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Missing links and animations + DS ripsTopic%20Title
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Re: Missing links and animations (and a "few" rants)Topic%20Title
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Yes, there are definitely some issues with the animations pages. This isn't really my domain of the site, so I can't give too much help here.

That said, some of the things you've pointed out with the AAI sprites (like Franziska not bobbing while bowing) are that way because that's how they're stored in the game data. Invertigo provided us with a direct rip of the sprites - they weren't captured from emulators like some of the older sprites. Unfortunately that means that some effects which are stored separately from the actual sprites don't get carried over to the rips we have here.

And while I do appreciate your taking the time to go through and point out these issues, the snark isn't really necessary, and is particularly disrespectful towards Invertigo's hard work on AAI.
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Re: Missing links and animations (and a "few" rants)Topic%20Title
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I just wish that he had left us with his tools too.
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Re: Missing links and animations (and a "few" rants)Topic%20Title
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Hm. I kinda understand the point about unchanging position of the sprites... And that data about these frames' movements was stored somewhere else that graphics and timings themselves. But it's not like we shouldn't fix those. :yogi:



I believe the resolution issues should still be fixed though. These definitely weren't that way in the game data as files in game data doesn't use extra transparency field at all as far as my knowledge about it goes. And the fact that resolution is causing trouble is visible, for example, here. Sure, it was fan video and creator should have fix that himself, but it was exactly that problem that caused it in the first place... :hair:



Hm, disrespectful? I'm sorry, I was just trying to get my point across... I realize I'm not too good with it. ^^'
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not sure if this was posted already but

http://www.court-records.net/CharactersAA5.html

if you click on phoenix's face to go to the original characters it don't work cause it links to

file:///C:/Users/Croik/Documents/CourtRecords/site%20files/Characters.htm

((at least for me it don't))
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Heh heh.

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bignickdigger wrote:
not sure if this was posted already but

http://www.court-records.net/CharactersAA5.html

if you click on phoenix's face to go to the original characters it don't work cause it links to

file:///C:/Users/Croik/Documents/CourtRecords/site%20files/Characters.htm

((at least for me it don't))

Same here...
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If you want to "fix" all these, it depends on whether or not there is time for the admins to get the chance to reupload ALL the assets at the media page. That's going to be a time-consuming process either way.

I too don't appreciate the snarkyness.
Do consider a bunch of these stuff was ripped with tools/methods at a time where DS ripping was beginning to take a good hold right around the time the graphics/sound files were ripped from the DS versions of the AA games. It's obvious the results haven't been perfected, but considering how much effort was put into the process of getting almost EVERYTHING out of the AA games in terms of assets (that numerous authors/developers alike have relied upon), CR and the actual individuals who took on that project did a damn great job. Your criticisms act as though they were lazy with the effort due to the mistakes you point out to the OP, when really, these are a lot of minor points (although yes, we shouldn't avoid NOT improving them if it's clear that there is room for improvement).

Also, they may have zipped the HD sprites and displayed poses in a specific manner (stills) to you know, cut down on bandwidth costs...It's very expensive running a site Slig, especially one as big as CR. It's even more expensive serving up all that cache to visitors who refer to the media page frequently.
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Down, Huddini. No need to bite. :kristoph: (Though the support is appreciated!)

Slig, as I said above, this isn't my area of the site (in fact, for disclosure: I don't have direct access to the main C-R site, I'm almost entirely a forum admin), and while I appreciate the drive for perfection, I think we really start to hit the point of diminishing returns.

In the case of these sprites, you can see that it's a side-effect of whatever method Invertigo used to create the GIFs during his ripping process. As you might have noticed already (I'm not sure where you got the colors for your corrected version, so maybe you hadn't), while the animations have some slight dithering and color issues, the spritesheets are color-accurate.

If you really want to take the time to re-animate all the animations - well, that's your prerogative, but I think most of the fandom is pretty fine with the animations we have now (and I don't think this issue is present on the AJ or AAI sprites - and I'm not even sure it applies to all the original trilogy sprites!) But even if you do decide to do this, I can't guarantee they'd be added to the site in a timely manner, sorry.

(Also, as far as I know the HD sprites are zips to help cut down on bandwidth; HD Phoenix's animations are about 18 MB vs. his normal ones being about 1.5 MB. You'll notice for Edgeworth's HD GIF page we use thumbnails with links to the full resolution to avoid getting hit for all the bandwidth at once, but those pages take relatively longer to make and seem to have fallen by the wayside.)
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Re: Missing links and animations (and a "few" rants)Topic%20Title
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I can only assume that Invertigo just read the direct palette for the tileset. As such, he should have the correct color without regards to emulation quirks. And gif files have just enough slots for the colors, no dirthing should be required.

@Sligneris: What is your method?
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That sounds rather risky to me, there is no gurantee that Gimp will use the same palette indexes for both of the source files.
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I certainly care about high quality extracted data. Which part of why I dislike both sprite sheets and gifs, neither is the original form of the data. It was a palette, a tileset, a cell bank and an animation bank.

