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Re: GS6 IdeasTopic%20Title
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Pierre wrote:
Point is folks been recently giving the latest game a lot of trouble because apparently it's just impossible to believe it's set in Los Angeles.

They should have really keep the setting in Japan. <.< I mean, the game was localized after GS2 and GS3 were out, so it'd make a whole lot more sense.
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Sligneris wrote:
Pierre wrote:
Point is folks been recently giving the latest game a lot of trouble because apparently it's just impossible to believe it's set in Los Angeles.

They should have really keep the setting in Japan. <.< I mean, the game was localized after GS2 and GS3 were out, so it'd make a whole lot more sense.


What do you mean localised "after" GS2 and 3? I'm pretty sure the original trilogy was still in Los Angeles.

Anyway I don't really think the setting needs to be Japan either, I'm one of the folks who doesn't get why everyone complains about it being too 'Japanese'.
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Pierre wrote:
Sligneris wrote:
Pierre wrote:
Point is folks been recently giving the latest game a lot of trouble because apparently it's just impossible to believe it's set in Los Angeles.

They should have really keep the setting in Japan. <.< I mean, the game was localized after GS2 and GS3 were out, so it'd make a whole lot more sense.

What do you mean localised "after" GS2 and 3? I'm pretty sure the original trilogy was still in Los Angeles.

But when they started localizing the games, GS3 had already been released in Japan, so at that time they already knew they would be a lot of Japanese elements in the next 2 games. So they could have kept it taking place in Japan from the beginning.
...I think that's what he meant.

Anyway. Since I've never played GS1 to GS4 in English, I'm wondering, when does the English versions actually say that they take place in Los Angeles rather than just America?
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Jozerick wrote:
But when they started localizing the games, GS3 had already been released in Japan, so at that time they already knew they would be a lot of Japanese elements in the next 2 games. So they could have kept it taking place in Japan from the beginning.
...I think that's what he meant.

Anyway. Since I've never played GS1 to GS4 in English, I'm wondering, when does the English versions actually say that they take place in Los Angeles rather than just America?

...Yeah, that's what I meant... That wasn't clear? <.<

It's in Rise from the Ashes, from all I know. I believe it's said that Lana is the top prosecutor in Los Angeles...?
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Well, in 1-5, I know that Gumshoe says that Marshall comes from "West L.A." which I think was the only time an American setting was specified... but not really. I really don't understand why they had to attempt to make the game seem American. I mean... for one, the court neither looks or acts like an American one. There's the kotatsu in the boat shop, most Americans wouldn't know what the hell that is. Also, that an American teenager, even somebody as cookey as Maya, would forget about it being Christmas - what with Japan celebrating christmas on December 24th and not 25th... no idea why America does that, after all, I think they're the only ones that do. Germany and Japan, it's the 24th.

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CatMuto wrote:
Well, in 1-5, I know that Gumshoe says that Marshall comes from "West L.A." which I think was the only time an American setting was specified... but not really. I really don't understand why they had to attempt to make the game seem American. I mean... for one, the court neither looks or acts like an American one. There's the kotatsu in the boat shop, most Americans wouldn't know what the hell that is. Also, that an American teenager, even somebody as cookey as Maya, would forget about it being Christmas - what with Japan celebrating christmas on December 24th and not 25th... no idea why America does that, after all, I think they're the only ones that do. Germany and Japan, it's the 24th.

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America isn't the only ones. Here in Canada, we also celebrate in on the 25th. But I do agree that if they were trying to make it seem more American, they did a pretty half assed job. Hell, not even half assed, more like quarter assed!

EDIT: I just realized, I don't think the series ever refers to the country the game takes place in by name, at least in the English version. It's always just referred to as just "this country".
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Yes, but it does give hints on where it would be located... in 1-1, it says Paris is 9 Hours ahead of "this country" which, if this takes places in a California-ish setting is right. I don't know if L.A. would also have a 9 hour difference between it and Paris. Or even towards Japan, no idea... but I think when I played 1-1 in Japanese, they were talking about the time being different than the localized version...

