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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title

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henke37 wrote:
I thought the point was that the vendetta was manufactured and not supported in reality. He used it as an excuse to avoid dealing with the real problem he faced.



Also excuse my double-posting, but this. Godot himself admitted as such when he was "confessing" his motivations against Wright. He was in denial pretty much.
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Huddini wrote:
henke37 wrote:
I thought the point was that the vendetta was manufactured and not supported in reality. He used it as an excuse to avoid dealing with the real problem he faced.



Also excuse my double-posting, but this. Godot himself admitted as such when he was "confessing" his motivations against Wright. He was in denial pretty much.


I understand that this was the author's intention, but it didn't seem like a plausible train of thought to me. If Godot knew the basic details of the case he would have seen that nothing Phoenix could have done would have prevented what happened. Mia kept all information about White secret so it's not like he knew to be wary of leaving her alone at the office. Can I understand if he held resentment towards Wright illogically, partially blaming him for what happened? Of course, based on his state of mind. But I can't believe that someone could make themselves believe that Wright was the number one person to blame/ enact revenge on for Mia's death even when faced with the facts. I don't think he would think that, even if he was putting some of the blame on Wright.

I see where the writers were going, but I feel like they could have made the character arc a little more plausible.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title

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Humans do become irrational when they succumb to their emotions rather than be appealed to their logical thoughts...
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...Hopefully someday... xD

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It's gonna be another visual novel but with RPG elements.
Calling it now. :3
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Zinle wrote:
It's gonna be another visual novel but with RPG elements.
Calling it now. :3


As in...leveling up and putting skill points into different abilities like pointing?
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...Hopefully someday... xD

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Thane wrote:
Zinle wrote:
It's gonna be another visual novel but with RPG elements.
Calling it now. :3


As in...leveling up and putting skill points into different abilities like pointing?

Well...I didn't really think that far with this but...Let's give it a try.

There'd be a story like in all AA games, but how about when looking for clues it'd change into a dungeon or something where you need to find critical evidence?
Same thing could be done in trials too, like when cross examining the witness for a lie it's change to a boss battle or something.
Like...you know...If you are too weak to defend your client, it's game over.

Phoenix could be the more defensive character, Apollo more attack focused one, Athena more speedy and strong special attacker.
Pearl or Maya could be healers, Trucy could be a buffer or use traps with his magic tricks...Something like that.

Yeeeeeeeeeah out of the blue I don't have any ideas how this would really work out, but I guess it could work.
Something like Persona games or something along those lines.

Though...this was just a wild guess meant as a joke, but....well yeah, if they manage to get it work well I'd go for it.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Kav wrote:
Someone who also dies a lot, making investigations pretty... unique?


I don't think this would work in practice, but how funny would it be to have a Ghost Trick game that takes place concurrently with Nick's existing story... He has almost died a lot, and it'd be funny if the reason for his survival was Ghost Tricks happening without his knowledge
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My only ideas are:

It could be a game where the killer is the protagonist. So basically the opposite of the original series. Perhaps the aim of the game would be to evade the prosecutor or defense attorney's accusations in the court segment and forge evidence and plant lies in the investigation segment. Perhaps the killer would have to figure out who would be best to pin the crime on, and you could play different ways, accusing someone different each time.

Or perhaps it's from the judge's POV. The aim would be for the judge to listen to both the defense and prosecution's arguments and sift out fact from fiction. For example, maybe the prosecution would give an opening statement and the judge would have to figure out which parts are the truth and which parts are just plain spiel.

Who knows, maybe it'll turn out to be an action game where Edgeworth battles with a real sword... :udgey:
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I like both of those ideas!
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title

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Kav wrote:
I adore Phoenix Wright, but the idea of a completely new cast in an AA game has intrigued me way more than I expected. A brand new story, brand new characters and character interactions, maybe even an entirely different location.

I think it sounds like an amazing idea. Especially if GS6 is still being made by another team. It would be neat to see Takumi's game focus on prosecution, and dealing with defense attorney's who can pull any excuse out of their butt. It could also involve the jury system, although not necessarily the same one teased at the end of GS4 (ie, no obligation to focus on that storyline if it's a brand new country).

That could be interesting but unless he plans to move the series to either the US or Europe I am not sure if that would work since prosecutors in Japan have a lot more power the a defense attorneys.
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D.A. McCoy wrote:
I wonder when we'll hear more about this. If I remember correctly, GS5 was (re)announced in January of 2012 and we didn't see anything else about it until TGS in September of that year. So I'm assuming we probably won't hear much until then unless they decide to go through a Nintendo Direct or something.

