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Re: GS6 IdeasTopic%20Title
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You know, a Mario game!

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GS5 is the only game in the entire GS series not to have Gumshoe or Winston Payne in it, reducing the number of characters who have appeared in every game from 4 to 2. Previously, Phoenix, Winston Payne, The Judge, and Gumshoe were the only characters to appear in every game, now it's just Phoenix and the Judge. Did the Judge and Phoenix appear in GK2? I know Phoenix got a cameo in GK1, but does he in GK2?
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dimentiorules wrote:
GS5 is the only game in the entire GS series not to have Gumshoe or Winston Payne in it, reducing the number of characters who have appeared in every game from 4 to 2. Previously, Phoenix, Winston Payne, The Judge, and Gumshoe were the only characters to appear in every game, now it's just Phoenix and the Judge. Did the Judge and Phoenix appear in GK2? I know Phoenix got a cameo in GK1, but does he in GK2?

Yes phoenix does show up in the background with Maya in Investigations 2
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The Judge is not in GK2, though, so only Phoenix has appeared in every game and he doesn't have any lines in the GK series

Rubia Silve Ryu wrote:
Aw, I liked Ema in AJ. She was met with a cruel reality that made her realize she wasn't the science genius she thought she was. I didn't have a problem with her character change, since we still saw moments of her science geek self anyway.

Ema was one of my favorite characters in AA so I was just upset about it. Then, they just made her a snackoo eating caricature. I know they did it so she wouldn't be exactly the same as Trucy, but if that was the case, she shouldn't have been brought back at all. I think her having the same personality would actually be funny if she interacted with Trucy and Apollo would just become increasingly flustered
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Well, there's still hope for her to appear in GS6. Who knows, she might have retaken her forensic exam by then. And serve as a forensic assistant to the game's detective who turns out to be Lana.
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dat feel when you had a dream about how gs6 will look like

The beginning was quite fun, just with all the ups and downs
But suddenly, we’re tired, from a waste of meaningless emotions

시작은 뭐 즐거웠었네 오르락내리락 그 자체로 어느새 서로 지쳐버렸네 의미 없는 감정소모에

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Re: GS6 IdeasTopic%20Title
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...Mind sharing a few ideas? :3


Hm, I had one just now. This is more for the Gyakuten side of the fandom, but I'd like to see a new character who's named Taku. People usually call him "Taku-san", which devolved into "takusan", and then to "Takusan-san". To which, he replies, "Mou, takusan da!" ("Enough already!") I am a genius at wordplay.
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Well, that's actually any-Japanese-media idea rather than GS6 idea specifically. xD

Hmm, my own ideas aren't really anything more than wishful thinking... ^^;
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But GyakuSai has a special way to making its punny names in contrast with Laytonesque punny names.

...I just haven't figured out what's the difference. Apparently, a true Japanese fan of both franchises could tell.
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Re: GS6 IdeasTopic%20Title
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How about a hug?

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Maybe they could make a Robert Hammond: Ace Attorney. :gant:
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Sounds more like a fangame rather than an official title.
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Personally, I'm just hoping for an explanation as to why the Jurist System has not been implemented yet; I know AJ wasn't everyone's favorite game, but I don't want the in-game universe treating one of its biggest plot elements like it never happened :ron:

And as an aside, do you think GS6 should be a conclusion to the 'second half' of the series, and be another trilogy? Part of me WANTS them to do it in order to have a 'complete story' (like the original PW trilogy) and give some closure to some of the lingering plot threads, but part of me is reluctant to see the main series finish as well and just wants a whole load of new titles in the series. I don't know, what do you guys think?
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A second trilogy would be appropriate, if just to keep the series streamline.

Yet, as impressed as I'd be to see the scenario team manage to tie up loose ends from both these games in one, I don't think it'll meld well; unless they treat either GS4 or 5 as an intermediary stage of the "second" trilogy like how GS2 feels between 1 and 3. The problem is, of course, GS4 isn't meant to be an intermediary to anything. It's the start of a different story, but it doesn't work its role properly. And since GS5 isn't the best example of tying anything to the original trilogy aside from nostalgia, it would fit that role better, despite being the one supposedly in the middle.

And then Takumi's making another AA game that's the start of ANOTHER story altogether, so no, it probably isn't GS6 or AJ2... which means, another spinoff game. Then again, I've come to the point that I don't care if he gives me a purple polka-dot cow that can fly and breath soap bubbles; I'm taking it. (And stupid as that sounds, I can imagine a scenario in which that comes to pass...)

