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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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News
- (AIGE) Added Experimental automatic free channel selection for SFX. loadandplaysfx and anmations will be able to make use of this system. -1 will denominate the "auto free sfx channel selection".
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yay! Someone's helping with GK characters!

Anyway, I'm currently working on Jacques Portsman (still, he is very tough to do) and Rhoda Teneiro.
Rhoda will be done fast.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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you are already guilty.

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almost done with adult franziska, after that i'll probably also do shih-na to get my favorites done first.

edit: the sound problem was actually position. looks like if a sound tries to play during the first frame it will always fail.

oh well, the animation wouldn't look right with it starting too soon anyway, i forgot to change it.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Since KSA isn't online, i need this answered as soon as possible.

When doing investigation, how do you make

Code:
setvar([pw_examineexaminefunction],"");


Work for different examine spots?

I want this to work
Code:
runscript("hidepwmenu");
runscript("pw_hidemessagebox");
setbuttonarea("pw_examinearea1",229,227,27,123);
setvar([pw_examinemaxplaces],3);
setvar([pw_examineexaminefunction],"bookshelf_i");
setbuttonarea("pw_examinearea2",1,228,27,123);
setvar([pw_examineexaminefunction],"window_i");
setbuttongraphic("pw_investigmove1",80905,80905);
setvar([pw_moveoption1],"DetCenter");
setvar([pw_movemaxplaces],1);
runscript("pw_showinvestigationhalf");
jumptoscript("pw_investigprocessactions");


Help is great. :jake:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The examine on investigations work the same way as the "normal" one:

The examineexaminefunction var must be a funtion that will process the returned value for an exam click (the area number, exactly). Then from that verification (using if) is when the programmer must jump to the area's conversation code. So each investigation place that can be examinated has its own single examine function.

The examine code and such is already integrated into the investigation (so all that is needed is to define the number of examine areas, and their areas).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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News
- (AIGE) Automatic SFX Channel Selection is now marked as final. Animation SFx on Frames and loadandplaysfx now can be told to autoselect the sfx channel to use by setting the sfx channel value to -1.
- (AIGE) Now an object with an animation only get its animation simulated when the object is enabled.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I just have a quick question...
Is there any way to quickly find all the new character textures/animations that are in this thread?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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BAPACop wrote:
I just have a quick question...
Is there any way to quickly find all the new character textures/animations that are in this thread?
There should be (in the upcoming future) a web database filled with all characters that're animated, along with all the commands and a example animation of what one it is. For Example.

ImageImage
pw_enablemayanormal


Also to condense information into one post. pwlib_simplemsg() is the final name for my previously commented command, there has additionally been a temporary modification to the command that may be committed, "APPEND". Unless KSA can get in contact with me and provide a better method of appending messages.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl


Last edited by DDRKhat on Mon Mar 01, 2010 8:59 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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What is the syntax for writing functions?

Are overloaded functions supported?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Pronoun wrote:
What is the syntax for writing functions?

Are overloaded functions supported?
Overloaded functions?
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Overloaded functions are functions that have the same name, but different amount and/or types of parameters.

Example:
walk(int distance);
and
walk();

are two overloaded functions, since one has a parameter, and the other none.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Pronoun wrote:
Overloaded functions are functions that have the same name, but different amount and/or types of parameters.

Example:
walk(int distance);
and
walk();

are two overloaded functions, since one has a parameter, and the other none.
You cannot use the same function name twice. Although I get the feeling I'm not 100% understanding what you're trying to explain (Because I'm not aware there are many coding languages that do "Overloaded Functions") it makes no sense how the language would differentiate the two commands or that one wouldn't overwrite the other. Unless you are perhaps refering to a command that doesnt necassarily need inputs and can run itself on defaults or run with input also.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'm not a programmer, so this may make no sense at all, but...

Is it possible that the language could tell the difference between the two simply because of what type the inputs are? For example, if the first input is in quotation marks, could the system tell the difference between that and one that starts with an integer?

Also, more random questions...sorry...

1. How would I go about setting up a new attorney/prosecutor image for the cross-examination animation? The programming uses numbers (35), but the images in the folder use full names (PWCrossEdgeworth), so I'm not quite sure how I would do this...

2. Does the animation exist for Franziska's whip effect? Not her whipping someone, the white graphics that appear on the other person immediately after.

3. Is there an easy way to flip an animation? If I want to have someone on both the defense and prosecution sides of the courtroom, would I have to create all new animations for the reverse, or is there a command that can mirror them?

