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Comparison shotsTopic%20Title
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Deputy of Self-Esteem

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No, they're still not up on the main site yet, but as I was making thumbnail images (scaled and cropped to match the DS) I figured you guys may want to take a look at a compare and contrast on the animations. Click the iOS thumbnails to see the full version.

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The birds are rendered on a different layer on iOS, so ignore that. However, this is an example of not blinking. This is a very common issue on the HD sprites.

Note how on the DS you can see Acro's wristbands. You'll always see 'more' of a character on the DS version, but with less detail due to the different aspect ratios between the DS and iPhone, which actually puts it identical with the GBA.


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The dithered transparency is more pronounced on the thumbnail then the full sized version. On the other hand, due to limitations of the GIF format, the DS version doesn't show the transparent shawl.


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A flawed animation


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A perfect animation
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Re: Comparison shotsTopic%20Title

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Even that Luke Atmey sprite isn't perfect. He only has two frames of speaking when the original has three for a more fluid movement. Hate to say it but I am not impressed with the "HD" graphics.
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Heat Guy J

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I don't think they cut out any of the frames of animation; it's just more obviously choppy because it's been blown up a bit.

Whoever's been working on ripping the sprites might be able to clarify on that though; I never really thought the original sprites had too many frames in them anyways. They were on low budget to begin with.

The HD is only good for static images anyways.
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Re: Comparison shotsTopic%20Title
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The cape is self-fluttering

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Wooster wrote:
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A flawed animation


That isn't flawed. That's Furio Tigre down there.
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Komikero

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Adrian in black wrote:
Wooster wrote:
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A flawed animation


That isn't flawed. That's Furio Tigre down there.


Can't unsee.
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Re: Comparison shotsTopic%20Title
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I just blue myself

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Isn't the Jean Armstrong thing sort of like the thing with the Prosecutor's bench? You have to flip it or something? I haven't tried it but it might be worth a shot...

EDIT: Actually, I think for the body that would work but not for the rose positioning...
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Jay wrote:
I don't think they cut out any of the frames of animation; it's just more obviously choppy because it's been blown up a bit.

Whoever's been working on ripping the sprites might be able to clarify on that though; I never really thought the original sprites had too many frames in them anyways. They were on low budget to begin with.

Actually, they did cut out frames. The original animations may have few frames, but some of the HD ones have even less. It's just as nevertalk said: Luke Atmey's HD animation has only two frames for the mouth (opened and closed) while the DS one has a third frame.
Re: Comparison shotsTopic%20Title
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Even if the animations are slightly off, those T&T sprites look gorgeous to me. Dahlia especially, I can't stop staring at her hair.

Acro's flat stare, on the other hand...
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Don't like the HD sprites too much so far D=
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Re: Comparison shotsTopic%20Title
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Tea time.

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Interesting, I ran into something similar, when I ripped out some AAI animations of a youtube video. I noticed both Gumshoe and Edgeworth, had only 1 blink animation, I had to make the extra frames manually.

It seems to me that the larger sprites never had those extra blink frames to begin. Think about it, the HD sprites seem like they're straight from the core drawings we've seen in the art books, which were used primarily to be "pixelized" for the GBA and it's small resolution, I don't think any of the artists back then thought to themselves they'd be making an HD version of their games, so only major animations were drawn, all the other minor animations such as, blinking, mouth movements were probably made AFTER they were already "pixelized", so now in this HD remix Capcom got lazy and gathered the only things they had, these "core" drawings and major animations, dismissing the small additions added post-pixelation process. They could have easily added more frames, but that requires a bit more labor, more money etc. Well anyway that's my theory...

Revised my post a bit, didn't really explain much*
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Last edited by dirtypantsdan on Fri Mar 02, 2012 4:01 am, edited 3 times in total.
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Gettin' Old!

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Also looking at Dahlia's shawl it just looks so ugly now that it's all dotty and stuff....kinda detracts from the beauty she is supposed to emit.
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Re: Comparison shotsTopic%20Title
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Pierre wrote:
Also looking at Dahlia's shawl it just looks so ugly now that it's all dotty and stuff....kinda detracts from the beauty she is supposed to emit.


It looks like she's wearing a damn checker board around her shoulders. But I guess the dither works better when the sprite's actually placed against a background?
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LightningfistCal wrote:
Pierre wrote:
Also looking at Dahlia's shawl it just looks so ugly now that it's all dotty and stuff....kinda detracts from the beauty she is supposed to emit.


It looks like she's wearing a damn checker board around her shoulders. But I guess the dither works better when the sprite's actually placed against a background?


It's decidedly worse on the thumbnail then the full sized version. Click the HD thumbnail to see the full version. But it's still noticeable and horrible when you play it. It really doesn't make sense to me. The sprites are saved as PNGs, so should've been easy enough to use some proper transparency there. But for whatever reason, Capcom didn't. Sure it wouldn't have made for good sprites for us, but I'd rather the game not be sacrificed.
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Gettin' Old!

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Well I know one thing.

I certainly feel better about my inability to buy this game after seeing how buggy things can be. Plus the loss of blip blips....dunno if I could take the silence.
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Re: Comparison shotsTopic%20Title
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nuuuuu, stoooooop

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Jay wrote:
I don't think they cut out any of the frames of animation; it's just more obviously choppy because it's been blown up a bit.

Whoever's been working on ripping the sprites might be able to clarify on that though; I never really thought the original sprites had too many frames in them anyways. They were on low budget to begin with.

The HD is only good for static images anyways.


there are definitely frames missing. I noticed right away with one of edgey's finger waving animations. It's not a huge deal, but for anyone wanting to use these animations for anything other than single frames they need a lot of touchup.
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Re: Comparison shotsTopic%20Title

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Easier to add in extra frames for these HD animations than to have all the frames and make HD versions ourselves.
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By the way, I can no longer see the HD animations (both thumbnail and full) in the first post or on the site's main page. Am I the only one with this problem?
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Croik moved things around to make things organized on her end, but forgot to update these images to the new path. If she doesn't fix it, I likely will whenever I get access to my laptop.
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Re: Comparison shotsTopic%20Title
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Fixed. Also, for the record, the 2.0.1 sprites... I haven't looked very deeply, but I can confirm that our chef friend is still missing the frame when he should be pointing to the left. I haven't noticed any new blinking frames, so things are still status quo.
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nuuuuu, stoooooop

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Oops, sorry about that. Tee hee hee :keiko: Thanks for fixing it Woost.
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