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Re: GS6 IdeasTopic%20Title
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Thane wrote:

She already has. It's called Dual Destinies.


This, a thousand times this.

Despite the hype about the Logo being a combination of Phoenix and Apollo, the plot was so centred around Simon and Athena the subtitle almost certainly meant about her.

Hell it even shows in the ending animation, where Apollo and Athena are celebrating and Phoenix (who got his name on the front of the box, and his return was a large part of the marketing to sell the game) is sitting in the back, doing nothing.
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Re: GS6 IdeasTopic%20Title
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Yeah, you're right, it feels like a bit of a cop out. I mean, you don't even get to play as Phoenix in 2 of the games 5 cases, plus Athena's Mood Matrix mechanic is used a LOT more than Phoenix and Apollo's special mechanics. Phoenix had a larger role in Apollo Justice than he did in this game, and his name wasn't even in the title!
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dimentiorules wrote:
Holy crap, that image was awesome! It's like men in black meets GS!

Anyways, I still like my idea of a game set in an alternate timeline, I think it would be a nice change of pace. I have a few ideas of how each character would have changed:

Edgeworth would have become a defense attorney, obviously, and could be the main character. This version of Edgeworth could be a lot different from the Edgeworth that we know, maybe more open and not as cold. Edgeworth and Co. Law Offices has a nice ring to it.

Mia Fey would have become a spirit medium, due to having no reason to become a lawyer in the first place since her mother wouldn't have left the village. Maybe she could be a client for one of the cases.

Phoenix could become a prosecutor, and could be the main prosecutor of the game. He could be a very different character, perhaps being harsher and more bitter than the Phoenix we now. Perhaps, since he stated that he didn't have anyone to help him growing up, he could be the one taken in and raised by Von Karma instead of Edgeworth.

Those are all of the ideas I've got for the moment.

I don't think this would ever actually happen... It would just be too confusing :yogi:

I doubt it would ever actually happen, but I could see it as a "What if..." DLC case. Edgey DA, Nick prosecutor, and... a bunch of other main characters would be stuck in there somehow.

Probably won't happen, though.

(And just putting it out there again, but this is a better AU case than Capcom would ever make.)
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That case won't load for me, for some reason.
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Re: GS6 IdeasTopic%20Title
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dimentiorules wrote:
Yeah, you're right, it feels like a bit of a cop out. I mean, you don't even get to play as Phoenix in 2 of the games 5 cases


So you're complaining that you only get to play as Phoenix in 60% of the game (66% if you include the DLC case), right? Oh and about those two cases that you don't get to play as Phoenix - they happen to be the "filler cases" of this game, whereas Phoenix gets to play lead attorney for the plot important cases. So I don't see how you can claim that "it's a cop out", when Phoenix gets all the cases that actually matter.

Quote:
plus Athena's Mood Matrix mechanic is used a LOT more than Phoenix and Apollo's special mechanics.


Seeing as we've seen Psyche-Locks many times before throughout JFA, TaT and AJ, I don't see why it needed to be as prominent in this game.
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Rubia Silve Ryu wrote:
Like BP said, those rules serve as good guidelines, and as I said, it's best for the amateur writer. Most of what I see as problems in fanfiction is that they don't start or stay with the very foundations of what makes detective fiction what it is. I have that problem too. It's easy to start with a type of mystery, but it becomes tedious to fill in the details, and the core outline can become lost in the mess. That, and my insecurity with good hooks, prevent me from finishing any piece of fiction I write.


The thing is, I think that even as guidelines, they're... well, I wouldn't use the word dangerous, but, even at a basic level faulty at times. I would be more comfortable with people refering to them, if they see them in the grand discourse of detective fiction, but all too often I see people saying 'oh yes, this was a good detective, look, they followed Knox/Van Dine's rules', without showing why rule X would make for a good detective. If the rules were only about fairplay and no plagiarizing, okay, but for example, I don't consider rule two and four good rules/guidelines, because if the story was fairly written, it wouldn't matter if the detective/narrator/policeman was the culprit (and there had been a number of novels with those tropes already by 1928). In the great context of things, I see Knox and Van Dine's rules just as products of writers becoming concious of the game-element of the genre, but nothing more than that.

And as for amateur writers, I think consensus at the Kyoto University Mystery Club was to start writing after reading at least 100 novels (and preferably more near the 200) ^^' Sure, it takes much more time, but so much more useful... Texts like Carr's Locked Room Lecture or Edogawa Rampo's Ruibetsu Trick Shuusei are much more useful for amateur writers, I think. Oh, and it's not like I write mystery fiction myself often, but I usually tell a friend I'm writing something when I've come up with my initial set-up; this way I force myself to actually finish it :P (which reminds me, I should get writing now...).


