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Re: PyWright Case Engine ver 0.976Topic%20Title
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working now!
great!!
thank you!
what was it? unicode?
Re: PyWright Case Engine ver 0.976Topic%20Title
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Something really obscure, related to unicode and whatever python version the mac release uses.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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I've been getting a big error lately. Any suggestions?
What happens is when I try to disable the Court Record button, the bottom screen just turns black. Here is a sample of the code:
Code:
statement 1A
set _cr_button false
setflag A
delflag B
delflag E
bg witness
fg wbench
char Reno
"There are a couple{n}of reasons why we {n}arrested Tarre."

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Re: PyWright Case Engine ver 0.976Topic%20Title
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This may have already been fixed, try the unicode patch:

http://pywright.dawnsoft.org/fixes/unicode-fix4.zip
(Extract into PyWright/core and overwrite all files)

You may get an error if your script is not saved in utf-8 format (you can change the format pretty easy in most text editors, look for encoding).
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Sorry, but now I get another error. (I'm using Notepad, not sure how to change the formatting.)

Code:
This log contains debugging and error messages from the last run.
customizing defaults
resetting defaults
setting it
Traceback (most recent call last):
  File "core\libengine.py", line 453, in init
  File "core\core.py", line 362, in open_script
TypeError: open_script() got an unexpected keyword argument 'use_unicode'
core\libengine.py:539: DeprecationWarning: BaseException.message has been deprecated as of Python 2.6
Traceback (most recent call last):
  File "core\libengine.py", line 520, in update
  File "core\libengine.py", line 515, in update_objects
  File "core\core.py", line 2062, in update
TypeError: int() argument must be a string or a number, not 'NoneType'


Help?
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Re: PyWright Case Engine ver 0.976Topic%20Title
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In notepad, choose "save as", and look at the bottom of the save dialog. For encoding, move it from "ansi" to "utf-8" and then save (you can overwrite the old one). You should only have to do this once, after that notepad will remember the format of the file.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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I'm still getting an error... :payne:
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Try this next fix:

http://pywright.dawnsoft.org/fixes/unicode-fix5.zip

Sorry for the delay.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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saluk wrote:
Try this next fix:

http://pywright.dawnsoft.org/fixes/unicode-fix5.zip

Sorry for the delay.


Thanks, and no problem :)

Okay, it works better. I can actually proceed, but now I get this error:
Code:
Traceback (most recent call last):
  File "core\libengine.py", line 521, in update
  File "core\libengine.py", line 585, in interpret
  File "core\libengine.py", line 642, in execute_line
  File "core\libengine.py", line 646, in call_func
  File "core\libengine.py", line 1534, in _char
  File "core\core.py", line 673, in add_portrait
  File "core\core.py", line 1285, in __init__
  File "core\core.py", line 1371, in init
  File "core\core.py", line 1345, in loadfrom
  File "core\core.py", line 1059, in load
  File "core\core.py", line 518, in open_art
  File "core\core.py", line 494, in _open_art_
ValueError: subsurface rectangle outside surface area


Also, the cross-examination animation won't finish, and my character won't appear.

Help again?
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Sounds like something wrong with your character file. Make sure that the width/height of the image is evenly divided by the horizontal/vertical frames in the text file. Example:

An animation with 2 rows and columns of frames is 417 pixels wide. The text file for this image would be something like

"horizontal 2
vertical 2"

But when it is cut out, 417/2 is 208.5, which doesn't work well for the computer - there can be rounding errors, and it may try to access pixels outside of the actual surface of the image.

If it is not that, I will need a copy of the image/text file so I can test it. It may be something I can fix in engine.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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saluk wrote:
Sounds like something wrong with your character file. Make sure that the width/height of the image is evenly divided by the horizontal/vertical frames in the text file. Example:

An animation with 2 rows and columns of frames is 417 pixels wide. The text file for this image would be something like

"horizontal 2
vertical 2"

But when it is cut out, 417/2 is 208.5, which doesn't work well for the computer - there can be rounding errors, and it may try to access pixels outside of the actual surface of the image.

If it is not that, I will need a copy of the image/text file so I can test it. It may be something I can fix in engine.


Thanks, but I don't think it's the character file:
1. I used your gif2strip image converter.
2. It worked fine before.

If it helps, the actual error message says RunTime Error in big red text... (sorry, I'm not being much help here at all)
Re: PyWright Case Engine ver 0.976Topic%20Title
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I really need the failing art to track it down :) Runtime error just means it's an error I don't have a name for yet, so no, not very helpful hehe.