I'd say it'd be safer in the long run for Capcom to keep up the disconnection until they can find a good spot to bring in the end-all-be-all finale that permanently seals off the cashcow franchise. When that will come, hard to say. Square Enix dragged the dying remnants of FF7 across 13 years until they threw everything about it into one big Compilation to sell as a new package. Honestly, they should have left it alone a lot earlier, since by now, there's no chance they're ever going to return to it. How disappointing; I would have liked to see how a remake could play out.

So... I think I'll lean toward keeping it going without needing to tie up every loose end in the second trio of games. Detective mysteries come from anything, and with every game hence forth, there will be interesting characters. It's more difficult to work with old characters that are pretty well established in past games, so trying to tie in a new major character will always seem haphazard, but it's a crucial step in building plot. Otherwise, we really will get another game like GS2.
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Re: GS6 IdeasTopic%20Title
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As much as I'd love to be fed new titles I'm too afraid of it all going overboard, better stop while on top, so I'd like to see GS6 bringing closure to a new trilogy consisting of AJ, DD and it (and the same goes for the GK series).
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Considering GS6 will likely be the game Shu Takumi announced earlier this year rather than the GK team's game, I have a hunch it will most certainly not include Phoenix this time. Maybe Apollo, or considering Takumi's usual schtick as of late, Apollo might even be out and we're talking about yet another new cast of characters :-P
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Not really, GK team is confirmed on the GS6, while Shu Takumi's new project is literally... "completely new and different Ace Attorney game"
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Hm? When was it confirmed that the GK team was working on GS6? They just said they were working on the next title in the franchise, be it GK3 or GS6.

Besides, what kind of trilogy ends with the beginning of a new story? Heck no. No to the heck. I defy it!
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Re: GS6 IdeasTopic%20Title
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I'm hoping the next game doesn't introduce a new gimmick. It can, but it better not overtake the title

The Psyche-Locks were great additions

Apollo's bracelet is ok, but it didn't really need it's own backstory and origin

Logic in the AAI series was fine because it was a spinoff. Logic Chess felt a little unnecessary, and chess didn't have to be a huge motif in the game (but luckily it never got grating, so I don't mind that much)

The Mood Matrix is too easy and took up too much of the game. The next game better give it penalties and maybe more emotions (so you could swap out the four basic ones with four other ones) and should also ALWAYS have the option between swapping between a contradictory emotion or presenting evidence


Basically, I feel like the series has lost its roots with all of these new things. I kind of miss basic courtroom sequences. Apollo's bracelet should ONLY be used if it's Apollo's case (or he's a partner), the Mood Matrix should only be used if you're playing as Athena or she's your partner (but don't make her the partner in every case so the Mood Matrix can be put in) and Phoenix's cases should just be classic AA
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There's an interesting proposal. How about a case that features none of the gimmicks?

For some reason or other, Nick can't use his Magatama, say, because it somehow got swapped with a fake. Meanwhile, Apollo lost his bracelet to one of Trucy's newest tricks and she couldn't find it. Athena simply left Widget somewhere to charge up its batteries. (I mean, he's not solar-powered or, dare I say it, mind-powered right?) Then, while Apollo yells at Trucy over his missing bracelet, the WAA receive a client and a case.

:apollo-shock: WORST TIMING EVER!

But hey, they can't just ignore this client. Looks like they'll have to deal with this case without any special powers for once and see how far they go.

Fortunately, by the end of the case, Nick recovers his Magatama from the thief, Trucy finds Apollo's bracelet again, and Widget is ready to serve once more.

...But this can only work for one case. I can't imagine an entire game without any gimmicks, besides the first one.
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Re: GS6 IdeasTopic%20Title
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Well, I'm ok with the current gimmicks for the most part (besides the Mood Matrix. That needs work) and I do like the Psyche-Locks. I just don't think the next game should be introducing one and have everything center around it (all of the advertisements for DD were featuring the Mood Matrix)

We could have a case where Apollo is investigating with Trucy and he loses his bracelet. That's it. Phoenix and Athena don't use their gimmicks in the case because it's not their case. I was pretty happy with Apollo's cross-examination in DD because I was thinking Athena was going to jump in at some point and say, "Discord! Discord!", but it thankfully didn't occur.
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I just want them to finish plot threads brought up in 4 and 5,
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Like Phoenix revealing to Apollo and trucy that they're family, or bringng the dark age of the law to an end.

