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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

Two more games coming up soon

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Wow, that's quite the compliment, especially since you have yet to play the best part.
Thanks a lot!

We'll try our best to make the final version flawless in terms of bugs and graphical issues.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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saluk wrote:
I am pretty sure I fixed the nothing's in the version on download, but that was some time ago. Which version were you using which had this?


0.960... It's right there in the screenshot. :redd:
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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No I meant which version of turnabout substitution. If you are using the original download, or the updated one from pywright downloads.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Oh, it's the one in the original post, hosted on MegaUpload.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Yeah a lot of these things (not all) were fixed in the pywright downloads updated version.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

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Ive just finished this game and i think its great. There are great jokes and references, and the plot is very well written. However, there are too much glitches. I read around one tenth of this game directly from the script, and the intro currently starts from script60. Here are the errors and typos i found:
script54: Rhea says "me either", instead of "me neither".
script62: Apollo says "Bolivia" instead of "Borginia".
script70emapresent: At the last line of *label none*, Apollo says convesation, missing the r.
At least two talk menus after the first trial: No back button.
At script11: Probably i have not done something necessary, but i couldnt advance to script12. i edited the intro to directly get on script12 with the evidence, but it returned to its stuck state whence i left the detention center, and finally i have used the alreadyplayedfirstdemo and directly went into the first trial.
Spoiler: about the real murderer
I didnt suspect Rhea while playing, but while i was reading the last two pages of this topic, i noticed something. It was another Rhea post answered, however one thing wasnt answered:
My chewing habits are downright fascinating.
Considering those gums, and the fact that such plot twist can be really expected from this plot, its possible. And, just noticed while posting, but one of the gums are yellow, while the other is red. This might just be me and the trademark differences between countries, but i never ever saw a lemon-only gum and unless youre planning to involve :grossburg: somehow, i think the gum might contain something about that virus.

Sig pending.
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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HakairyuvK wrote:
script62: Apollo says "Bolivia" instead of "Borginia".

For the twenty-billionth time, that's intentional! xD

(Look at what you've done, Yggy...)
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Bad Player wrote:
HakairyuvK wrote:
script62: Apollo says "Bolivia" instead of "Borginia".

For the twenty-billionth time, that's intentional! xD

(Look at what you've done, Yggy...)

Me? Whatever did I do to cause all of this?
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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YggdrasilsSword wrote:
Bad Player wrote:
HakairyuvK wrote:
script62: Apollo says "Bolivia" instead of "Borginia".

For the twenty-billionth time, that's intentional! xD

(Look at what you've done, Yggy...)

Me? Whatever did I do to cause all of this?

If you had just put Borginia instead of making Polly so obstinate, people wouldn't keep pointing out that "typo" xD
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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On Mar 14, Malvodius wrote:
I need help. I got stuck when I was talking with
Spoiler:
Stings After he was arrested, in the detention center.
Now I can't return to the menu (talk, explore, move, present) because there is no back button, so I cant do anything.


I have this same problem, but none of the fixes suggested back then seem to work. :yuusaku:
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Post your save, I'll fix it and send it back to you.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Thanks!

http://rapidshare.com/files/380594442/save.ns.html
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Here's the fixed save:

http://rapidshare.com/files/381638321/save.ns.html

What I did, is open the file in notepad, search for "back", and then where it said:

,"_list_button_back": False

I just deleted all that text.

Sorry for the delay!

I'm releasing the next version of PyWright that has a minor change that should fix this problem even for people who still have the old version of TS. It's taking a bit longer because I want to make sure this change doesn't break TS so I'm playing through again :) Basically, it will reset some key variables whenever a new script runs. While technically this was an author error (not remembering to change the settings back), it is a mistake too easy to make because of the bad design. But I can't change the design without breaking more things, so it's kind of a band-aid.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Frenchy, you aren't going to make an update post about a certain contest...?
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

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Just finished Demo 3. I had to apply the button fix, but I had no real gamebreaking problems of note. It was one of the most polished PW fangames I have played thus far. Thanks GyakutenWiki for letting me know about this one :phoenix:

P.S - Ohh, a contest! I love contests! What's this one about?
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

Two more games coming up soon

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derelicte > Thanks for your comment !
We'll be working hard to make the final game even better.

And since you reminded me...

UPDATE


We are indeed organizing an AJ case 5 fic contest!