4. Is it at all possible to put an animation into the CRO (other than the crowd)?

5. Is there a way to set up background music in any way so that it has an intro section it only plays once?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Overloaded functions exist in C++ (and supports overloaded operators). I didn't use overloaded functions on AIGE at all (didn't see use for that yet), but the feature can be interesting to add to AHLSL.

The main idea of overloaded functions is to make a "function that works with variating parameter types" mostly.

C++ Example:
#include <iostream>
using namespace std;

void print(int i) {
cout << " Here is int " << i << endl;
}
void print(double f) {
cout << " Here is float " << f << endl;
}

void print(char* c) {
cout << " Here is char* " << c << endl;
}

From:
http://publib.boulder.ibm.com/infocenter/macxhelp/v6v81/index.jsp?topic=/com.ibm.vacpp6m.doc/language/ref/clrc11cplr312.htm

Since I'm going to work on the functions core, i might add it if possible.

-----------
Replying to BAPACop:

1. The 35 is the id of a texture. AIGE pre-registers the default classic attorneys and prosecutors when it loads. PWLib In A NutShell has the list of which character is which number.

2. No, but if thati s needed, it can easily be done. I forgot those even after playing AAI.

3. Flip the object using the animation. There is a command to flip an object on the X and on the Y axis.

4. The CRO by default is composed of: background, crowds, witness, judge, atorney and prosecutor. You can change all of them by changing the animation pointing to the correct objects. You can also add more objects to add more stuff to it (but you will need to create that object first).

5. I think DDRKhat did it on his demo case. On 1.1 there is not support for playlists (feature added on 1.2).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Mon Mar 01, 2010 10:15 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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BAPACop wrote:
1. How would I go about setting up a new attorney/prosecutor image for the cross-examination animation? The programming uses numbers (35), but the images in the folder use full names (PWCrossEdgeworth), so I'm not quite sure how I would do this...
There will be a much easier method for this soon, I will leave KSA to explain it.
BAPACop wrote:
4. Is it at all possible to put an animation into the CRO (other than the crowd)?
You would animate it just like the crowd is animated, I would imagine. Do remember that it is possible to display static crowd so if your thinking of perhaps a overview of the court room with a animation if Franziska whipping for example, it's quite possible.
BAPACop wrote:
5. Is there a way to set up background music in any way so that it has an intro section it only plays once?
There is in the upcoming PWLib 1.2, and depending if KSA can get a certain library imported, all the music of GS1-4 will be available (Each one being approximately 4-8mb for all of the songs).
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl


Last edited by DDRKhat on Sun Mar 07, 2010 11:38 am, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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you are already guilty.

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http://serio.piiym-net.com/leech/aaifranpack.zip
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- (PWLib) Changed got character gfx paths work to make them smaller. The path now can be shorter (eg. AAI Franziska\fr1.png") without the need of the complete path that AAI characters required (eg. PW\kenji\character\Himiko Kazura\HNormal1.png). The same is valid for normal Gyakuten Saiban characters.

I'm adding the Franziskas from AAI that Serio did and changing the paths on old characters.

Also I'm setting a standard for AAI characters. All their character pose graphic files must be on the "AAI <charname>" folder. Eg: "AAI Franziska".

---------------
News 2
- (PWLib) The startup file now hides the fps display.
- (PWLib) A loading engine image is shown when the Game Lister is posted to run (when no file with the [game] function is present on the autofolder).
- (PWLib) Added AAI normal and loli Franziska.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- (PWLib - Mikumo Extension) Added command to slide a character around. The command only requires the X position and if it needs to wait for the slide to complete after proceeding.
- (PWLib - Mikumo Extension) Added a command to place a character. This is needed to avoid characters from "switchng places" when a new pose is used (since all character define a "base" location). The command only needs the X position. This also can be used to costumize the position of a character on a game. A silimar command will be available on PWLib core.

News 2
- (PWLib) Games now need to define a "save signature" string to be used by pwlib when saving. This prevents games running on the same folder (using the game lister) from overwring each othet saves. A function must be run defining this string. For the demo game, it is: pw_setsavesig("fdemgame");
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Will we be able to change the speed of the slides per chance? Like if you needed to adjust the speed faster for backgrounds and such. :grey:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yes. I added a version of the command that allows definifining the speed of the slide for the characters.
For other objects, the slide functions already allows the speed definition. The new slide commands make sliding a lot easier (and a lot better) then the old 1.1 slide command.

On an extra note, PWLib is already named a Case Engine (that was discussed a lot on the past) but will be oficially named when 1.2 is out. I originally was thinking on a fancier name (like Gyakuten Creation System) but i think that Case Engine seems the better one.