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Re: GS6 IdeasTopic%20Title
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I don't think they should ever remove the gimmicks for a case. The gimmicks make the game more interesting. I found the first game to be boring in comparison to later games, as it was way too basic. Perception and the Mood Matrix added a lot more depth to the courtroom scenes than just pressing and presenting. If there were no gimmicks for a case, what's the point of having multiple playable characters? The whole point of having these multiple playable characters is that each one has their own special ability. Without these special abilities, they all play exactly the same.
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What's the point of having multiple playable characters if the Mood Matrix was used in every case? Apollo and Athena can have their gimmicks, but Phoenix should only have his out of court Magatama
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dimentiorules wrote:
I don't think they should ever remove the gimmicks for a case. The gimmicks make the game more interesting. I found the first game to be boring in comparison to later games, as it was way too basic. Perception and the Mood Matrix added a lot more depth to the courtroom scenes than just pressing and presenting. If there were no gimmicks for a case, what's the point of having multiple playable characters? The whole point of having these multiple playable characters is that each one has their own special ability. Without these special abilities, they all play exactly the same.

But percieving is just a fancier version of the Magatama isn't it?
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Klonoahedgehog wrote:
dimentiorules wrote:
I don't think they should ever remove the gimmicks for a case. The gimmicks make the game more interesting. I found the first game to be boring in comparison to later games, as it was way too basic. Perception and the Mood Matrix added a lot more depth to the courtroom scenes than just pressing and presenting. If there were no gimmicks for a case, what's the point of having multiple playable characters? The whole point of having these multiple playable characters is that each one has their own special ability. Without these special abilities, they all play exactly the same.

But percieving is just a fancier version of the Magatama isn't it?

WHAT?! How do you figure that?! They're completely different! One has you simply presenting evidence, and the other has you zoom in on a person's body to find their little twitches! They're nothing alike at all!
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Klonoahedgehog wrote:
dimentiorules wrote:
I don't think they should ever remove the gimmicks for a case. The gimmicks make the game more interesting. I found the first game to be boring in comparison to later games, as it was way too basic. Perception and the Mood Matrix added a lot more depth to the courtroom scenes than just pressing and presenting. If there were no gimmicks for a case, what's the point of having multiple playable characters? The whole point of having these multiple playable characters is that each one has their own special ability. Without these special abilities, they all play exactly the same.

But percieving is just a fancier version of the Magatama isn't it?

Nope, the Magatama is a fancier version of Perceiving. :)

Nah, I really do find Perceiving and the Mood Matrix very complementary. They both hit crucial points during witness testimony, and with one others' help, they can finally match up to a similar level of Phoenix's competence at cheats.

Then again, the Magatama is only used during investigations, since only in those segments can Nick get up and personal in someone's face. That thing seems to have a very short range.
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Rubia Silve Ryu wrote:
Nope, the Magatama is a fancier version of Perceiving. :)

Nah, I really do find Perceiving and the Mood Matrix very complementary. They both hit crucial points during witness testimony, and with one others' help, they can finally match up to a similar level of Phoenix's competence at cheats.

Then again, the Magatama is only used during investigations, since only in those segments can Nick get up and personal in someone's face. That thing seems to have a very short range.


I can see why you'd think that; for Percieving, you zoom in on people's tells which indicate that they're lying about something in particular, while with the Magatama you just KNOW that they're hiding something about a specific topic.

And yeah, I also actually enjoyed the gimmicks used within the game: percieving wasn't THAT much fun but it felt so GOOD when you finally spotted where a witness is lying; the Mood Matrix offered up an interesting new way of cross-examining and I appreciated that; finally, there's the Magatama, a great interrogation tool and perhaps the most well-integrated (in my opinion) of the series' gimmicks :phoenix: I have things that I like and don't like about each, but I feel like they each do a good job in their own right. :trucy:
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What about a penalty system for prosecutors? I feel like that could be implemented in an interesting way

I'd also like to see the 3D models of the crime scene (from the first two cases of Apollo Justice) make a return
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JesusMonroe wrote:
What about a penalty system for prosecutors? I feel like that could be implemented in an interesting way

You just made me imagine how a multi-player version of Ace Attorney would play out... and it's hectic in both the good and bad senses.
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One has to wonder what Mr. Takumi has up his sleeves this time around. After a fairly long break from the series (and having done wonderful games during that time), I'm confident he'll come back feeling refreshed and with many good ideas. However, what exactly does "completely different" mean? At the very least we'll be dealing with an all-new cast, one would assume, since that's what he wanted Apollo Justice to be like, after all.
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Since this IS Takumi we're talking about, I can rest assured that Missile in some form or another will be making a return. Image

Yes I'm still hoping for a GSxGT game but bleh it's probably not happening

But really, for there to be a "completely different" story about defense lawyers, it's gotta be a different cast with possibly a different judicial system altogether. It'd be perfect if the system takes place in a different country.

