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Capcom's "Economizing" (SPOILERS)Topic%20Title
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Aspiring to Inspire

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Whether it's due to the lack of money, time, talent, etc., there're a few tiny things which we wish Capcom would've done to give a more satisfying game experience. This is sort of a combination of complaints and suggestions on more technical aspects (sprites, animations, sounds, etc.). There's no need for justification--just point out what could've been done better if only Capcom went that extra mile.

For me, I find it jarring how rough the DS remakes' graphics are compared to GS4 and AAI: ME. It was more apparent for me since I played the games right after one another. In fact, I had to reset my eyeballs when I played GS4-4 since the courthouse and some people reverted to their more pixelated states. I sorta wish they smoothed and polished the graphics a bit more when they made the DS versions.
.: Click on the pictures for links! :.

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Re: Capcom's "Economizing" (SPOILERS)Topic%20Title
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It was the opposite for me. I like the original graphics, and the shift to Apollo Justice was strange for me. The defendant's lobby used to be so bright and colorful.@_@
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Re: Capcom's "Economizing" (SPOILERS)Topic%20Title
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It was a GBA game, and it was ported to the DS. They could've remade the graphics, but it's not like they're bad graphics, or mixed up. Except in 4-4... T_T Instead of wishing they had made Phoenix's, Gummy's, etc sprites DS-quality, I wished they had made Valant's, Zak's, and Klavier's sprites GBA-quality.
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Re: Capcom's "Economizing" (SPOILERS)Topic%20Title
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Aspiring to Inspire

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Actually, I thought young Klavier became a bit pixelated. Guess my eyes were playing tricks on me. XD

Spoiler: AAI: ME
I'm nit-picky when it comes to the positioning of certain objects. It just bothers me that when some AAI characters switch to the other side of the screen, they simply become reversed or mirror images.

.: Click on the pictures for links! :.

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Re: Capcom's "Economizing" (SPOILERS)Topic%20Title
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Uhm... that's "every," not "some." (At least they wree consistent :P)
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