Bad Player wrote:
[I don't think this would ever actually happen... It would just be too confusing :yogi:

I doubt it would ever actually happen, but I could see it as a "What if..." DLC case. Edgey DA, Nick prosecutor, and... a bunch of other main characters would be stuck in there somehow.

Probably won't happen, though.)


Has anyone played any of the Kamaitachi no Yoru games? Those games have absolutely awesome bonus 'what if'-esque scenarios after you complete the initial mystery chapter. The first game for example is about a murder in a ski lodge, and while other scenarios also start with the guests gathering in the ski lodge, the results are completely different; in one an evil spirit takes over one of the guests, while in another everybody turns out to be an international spy... But Kamaitachi is a sound novel, so unlike in GS, text (plus some accompanying images) is enough to present a totally different story....

Conclusion: I want a sound novel spin-off of GS. With zapping system. And bonus scenarios.

Wait.

Kamaitachi no Yoru X Gyakuten Saiban. Text written by Takumi Shuu. Private trials. Locked room murders. Youkai. Zapping system. Bonus scenarios.

Make it happen!
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Re: GS6 IdeasTopic%20Title
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Quote:
So you're complaining that you only get to play as Phoenix in 60% of the game (66% if you include the DLC case), right? Oh and about those two cases that you don't get to play as Phoenix - they happen to be the "filler cases" of this game, whereas Phoenix gets to play lead attorney for the plot important cases. So I don't see how you can claim that "it's a cop out", when Phoenix gets all the cases that actually matter.


DLC doesn't count as it's not part of the original package. Though is the math quite right here?
5-cases, 20% a case. He probably loses about 5% of the first case he does to Athena at the start. So that's 15%, then he shows up again in the final case and again probably loses 5% to interjections from both Apollo and Athena. So 30%, he also shows up very little in the 'filler' cases whereas Apollo and Athena are prevalent in every case. 30% overall in a game with his name on the packet.

Also I'd argue that 5-3 and 5-4 aren't filler cases as they are deeply connected to the protagonists and their development.

Quote:
Seeing as we've seen Psyche-Locks many times before throughout JFA, TaT and AJ, I don't see why it needed to be as prominent in this game.


We didn't really see them plenty in AJ, but it's more the fact that compared to the mood matrix which got used at least once a case, Psyche locks and perceiving got used a lot less. Though really that's more of a complaint about how Athena is EVERYWHERE since the powers in use are ultimately decided on the team build.
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Re: GS6 IdeasTopic%20Title
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Ash wrote:
Has anyone played any of the Kamaitachi no Yoru games? Those games have absolutely awesome bonus 'what if'-esque scenarios after you complete the initial mystery chapter. The first game for example is about a murder in a ski lodge, and while other scenarios also start with the guests gathering in the ski lodge, the results are completely different; in one an evil spirit takes over one of the guests, while in another everybody turns out to be an international spy... But Kamaitachi is a sound novel, so unlike in GS, text (plus some accompanying images) is enough to present a totally different story....

Conclusion: I want a sound novel spin-off of GS. With zapping system. And bonus scenarios.

Wait.

Kamaitachi no Yoru X Gyakuten Saiban. Text written by Takumi Shuu. Private trials. Locked room murders. Youkai. Zapping system. Bonus scenarios.

Make it happen!

Wait, if you mix a visual novel and a sound novel together, would it just become a visual novel, but with more varied and loosely interpreted scenarios? Hey, that doesn't sound too bad.

It would be interesting to realize that everyone in a case is actually an international spy. It might be a bit much if they start killing each other, though. (Ho ho, there can even be an extra game over screen in case a certain key witness ends up dead... that, or said investigating attorney ends up dead.)

...Thinking about it, giving the GS series a little more horror to it really makes things thrilling. We always know the main character won't ever die, so the tense scenes lose a lot of the effect overall. Besides, I want Phoenix Wright to have the greatest number of deaths in anything made by Takumi. Beat that, Lynne!
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Re: GS6 IdeasTopic%20Title
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Pierre wrote:
DLC doesn't count as it's not part of the original package.


Seeing as the case itself is canon, I'm counting it regardless.

Quote:
Though is the math quite right here?
5-cases, 20% a case. He probably loses about 5% of the first case he does to Athena at the start. So that's 15%, then he shows up again in the final case and again probably loses 5% to interjections from both Apollo and Athena. So 30%, he also shows up very little in the 'filler' cases whereas Apollo and Athena are prevalent in every case. 30% overall in a game with his name on the packet.