It's all in this topic:
present-testimony/case-fic-contest-get-your-dialogue-included-game-t19162.html

Basically, we're giving people the opportunity to write some portions of the "extra" dialogue.
Anyone can participate, of course. We're hoping to get as many quality entries as possible ^^
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Hello, first post here. I have a BIG problem. I realy wanted to play the demo, so I downloaded PyWright, I downloaded the demo, I placed the only thing I got from that download in the games folder, it apeared in the PyWright screen. So far so good. But when I click on it, PyWright closes itself.
That's it.
Every time I try.

Clearly, something is wrong here. Please help.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Uhm.... In the download, if it goes like this:
[single folder]-->[single folder]-->[multiple folders]
try putting that second single folder in the games folder instead of the first, if that's what you did... Also, in the PyWright folder, there might be something called lastlog.txt. If there is, copy and paste it in here and that will let other ppl who know what they're talking about help you better :)
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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There is only one thing i get from the download: A file called ts_demo3, which is classified as an RAR-file(or something like that, it's not in English, I'm originaly dutch); so there is no "second single folder".

Also, lastlog has this to say:

This log contains debugging and error messages from the last run.
Traceback (most recent call last):
File "PyWright.py", line 31, in <module>
File "core\libengine.py", line 1942, in run
assets.cur_script.handle_events(pygame.event.get([pygame.MOUSEMOTION,pygame.MOUSEBUTTONUP,pygame.MOUSEBUTTONDOWN]))
File "core\libengine.py", line 204, in handle_events
gui.widget.handle_events(self,n)
File "core\gui.py", line 94, in handle_events
self.event("click_down_over",evt.pos)
File "core\gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 73, in event
func(*args)
File "core\gui.py", line 395, in click_down_over
getattr(tob,f)()
File "core\libengine.py", line 1727, in _play_game
case_select = case_menu(gamedir)
File "core\core.py", line 2396, in __init__
for d in os.listdir(path):
WindowsError: [Error 267] De mapnaam is ongeldig[it says the the name of the folder isn't vallid or something]: 'games\\ts_demo3.rar/*.*'

If someone knows what that means or what the problem could be, please tell me!
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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You need to unzip the .rar file first with winzip or 7zip or something. Then there will be a regular folder (not a file) in it, and that's what you need to put in the games folder
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Thanks, playing it now.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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New BIG problem: I've got the same problem Chesu had, but I can't download the update from the PyWright download page. If I try, the bar fills a litle bit and downloads a litle bit of game, and than stops. Can't get it to go on exept by clicking download again, but I had to keep doing that and when the bar was full, it still hadn't downloaded it. HELP!
Serve the Story - that's one of my rules.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Spoiler:
saluk wrote:
This is a bug Supersonic.

If you have a save from before entering that menu, follow randomjiberishes fix:

RandomJibberish wrote:
I have exactly the same problem as DefenceLawyer, and I'm definitely using the latest version.

I've fixed it by putting "set _show_back_button true" before the list in scene56strings.talk.txt.


Apply that fix.

Then load that save. If you saved in the menu, you will need to either apply the fix and restart, or edit your save. To edit the save, open games/ts_demo3/Turnabout Substitution/save.ns in notepad or another text editor. Search for listmenu. Delete from the [ to the ] where it starts ["listmenu" .... .... .... ]. Watch out, there are other brackets inside there. Here's an example listmenu section for one of my saves:

Code:
['listmenu', [], {'dim': 1, 'selected': ['line 1', 'line 1'], 'name': 'general/logobw', 'blinkspeed': [40, 100], 'spd': 6, 'max_fade': 0, 'pri': 6, 'pos': [0, 192], 'id_name': 'list_menu_id', 'si': 0, 'tag': 'talking', 'fade': 255, 'fail': 'none', 'x': 0, 'hidden': False, 'z': 5, 'rot': [0, 0, 0], 'options': [['line 1', 'line 1'], ['line 2', 'line 2']]}]


It will usually end with "]]}]"

Make sure not to take off too many ]'s though. If you have trouble just post the save and I'll fix it for you.

I'll upload a fixed TS too.


I have that same problem, but with a twist: I don't know how to use PyWright(yet), so I don't know where "set _show_back_button true" is surposed to go. Also, about the save, I saved when I first entered the detention center when Strings is stil talking to me, so no menus have come up yet. Is this back far enough or do I have to go through the risk of ruining my save by trying to edit it?

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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

Two more games coming up soon

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Spoiler:
Sorry about the late reply, I wish I could answer these right away.