And somewhere along the lines, that "blue lawyer who always bluffs" will make it into the script, I'm sure.
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Takumi actually makes really lovable animals. Missile from GT was my favorite character in the game
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Rubia Silve Ryu wrote:
But really, for there to be a "completely different" story about defense lawyers, it's gotta be a different cast with possibly a different judicial system altogether. It'd be perfect if the system takes place in a different country.

And somewhere along the lines, that "blue lawyer who always bluffs" will make it into the script, I'm sure.

This time it will be in the country of blue-skinned people from Ghost Trick. Blue lawyer who always bluffs indeed.
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Blue people in a mystery game?!
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Ash wrote:

drat I thought it was about the Blue Men Group What is this supposed to meeeeean!? It's scary to think about GS crossing with Kamaitachi no Yoru...

Or maybe it'll just be another GS game with more visual cues. That's cool to think about.
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Rubia Silve Ryu wrote:
Since this IS Takumi we're talking about, I can rest assured that Missile in some form or another will be making a return. Image

Yes I'm still hoping for a GSxGT game but bleh it's probably not happening

But really, for there to be a "completely different" story about defense lawyers, it's gotta be a different cast with possibly a different judicial system altogether. It'd be perfect if the system takes place in a different country.

And somewhere along the lines, that "blue lawyer who always bluffs" will make it into the script, I'm sure.


It explicitly said "Ace Attorney", right? If so, then the core gameplay should be present somehow, one would assume. Since Apollo Justice turned out the way it did, maybe Mr. Takumi will give it another shot and succeed this time?

I wouldn't mind eventually going up against Phoenix and Maya in some way. Of course they might not be in the game at all, nor is it very likely a confrontation would happen between two defense lawyers.
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Re: GS6 IdeasTopic%20Title
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The point-and-click investigations and cross-examinations are what make up the core gameplay. They can easily be implemented into a different system.

Even if Takumi wanted to "fix" what problems were left in AJ, I don't think he could call what would essentially be a remake for it as "the start of a new story". We can't just have new characters in the same old system either, or it'd be yet another mainstream Gyakuten Saiban game. (And iirc, Takumi didn't originally intend to include the Jurist System in AJ, so for it to end up with an uncertain fate is only to be expected.)

Thinking it over, it wouldn't feel like "real" Ace Attorney if they didn't delve into criminal cases, but it doesn't always have to be murder. The victim would just be another name we, as the players, don't care about. Besides, having the victim testify in a case can be just as interesting. I like how it was done in the prologue chapter of PLvsAA.
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Re: GS6 IdeasTopic%20Title
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Rubia Silve Ryu wrote:
We can't just have new characters in the same old system either, or it'd be yet another mainstream Gyakuten Saiban game.

Who says it's not just another mainstream Gyakuten Saiban game? :P Literally all we know is that it's a "new gyakuten saiban project," so I think it's a bit early to be outright dismissing anything.

I brought this up before in the other thread, but I'd actually be really shocked if this game didn't have standard GS gameplay, since in the past they've always come up with some other name for things that were related to the franchise but weren't outright GS games (NEW Gyakuten NOT Saiban for GK, something similar to that for the music, Majo Saiban for PLvAA, etc).

Considering we don't even know whether Takumi's and Yamazaki's projects are the same thing or not yet... man, there is a lot to speculate about.
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Sure, but why call another mainstream Gyakuten Saiban game a "new project" and "completely different" (according to Iwata on the Direct) when it's just the next installment of GS? :/
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*Shrug* Hype?

A completely new cast of characters would probably be enough to justify it. There might be a new setting and/or auxiliary systems or something too, but I don't think they'll completely throw out the evidence/cross-examination system.
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You know, a Mario game!

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This might sound crazy, but maybe, just maybe, the game could be based on the American court system instead of the Japanese one. That way instead of being set in Japanifornia it would actually feel like America!
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