More like 45%.

Quote:
Also I'd argue that 5-3 and 5-4 aren't filler cases as they are deeply connected to the protagonists and their development.


I wasn't counting 5-4 as a filler case, just 5-2 and 5-3.
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Thane wrote:
It's most certainly not Phoenix's game. Athena is the only character who has a large role in every single case. The story deals with her past, her relationship with the prosecutor, her friends, her super special snowflake personality and powers and her development as a lawyer.

We already have an Athena Cykes: Ace Attorney, it's just called something else (and the 'Dual Destinies' part most likely refers to her and Simon anyway). And if you're suggesting yet another mediocre spin-off I'll simply have to veto you, somehow.

:objection:
Phoenix's first game circles around Edgeworth, his second is pointless, his third around Mia, and
Apollo's around Phoenix. Why not have an entirely different game with a new protagonist circle around another character?
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Re: GS6 IdeasTopic%20Title
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NinjaMonkey wrote:

Seeing as the case itself is canon, I'm counting it regardless.



Well that's your opinion I guess.

Quote:
More like 45%.


Was my maths wrong about the 30% thing? Or is this a modified percentage taking the DLC case into account? Either way for being the 'main' character in marketing and having the game titled after him less that 50% screentime is still unimpressive.

Quote:
Also I'd argue that 5-3 and 5-4 aren't filler cases as they are deeply connected to the protagonists and their development.


I wasn't counting 5-4 as a filler case, just 5-2 and 5-3.[/quote]

Quote:
Oh and about those two cases that you don't get to play as Phoenix - they happen to be the "filler cases" of this game, whereas Phoenix gets to play lead attorney for the plot important cases.


Then did you forget 5-5?
Unless my memory fails me you played as Apollo in 5-4 and when Nick takes over it becomes 5-5. Therefore it's 3-non Nick to 2-Nick not including DLC.

Quote:
Phoenix's first game circles around Edgeworth, his second is pointless, his third around Mia, and
Apollo's around Phoenix. Why not have an entirely different game with a new protagonist circle around another character?


His second is pointless? If anything I'd say his second is about him personally, learning what it means to be a lawyer and what he must value in his path. That's pretty much what 2-4 was all about.

Also people didn't really like Apollo's game BECAUSE of how much it was about Nick. Some people hated the fact it wasn't Nick in the driving seat true but those who wanted Apollo to become a fully fledged character in his own right were pretty disappointed when Nick stole the show. Folks aren't therefore happy when Athena continues to steal the show from both Nick and the still not fully developed Apollo.
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Quote:
The thing is, I think that even as guidelines, they're... well, I wouldn't use the word dangerous, but, even at a basic level faulty at times. I would be more comfortable with people refering to them, if they see them in the grand discourse of detective fiction, but all too often I see people saying 'oh yes, this was a good detective, look, they followed Knox/Van Dine's rules', without showing why rule X would make for a good detective. If the rules were only about fairplay and no plagiarizing, okay, but for example, I don't consider rule two and four good rules/guidelines, because if the story was fairly written, it wouldn't matter if the detective/narrator/policeman was the culprit (and there had been a number of novels with those tropes already by 1928). In the great context of things, I see Knox and Van Dine's rules just as products of writers becoming concious of the game-element of the genre, but nothing more than that.

why are you writing small
Yeah, following those rules alone doesn't make it a good mystery... But like I said, I think it's guidelines to make sure you don't do anything terribly wrong. Yes, if you magically write everything amazingly and totally fair, the rules aren't necessary, but... that's a pretty bad presupposition xP If the killer is the detective/policeman, it's easy to go "oh they just destroyed all the evidence against them lol." (Coincidentally, I just finished watching Majin Tantei Nougami Neuro.) So if the detective/policeman is the killer, these rules don't go "No, you can't do that!!" but instead force you think, "I'm breaking a 'rule' here, but is the fact that they're the criminal still fairly clued?" Yes, you should always be thinking that kind of thing anyway, but... that doesn't mean it always happens in reality, and so the rules are a tool to help stuff like that.

Quote:
And as for amateur writers, I think consensus at the Kyoto University Mystery Club was to start writing after reading at least 100 novels (and preferably more near the 200)

:meekins:

(Actually in English, not too bad. Japanese, though.... ugh that'd take foreverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr)
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aplab23207 wrote:
Why not have an entirely different game with a new protagonist circle around another character?

You say that like it's a good thing. And by your logic, Athena Cykes: Ace Attorney will be about Apollo.