Regarding what game Takumi is doing, if he does do GS6 I hope he won't just throw away/get rid of the new characters. It would be a shame to spend an entire game meeting Athena/Blackquill/etc. and then to never see them again or to just say they went to Europe.

I think it may be even longer than that. GS5 at that point had a logo (minus the picture of Phoenix in it) with the actual title. Granted that was mot much but this is even less. There is also the possibility that the main game (GS6) could come out first meaning that the delay would be even longer.
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Most of these ideas are not even mystery anymore, which kinda defeats the purpose, doesn't it?
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I've had enough of the viewpoint in court from the lawyers. We've had 5 games of defending and 2 games of playing detective. As I've mentioned, a backward twist like how Kindaichi Shounen no Jikenbo: Hoshimitou - Kanashimi no Fukushuuki plays - as in, from the killer's viewpoint - would be refreshing.

But then, I've also considered: How about a GS game that plays like LA Noire? Since this series has long been using sprites for witnesses, it's difficult to show those minute tics that people who are lying or hiding things can show. But now, we've moved into 3D; animating tics will be that much smoother.

...And then I had the brilliantly stupid idea of combining the two into one game. Instead of the detective catching the suspect off guard, it's the culprit trying to outsmart his/her pursuers. I'm not sure how this will work, but it does sound interesting.
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The problem I have with being the killer is that it would completely eliminate the "solving the mystery" aspect from the game. Even Ghost Trick had that. It's my favorite part of the series
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JesusMonroe wrote:
The problem I have with being the killer is that it would completely eliminate the "solving the mystery" aspect from the game. Even Ghost Trick had that. It's my favorite part of the series


I agree with this. That's the main reason AA is interesting.

I also would have a problem with playing the killer, simply on a morality level; the AA games always have you playing the good guys, and I don't think it would be that easy to root for our character while other characters that we like are trying to track him down.

I do think it would be interesting to see a cop or a lawyer try to get into the killer's mind though, which could create some similar gameplay. Or it could be a game where someone is framed for a murder, so he's on the run while trying to track down the real killer. That could be cool.

Only thing is I'd wonder where the court system would come into this. The game right now is called "Gyakuten Saiban", meaning that it's going to play a role in the game (and characters will probably re-appear). If these things weren't going to be in the game they would have just made it a new IP. I guess we just have to wait and see.
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JesusMonroe wrote:
The problem I have with being the killer is that it would completely eliminate the "solving the mystery" aspect from the game. Even Ghost Trick had that. It's my favorite part of the series

No, it wouldn't. It's not about finding "who did it" but "how they did it", as the GS games have always been about. This idea simply pushes the concept further by letting the player see the step-by-step process to covering up a crime. Even playing as the killer doesn't mean you'll know exactly what will happen next. Perhaps there will actually be a genuinely competent investigator on your tail for once. Imagine taking the place of the person who'll get the finger in their face, rather than the other way around.

Sure, some people may not like playing the "villain", but Hoshimitou was a best seller of its time. Knowing Takumi, should he choose to take this direction, he'd make a great story out of it.
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Playing as the killer, while unconventional, could still definitely work. You just need to change the type of problem it is. Rather than trying to solve the mystery, you need to either commit the crime in a way that you won't get caught and/or cover your tracks afterwards. Besides, being the killer doesn't necessarily mean you have all the info, or that you can't play fun tricks on the player. As proof, you need look no farther than Spider and Web.

I admit that there is a bit of a moral concern in playing as the killer, rather than the good guys, though. (Of course, you can murder thousands of people in FPS's and nobody bats an eye...)

However, I think everyone is overstating the 'new'-ness of this project. My hunch is that the gameplay is going to be very similar to the GS games we've had so far. (If it was going to be something so different, I think they wouldn't have called it 逆転裁判. They would have given it some other name, like they did with 逆転け*じ for GK and 魔女裁判 for PLvAA.) They also announced that the DD team is working on the next GS game; I think there's a possibility that that game and this project of Takumi's are one and the same.
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Heh heh.

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I'm honestly surprised I haven't seen anyone mention this here yet:

Kristoph as the protagonist of Takumi's new game.