Also, just using gif2strip doesn't save you from this problem in general. If the gif file has an odd width it could still return something that may fail. But since you say it worked before I'm not positive that that has anything to do with it. It's hard to say.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Sorry for the extremely late response, I didn't have access to my computer :P

Okay, here's everything:
Spoiler: Saving Space
Okay, first off, my character art:Image
And the code...
Code:
horizontal 6
vertical 2
length 8
loops 1


Also, if it matters, my character is normal(combined)

Here's the cross-exam animation:
Image
And the code...
Code:
horizontal 21
loops 0
sfx 0 crossexam.ogg

The problem with this one is that the cross-exam picture appears, but the animation doesn't run.

Also, here is the code to run the cross-exam animation...
Code:
bg witness
fg wbench
fg Cross-ExaminationAnim
char
"{n}{c920}{center}-- Why Tarre? --"
mus 04 - Cross Examination ~ Moderate 2007.mp3
label start
cross renotestimony2


EDIT: All animations in general just don't work.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Ah, figured it out. Unicode is only supported for scripts, not animation definition files. For the time being, save them as ansi and not utf8. I'll get that fixed for the next release.

Thanks!
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Thank you very much, saluk! It works now :)

But there's one other issue I'm getting, not sure why, here it is:

Code:
  File "core\libengine.py", line 520, in update
  File "core\libengine.py", line 515, in update_objects
  File "core\core.py", line 1936, in update
script_error: Problem with text formatting


And also, since I'm starting on investigations, could you please explain how the X and Y notation works >_> (Yeah I'm kind of clueless.)

And last, just a useful code I came up with, it might be helpful to other PyWright users? Anyways...

When I see cross-examinations, under the wrong-evidence label, I usually see a lot of people using "goto start". Well here's what I do :yuusaku:

Code:
Statement 1A
setflag 1A
delflag 1B
delflag 1C
char nudal
"This is"

Statement 1B
setflag 1B
delflag 1C
delflag 1A
char nudal
"a test."

Statement 1C
setflag 1C
delflag 1A
delflag 1B
char nudal
"Test over"

label Wrongevidence
char Judge
"You suck. You lose life now.
flag 1A 1A
flag 1B 1B
flag 1C 1C

And so on...
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Re: PyWright Case Engine ver 0.976Topic%20Title
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That's one way to do proper cross examinations. "goto start" is definitely wrong.

Here are a few other ways to accomplish it. Your flags method is cool but a little messy.

resume:
The resume command returns to the last line before a jump. In the case of a cross examine, it will return to the line right after the user pressed. This is the 'recommended' way, but that doesn't mean other ways aren't valid.
Spoiler:
cross blah

statement AAA
"I didn't kill that man."

statement BBB
"I don't even own a Remington Rifle".

statement CCC
"I also have an airtight alibi."

endcross

"Oh shoot, I'm not sure how to break him."
"Just keep on pressing!"
goto blah

label press AAA
"But how can you claim that with no evidence?"
"Just let me continue my testimony and I'll show you the evidence!"
"Yeah, stop interrupting and let the man tell his story."
"sheesh, ok"
resume

label press BBB
"An easy lie to make."
"Not really. The only place to buy them would have a record, no?"
"But..."
"And I recall there was already an interview with the owner of the store..."
"And he backed me up."
"So let me continue please"
"Ok"
resume

label press CCC
"This hasn't been proven."
"You are correct. Maybe you need to give testimony on this airtight alibi?"
goto next_testimony

label none
"that's not valid evidence"
resume

This is basically the same layout as yours with flags, just with less code.

Variables
This is also similar to your flags method, but shows an interesting way to use variables to keep things a bit simpler.
Spoiler:
cross blah

statement AAA
set next BBB
"I didn't kill that man."

statement BBB
set next CCC
"I don't even own a Remington Rifle".

statement CCC
set next panic
"I also have an airtight alibi."

endcross

label panic
"Oh shoot, I'm not sure how to break him."
"Just keep on pressing!"
goto blah

label press AAA
"But how can you claim that with no evidence?"
"Just let me continue my testimony and I'll show you the evidence!"
"Yeah, stop interrupting and let the man tell his story."
"sheesh, ok"
goto $next

label press BBB
"An easy lie to make."
"Not really. The only place to buy them would have a record, no?"
"But..."
"And I recall there was already an interview with the owner of the store..."
"And he backed me up."
"So let me continue please"
"Ok"
goto $next

label press CCC
"This hasn't been proven."
"You are correct. Maybe you need to give testimony on this airtight alibi?"
goto testimony

label none
"that's not valid evidence"
goto $next

Pay attention to the "set next BBB" and goto $next lines. Set next will store the text "BBB" in the variable called "next". Variables are just like flags, except they hold text instead of only being on and off. The command "goto $next" will replace $next with the value of next - such as AAA or BBB. And the goto will go to the right place.

