as that's what I'm stuck at the moment with. I need Perceive but I'm waiting by programming ShadowEdgeworth's ME: AA and doing these miscellaneous projects on side.

Ptapcc
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Unfortunately, it's probably gonna be another while before the actual download for 1.2 is released. I mean, I don't think that even the beta has been made available for download for the testers.

It does look really awesome though, and I'm just as excited as you probably are.
Image
The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Could anyone pass me a link to the recreation of 1-1 in PWLib? Can't find it anywhere.

Thanks in advance
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Here you are: for future reference, DDRKhat has the link in his signature, it is his creation after all;D

http://tinyurl.com/pwlibcase1
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The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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papermario13689 wrote:
Here you are: for future reference, DDRKhat has the link in his signature, it is his creation after all;D

http://tinyurl.com/pwlibcase1

Awesome, thanks a lot!

As I feared, I have the same problem with this as with the tutorial of PWlib in a nutshell I'm following. In what folder are the main hlsl and the startup file supposed to be? The pdf said the startup file is supposed to be in the same folder as aige.exe, but by default it's in /scripts/.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Let startup in scripts, and put all game files inside the "auto" folder.

Make sure the game file you want to run is the only .hlsl file inside the "auto" folder.

If your file is inside auto, you don't need to write its path in the startup file.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Ah, I see now.

Was that changed from 1.0 to 1.1?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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I believe so, yes.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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If I recall well, the auto folder was added on 1.1.

The idea is to simplify script execution.
I took the idea from the Doomsday Doom port.

I'll be working on the new health bar soon, just woke up.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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I think there's something wrong, I keep getting a Syntax error in line 42 in startup.aigehls (it's only 26 lines afaik). Does anyone see what's wrong with it?
Code:
//    This program is free software: you can redistribute it and/or modify

//    it under the terms of the GNU General Public License as published by

//    the Free Software Foundation, either version 3 of the License, or

//    (at your option) any later version.
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>
//This file is the entrypoint file for any AIGE game: startup.aigehls
//First we include the game's starting script
//Just like most languages, an entrypoint function is defined. In AIGE HLSL this function is [main]
//You're not obligated to put the main function in this file, but it is recommended to do so.
//Render and Process System Events to protect not found
//We are jumping to the function game that must be present on the game's files.
//(using runscript here isn't recommended)
#include(tutogame.hlsl)
[main]
scripts
render();
processsystemevents();
jumptoscript("game");
waitresponse();
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The line with "scripts" is wrong. Just remove it and the error will go away.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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It's actually scriptsrender();, but it adds some enters when I copypaste to here.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just leave as render();
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Working now, thanks a lot

I guess I messed up an enter
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Finished the ! lifebar:

Image
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Finished the ! lifebar:

Image


Mio looks awesome :godot:

Can't wait for beta to start
Image
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- Added a clean profile/evidence graphic as base for those making new profiles and evidences.
- Added the character WeeGee (by Attorney) to the Extra characters. As it is a simple character, it can be used as a simple character base for new characters.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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KSA_Tech wrote:
News
- Added a clean profile/evidence graphic as base for those making new profiles and evidences.


Does this fix miniature-profiles and evidence been distorted when compressed? Evidence doesn't look so bad, but profiles do.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Finished the ! lifebar:

Image


Wah, I feel like a parent who has just said goodbye to their kid who is going on camp. Lol, but anyway, it looks good. I look forward to seeing it in action and I will inform everyone of Jurist System progress when I have the time.

Ptapcc
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DeMatador, no it is just the profile/evidence frame base.

The ! lifebar internally is named "lifebar2", and will contain some simple-use commands to take a penalty and refill it.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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lol, new extra character

WEEGEE

Image

Image

I'm gonna make you wait until 1.2 comes out :P
----------------------------------------------------------------------------------------
EDIT:
Since I'm getting pretty good at C++ and Photoshop,
I may put some ideas down for an editor for PWLib (2.0?)
You guys should think of some ideas too.
An editor would be awesome.

Speaking of which, I need to make something for the logo contest :damon:
Image
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Would anyone happen to have the Young Payne sprites on them? Comaster apparently did them (I checked the post on 31-8-09) however it seems that he/she/it? never posted them on the site, so did anyone receive them or do I have to put in a request?

Ptapcc
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