My problem is that your method creates a new palette when converting from direct color to paletted color. There is no guarantee what so ever that the new palette will use the same indexes as any other palette.

Btw, feel free to drop by on irc, you sound like it would be fun to discuss the internal details of the graphics in the games with.
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I wouldn't say wrong. Just that they lose data that I value.
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Re: Missing links and animations (and a "few" rants)Topic%20Title

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Sligneris wrote:
I work on them with Gimp. I make palettes (colors in palette are generated automatically) of specific characters and their poses from the [img]sheet[/img]. Then I open gifs with same program, convert them to RGB and then back to Indexed, using palette from the sheet.

It works perfectly and the only exception so far was Phoenix's zoom sprite, where I basically copy-pasted from the sheet.

And I'm totally not overusing "from the sheet" phrase.



Your method is not based on original data from the games as henke pointed out. I'd take your claim of accuracy with a grain of salt, especially when it comes to the flawed .gif format.

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Down, Huddini. No need to bite. :kristoph: (Though the support is appreciated!)

Slig, as I said above, this isn't my area of the site (in fact, for disclosure: I don't have direct access to the main C-R site, I'm almost entirely a forum admin), and while I appreciate the drive for perfection, I think we really start to hit the point of diminishing returns.

In the case of these sprites, you can see that it's a side-effect of whatever method Invertigo used to create the GIFs during his ripping process. As you might have noticed already (I'm not sure where you got the colors for your corrected version, so maybe you hadn't), while the animations have some slight dithering and color issues, the spritesheets are color-accurate.

If you really want to take the time to re-animate all the animations - well, that's your prerogative, but I think most of the fandom is pretty fine with the animations we have now (and I don't think this issue is present on the AJ or AAI sprites - and I'm not even sure it applies to all the original trilogy sprites!) But even if you do decide to do this, I can't guarantee they'd be added to the site in a timely manner, sorry.

(Also, as far as I know the HD sprites are zips to help cut down on bandwidth; HD Phoenix's animations are about 18 MB vs. his normal ones being about 1.5 MB. You'll notice for Edgeworth's HD GIF page we use thumbnails with links to the full resolution to avoid getting hit for all the bandwidth at once, but those pages take relatively longer to make and seem to have fallen by the wayside.)


My apologies, since this is not the first time Slig's made this kind of criticism (in the manner that he did on his OP) before. It gets annoying after awhile when there's an easy explanation behind why the quality is the way they are (if it's even an issue to begin with).

People would care more about wanting to improve these things if you'd approach it in a manner that isn't condescending to the original undertaking put in to acquire all these resources in the beginning. I'm all for improving/refining things to get better, since looking at your versions, they look more vibrant. The question is however, is it worth your personal time to pursue this endeavor? Unless there's horrible animation (or lack of) going on, I don't think anyone is going to be bothered about color issues (which is only apparent when making explicit side-by-side comparisons...not when using them for an actual game)
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Sligneris wrote:
Reading back at that... "Accidently disrespectful" fits me all too well.


That's why I don't go for, "Disrespectful"
I go for "Deliberate Dickhead"
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DoMaya wrote:
That's why I don't go for, "Disrespectful"
I go for "Deliberate Dickhead"


That's why your dates always end by the second hour.

You only have yourself to blame.
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Adrian in black wrote:
DoMaya wrote:
That's why I don't go for, "Disrespectful"
I go for "Deliberate Dickhead"


That's why your dates always end by the second hour.

You only have yourself to blame.


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By then I've already gotten what I wanted anyways!
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Re: Missing links and animations (and a "few" rants)Topic%20Title
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Sligneris wrote:
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...Whoa o_o

Why is that one not on the site?


Yeah, why not? And everywhere else on the internet. It's pure deliciousness. :hotti:
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Re: Missing links and animations (and a "few" rants)Topic%20Title
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Sligneris wrote:
Also, I was wondering, how were the graphics like photos, court record icons, etc. ripped from Dual Destinies? And why there are so little court record and background rips from HD trilody?

Those are probably screenshots, no less. As for the second question... Maybe it's because the lack of good software to capture the iPhone screen?
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They probably haven't gotten around to it.

I have all the graphics rips from HD trilogy. But it's not worth my time sharing/uploading them, since I felt CR was/is still on top of that.
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So, you're not going to share them...? It would be actually really helpful...

It would be also really useful if someone could screen-cap all of these DD animations...
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DD screens/profiles/evidence are created by cropping screenshots from a capture card. As far as I know, there's no good setup for ripping graphics from 3DS games at the moment. Capturing DD animations this way is essentially impossible, as there's no way to remove the backgrounds/textbox. The best that can be done is catching all the poses with still screenshots, and even then there's likely to be a textbox over the animation.

I still need to go back and finish capping DD's evidence one of these days... :yogi: (Not to mention PLvsAA stuff; I have the prologue case done but nothing else.)