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dimentiorules wrote:
CatMuto wrote:
Well, in 1-5, I know that Gumshoe says that Marshall comes from "West L.A." which I think was the only time an American setting was specified... but not really. I really don't understand why they had to attempt to make the game seem American. I mean... for one, the court neither looks or acts like an American one. There's the kotatsu in the boat shop, most Americans wouldn't know what the hell that is. Also, that an American teenager, even somebody as cookey as Maya, would forget about it being Christmas - what with Japan celebrating christmas on December 24th and not 25th... no idea why America does that, after all, I think they're the only ones that do. Germany and Japan, it's the 24th.

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America isn't the only ones. Here in Canada, we also celebrate in on the 25th. But I do agree that if they were trying to make it seem more American, they did a pretty half assed job. Hell, not even half assed, more like quarter assed!

EDIT: I just realized, I don't think the series ever refers to the country the game takes place in by name, at least in the English version. It's always just referred to as just "this country".


Britain too, Christmas Eve is on 24th but Christmas Day on 25th is when the presents are opened.
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Jozerick wrote:
Anyway. Since I've never played GS1 to GS4 in English, I'm wondering, when does the English versions actually say that they take place in Los Angeles rather than just America?

Huh, and here I thought you've played both versions. Then, did you play GS1-3 on the GBA?

CatMuto wrote:
Yes, but it does give hints on where it would be located... in 1-1, it says Paris is 9 Hours ahead of "this country" which, if this takes places in a California-ish setting is right. I don't know if L.A. would also have a 9 hour difference between it and Paris. Or even towards Japan, no idea... but I think when I played 1-1 in Japanese, they were talking about the time being different than the localized version...

C-A

The original Jap script used the time difference between Japan and New York. The states on the west coast of N.A. are in one time zone, so it doesn't absolutely have to be California, but this state's population of Asians comes closest to that of Caucasians. The latter technically still form the majority, but in certain urban and suburban regions, the difference isn't much. Seeing so much Japanese influence isn't anything to worry over. (If anything, there should be more Chinese influence around, but since the original games are set in Japan...)

Besides, according to an enlarged picture of the yellow letter used as evidence in case 4-4, the city's name comes to "Blessing Springs". Yet, in AAI, the airport at which Edgeworth & co. investigate is known as "Hope Springs Airport". In any case, it's not L.A., but assumed to be somewhere in California.
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Rubia Silve Ryu wrote:
Jozerick wrote:
Anyway. Since I've never played GS1 to GS4 in English, I'm wondering, when does the English versions actually say that they take place in Los Angeles rather than just America?

Huh, and here I thought you've played both versions. Then, did you play GS1-3 on the GBA?

Actually, I've played the French version of these games (where they take place in France). And then parts of the Japanese DS versions. But since I'm French, I've never tried the English versions when a French one was available.
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Rubia Silve Ryu wrote:
Jozerick wrote:
Anyway. Since I've never played GS1 to GS4 in English, I'm wondering, when does the English versions actually say that they take place in Los Angeles rather than just America?

Huh, and here I thought you've played both versions. Then, did you play GS1-3 on the GBA?

CatMuto wrote:
Yes, but it does give hints on where it would be located... in 1-1, it says Paris is 9 Hours ahead of "this country" which, if this takes places in a California-ish setting is right. I don't know if L.A. would also have a 9 hour difference between it and Paris. Or even towards Japan, no idea... but I think when I played 1-1 in Japanese, they were talking about the time being different than the localized version...

C-A

The original Jap script used the time difference between Japan and New York. The states on the west coast of N.A. are in one time zone, so it doesn't absolutely have to be California, but this state's population of Asians comes closest to that of Caucasians. The latter technically still form the majority, but in certain urban and suburban regions, the difference isn't much. Seeing so much Japanese influence isn't anything to worry over. (If anything, there should be more Chinese influence around, but since the original games are set in Japan...)

Besides, according to an enlarged picture of the yellow letter used as evidence in case 4-4, the city's name comes to "Blessing Springs". Yet, in AAI, the airport at which Edgeworth & co. investigate is known as "Hope Springs Airport". In any case, it's not L.A., but assumed to be somewhere in California.