Killer/criminal's PoV? Check. Turnabout court? Check; Kristoph's probably covering his own tracks as much as his client's. Mystery? Check. We still don't know what's behind those black Psyche-Locks, so playing from his PoV during the seven year gap would probably reveal a few things. Motivation to root for Kristoph? Check; we want to know what he's been up to in the seven year gap, and we know he wasn't caught until AJ. Connection to the rest of the series? Oh, you've gotta be kidding me: check.

Of course, if we really want a crossover... Maybe the reason behind his Psyche-Locks are that he can't remember what happened when he died and Sissel saved him? :oops:
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Bad Player wrote:
However, I think everyone is overstating the 'new'-ness of this project. My hunch is that the gameplay is going to be very similar to the GS games we've had so far. (If it was going to be something so different, I think they wouldn't have called it 逆転裁判. They would have given it some other name, like they did with 逆転け*じ for GK and 魔女裁判 for PLvAA.) They also announced that the DD team is working on the next GS game; I think there's a possibility that that game and this project of Takumi's are one and the same.

( ˉ⋏ˉ)˚̊ I do hope so. GS6 sounds so promising this time. (But we also said the same thing about GS5, didn't we?) Still hoping for GTxGS nonetheless.
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9mayasato9 wrote:
I'm honestly surprised I haven't seen anyone mention this here yet:

Kristoph as the protagonist of Takumi's new game.

Killer/criminal's PoV? Check. Turnabout court? Check; Kristoph's probably covering his own tracks as much as his client's. Mystery? Check. We still don't know what's behind those black Psyche-Locks, so playing from his PoV during the seven year gap would probably reveal a few things. Motivation to root for Kristoph? Check; we want to know what he's been up to in the seven year gap, and we know he wasn't caught until AJ. Connection to the rest of the series? Oh, you've gotta be kidding me: check.

Of course, if we really want a crossover... Maybe the reason behind his Psyche-Locks are that he can't remember what happened when he died and Sissel saved him? :oops:


Kristoph and Sissel as protagonists in a new game. I don't fangirl often but... Image
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Kristoph in another GS game is all I've ever wanted from life.
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Cravat of Doom wrote:
Kristoph in another GS game is all I've ever wanted from life.


Reading that made me come up with this in my head XD "Sorry but your Kristoph is in another castle"
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Bad Player wrote:
I admit that there is a bit of a moral concern in playing as the killer, rather than the good guys, though[..]

However, I think everyone is overstating the 'new'-ness of this project. My hunch is that the gameplay is going to be very similar to the GS games we've had so far. (If it was going to be something so different, I think they wouldn't have called it 逆転裁判. They would have given it some other name, like they did with 逆転け*じ for GK and 魔女裁判 for PLvAA.) They also announced that the DD team is working on the next GS game; I think there's a possibility that that game and this project of Takumi's are one and the same.


This does sound likely. Both we won't play as the killer because they're 'bad', maybe only as the suspect or something.
But also that 'completely new' might not be all that different, it's just all GS games thus far are essentially the same. Even titles like GS5 have no significant innovation it's just the same things really with new characters and a new magic gimmick and a few graphic upgrades.

However I think the name change for GK was partly because Takumi wasn't working on it. So this could be as 'different' as GK even without a name change, because GS is like Takumi's property. Even though he wasn't involved in GS5 it was still rehashing the same kind of thing. It could get a subtitle later in development.

I do think it's unlikely there will be 'GS6' AND this game. So either the GS5 team are working on GK3 or on this same project.

If it's really a GT crossover we'd play the victim I guess.
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Bad Player wrote:
逆転け*じ for GK


And before that, it was NEW逆転 NOT裁判 (to go with the Takarazuka musical being NEW逆転裁判 NOTゲーム)

Maybe this one will be 逆転裁判外伝? Or it's just GS6 and the "new direction" involves killing off a recurring character. (...Not that I want that to happen, it's just a possibility.)
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Bad Player wrote:
魔女裁判 for PLvAA

Now that I remember, PLvsAA was first let slip as a 逆転 title, and only later did they fill us in about the 魔女裁判. It just so happens that regardless of what 逆転 title Takumi works on, it's got 裁判 in it.

Maybe this thread could get an actual poll.
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Oh, I just had an idea! What if this is more GS5 DLC? Like, it could be a 2-3 case bonus story, or maybe one big standalone case, like Rise from the Ashes or Turnabout Reclaimed. Assuming this isn't the same Gyakuten game that the DD team was announced to be working on a bit ago, I thought it was a bit weird that two Gyakuten games were (apparently) being made at once. If this was a smaller DLC project, I feel like that would make more sense. Takumi also left the series because he had gotten tired of it (or something), and so he might prefer to do a smaller GS project than a full-on game. (Of course, six years could be plenty of time to recharge his AA batteries.)