From what I understand, you won't need to edit the save from where you are, since you haven't opened the script in which you're about to put "set _show_back_button true" yet.

Put it in the script called "scene56Strings.talk", between "bg aj/detentioncenter" and "list scene56Stringstalk", load the save, and hopefully you should be fine ;)

Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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IT'S NOT WORKING!!!!
Can you please show me how it's surposed to look, that would be a big help!
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

Two more games coming up soon

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Spoiler:
I need more details on what you mean by "it's not working".
Did you change the script "scene56Strings.talk" in /Turnabout Substitution + load the save, but still couldn't return to the menu when talking to Strings?

Because doing exactly what I said in my previous post works fine for me.

(Though technically, isn't it supposed to be "set _list_back_button true"? It's what it says in the PyWright doc... I'd need some people to confirm this.)

Oh, and if the problem comes from the "loading" part, you can always do what the "ALREADYPLAYEDTHESECONDDEMO" file in ts_demo3 says + put "set _debug on" in the second line of scene53.
That way you will start directly from the second day of investigation, and will be able to fast forward the dialogue, which will get you to scene56 in a minute or two maximum.

Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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I did change the script, but I don't know if I did it right. Maybe you could copy-paste how it's surposed to look, so I can check if I did anything wrong.
Serve the Story - that's one of my rules.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

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Spoiler:
In scene56Strings.talk, the first lines should be:

Code:
#-version-1
label top
bg aj/detentioncenter

set _show_back_button true
list scene56Stringstalk


The rest should be kept the same.

Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
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Spoiler:
I tried it and it still didn't work. Also, I did some poking around, and it turns out it isn't just with Strings. The back button doesn't show up at anything with text-box-choices, like the move function or talking to Rhea in her office. And no, I didn't touch anything else. What's going on?!

Serve the Story - that's one of my rules.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

Two more games coming up soon

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Spoiler:
What's going on is that at one point, a variable was set which prevented the player from seeing the back button on lists. The coder simply forgot to set another variable to allow the player to see it again, and I made a serious mistake by failing to notice it before releasing the demo.

What I told you to do before should work, unless your save isn't when you say it is, or you've forgotten to save the file you've modified before starting the game ;(
The one thing I'm certain of is that everyone who's had this problem and applied this solution managed to complete the game. I myself can confirm that it works, using the megaupload version which has the problem (contrary to the pywright version).

But evidently, there is something specifically wrong in your case that I don't understand. I can think of two ways to help you with this.

* Option 1: First, try (after having modified scene56Strings.talk) to:
- replace
Code:
addev attorneybadge
addev bracelet
addev apollo$

script scene1


with

Code:
addev attorneybadge
addev bracelet
addev apollo$
addev judge$
addev chambersrequest
addev rhea$
addev rheabusinesscard
addev ema$
addev gunupdated
addev bloodupdated
addev meekins$
addev uniform
addev pstrings$
addev achambers$
addev goldenplate
addev wigupdated
addev erlenmeyer$
addev nathan$
addev photograph
addev phoenix$
addev phone
addev poole$
addev gstrings$
addev fisherstestimony
addev bustupdated
addev letterupdated
addev fisherupdated$

script scene53

in the "intro" file

- add a line "set _debug on" in scene53 between "#-version-1" and "set _cr_button true" which'll help

- start a new game instead of loading your save. You'll start at the first scene of investigation day 2, but be able to skip through the dialogue, which'll get you to the scene with Strings very quickly. Normally, since you've changed the file, you should be able to see the back button this time.

* Option 2: Delete the whole game, and download it again using this url: http://pywright.dawnsoft.org/updates3/g ... _demo3.zip instead of the megaupload one. Then, do exactly the same thing as in option 1.

If this still doesn't work, then this is a job for saluk.

Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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It worked. Thank you very much. I just hope you'll finnish the completed game soon(without the bug please), because I REALY want to know how this ends.
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

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Phew, I'm so glad you managed to get past this problem :D And thankful you asked for help instead of giving up.

The complete game should be out in June.

As for fixing the bug, your wish has already been granted.

Though the PyWright version of the game did not have the "back button" issue, the megaupload version did.
I have finally put an end to that - sorry I made everyone wait so long.