Huh... That's an interesting detail.
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There was some dialogue in 1-5 where Phoenix asks Detective Gumshoe about Jake Marshall. Gumshoe says something like "Officer Marshall is from the Wild West, West LA." Something like that.
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I have an idea for a case! How about a murder that takes place during a fireworks show of some sort, maybe some sort of Japanese festival in the Japanese version, and the fourth of July in the English version. One of the fireworks was rigged in some way by the murderer that caused it to explode when the victim lit it, killing them. Evidence would include some empty boxes of fireworks, a flyer used to advertise the event, and some food scraps. One of the characters would be a pyrotechnist named Dudley Flare, you know, with Dudley referring to a dud firework, and flare referring to flames. You could have Larry Butz make a cameo running a hot dog stand like he did in 1-4.
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Hehe. When you mentioned a murder during a fireworks festival, my first thought was the Detective Conan case, where the murderer blew through the hole of a yen coin, simulating the sound of fireworks starting and then shooting, making people think it's the sound of fireworks starting and not a gun.

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dimentiorules wrote:
I have an idea for a case! How about a murder that takes place during a fireworks show of some sort, maybe some sort of Japanese festival in the Japanese version, and the fourth of July in the English version. One of the fireworks was rigged in some way by the murderer that caused it to explode when the victim lit it, killing them. Evidence would include some empty boxes of fireworks, a flyer used to advertise the event, and some food scraps. One of the characters would be a pyrotechnist named Dudley Flare, you know, with Dudley referring to a dud firework, and flare referring to flames. You could have Larry Butz make a cameo running a hot dog stand like he did in 1-4.

What a nightmare to localize. It makes a fun case, though, to play with fireworks... sounds like something suitable to the manga, even.

And when it comes down to it, Detective Conan has pretty much every mystery trope in it.
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I feel like the producers are kind of aware of the Western audience, so rather than making it fireworks for a Japanese festival, they could just make it some random fireworks display hosted by some random company.

Then again, considering 5-2...
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I think the Japanese/4th of July thing would work.
Even if majority of summer festivals I read about are in the first week of August...
They can just change dates.

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Bad Player wrote:
I feel like the producers are kind of aware of the Western audience, so rather than making it fireworks for a Japanese festival, they could just make it some random fireworks display hosted by some random company.

Then again, considering 5-2...

:trucy: Hey, Apollo! Look, there's a sign here!

"Blowin' stuff up and blowin' you away!" - Fast&Flarious Pyrotechnics

:apollo: (Well, they sure blew me away. I'm not going anywhere near their company.)
:trucy: That sure sounds fun! Maybe I could use fireworks in my magic show too. They'd light up any night into a fabulous experience!
:apollo: That could work... as long as they don't blow up before they shoot up.
:trucy: ...Maybe I should go with a different company, one that isn't tied to a murder.
:apollo: (Yeah, it's probably for the best.)
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Rubia Silve Ryu wrote:
Bad Player wrote:
I feel like the producers are kind of aware of the Western audience, so rather than making it fireworks for a Japanese festival, they could just make it some random fireworks display hosted by some random company.

Then again, considering 5-2...

:trucy: Hey, Apollo! Look, there's a sign here!

"Blowin' stuff up and blowin' you away!" - Fast&Flarious Pyrotechnics

:apollo: (Well, they sure blew me away. I'm not going anywhere near their company.)
:trucy: That sure sounds fun! Maybe I could use fireworks in my magic show too. They'd light up any night into a fabulous experience!
:apollo: That could work... as long as they don't blow up before they shoot up.
:trucy: ...Maybe I should go with a different company, one that isn't tied to a murder.
:apollo: (Yeah, it's probably for the best.)

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I haven't played Dual Destinies yet. However, Magatama :phoenix: , Perceiver Bracelet :apollo: , and Mood Matrix played big roles in the series. I don't imaging players and these attorney self-confident without them. Hopefully, there should be a story that do not use them as big keys.
Spoiler:
Instead, I would hope that, one day, one of Feys :maya: :pearl: :mia: should encourage them self-confidences and great skills without them. But how can Apollo learn to control his perception without bracelet? And how can Phoenix and AthellaAthena investigate without them? According to either Zak or the other guy, Trucy can't control or acknowledge her skill without bracelet. *sigh* This dream should come true for the next game. Sadly, Phoenix wasn't able to break chains without Magatama in case 3-3 (Maggey's 2nd murder case).