...On second thought, maybe that IS a good thing. That way, fans who have been sorely disappointed by Athena's spotlight won't be so disappointed with the results of the next game. Also, it'll guarantee that she ISN'T the center of the story! Reverse psychology is so fun.

But more seriously, having Pearls around is NEVER pointless. Do you realize the amount of sheer happiness she can induce from players just by showing up?

Pierre wrote:
Quote:
Oh and about those two cases that you don't get to play as Phoenix - they happen to be the "filler cases" of this game, whereas Phoenix gets to play lead attorney for the plot important cases.


Then did you forget 5-5?
Unless my memory fails me you played as Apollo in 5-4 and when Nick takes over it becomes 5-5. Therefore it's 3-non Nick to 2-Nick not including DLC.

Actually, when Nick takes over, it's still the close to the beginning of 5-4; only two major flag points later, according to the episode menu. Given the overall range of playability, Nick still sits at top, but not by much. It's because of it that Capcom could get away with calling him the "main character".
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Re: GS6 IdeasTopic%20Title
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aplab23207 wrote:
Thane wrote:
It's most certainly not Phoenix's game. Athena is the only character who has a large role in every single case. The story deals with her past, her relationship with the prosecutor, her friends, her super special snowflake personality and powers and her development as a lawyer.

We already have an Athena Cykes: Ace Attorney, it's just called something else (and the 'Dual Destinies' part most likely refers to her and Simon anyway). And if you're suggesting yet another mediocre spin-off I'll simply have to veto you, somehow.

:objection:
Phoenix's first game circles around Edgeworth, his second is pointless, his third around Mia, and
Apollo's around Phoenix. Why not have an entirely different game with a new protagonist circle around another character?


Surely you can't be serious?

First of all, it is widely considered a BAD thing that Apollo's own game circled around Phoenix the way it did. If you want a game about Athena Cykes even though she already had one, why on Earth would you want it to be called 'Athena Cykes: Ace Attorney' and have it be about Apollo?

Secondly, while Edgeworth, Maya and Mia certainly had large roles, the story never 'circled around' them; it was still Phoenix's story, dealing with Phoenix's relationship with them and his growth as a lawyer. We get to see him working tirelessly to save Edgeworth from himself because he's Phoenix's friend. He grows close to Maya and they end up being best friends, which makes him want to desperately save her when she's in trouble. And finally we get to know more about how Mia and Phoenix met.

In the end though, it's Phoenix's (and the Feys', sure) story. Neither Edgeworth, Mia or even Maya come close to the role Athena had in Dual Destinies. She had a large role in every single case and we know a lot more about her than we know about Apollo, hell, maybe even Phoenix. We know about her friend Juniper, her relationship with Blackquill, her past, personality, 'genius' and so on. We've seen two lawyers grow already, and while Athena may offer something new and interesting to some, she certainly doesn't need her own game considering how Dual Destinies inarguably was her story.

I simply cannot understand why you'd want to focus even more on Athena now that we know the important parts about her past, and she has accomplished what she became a lawyer for in the first place. If anything, her sudden arrival and rapid character 'development' should make you realize how lacking Apollo's story and background is.
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Rubia Silve Ryu wrote:
Wait, if you mix a visual novel and a sound novel together, would it just become a visual novel, but with more varied and loosely interpreted scenarios? Hey, that doesn't sound too bad.


誰か聞いてくださーーーーーーーーーーい!逆転裁判は、ビジュアルノベルじゃなくてアドベンチャーだよーまぁ、誰もボクの話聞いてくれないし・・・

Quote:
...Thinking about it, giving the GS series a little more horror to it really makes things thrilling. We always know the main character won't ever die, so the tense scenes lose a lot of the effect overall. Besides, I want Phoenix Wright to have the greatest number of deaths in anything made by Takumi. Beat that, Lynne!


Which reminds me, Kamaitachi no Yoru is actually a hilarious game! The bonus scenarios get quite crazy too, but even in the main scenario some of the choices are a bit... odd. (i.e. during the denouement of the first game, you can denounce yourself as the murderer. In AA, you'd get a penalty. In Kamaitachi, you learn the valuable lesson of not making jokes in front of a group of people on edge in a closed circle. With at least one dead body lying around. They tend to overreact).