(Granted, I would prefer a full Takumi game, but... hey, it's possible.)
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Bad Player wrote:
Oh, I just had an idea! What if this is more GS5 DLC? Like, it could be a 2-3 case bonus story, or maybe one big standalone case, like Rise from the Ashes or Turnabout Reclaimed. Assuming this isn't the same Gyakuten game that the DD team was announced to be working on a bit ago, I thought it was a bit weird that two Gyakuten games were (apparently) being made at once. If this was a smaller DLC project, I feel like that would make more sense. Takumi also left the series because he had gotten tired of it (or something), and so he might prefer to do a smaller GS project than a full-on game. (Of course, six years could be plenty of time to recharge his AA batteries.)

(Granted, I would prefer a full Takumi game, but... hey, it's possible.)


DLC, huh? If they went with a story that was post-T&T/AAI and actually dealt with the aftermath of Nick losing his badge (and not just HI USELESS CAMEO I'M MR. NO-FRIENDS I'M TRAVELING THRU TIEM!!1111oneone), I'd be ecstatic. Or if it were
Spoiler: Apparently I get too excited to mark my own DD spoilers. Apologies
Nick helping Edgeworth in Europe, or meeting Athena.
Or maybe it'll be the REAL AAI (with Ema playing lead).

That's all just wishful thinking, though. I seriously doubt any of the above would happen.

I'm going to guess we'll get an arcade-style game, or an AA-themed card or numbers game. And it'll star Mike Meekin's butt. His literal butt. :dahlia:
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On a side note, to Adrian's post, AAI should have been about adult detective Ema from the very beginning.
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Nearavex wrote:
On a side note, to Adrian's post, AAI should have been about adult detective Ema from the very beginning.

I disagree. While it wasn't that present in the first game, AAI2 absolutely rounded off Edgeworth's development and cemented him as not only my favorite character in the series, but my favorite video game character of all time. Making the game centered on Edgeworth was the best possible route
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Bad Player wrote:
Oh, I just had an idea! What if this is more GS5 DLC? Like, it could be a 2-3 case bonus story, or maybe one big standalone case, like Rise from the Ashes or Turnabout Reclaimed. Assuming this isn't the same Gyakuten game that the DD team was announced to be working on a bit ago, I thought it was a bit weird that two Gyakuten games were (apparently) being made at once. If this was a smaller DLC project, I feel like that would make more sense. Takumi also left the series because he had gotten tired of it (or something), and so he might prefer to do a smaller GS project than a full-on game. (Of course, six years could be plenty of time to recharge his AA batteries.)

(Granted, I would prefer a full Takumi game, but... hey, it's possible.)

When was it ever stated that he lost interest in the series? I always took his sidetrack into Ghost Trick as a break, but he never intended to leave it. Then, Hino came along and suggested they work together on an epic crossover. I recall from an interview that Takumi was initially skeptical about it, but later agreed. He may have been planning something else, but decided to put it off for later. Perhaps he's simply taking the chance now.

I suppose Eshiro was the one who announced they were done making DLC content for GS5, so it wouldn't affect Takumi's plans, but I really doubt he'd suddenly jump into working on DLC when there's plenty more he could work with.

...like Ghost Trick stuff. I am still sticking my hopes with a crossover, since a villain-centered Gyakuten Saiban might not be so popular after all. I don't mind playing with the gyakuten theme, though, and a trial from the prosecution's side could be interesting. Yet, the biggest issue is, how "different" would it be from the regular GS and GK games, in that case?

Welp, we could always go for an action mystery version of GS like LA Noire.
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JesusMonroe wrote:
Nearavex wrote:
On a side note, to Adrian's post, AAI should have been about adult detective Ema from the very beginning.

I disagree. While it wasn't that present in the first game, AAI2 absolutely rounded off Edgeworth's development and cemented him as not only my favorite character in the series, but my favorite video game character of all time. Making the game centered on Edgeworth was the best possible route

Oh, I was talking about the original AAI. In the second game, they knew what they're doing, at least. Too many cameos with too little Phoenix, but at least they handled it well.