News
- (AIGE) Optimized AHLSL Compiler. Compilations should take less time.
- (AIGE) Optmized AHLSL Runtime.
- (AIGE) Reworked a portion of AHLSL to use less memory. PWLib when loaded now takes ~20/30MB less memory on 1.2.
- (PWLib - Mikumo Extension) Added a second version of the character slider that allows an extra parameter for the speed.

-------------
More News
- (PWLib) Moved Apollo Justice characters to Minuki Extension.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Sweetness, this new version is going to kick so much. :godot:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Do you think you can get around to posting your completed character sets please? I need it for this project...and i don't have the time to animate the characters for PWlib. If it's already done, cool. If not, then i guess i'll have to subcontract (read "force" :zenitora: ) other people to do the animation.
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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in_the_bushes wrote:
Do you think you can get around to posting your completed character sets please? I need it for this project...and i don't have the time to animate the characters for PWlib. If it's already done, cool. If not, then i guess i'll have to subcontract (read "force" :zenitora: ) other people to do the animation.

I might help if I have the time, who do you need animated? :pearl:

Also, sorry if this has been asked already (116 pages isn't something I have time to read...) But when is the ETA on version 1.2 and/or the Investigations extension? :acro:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Thanks...I just need Edgeworth, Fawles, Atemy, Kudo, Kristoph. Interestingly, this is a trial of Lennie from "Of Mice and Men" and I wanted to write up a PW game for this. A full animation set would be nice, thanks. :will:
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

The Deliveryman is a ninja.

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Home32 wrote:
in_the_bushes wrote:
Do you think you can get around to posting your completed character sets please? I need it for this project...and i don't have the time to animate the characters for PWlib. If it's already done, cool. If not, then i guess i'll have to subcontract (read "force" :zenitora: ) other people to do the animation.

I might help if I have the time, who do you need animated? :pearl:

Also, sorry if this has been asked already (116 pages isn't something I have time to read...) But when is the ETA on version 1.2 and/or the Investigations extension? :acro:


Thanks...I just need Edgeworth, Fawles, Atemy, Kudo, Kristoph. Interestingly, this is a trial of Lennie from "Of Mice and Men" and I wanted to write up a PW game for this. A full animation set would be nice, thanks. :will:
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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To quickly find the chars, search for Comaster posts. He released most of the characters.

The AAI Extension (Mikumo) requires 1.2 since 1.2 implements the extensions system, as well thar most of the Investigations features need AIGE 0.9.800a.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
To quickly find the chars, search for Comaster posts. He released most of the characters.

The AAI Extension (Mikumo) requires 1.2 since 1.2 implements the extensions system, as well thar most of the Investigations features need AIGE 0.9.800a.


So are they going to be released at the same time? Or is Mikumo going to take a bit longer? :igarashi:

in_the_bushes wrote:
Thanks...I just need Edgeworth, Fawles, Atemy, Kudo, Kristoph. Interestingly, this is a trial of Lennie from "Of Mice and Men" and I wanted to write up a PW game for this. A full animation set would be nice, thanks. :will:


PM the details for the characters you can't find, I might be able to get one or two done this week. :keylady:
Winning is all that matters!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

The Deliveryman is a ninja.

Gender: Male

Location: America! **** yeah!

Rank: Desk Jockey

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in_the_bushes wrote:
Thanks...I just need Edgeworth, Fawles, Atemy, Kudo, Kristoph. Interestingly, this is a trial of Lennie from "Of Mice and Men" and I wanted to write up a PW game for this. A full animation set would be nice, thanks. :will:


PM the details for the characters you can't find, I might be able to get one or two done this week. :keylady:[/quote]

Gaahhh...its due this thursday... :beef:
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mikumo will include all AAI features (Logic, Walking, etc). Some portions of it need a bit work (to look better or made easier to work).

I was thinking on making a list of the released chars and their download paths (if they are valid).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

The Deliveryman is a ninja.

Gender: Male

Location: America! **** yeah!

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Joined: Mon Mar 08, 2010 2:16 am

Posts: 58

KSA_Tech wrote:
To quickly find the chars, search for Comaster posts. He released most of the characters.

The AAI Extension (Mikumo) requires 1.2 since 1.2 implements the extensions system, as well thar most of the Investigations features need AIGE 0.9.800a.