Bad Player wrote:
Quote:
And as for amateur writers, I think consensus at the Kyoto University Mystery Club was to start writing after reading at least 100 novels (and preferably more near the 200)

:meekins:

(Actually in English, not too bad. Japanese, though.... ugh that'd take foreverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr)


Well, it's more about building base knowledge of the genre, so the language you'd read in wouldn't matter (unless you're so crazy you decide to write fiction in Japanese... *coughs*)
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Ash wrote:
Rubia Silve Ryu wrote:
Wait, if you mix a visual novel and a sound novel together, would it just become a visual novel, but with more varied and loosely interpreted scenarios? Hey, that doesn't sound too bad.


誰か聞いてくださーーーーーーーーーーい!逆転裁判は、ビジュアルノベルじゃなくてアドベンチャーだよーまぁ、誰もボクの話聞いてくれないし・・・

「聞いていない」じゃなく、「分からない」だろう?
(それとも、ただ無視しているかなw)

Quote:
Bad Player wrote:
Quote:
And as for amateur writers, I think consensus at the Kyoto University Mystery Club was to start writing after reading at least 100 novels (and preferably more near the 200)

:meekins:

(Actually in English, not too bad. Japanese, though.... ugh that'd take foreverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr)


Well, it's more about building base knowledge of the genre, so the language you'd read in wouldn't matter

While language may not matter in terms of end result, it may definitely have a big impact on how long it takes to do it :P
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Ash wrote:
Rubia Silve Ryu wrote:
Wait, if you mix a visual novel and a sound novel together, would it just become a visual novel, but with more varied and loosely interpreted scenarios? Hey, that doesn't sound too bad.


誰か聞いてくださーーーーーーーーーーい!逆転裁判は、ビジュアルノベルじゃなくてアドベンチャーだよーまぁ、誰もボクの話聞いてくれないし・・・

おい、誰が無視された。自分のせいじゃないか?

Quote:
Quote:
...Thinking about it, giving the GS series a little more horror to it really makes things thrilling. We always know the main character won't ever die, so the tense scenes lose a lot of the effect overall. Besides, I want Phoenix Wright to have the greatest number of deaths in anything made by Takumi. Beat that, Lynne!


Which reminds me, Kamaitachi no Yoru is actually a hilarious game! The bonus scenarios get quite crazy too, but even in the main scenario some of the choices are a bit... odd. (i.e. during the denouement of the first game, you can denounce yourself as the murderer. In AA, you'd get a penalty. In Kamaitachi, you learn the valuable lesson of not making jokes in front of a group of people on edge in a closed circle. With at least one dead body lying around. They tend to overreact).

See, I feel like that's something the GS games have been missing out on: hilarious bad endings. "Oh, so you admit to the murder? Alright, bailiff, arrest this man immediately." Hey, at least he proved his client innocent.

Mia would probably spank him sore with a wooden paddle in the afterlife.

...Actually, that's a fun AU concept to try out. "What if Phoenix died in his first year, but no one cared about him because it was his own stupid fault? Then in subsequent trials, Maya could summon his spirit, and it'd be like old times."

Bad Player wrote:
Quote:
Well, it's more about building base knowledge of the genre, so the language you'd read in wouldn't matter

While language may not matter in terms of end result, it may definitely have a big impact on how long it takes to do it :P

Then again, the same can apply for any language that isn't in your native tongue. (Erm, the amount of novels required to read may vary, though.)
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Bad Player wrote:
「聞いていない」じゃなく、「分からない」だろう?
(それとも、ただ無視しているかなw)


無視してんのか、解ってくれんのかよう知らんけど、とにかく逆転裁判を「ビジュアルノベル」と呼ぶヤツの思考全く解らん。別のスレにも指摘したハズだけど、全然ちゃうもんやけん何でそう呼ぶかイムフ。 :ron:

Rubia Silve Ryu wrote:
See, I feel like that's something the GS games have been missing out on: hilarious bad endings. "Oh, so you admit to the murder? Alright, bailiff, arrest this man immediately." Hey, at least he proved his client innocent.


I'll probably spam this link in eternity, but the first episode of 南風's playthrough of Kamaitachi no Yoru 2 shows precisely how hilarious bad endings can be.