Resume is probably the simplest, but it's good to know what variables and flags can do.


About your other issue, what text is failing? In future bug reports, please always include both the context (the script that failed, especially which line had the issue), and the error message (usually from lastlog). In all but very simple cases can I diagnose without both of those. I'm guessing this is another unicode issue, but have no way to see what.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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So for examine, it goes "region x y width height label". X and Y are the pixel for the top left corner of a rectangle, and width and height are how wide and tall the rectangle will be. Label is of course the label to jump to when that region is selected.

You can find these values easily using your favorite paint program, the background, and the rectangle select tool. The Gimp for instance will just give you the four values when you select a region with the rectangle select. They will be in the rectangle select tool info panel. Windows paint will give you the x and y when you first click with rectangle select, on the lower left corner of the window, and then show you the width and height next to those values as you drag the rectangle out. Other paint programs work differently, but most can give you this information.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Oops, sorry :nick-sweat:

Okay, here's what you requested:

Code:
statement 1D
setvar return D
set _cr_button false
setflag D
delflag C
delflag E
bg witness
fg wbench
char Reno
"And last, but not least,{n}he had a motive.{n}
flag goon hiddenstatement
noflag goon comments


And the lastlog:

Code:
  File "core\libengine.py", line 520, in update
  File "core\libengine.py", line 515, in update_objects
  File "core\core.py", line 1936, in update
script_error: Problem with text formatting

Hopefully that's what you wanted...

And I'm not sure about the failing text, when I run PyWright.exe, the text seems to load just fine...



I use resume during presses, but had no idea it works for Wrongevidence! :beef: That could have saved me so many hours! Thanks.

Thanks for the x & y :)
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Re: PyWright Case Engine ver 0.976Topic%20Title
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I just meant which text are you trying to print to the screen that causes that error (it's a textbox error).

Just a hunch, but try adding a quote at the end of the line:

"And last, but not least,{n}he had a motive.{n}"
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Thank you very much!
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Re: PyWright Case Engine ver 0.976Topic%20Title

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How many cases can you make with PYwright?
Re: PyWright Case Engine ver 0.976Topic%20Title
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There are no limits. As many cases as you are able to make. Judging how long it tends to take people to make a single case, you might want to aim for smaller amount rather than a large amount of cases though.
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Re: PyWright Case Engine ver 0.976Topic%20Title

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saluk wrote:
There are no limits. As many cases as you are able to make. Judging how long it tends to take people to make a single case, you might want to aim for smaller amount rather than a large amount of cases though.


I was thinking to make 6 cases...

Thank you.
Re: PyWright Case Engine ver 0.976Topic%20Title

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Your site dont work (504 Gateway Time-out), so mirror to pywright download please(I only found mac/linux version, but ATM Im using windows) :yogi:
Re: PyWright Case Engine ver 0.976Topic%20Title
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It's back up, sorry about that.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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Ah, good timing, saluk as I just remembered a question I keep forgetting to ask you!

Has the {mesh} command changed in the latest PyWright versions? I'm trying to add in 3D examination in one part but the test demo doesn't work. I might have downloaded it wrongly or didn't download the correct one. :S

Just so I can confirm, it's in beta 10, right? The 3D examination demo.
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Re: PyWright Case Engine ver 0.976Topic%20Title
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3d
The current PyWright has no true 3d evidence support. The 3d demo that I had before (which now I'm not sure if it works or not) emulated the effect by having a separate pre-drawn view for each side of the object, and changing between views to allow each side to be examined. This is accomplished pretty simply with a series of predrawn frames (if you use 3d rendering software, you can make a 3d render of each side of the object for instance) and examine commands.

True 3d is slated for 2.0, no ETA on it. I do have a sort of solution that I could prep a bit faster if you really need it.