Last edited by georgeho1987 on Sat Feb 08, 2014 10:14 am, edited 2 times in total.
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georgeho1987 wrote:
I haven't played Dual Destinies yet.
Spoiler:
However, Magatama :phoenix: , Perceiver Bracelet :apollo: , and Mood Matrix played big roles in the series. I don't imaging players and these attorney self-confident without them. Hopefully, there should be a story that do not use them as big keys. Instead, I would hope that, one day, one of Feys :maya: :pearl: :mia: should encourage them self-confidences and great skills without them. But how can Apollo learn to control his perception without bracelet? And how can Phoenix and Athella investigate without them? According to either Zak or the other guy, Trucy can't control or acknowledge her skill without bracelet. *sigh* This dream should come true for the next game. Sadly, Phoenix wasn't able to break chains without Magatama in case 3-3 (Maggey's 2nd murder case).

Mood Matrix should go (just like Athena); it's poorly designed, and it's been tapped out in DD.
Magatama should be included only if it's actually going to be used. Having a tutorial lock and then 1 real lock is not enough.
Bracelet is fine, though; it's designed in a way that provides for plenty of possible innovation. I miss being able to use it on multiple statements, though.
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Hmm. I did like Mood Matrix, but I must admit it was overused. I mean, not that it was overused in DD itself, even if it was used plenty, but using it in a sequel as much as in that game would cross a line.

Phoenix doesn't have spiritual powers, so without the magatama he can't neither see nor break the Psyche-Locks.

I still don't like Perceiving system. Twitches might tell you something, but they never do any good as a proof. I really can't wait for a day that a prosecutor bases his claims on emotions and nervous habits or makes ridiculous but making sense claims, mocking WAA this way.
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I feel like the Magatama was relied on heavily after a while. I mean, maybe it was just in one case, I haven't played JFA recently - and I'm currently taking a break from my AA Let's Play to do my Lufia one - but Phoenix relies on it so much, he even decides to take a case, only after asking somebody if they had done the deed.

The bracelet was... okay. The explanation that it was like a mood ring, tightening or expanding according to Body Heat - which, why it somehow alerts Apollo that the witness is conceiling something when the bracelet reacts to his own body heat, makes no real sense... It was nice, but overall, not that interesting.

As for Trucy, well, wasn't it explained that she simply trained herself? They say the Gramarye special thing is simply good eyesight and she has learned to notice small changes in a person's stance or habits without a bracelet. I'm sure Apollo could do the same, with time and effort.

So... yeah, that's the issue. They'd need time and effort to learn to do their cases without any help of those... well, gimmicks. I think the Magatama was especially bad, because early on we get the message that a lawyer simply has to trust their client. Then the Magatama comes in and Phoenix kinda decides to not trust his clients, until they have taken the "Have you done this deed?" test and the Magatama does not react.
What sort of message is that for a lawyer, then?

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Sligneris wrote:
Phoenix doesn't have spiritual powers, so without the magatama he can't neither see nor break the Psyche-Locks.

That's... also my point. Phoenix should learn to break a lock without seeing one and go further. He did that once to :oldbag: so I hope he can pull strings again. However, showing evidence to real killers (without using magatama) got him into trouble. :karma: :tigre: :redd: The way he questioned people outside courtrooms without the magatama was... good, at best. If not for that pendant, real killers would have gotten off free, and innocent people would be convicted for crimes that they never committed. Phoenix still needs to man himself up more, or we'd be seeing Feys again... or black locks again.

CatMuto wrote:
They'd need time and effort to learn to do their cases without any help of those... well, gimmicks. I think the Magatama was especially bad, because early on we get the message that a lawyer simply has to trust their client. Then the Magatama comes in and Phoenix kinda decides to not trust his clients, until they have taken the "Have you done this deed?" test and the Magatama does not react.
What sort of message is that for a lawyer, then?

As I said, Magatama plays a big role for everything. yet it makes the Japanese court system more of a farce than it is, especially defense lawyers who pronounce "psyche-lock" :phoenix: and prosecutors who pronounce "psycholocks" :edgeworth: .
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georgeho1987 wrote:
As I said, Magatama plays a big role for everything. yet it makes the Japanese court system more of a farce than it is, especially defense lawyers who pronounce "psyche-lock" :phoenix: and prosecutors who pronounce "psycholocks" :edgeworth: .