Bad Player wrote:
Quote:
Well, it's more about building base knowledge of the genre, so the language you'd read in wouldn't matter

While language may not matter in terms of end result, it may definitely have a big impact on how long it takes to do it :P

Then again, the same can apply for any language that isn't in your native tongue. (Erm, the amount of novels required to read may vary, though.)[/quote]

If the 'task' is 'just' to read 100 books, why would you choose to that in a language you're not comfortable with? (excluding reasons as language study and untranslated books) ^^' I mean, I have both a Korean and an English version of Ellery Queen's Tragedy of Y, but if I was told to read the book, I would definitely not choose the version which would require me to study for months/years ^^'

Of course, there are a great number of Japanese detective novels that I think should be required readings... and for those interested in Japanese as a language, there are some great examples of tricks that make use of linguistics (like how you can drop the topic of a sentence, or can refer to people w/o revealing gender). GS2-4's M/F trick works better in Japanese actually, and that's actually a fairly basic version...
Like always, I talk too much about Japanese detective fiction...
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Ash wrote:
If the 'task' is 'just' to read 100 books, why would you choose to that in a language you're not comfortable with? (excluding reasons as language study and untranslated books) ^^' I mean, I have both a Korean and an English version of Ellery Queen's Tragedy of Y, but if I was told to read the book, I would definitely not choose the version which would require me to study for months/years ^^'

Silly Ash, you answered your own question :P
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Here's a new mechanic I thought up. You take 2 pieces of evidence that seem to contradict one another, and compare them to each other to determine which one's real and which one's fake. I had this idea ever since I played GK1 for the first time, and I wonder what you guys think of it, is it a good idea or not?
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dimentiorules wrote:
Here's a new mechanic I thought up. You take 2 pieces of evidence that seem to contradict one another, and compare them to each other to determine which one's real and which one's fake. I had this idea ever since I played GK1 for the first time, and I wonder what you guys think of it, is it a good idea or not?

I feel like they already do that with a regular multiple choice question whenever the issue comes up.
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That is exactly why it's tough to come up with new game mechanics; everything just seems to be a variation on the classic multiple-choice set-up. And yet, they have yet to come up with a questionnaire system in which it accepts various answers altogether and continues only if every choice made is correct. There exists a truncated version of it such that you need to submit two pieces of evidence together to move on, but the question in the given context is too straightforward.

One pro for the Mood Matrix is that it has lots of choices - four per statement in a testimony. However, that is also its con; it's way too simple of a representation to be legitimate for submission and leaves a lot of holes to fill in. The ensuing questions are also pretty linear, as if there is no room for alternate routes. Heck, I wish they at least gave variations on the ensuing dialogue for the wrong answer.

...Maybe we should throw a bug into the Court Record and see what happens. Suddenly, the data becomes corrupted, so the descriptions and details of some pieces of evidence are inaccessible or rewritten. Instead, you'll have to solve the puzzles created by that bug! Muhahahahahaha... *insert Laytonesque hat logo*

Okay, scratch that; that's just mean.

Let's see... I've always loved playing with camera angles, if I could control them. If it could somehow be integrated into the investigations... also, there should be instances where an extra light is needed in, such as exploring a dark room or hidden passageway. And then, there can be trick and trap doors everywhere...

Huh, somehow, I rounded back to the concept of the Ninja-dera. It is a brilliant setting for a case anyway.
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Rubia Silve Ryu wrote:
That is exactly why it's tough to come up with new game mechanics; everything just seems to be a variation on the classic multiple-choice set-up.

They don't need new mechanics, tho :yogi: The basic system from PW alone was good enough, really.

Whether they were good/useful/fun/whatever, up until DD all the new game mechanics at least added something. Now they're getting to the point where the new game mechanics are nothing more than gimmicks that could have easily been recreated with existing gameplay mechanics.

But really... I wish they'd just concentrate on making good mysteries without needing to tack on a new mechanic every single game.

(Although a super-objection is something I'd really like to see in a canon game, actually xD)
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Bad Player wrote:

(Although a super-objection is something I'd really like to see in a canon game, actually xD)


I may regret asking this but...what is a super-objection? I feel Edgeworth would feel really awkward yelling that in court...
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It's like becoming a Super Saiyajin. In the heat of battle, Phoenix' hair becomes golden and an aura envelops his almighty finger.

"A legendary warrior with a peaceful heart who is awakened by intense anger..... Edgeworth, I'm angry-----!!"
"....Do you mean Charley... Do you mean Charleeeeeeeey!!"


Or probably that last part at the end of GS3-5. I think they recorded a special 'objection' soundclip for it, but it's not used in the game.
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I think it would be absolutely great if in the next game Juniper were the judge :D
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Lala wrote:
I think it would be absolutely great if in the next game Juniper were the judge :D


New game mechanic: Apollo has the ability to flirt with the Judge instead of presenting evidence.
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Thane wrote:
Bad Player wrote:
(Although a super-objection is something I'd really like to see in a canon game, actually xD)


I may regret asking this but...what is a super-objection? I feel Edgeworth would feel really awkward yelling that in court...