Here's the new megaupload link:
http://www.megaupload.com/?d=N8TP2SKU
It gets rid of the lack of back button, aside from changing one or two small things people pointed out in this topic (such as the lines that didn't break properly in Dee Kay and Co).
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Just a note, if you cannot download via the in-game downloader, you can always try from here: http://pywright.dawnsoft.org/updates3/gamelist.html

But in this case the megaupload link is the latest, so use that :)
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And here I am again!
*Ahum*...

HELP ME! I'M STUK!!!
Spoiler:
I'v examened every inch of Judge's crimescene, and I still can't go any further. I've asked Ema about the steeringwheel, but Apollo than said to go back to the crimescene. Is there something I'm missing here or is this game broken again?

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Ooooooh, you've gotten far.
Spoiler: What to do
There's something at the crime scene you still need to examine. It's a small and hard to find, but it's there. (Hint: It's on the right side of the screen, near the actual place where the crime took place)

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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

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Spoiler: For those who have already played through the whole thing
Since many people have been stuck at this scene, the background will be modified in the final version to make the hump in the snow more clearly visible.

Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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So I've finnished it, and I have some remarks:

Spoiler:
1. Music doesn't loop
2. BUG: On day 2, in String's office, using examine after talking to Ema and clicking Back causes the game to return to the Title screen.
3. Intro to fast; one moment you're drunk, the next moment you're talking to Judge in the detention centre, the next you have a new partner. It doesn't make sence. Also, Judge askes Apollo to represent him to quicly. He's a judge! He must know more exprienced lawyers! There's no clear reason for him to want to hire Apollo!
4. Judge's character not well captured. In the official games, he's a bit of an airhead, but when you meet him in the detention centre, he tels you about the crime like he's reading a casefile.
5. Investigating day 1: Apollo responds to litle. A lot of development hapenes around him, but he just lets it role over him. He should be more stuned.
6. Glitch: After Rhea has left after Ellemeyer's case, she still apears when examening the police officer playing video games, or the blue badger.
7. BUG: Clicking Check in Examine mode makes Apollo say one textbox worth of text and than: "No Clues here"

On a personal note: I don't realy know if it's wise to let Apollo know about his family. This is surposed to be his "Rise From the Ashes", and that case fitted in between the old cases fine. Since you don't know if he'll know in the next game, it's a bit of a risk to have him know it. If he doesn't know in the next game, it'll look like a mess. It doesn't seem essencial to the story anyway. (and for the same reason, it's a bad Idea to kill Judge. You could replace him with another Judge, and there wouldn't be a problem.)
But of course, this is your game, you're allowed to do with it what you want.


Yeah, so I gues I'm a crittic! I hope you'll find some use for this.
Serve the Story - that's one of my rules.
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That wasn't an objection, honest! I was just pointing someone to the bus stop!
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Spoiler:
1. I've already taken care of that ;-) Frenchy just hasn't implemented it yet :P
2. That's a new one o.O
3/5: Frenchy did that, so I'll let Frenchy respond :P
4: Same for 3/5, but I will say that he might be a bit more serious when he's under arrest for murder and/or dealing with the serial killer that killed his brother.
6/7: We're already aware of those; they just haven't been fixed yet.



And about letting Polly know... It's a fangame xD It doesn't actually need to fit with GS5 :P

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Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title

Two more games coming up soon

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Spoiler: reply
1. Music doesn't loop
> We have the looped tracks. It'll be looped in the final version.

2. BUG: On day 2, in String's office, using examine after talking to Ema and clicking Back causes the game to return to the Title screen.
> Thanks, will be fixed.

3. Intro to fast; one moment you're drunk, the next moment you're talking to Judge in the detention centre, the next you have a new partner. It doesn't make sence. Also, Judge askes Apollo to represent him to quicly. He's a judge! He must know more exprienced lawyers! There's no clear reason for him to want to hire Apollo!
> I can understand why you would think that (all these things you're pointing out I already know, and are the result of a deliberate choice), but I must disagree. It's not "one moment - the other" : several hours have passed between each of these scenes (maybe I should stress that fact a bit more in the dialogue)! If you take 2-4, for instance, far more dramatic shifts occur in much less time.
As for why Judge would want to hire Apollo... it's only keeping in with the series' tradition: Will Powers, Lana Skye... none in real life would have chosen a rookie like Phoenix Wright, because even if they wanted to be found guilty, society expects them to be represented by the best and most expensive lawyers there are. I've analyzed the inner workings of AA enough to know lots of things happen simply because the plot requires it. Well, same here: obviously, if someone else than Apollo represented Judge, there wouldn't be a case ^^
Therefore, don't expect this part to change, sorry.