The first game both made little sense but also was boring as hell. Not to mention that I cannot see Kay as anything but the ever-present decoration, which unfortunately holds up to the second game as well, apparently...
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Nearavex wrote:
The first game both made little sense but also was boring as hell. Not to mention that I cannot see Kay as anything but the ever-present decoration, which unfortunately holds up to the second game as well, apparently...

I know. I was just saying that if Ema is the main character of the first game, Edgeworth wouldn't be the main character of the second.

I actually really like the first game in the AAI series. Moreso, than AA, JFA, and AJ. Boring is subjective, so I won't argue with you on that. I do want to question how it makes little sense, though? And in my opinion, Kay is the best assistant of the series and one of the best characters. She absolutely creams Maya
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Rubia Silve Ryu wrote:
Bad Player wrote:
Oh, I just had an idea! What if this is more GS5 DLC? Like, it could be a 2-3 case bonus story, or maybe one big standalone case, like Rise from the Ashes or Turnabout Reclaimed. Assuming this isn't the same Gyakuten game that the DD team was announced to be working on a bit ago, I thought it was a bit weird that two Gyakuten games were (apparently) being made at once. If this was a smaller DLC project, I feel like that would make more sense. Takumi also left the series because he had gotten tired of it (or something), and so he might prefer to do a smaller GS project than a full-on game. (Of course, six years could be plenty of time to recharge his AA batteries.)

(Granted, I would prefer a full Takumi game, but... hey, it's possible.)

When was it ever stated that he lost interest in the series? I always took his sidetrack into Ghost Trick as a break, but he never intended to leave it. Then, Hino came along and suggested they work together on an epic crossover. I recall from an interview that Takumi was initially skeptical about it, but later agreed. He may have been planning something else, but decided to put it off for later. Perhaps he's simply taking the chance now.

I suppose Eshiro was the one who announced they were done making DLC content for GS5, so it wouldn't affect Takumi's plans, but I really doubt he'd suddenly jump into working on DLC when there's plenty more he could work with.

...like Ghost Trick stuff. I am still sticking my hopes with a crossover, since a villain-centered Gyakuten Saiban might not be so popular after all. I don't mind playing with the gyakuten theme, though, and a trial from the prosecution's side could be interesting. Yet, the biggest issue is, how "different" would it be from the regular GS and GK games, in that case?

Welp, we could always go for an action mystery version of GS like LA Noire.

I always felt like/thought Takumi was basically done with GS after GS3, made GS4 due to demand from everyone but wasn't very pleased with not having full creative freedom (such as having to include Nick and the jurist system), and so was then tired of GS and left to do other project... Although admittedly, I guess I don't feel/know if he "left" GS or "took a break from" GS.

If this is GS5 DLC, production could have been started after Eshiro's announcement (which I totally forgot about). Takumi could've been like, "Hey, I know you said you had stopped DLC, but I had this awesome idea I'd like to do as DLC."

Whatever it is, I still think it'll be some sort of straight-up GS thing. They've never called a GS game anything but GS, and they've never called anything that wasn't a GS game GS.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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JesusMonroe wrote:
Nearavex wrote:
The first game both made little sense but also was boring as hell. Not to mention that I cannot see Kay as anything but the ever-present decoration, which unfortunately holds up to the second game as well, apparently...

I know. I was just saying that if Ema is the main character of the first game, Edgeworth wouldn't be the main character of the second.

I actually really like the first game in the AAI series. Moreso, than AA, JFA, and AJ. Boring is subjective, so I won't argue with you on that. I do want to question how it makes little sense, though? And in my opinion, Kay is the best assistant of the series and one of the best characters. She absolutely creams Maya

Well, as a lot of people said, it lacked personal investment. It was just Edgey tracking down the smuggling ring. It really isn't much more.

Kay was also nothing but a 16-year old with supergadgets compared to which both police force and Interpol grew pale, who just stalked a prosecutor, because they met once 8 years ago... She shouldn't even remember him, realistically. What's more, she shouldn't be allowed to follow him during police investigations, not to mention that Edgeworth has a little reason to care about just one girl that was involved into one of dozens of his cases and tack her along with him.
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Bad Player wrote:
Rubia Silve Ryu wrote:
Bad Player wrote:
Oh, I just had an idea! What if this is more GS5 DLC? Like, it could be a 2-3 case bonus story, or maybe one big standalone case, like Rise from the Ashes or Turnabout Reclaimed. Assuming this isn't the same Gyakuten game that the DD team was announced to be working on a bit ago, I thought it was a bit weird that two Gyakuten games were (apparently) being made at once. If this was a smaller DLC project, I feel like that would make more sense. Takumi also left the series because he had gotten tired of it (or something), and so he might prefer to do a smaller GS project than a full-on game. (Of course, six years could be plenty of time to recharge his AA batteries.)