It's a regular objection, except you can present multiple pieces of evidence, rather than just one. It works only with the perfect combo of evidence--you can't be missing any evidence or have any extraneous evidence.

(It's really easy to make unfair and abusive super-objections, but when done right they allow puzzles to flow a lot better.)

Thane wrote:
Lala wrote:
I think it would be absolutely great if in the next game Juniper were the judge :D


New game mechanic: Apollo has the ability to flirt with the Judge instead of presenting evidence.

I'd approve.


(What should I do?! At this rate, she's going to hand down a "Guilty" verdict!)
>Present Evidence
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Bad Player wrote:
It's a regular objection, except you can present multiple pieces of evidence, rather than just one. It works only with the perfect combo of evidence--you can't be missing any evidence or have any extraneous evidence.

(It's really easy to make unfair and abusive super-objections, but when done right they allow puzzles to flow a lot better.)

That does sound rather nice actually, as long as they don't really shout 'super-objection!', I'd be okay with it. But like you said, it probably has to be done rather carefully.

Quote:
I'd approve.

(What should I do?! At this rate, she's going to hand down a "Guilty" verdict!)
>Present Evidence
>Call a Witness
>Strip-tease


Juniper: Oh, oh my...what were we talking about again?

Klavier: Dammit, Herr Forehead, this is the fourth time this week!
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I disagree with you, Bad Player, I really enjoy the new mechanics, the first game felt too bare bones in comparison to all the cool mechanics in the later games. I'd rather they add new interesting mechanics in each game, or would you rather them take the Call Of Duty approach and just add a new set of cases and call it a sequel? Trials and Tribulations seemed the least innovative to me, as they didn't add any new mechanics. If a new game has no new mechanics or innovations, it just seems like DLC instead of a sequel to me. I had the same problem with Super Mario Galaxy 2.
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I feel more like "Why fix it if it's not broken?", especially in a game where the story is the main focus, but then again I don't care that much for the various new mechanics. :phoenix:
(......Ack! I've run out of snide comments!)
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Is it me, or is this thread one of the best things that I've come across?

Ash wrote:
It's like becoming a Super Saiyajin. In the heat of battle, Phoenix' hair becomes golden and an aura envelops his almighty finger.

"A legendary warrior with a peaceful heart who is awakened by intense anger..... Edgeworth, I'm angry-----!!"
"....Do you mean Charley... Do you mean Charleeeeeeeey!!"

Now that I think about it, what did Ema water Charley with to turn him yellow? Can it work on people too?

:phoenix: "Hey, Edgeworth, check out my brilliantly golden spikes!"
:edgeworth: "...Wright, what happened to your hair?"
:oops: "Um... a new shampoo formula?"

:scientific: "'Clinically proven to bring out that SHINE in your hair!' ...it says. Wanna try it out?"
:nick: "..." :think-pw: /flashback

:edgeworth: "...And here, I thought you couldn't get anymore ridiculous."
:phoenix: "The stuff is pretty rejuvenating, actually. I feel like I've lost a few pounds!"
:think: "Or, you could possibly be suffering from an early case of cranial degeneration. Whatever you put in your hair must have been strong enough to sink in through your thick skull."
:phoenix: "..." :nick-sweat: "I hope I can get a full refund for this."

...What did I just think of?

Thane wrote:
Quote:
I'd approve.

(What should I do?! At this rate, she's going to hand down a "Guilty" verdict!)
>Present Evidence
>Call a Witness
>Strip-tease


Juniper: Oh, oh my...what were we talking about again?

Klavier: Dammit, Herr Forehead, this is the fourth time this week!

Klav, you just salty. Ema's special formula really works wonders!
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Rubia Silve Ryu wrote:
Thane wrote:
Quote:
I'd approve.

(What should I do?! At this rate, she's going to hand down a "Guilty" verdict!)
>Present Evidence
>Call a Witness
>Strip-tease


Juniper: Oh, oh my...what were we talking about again?

Klavier: Dammit, Herr Forehead, this is the fourth time this week!

Klav, you just salty. Ema's special formula really works wonders!


We both know Klavier would join in on the fun.
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-The prosecution... is fine, your honor.
(......Ack! I've run out of snide comments!)
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Rubia Silve Ryu wrote:
Is it me, or is this thread one of the best things that I've come across?
It's not just you, this thread is just pure gold.

Thane wrote:
Quote:
(What should I do?! At this rate, she's going to hand down a "Guilty" verdict!)
>Present Evidence
>Call a Witness
>Strip-tease


Juniper: Oh, oh my...what were we talking about again?