0.977
I had surgery this week (wisdom teeth removal) so I am really behind schedule with everything. My goal is to get .977 out this month, as next month I am going to write a novel... I might have to cut some of the things I was experimenting with for .977 to get it in time though.

docs
I have a new file of technical specs for all supported commands up on my site: http://pywright.dawnsoft.org/docs/
It's basically the new version of doc.txt, which has become extremely outdated. It is missing all of the special variable customization and anything that's not a specific command, but it is built into the code so when I change the code the documentation will change as well. I'll be improving it over time.

aao
Thanks to tap, I did some more work on aao conversion, and updated it to work with v5. It's still missing a few things, but I hope to have it at least feature complete this month. Not sure about an official release. Oh and Tap I think I read somewhere that you were using aao because of expressions. Just to let you know, PyWright has expressions too, they just aren't 1:1 compatible with aao expressions. You can do the same logic, just not in exactly the same way. And the goal for the aao converter is of course to translate between them so that all aao games will work. It's just not there yet. You want is_ex.
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Last edited by saluk on Sat Oct 16, 2010 11:02 pm, edited 1 time in total.
Re: PyWright Case Engine ver 0.976Topic%20Title
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saluk wrote:
3d
The current PyWright has no true 3d evidence support. The 3d demo that I had before (which now I'm not sure if it works or not) emulated the effect by having a separate pre-drawn view for each side of the object, and changing between views to allow each side to be examined. This is accomplished pretty simply with a series of predrawn frames (if you use 3d rendering software, you can make a 3d render of each side of the object for instance) and examine commands.

True 3d is slated for 2.0, no ETA on it. I do have a sort of solution that I could prep a bit faster if you really need it.


Yeah, I was happy was the 3D Demo since it conveyed the effect really well (and perfect emulation isn't really needed) however it doesn't work anymore. It says runtime error and the {mesh} command doesn't work anymore.

In theory, it wouldn't be too hard to configure something similar myself. ;)

saluk wrote:
aao
Thanks to tap, I did some more work on aao conversion, and updated it to work with v5. It's still missing a few things, but I hope to have it at least feature complete this month. Not sure about an official release. Oh and Tap I think I read somewhere that you were using aao because of expressions. Just to let you know, PyWright has expressions too, they just aren't 1:1 compatible with aao expressions. You can do the same logic, just not in exactly the same way. And the goal for the aao converter is of course to translate between them so that all aao games will work. It's just not there yet. You want is_ex


The best thing about the converter is that it isn't all a big blob of mess and rather, it's neatly organized in which it can be split into further scripts. Although I haven't tested this yet...

I did say I would be using AAO but that was for another case I was making which I've abandoned because of a lack of interest.
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Re: PyWright Case Engine ver 0.976Topic%20Title

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Hey there!
I'm having a little bit of a problem while creating my case. I have the "include evidence" in my intro, and the "evidence" .txt file in the game's folder, but whenever I want to add evidence throughout the game, it doesn't show up as what I had set it as in the "evidence" file. All the evidence I had put in my intro file is fine, but it's just when I have to add new pieces of evidence.
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Can I see the evidence.txt file and the "addev" line where you tried to add the evidence?
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Re: PyWright Case Engine ver 0.976Topic%20Title

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Sure!

Spoiler:
set attorneybadge_name Attorney's Badge
set attorneybadge_pic attorneybadge
set attorneybadge_desc Type: Other{n}Without this, everyone would think I'm a weird, spiky-haired man instead of a defense attorney.

set letter_name Gumshoe's Testimony
set letter_pic letter
set letter_desc Type: Report{n}A descriptive letter of what Gumshoe witnessed. Apparently, he was knocked out by the murderer.

set photo_name Gumshoe's Drawing
set photo_pic photo
set photo_desc Type: Photograph{n}A drawing of the murderer by Gumshoe.
set photo_check check_photo

set phoenix$_name Phoenix Wright
set phoenix$_pic phoenix
set phoenix$_desc Age: 26{n}Gender: Male{n}{n}Me. In a nutshell, I'm just a defense attorney.

set maya$_name Maya Fey
set maya$_pic maya
set maya$_desc Age: 19{n}Gender: Female{n}{n}My assistant. She's a spirit medium... in training.

set gumshoe$_name Dick Gumshoe
set gumshoe$_pic gumshoe
set gumshoe$_desc Age: 32{n}Gender: Male{n}{n}A scatterbrained detective who always ends up messing up. The defendant in this case.


Spoiler:
char gumshoe e=disheartened
"{delay 1}...{p60}Hey, pal."
addev gumshoe$
char phoenix hide
"What are you doing here?"
Re: PyWright Case Engine ver 0.976Topic%20Title
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It seems to work for me. Make sure evidence.txt is in the same place as intro.txt, and that the "include evidence" is in the intro.txt before you call addev (the first line is a good place). Finally, make sure that there is a file called "gumshoe.png" located in PyWright/games/lightshine32game/art/ev".
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Re: PyWright Case Engine ver 0.980Topic%20Title
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New version is out, upgrade at your peril.