Though, don't you have all of them somewhere? if you wouldn't mind emailing them to me at nichd03@gmail.com that would save me a lot of trouble. I apologize for any inconvienece it may be to you. (bows)


BTW i love the program...better than the competitors.
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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in_the_bushes wrote:
in_the_bushes wrote:
Thanks...I just need Edgeworth, Fawles, Atemy, Kudo, Kristoph. Interestingly, this is a trial of Lennie from "Of Mice and Men" and I wanted to write up a PW game for this. A full animation set would be nice, thanks. :will:


Me wrote:
PM the details for the characters you can't find, I might be able to get one or two done this week. :keylady:


Gaahhh...its due this thursday... :beef:

This week includes before thursday. :udgy:
Like I said, I can get at least one done by then if I know who it is you need the most. :godot:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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All GS characters (PW 1, 2, 3 and AJ) are done already, no need to redo. (the only missing "character" is the Blue Badger).

I had the originals, 1.1-compatible character files, but I deleted them as i included on the current pwlib revision (as I edited the files to make use of 1.2 features).

I will try to find the characters you need while building the list.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
All GS characters (PW 1, 2, 3 and AJ) are done already, no need to redo. (the only missing "character" is the Blue Badger).

I had the originals, 1.1-compatible character files, but I deleted them as i included on the current pwlib revision (as I edited the files to make use of 1.2 features).

I will try to find the characters you need while building the list.


But didn't he say he needed them by Thursday? If I'm reading what your saying right, you'd need to release 1.2 before then for those characters to work, unless their backwards compatible. :payne:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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The characters released here are 1.1-compatible. I just updated them to myself (I downloaded them, edited and added to 1.2).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Let's do this!

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'Nother question, will 1.2 enable saving mid-game or is it already implemented? If so, how may I got about doing so? :eh?:

Edit: I also, for some reason, can't get stopmp3 to actually stop the music... :sadshoe:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

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Save/Loading is broken on 1.1. Added and working on 1.2.

To stop the mp3, use stopmp3(0);
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Let's do this!

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Joined: Fri Mar 05, 2010 3:33 am

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KSA_Tech wrote:
Save/Loading is broken on 1.1. Added and working on 1.2.

To stop the mp3, use stopmp3(0);

Kk, Alrighty then.

Thanks. :keylady:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

The Deliveryman is a ninja.

Gender: Male

Location: America! **** yeah!

Rank: Desk Jockey

Joined: Mon Mar 08, 2010 2:16 am

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so, are they available anywhere...? I'm getting increasingly desperate...

IF not, then home32, i'll need edgeworth (court prosecution only) atmey & fawles then. Kudo if you have time. :keiko:

BTW if you need a beta tester, i have sproadic amounts of off time and can test parts of it for you, KSA. :yogi:
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV


Last edited by in_the_bushes on Tue Mar 09, 2010 3:55 am, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Let's do this!

Gender: Male

Location: The Island of Toronto

Rank: Decisive Witness

Joined: Fri Mar 05, 2010 3:33 am

Posts: 216

in_the_bushes wrote:
so, are they available anywhere...? I'm getting increasingly desperate...

IF not, then home32, i'll need edgeworth atmey & fawles then. Kudo if you have time. :keiko:

BTW if you need a beta tester, i have sproadic amounts of off time and can test parts of it for you, KSA. :yogi:


I found most of comaster's stuff, so I can be a lazy jerk-off about it and just give you these. :redd:
Spoiler:


Edit: Also, at some point I wanna tackle Lance Amano. :edgy:
Winning is all that matters!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

The Deliveryman is a ninja.

Gender: Male

Location: America! **** yeah!

Rank: Desk Jockey

Joined: Mon Mar 08, 2010 2:16 am

Posts: 58

Home32 wrote:
in_the_bushes wrote:
so, are they available anywhere...? I'm getting increasingly desperate...

IF not, then home32, i'll need edgeworth atmey & fawles then. Kudo if you have time. :keiko:

BTW if you need a beta tester, i have sproadic amounts of off time and can test parts of it for you, KSA. :yogi:


I found most of comaster's stuff, so I can be a lazy jerk-off about it and just give you these. :redd:


Edit: Also, at some point I wanna tackle Lance Amano. :edgy:



Thanks!!!! (hugs) now i can work! I'll be sure to post this when i'm done! lunchtime scripting @school, here i come!

EDIT: err...edgeworth doesn't work. and yes, kudo would be nice... and if you please make the Edgeworth sprites...(just the ones that are located at the prosecution bench.) your kindness will be repaid...with a free game. :jake:

And i want to f****n kill that guy, too! :grey:

BTW i need to know how to do the murmuring crowd thing (with the cross court view)... tutorial isn't clear on that... :meekins:
Sir Toby Belch: Is it possible?
Fabian: If this were played upon a stage now, I could condemn it as an improbable fiction.
—William Shakespeare, Twelfth Night, Act 3, Scene IV
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