HD resources were ripped by Wooster, I believe, but I could be mistaken. I've pinged him about it; if it turns out we don't have the other HD resources, those rips might actually be really useful, Huddini.
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Bolt Storm wrote:
DD screens/profiles/evidence are created by cropping screenshots from a capture card. As far as I know, there's no good setup for ripping graphics from 3DS games at the moment. Capturing DD animations this way is essentially impossible, as there's no way to remove the backgrounds/textbox. The best that can be done is catching all the poses with still screenshots, and even then there's likely to be a textbox over the animation.

I still need to go back and finish capping DD's evidence one of these days... :yogi: (Not to mention PLvsAA stuff; I have the prologue case done but nothing else.)

HD resources were ripped by Wooster, I believe, but I could be mistaken. I've pinged him about it; if it turns out we don't have the other HD resources, those rips might actually be really useful, Huddini.

When Professor Layton Vs. Phoenix Wright releases, will there be sections in CR for it like characters, screenshots, animations, etc?
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I hope so! In fact, we probably should have gotten it together closer to PLvsAA's release, but at least this has limited the spread of spoilers.

Actually, to give a status update on PLvsAA stuff (spoiler tagged because it doesn't have much to do with the topic at hand, no actual PLvsAA spoilers):

Spoiler: PLvsAA updates
In general: I've been off-and-on replaying PLvsAA with my capture card in hand to catch profiles/evidence/etc. Unfortunately, PLvsAA does not have any sort of chapter select - not even a PW-esque one! - so I have to play from start to finish.

  • Characters: This one will be a little tricky from a formatting perspective, as not everyone gets a profile (in fact, almost none of the characters from Layton segments do), but we'll work something out.
  • Screenshots: PLvsAA's gallery is very limited compared to DD's, so I have to catch the scenes as they come up (a bit hairy if there's usually text over them!) Right now I have the prologue chapters' scenes captured.
  • Animations: Like DD, we can't exactly rip the animations given current knowledge of 3DS file formats. What I'm trying to do (we'll see how it goes) is catch screenshots of each character's poses. This is imperfect - the backgrounds/effects will always be there, and some animations just plain don't show without a textbox - so it's a bit of a mixed bag.
  • Sound: I have Phoenix's voice clips sitting around somewhere; I need to split them and upload them. I also have a few other characters' clips.
  • Summaries: This is lower-priority, and also the most time-consuming. What we might wind up doing is (like our 1-5 summary) ask the community for submissions once the English version releases.

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That's pretty cool to hear, I can't wait for that game to finally come out. :phoenix:
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Bolt Storm wrote:
DD screens/profiles/evidence are created by cropping screenshots from a capture card. As far as I know, there's no good setup for ripping graphics from 3DS games at the moment. Capturing DD animations this way is essentially impossible, as there's no way to remove the backgrounds/textbox. The best that can be done is catching all the poses with still screenshots, and even then there's likely to be a textbox over the animation.

I still need to go back and finish capping DD's evidence one of these days... :yogi: (Not to mention PLvsAA stuff; I have the prologue case done but nothing else.)

HD resources were ripped by Wooster, I believe, but I could be mistaken. I've pinged him about it; if it turns out we don't have the other HD resources, those rips might actually be really useful, Huddini.



I'll gladly share the to CR, but seeing as the HD sprites are/were up, I assumed he was going to get around to the rest (or that they are already upped, just not displayed yet).

I know im not the only one who has all the available HD graphics rips, but if it comes down to it, ill upload a rar file to share with one of the staff temporarily so yall can get the things sorted out,if no one beats me the punch.

Screencapping isn't easy to do on the 3Ds, because the hacking scene still hasnt advanced forward to make ripping process better.
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All the graphics from the Japanese version of GS123HD have been extracted and released by Wooster a while ago - mainly here, here and here. I think the links still work. But if there's anything missing you can ask.
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Sligneris wrote:
Why is it such a problem to just submit them in this thread? I mean, it's not like this isn't just official material, right?


My time is precious. This thread isn't useful either because you assume it's a simple matter of fixing timings and organizing poses.

And the guy that worked with Wooster to get the HD sprites has much props. The way the sprites were compiled for iOS is a completely garbled mess. I don't know how he was able to manually replicate the poses like how it was seen in-game. That certainly took a lot of man-hours to accomplish.
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Huddini wrote:
And the guy that worked with Wooster to get the HD sprites has much props. The way the sprites were compiled for iOS is a completely garbled mess. I don't know how he was able to manually replicate the poses like how it was seen in-game. That certainly took a lot of man-hours to accomplish.

Actually the biggest part of the work was figuring out the format of the animation data; then piecing together the frames and making the gifs was done automatically.
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You went nitty gritty on that pretty well. That was ALOT to go through haha.

What else did you provide wooster aside from the HD sprites? I thought you covered the evidence/bg's/ui as well?
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Image

I found the bedrock texture from Minecraft ^ω^

Okay, that was pretty stupid. What is that, though?
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