Klavier: Dammit, Herr Forehead, this is the fourth time this week!
Welp, I just made something I didn't expect to add for my Sprite Cup entry.
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Thane wrote:
We both know Klavier would join in on the fun.

This next game is going to be rated M again, isn't it? ..."M" for "Manly".
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Rubia Silve Ryu wrote:
Thane wrote:
We both know Klavier would join in on the fun.

This next game is going to be rated M again, isn't it? ..."M" for "Manly".


And man-thongs!

Quote:
Welp, I just made something I didn't expect to add for my Sprite Cup entry.


You did what for what now? Oh well, glad I could be of service!
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Thane wrote:
Bad Player wrote:
It's a regular objection, except you can present multiple pieces of evidence, rather than just one. It works only with the perfect combo of evidence--you can't be missing any evidence or have any extraneous evidence.

(It's really easy to make unfair and abusive super-objections, but when done right they allow puzzles to flow a lot better.)

That does sound rather nice actually, as long as they don't really shout 'super-objection!', I'd be okay with it. But like you said, it probably has to be done rather carefully.

They don't :oops: They say "Objection!" as usual; "super-objection" is just a name.

dimentiorules wrote:
I disagree with you, Bad Player, I really enjoy the new mechanics, the first game felt too bare bones in comparison to all the cool mechanics in the later games. I'd rather they add new interesting mechanics in each game, or would you rather them take the Call Of Duty approach and just add a new set of cases and call it a sequel? Trials and Tribulations seemed the least innovative to me, as they didn't add any new mechanics. If a new game has no new mechanics or innovations, it just seems like DLC instead of a sequel to me. I had the same problem with Super Mario Galaxy 2.

Yup. That's be totally cool.

New gameplay mechanics and modes may be something important like Call of Duty or the Mario franchise, because those series are focused on the gameplay. Shooting people or jumping around on slightly different maps I admit isn't as exciting. But the Ace Attorney franchise isn't about gameplay; it's about story. As long as they come up with new and interesting stories and mysteries, I don't really care about getting some new gimmick. In DD, I would've much preferred to experience a new mystery with old mechanics than replay 1-5 with the Mood Matrix.

For example, the reason you read a book is also for the story. But you don't go "Jeez, reading every book is exactly the same! They need to come up with new reading mechanics!"
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Bad Player wrote:
(Although a super-objection is something I'd really like to see in a canon game, actually xD)

Now that I think it over again, if AA started adding in ninja-dera-like crime scenes and scoring objection combos, a lot of the original feel of the game would be lost, wouldn't it? :P

Still, it wouldn't hurt to think of a few new things to try out. Now that we have Revisualization, I'd like to return to the concept around one point in 2-4: The trial arrived at the point where the two primary suspects seem equally guilty of the crime. Every attempt Adrian made to challenge Phoenix's theory ended up failing because there was a surplus of evidence against her.

Sometimes, or rather, a lot of the times, the defense isn't quite caught up with everything, so pressing through everything becomes mandatory. It doesn't matter as much when the player likes to press through every statement that appears, but it's a bit of a nuisance to someone who just wants to get on with the rest of the trial.

How about a new minor mechanic based on such premises? Once all submitted evidence and testimony are in play - essentially, the point when the prosecution's case is laid out entirely - the defense can counter it by laying out its own and make it easier to counter any further challenges that come. (For some reason, I'm thinking of it as playing an arcade game like Puyo Puyo after scoring a massive combo, and you lay on your opponent's field a whole lot of cleaning up to do...) This, of course, assumes that the defense is capable of working like Edgeworth, and it may be reserved for someone with a little more experience.

...Wow, for something I just pulled out of a hare's tush, it actually sounds reasonable enough to work.

Thane wrote:
Rubia Silve Ryu wrote:
This next game is going to be rated M again, isn't it? ..."M" for "Manly".


And man-thongs!

Oh, you. What will the kids think? wait i'm gonna regret asking that aren't i?
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1/3/19 edit: The project has officially been moved to a new blog at https://gsvsaa.blogspot.com/ Further updates will be pending.

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Am I really the only one here who plays GS for its gameplay? Really? Even if the story is the main focus, it's still a game. And games have to have unique mechanics and fun gameplay. I enjoy GS because I like puzzle type games, which is what I consider it to be. I enjoy solving the cross examinations using my mind. I don't like it when it takes no skill to solve a case, like the first case of the first game, or when a case has insane leaps of logic, like pretty much every case in Trials and Tribulations. I like the story of the games, but I still play them to give my mind a workout, like any puzzle game. Is it weird that I enjoy these games for their gameplay?
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