4. Judge's character not well captured. In the official games, he's a bit of an airhead, but when you meet him in the detention centre, he tels you about the crime like he's reading a casefile.
> Well he is also a bit of an airhead in the game. In fact, it even drives the plot. Plus, when he tells about crimes during trials in the real games, he precisely does it like he's reading a casefile. Again, I have carefully examined how each character speaks in the real games, using exact quotes, and tried to emulate it the best that I could given the fact that I'm not a native speaker. But maybe I should emphasize the airhead part, you're right about that.
One thing though, is that I do think this Judge is more consistent with an extrapolation of what the Judge must be like out of court from someone who hasn't played AAI. This is only normal: AAI, quite simply, didn't exist at the time I wrote this. My only material was his in-court appearances.
Incidentally, I personally think the Judge's goofiness was flanderized a lot throughout the series. The judge in PW:AA seems much more competent than the one in AJ.

5. Investigating day 1: Apollo responds to litle. A lot of development hapenes around him, but he just lets it role over him. He should be more stuned.
> Well, not that much compared to what happens afterwards. I'll try to add more of that, but all while preserving the general economy behind the case: day 1 seems to be a normal case, while day 2, even though it is actually entirely explained by day 1, appears crazy.
Still, I can't help but notice one thing: all of your comments involve day 1. This is easy to explain : day 1 was written two years ago. I believe I have made a lot of progress as a writer since then + I didn't write the actual sentences in trial day 1 and investigation day 2, only a very detailed script. I left the phrasing to BP and Yggdrasil. Thus, it might be wise to go back a bit on day 1 so it is on par with the rest when releasing the final game, so thanks for reminding me about that :) I'll try to keep it all in mind.

6. Glitch: After Rhea has left after Ellemeyer's case, she still apears when examening the police officer playing video games, or the blue badger.
> Will be fixed.

7. BUG: Clicking Check in Examine mode makes Apollo say one textbox worth of text and than: "No Clues here"
> I think it's a PyWright issue.

On a personal note: I don't realy know if it's wise to let Apollo know about his family. This is surposed to be his "Rise From the Ashes", and that case fitted in between the old cases fine. Since you don't know if he'll know in the next game, it's a bit of a risk to have him know it. If he doesn't know in the next game, it'll look like a mess. It doesn't seem essencial to the story anyway. (and for the same reason, it's a bad Idea to kill Judge. You could replace him with another Judge, and there wouldn't be a problem.)
> Here, I must disagree quite strongly.
1/ The game is not canon. I have never pretended, and will never pretend, that it is. Thus, the next game won't make it look like a mess at all ; AJ case 5 will simply remain the alternate fan universe it has always been...
2/ It is generally agreed upon that Rises From The Ashes doesn't fit at all within the main timeline. I personally don't mind in the least bit - Rise From The Ashes is one my favourite cases of all time, and one of the greatest gaming experiences I have ever had :) But really, the fact that it breaks canon is hard to ignore. It completely rewrites Edgeworth's history in a way that is not at all consistent with Edgeworth's development in the first three cases / in JFA.
3/ Having Apollo know is a / logical considering what's happened in Turnabout Succession b / a way to set up the fact that Phoenix + Trucy + Thalassa are going together on holiday, which in turn, is a way to set up the fact that Apollo is on his own.
3/ Without spoiling the rest of the game, killing Judge is absolutely essential to the story. In fact, the plot wouldn't make any sense whatsoever if this specific character didn't die. So no, you can't just replace him with some random guy, it's the one thing you cannot do.


In any case, thank you very much for your comments. Feedback is very important to me =)
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Apollo Justice Case 5: Part 3 RELEASED! (+4h30 gameplay)Topic%20Title
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Ping' wrote:
Spoiler: reply
3/ Without spoiling the rest of the game, killing Judge is absolutely essential to the story. In fact, the plot wouldn't make any sense whatsoever if this specific character didn't die. So no, you can't just replace him with some random guy, it's the one thing you cannot do.



Spoiler:
I can understand that you can't replace him with just any guy, but does it realy have to be THIS judge? From my perspective, you could replace him with another judge, and nothing would change.
Than again, I don't know what's going to happen in the next courtroom part, so maybe that's why.

Serve the Story - that's one of my rules.
--------------
That wasn't an objection, honest! I was just pointing someone to the bus stop!
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