(Granted, I would prefer a full Takumi game, but... hey, it's possible.)

When was it ever stated that he lost interest in the series? I always took his sidetrack into Ghost Trick as a break, but he never intended to leave it. Then, Hino came along and suggested they work together on an epic crossover. I recall from an interview that Takumi was initially skeptical about it, but later agreed. He may have been planning something else, but decided to put it off for later. Perhaps he's simply taking the chance now.

I suppose Eshiro was the one who announced they were done making DLC content for GS5, so it wouldn't affect Takumi's plans, but I really doubt he'd suddenly jump into working on DLC when there's plenty more he could work with.

...like Ghost Trick stuff. I am still sticking my hopes with a crossover, since a villain-centered Gyakuten Saiban might not be so popular after all. I don't mind playing with the gyakuten theme, though, and a trial from the prosecution's side could be interesting. Yet, the biggest issue is, how "different" would it be from the regular GS and GK games, in that case?

Welp, we could always go for an action mystery version of GS like LA Noire.

I always felt like/thought Takumi was basically done with GS after GS3, made GS4 due to demand from everyone but wasn't very pleased with not having full creative freedom (such as having to include Nick and the jurist system), and so was then tired of GS and left to do other project... Although admittedly, I guess I don't feel/know if he "left" GS or "took a break from" GS.

If this is GS5 DLC, production could have been started after Eshiro's announcement (which I totally forgot about). Takumi could've been like, "Hey, I know you said you had stopped DLC, but I had this awesome idea I'd like to do as DLC."

Whatever it is, I still think it'll be some sort of straight-up GS thing. They've never called a GS game anything but GS, and they've never called anything that wasn't a GS game GS.

I doubt that its DLC since I don't see why that would be advertised as completely different. That implies to me that it will at the very least be a different game.
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I'd say it would more like a reboot. New story, new characters, but similar concept... Or something like that.
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OMG GUYS! I think I know what is going on! Shu must have seen Dangaronpa and realized that it is far more advanced then AA, so he is going to rethink the franchise to be better marketable against Dangaronpa.
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Defender123 wrote:
I doubt that its DLC since I don't see why that would be advertised as completely different. That implies to me that it will at the very least be a different game.

Hm, I see your point. But this is just the very first teaser announcement, not a major ad or something. I feel like a new set of DLC could be classified as a "new GS project."

Blood_fox5 wrote:
OMG GUYS! I think I know what is going on! Shu must have seen Dangaronpa and realized that AA will probably become a piece of junk like Danganronpa if he lets the franchise just keep going on without his guidance, so he is going to return the franchise to make sure it doesn't devolve to the level of Dangaronpa.

fixed that for ya :sahwit:
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Oh fun, I want to play, too.
How about he actually...

-read Homestuck, and is currently looking into the most effective ways to kill as many main characters as possible
-played The Sims, and the new game will be entirely about building houses, dressing characters up as other characters, and burning them to start from scratch
-watched Free!, so the new game will be all about winning a swimming competition
-had salad for dinner, and the new game will be a gardening simulation with Phoenix as the gardener and everybody else stealing from/trying to destroy his vegetables. DLC bonus level featuring a pointless Juniper cameo. Forgetting to water Charley will lead to instant game over.
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Pessimistic_Fool wrote:
Oh fun, I want to play, too.
How about he actually...

-read Homestuck, and is currently looking into the most effective ways to kill as many main characters as possible
-played The Sims, and the new game will be entirely about building houses, dressing characters up as other characters, and burning them to start from scratch
-watched Free!, so the new game will be all about winning a swimming competition
-had salad for dinner, and the new game will be a gardening simulation with Phoenix as the gardener and everybody else stealing from/trying to destroy his vegetables. DLC bonus level featuring a pointless Juniper cameo. Forgetting to water Charley will lead to instant game over.

Or how about all of them at once.
(Everyone but Nick dies, so in his despair he decides to grow vegetables. You design, build, and maintain the vegetable garden. You also get to pick out which clothes Nick wears. ...Except his shirt, because he just doesn't have one.)
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