That's only Edgeworth. He misheard Phoenix telling him the correct name for those things, and somehow it became "psycholocks". It's not that bad in English. In Japanese, he misheard it as "saikoro locks", or "dice locks". No wonder he called them rubbish upon hearing it.

As for the court system, it deteriorated on its own. The paper badge, never forget.
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Rubia Silve Ryu wrote:
As for the court system, it deteriorated on its own. The paper badge, never forget.


No kidding. When I replayed Case 1-1 for my LP, it felt really weird for me cause the Judge was actually... semi-competent.

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Here's another one of my case ideas: A murder at a museum. The murderer could have taken one of the exhibits, like a sword, a fossil, a gun, or what have you, and used it as a murder weapon. The different areas of the museum would have different items you could examine, perhaps leading to some comedic moments from whoever your assistant happens to be. The victim would be the museum curator, and the defendant would be one of his old business partners who happened to be visiting the exhibit when the murder happened.
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And who would turn out to be the real murderer. The Janitor?

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Sligneris wrote:
Hmm. I did like Mood Matrix, but I must admit it was overused. I mean, not that it was overused in DD itself, even if it was used plenty, but using it in a sequel as much as in that game would cross a line.

The problem is that there's just nothing original to do with the mood matrix anymore. In DD we had:
-Contradiction by presence of emotion
-Contradiction by strength of emotion
-Contradiction by absence of emotion
-Overload mode
-Overload mode with multiple overloaded emotions
-A testimony with no emotions
-A testimony with all emotions at once
Is there any other variation...? I mean, I can't think of one.

CatMuto wrote:
I feel like the Magatama was relied on heavily after a while. I mean, maybe it was just in one case, I haven't played JFA recently - and I'm currently taking a break from my AA Let's Play to do my Lufia one - but Phoenix relies on it so much, he even decides to take a case, only after asking somebody if they had done the deed.

But don't forget that the one time he used the magatama like that was for Matt Engarde :P (Also IIRC, I think it was Pearl who suggested him trying that, or something? Which would mean that he wasn't actually relying on it so much that he thought of it in that way.)

Really, Nick should be able to do what he does without the magatama. I think the whole "confront witnesses during investigations" is a good thing that makes them more exciting, and the magatama is just a way to (1) streamline the process and (2) make them more visually appealing. The magatama is really just a means to an end.

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The bracelet was... okay. The explanation that it was like a mood ring, tightening or expanding according to Body Heat - which, why it somehow alerts Apollo that the witness is conceiling something when the bracelet reacts to his own body heat, makes no real sense... It was nice, but overall, not that interesting.

Apollo has magic hyper-empathy, which causes him to naturally (albeit unconsciously) tense up when someone else does it, which is how the bracelet reacts to Apollo's body even though it's the witness hiding something.

The best Perceive segments were the ones where the tic was related to the lie (ex Olga, Alita), and the ones where he presented evidence (which was most of them, iirc).
Which is another thing: Perceive is not simply using tells as evidence! For the most part, Polly used the tells to find the witness' "weak point," and used that to draw out more concrete testimony, which he rebutted with evidence.
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Hmm... I myself, could never think of just how all that secret stuff was related to the Spirit Channeling in the first place. I guess it would be nice, if it was explained in any case involving Maya in GS6...

Also, seeing what Sligneris mentioned about Perceiving, I think it would be nice if they worked better on Apollo's power. Like, he wouldn't point it out, but he would use this knowledge to his advantage.


Last edited by Nearavex on Sat Feb 08, 2014 4:58 pm, edited 2 times in total.
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Bad Player wrote:
The problem is that there's just nothing original to do with the mood matrix anymore. In DD we had:
-Contradiction by presence of emotion
-Contradiction by strength of emotion
-Contradiction by absence of emotion
-Overload mode
-Overload mode with multiple overloaded emotions
-A testimony with no emotions
-A testimony with all emotions at once
Is there any other variation...? I mean, I can't think of one.

Just wondering, how is that a problem exactly? I mean, nobody's asking for new ways to use the magatama or the bracelet...
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Hm, I must agree with Jozerick here. I don't think that the fact that Athena's gimmick doesn't develop into anything else is really a problem.
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Because working through the exact same puzzles on the MM again will be boring. Maybe you guys wouldn't mind, but I personally wouldn't want to go through that exact same progressions. (And they would need to do a similar progression, to account for people who haven't played GS5.)