One known bug is that sometimes loading a saved game from Turnabout Scapegoat will crash if you try to go to the court record. There might be issues with other saved games from other games as well. If this is a problem for you, DON'T UPGRADE.

If you are a case developer, please update, play with the new features, and let me know if there are any other problems for me to fix.

I just tried the 3d renderer on the release, it seems dog slow, even slower than it was in my dev version, so I'll need to figure that out. But it's still cool to see. Let me know how well it works for you - play examples/3d_real. I get about 6 fps when rotating on the windows version, the dev code is around 20 or 30fps.

Have fun! I'm off to write a novel this month (nanowrimo) so I won't be doing any heavy work. Serious bugs like above will need fixing, so 0.981 will probably be out in a week or so.
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Re: PyWright Case Engine ver 0.980Topic%20Title
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The Trusty Nudal!

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Hmm...

One small thing I noticed is that when you first run the application, it goes big screen, then small.
Not a big problem, but I'm a sucker for deatil :P

I'm going to go play with the 3D like you suggested.
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Re: PyWright Case Engine ver 0.980Topic%20Title
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Oh, my. You've outdone yourself, saluk. The latest release is amazing!

I love the new design of the program and how everything works. It's a great idea including examples with the release. I really enjoyed testing the 3D. It's great and it will improve my upcoming release which had a (poor) recreation of the 3-D system.

I played around with Rectangles and I've noticed some improvements in both playing around with it and the actual scripting itself. This is good news as that "feature" can now be developed. ;)

My only problem is that with (Windows version), I keep having the same problem I've had with all PyWright releases. The updater never loads the games content. Actually, all of the options (Games, Backgrounds, etc) excluding Updates aren't loading. Is this a problem on my side of my computer? I vaguely remember a while ago you commenting how you had to delete some files from folders... or something like that to get it to work.

Overall, an impressive release! ^^

Good luck with NanoWrimo. :)
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Re: PyWright Case Engine ver 0.980Topic%20Title
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Nudalman: that's a good catch, those kind of things bug me too but I missed it in the mass of other stuff

Tap: thanks for the nice comments! I actually was planning to do a better demo for "rectangles", but ran out of time, hehe. I think it should be doable at this point, but I haven't tried with animation

I just checked, and I am in fact having trouble with the downloads in the exe version. If you edit core/libupdate.py and erase line 133 "print an[n],mn[n]" it should work again. Dumb :)
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Re: PyWright Case Engine ver 0.980Topic%20Title
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The Trusty Nudal!

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Nice! I just played around with some examples!

3D_real is looking very good! Good work :)

Also tried some logic. Doesn't look too hard, and I will probably need some for my game.

Overall, very nice release :)


EDIT: Also, when I run the updater, it takes a very long time to load things such as games and art. Is that normal?

And, when I ran my game, I just wanted to point out that during a cross-examination press, it has arrows on the right and left side of the screen.
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Re: PyWright Case Engine ver 0.980Topic%20Title
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Ugh, can I see the code for that? (You can pm it if you don't want to reveal spoilers)
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Re: PyWright Case Engine ver 0.980Topic%20Title
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saluk wrote:
New version is out, upgrade at your peril.

One known bug is that sometimes loading a saved game from Turnabout Scapegoat will crash if you try to go to the court record. There might be issues with other saved games from other games as well. If this is a problem for you, DON'T UPGRADE.

If you are a case developer, please update, play with the new features, and let me know if there are any other problems for me to fix.

I just tried the 3d renderer on the release, it seems dog slow, even slower than it was in my dev version, so I'll need to figure that out. But it's still cool to see. Let me know how well it works for you - play examples/3d_real. I get about 6 fps when rotating on the windows version, the dev code is around 20 or 30fps.

Have fun! I'm off to write a novel this month (nanowrimo) so I won't be doing any heavy work. Serious bugs like above will need fixing, so 0.981 will probably be out in a week or so.


When I tried to start PyWright after upgrading to .980, I got this error message.

I'm on a Mac running OSX 10.6.4, if that makes any difference.
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Re: PyWright Case Engine ver 0.980Topic%20Title
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Thanks nudalman for the code! I have isolated all of the issues thus mentioned, most of the problems were relating to the 3d. If no other issues come up I'll upload a fixed version on wed, but till then, here's a patch:

http://pywright.dawnsoft.org/fixes/0.980-fixes.zip

Extract to PyWright overwriting everything.
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