Unlike MM, magatama and bracelet have room to grow.

Magatama is just a confrontation with a witness, with chain/locks graphics. There are infinite variations of secrets, evidence, situations, and logic puzzles that can be done.

The same with both parts of perceive. For finding the tic, we'll be perceiving new characters, which means we can get new tics, and there are infinite possibilities. The same for the second part of perceive; that's really just a confrontation, and for the evidence you need to present, there are infinite possibilities of problems/contradictions/whatever that can be done.

The difference between magatama/bracelet and MM is that the magatama/bracelet is a vehicle to present the problem: they help show you the contradiction, and then you need to get the evidence that proves it, like any other puzzle in the game. The MM, however, is an end of itself; it itself is the problem that must be solved. And there are only four emotions, meaning there are only four possibilities, in the end. (The exception is overload mode, which has possibility for variation, but overload mode is arbitrary guessing, so I really don't care about it.)
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But, aren't there also infinite situations, infinite amount of possible statements that might contradict these four emotions that person feels? At least it seemed that way to me...
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The situation might be different, but at the end of the day, it's always going to be one of those four, same emotions. Moreover, the "type" of problem will always fit into one of three categories: present when it shouldn't be, absent when it shouldn't be, or wrong strength.

For magatama and the second part of perceive you get different evidence every case, and there are not only infinite situations but also infinite questions/problems, and for the first part of perceive you get different characters/poses/tics.
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I just had an idea.

So we had the whole "I am Tenma Taro" thing in 5-2, but it what if it was played for real?

What I mean is, what if we had a defendant who truly thought they were someone else and believed they committed terrible things while in the other persona? We've had defendants who thought they were guilty before, but what if the defendant actually had multiple personalities?

I think it'd be interesting. Because the magatama, perceive tool, or the mood matrix wouldn't work. They would confess and there would be no locks, tics, or strange emotions. Everyone would think that they were guilty because they'd act that way and truly believe it.
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You know, a Mario game!

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Cravat of Doom wrote:
I just had an idea.

So we had the whole "I am Tenma Taro" thing in 5-2, but it what if it was played for real?

What I mean is, what if we had a defendant who truly thought they were someone else and believed they committed terrible things while in the other persona? We've had defendants who thought they were guilty before, but what if the defendant actually had multiple personalities?

I think it'd be interesting. Because the magatama, perceive tool, or the mood matrix wouldn't work. They would confess and there would be no locks, tics, or strange emotions. Everyone would think that they were guilty because they'd act that way and truly believe it.

The problem with that is, how exactly would we find out the truth of the matter? How exactly would the case lead to a happy ending? That seems like they're writing their way into a corner with that one, to me.
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A witness at some point would probably slip up and say something that didn't add up-- Phoenix or whoever would have to piece it together and realize that logically, the defendant couldn't have done it.

The standard way it's usually done.
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Cravat of Doom wrote:
A witness at some point would probably slip up and say something that didn't add up-- Phoenix or whoever would have to piece it together and realize that logically, the defendant couldn't have done it.

The standard way it's usually done.

Multiple personalities could be a cool thing to do, but I don't really see how it's that different from any other time the defendant thought they actually did it.

(I mean, it just doesn't seem that different from any other plot-convenient amnesia to me xP)

They also 'sort of' did that in GK2-4...
Spoiler: GK2-4
Not direct multiple personalities disorder, but still the whole "they thought they did terrible things in their other persona" thing

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The most obvious difference comes at the end. Once said defendant is declared innocent, for a moment, everyone's happy and relieved and all those good feelings. The next, the defendant switches to his "other side", gets upset over being declared innocent, and begins to thrash around. He's then restrained and sent to a clinical ward for diagnosis and treatment.

What can make this case special, though, is if the defendant purposely changes the crime scene as a means of self-indictment, and that point becomes a pivot for the defense to stand on. After all, what kind of person indicts him/herself for murder?

Also, just for extra flavor, this defendant doesn't worry over false accusations because he has faith that he's innocent. This resolve of his convinces Phoenix & crew pretty easily. Then, the next day, the defendant, on the stand, becomes depressed and outright declares he's guilty. What's left is to watch chaos unfold.
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