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Re: GS6 IdeasTopic%20Title
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linkenski wrote:
I played Phoenix Wright all the way back in 2009, and then played JFA, T&T and etc. from 2012 and onwards. Going back to replay the original after I beat the other ones I found a couple of dialogues that I didn't remember but there wasn't anything major. The way that dude acts whenever he acts surprised seems pretty feigned to me.

Not everyone's memory is the same? :ron:

He's not the sharpest crayon in the box. He doesn't remember details of Case 1 and 2 of JFA when playing Case 4 (he actually misremembered and thought Morgan was the killer AFTER replaying Case 4). It's not feigned. He just plays the games, plays a shit-ton of other games, and then doesn't visit any Ace Attorney forums, go on Youtube for Ace Attorney clips or any of that

I understand you don't like the guy but it is essentially a blind play and you can't change that from only seeing a few videos
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JesusMonroe wrote:
I think it's been enough time to post again

Kind of stemming from the train idea, it would be cool to have a case that's isolated to one location (kind of like Turnabout Airlines but the plane never lands. Maybe even throw in some tension like a bomb on the plane). It would be cool if the case on the train had something like a passenger that just "disappeared." This would probably be a better idea for a GK case, though, since they'd have to leave the train at some point in a GS game

And I don't know if this has been suggested, but it would be cool if we had a case that was a parody of And Then There Were None/Clue. Phoenix and Trucy/Edgeworth and Kay decide to go to an island with a mansion on it and end up trapped on it with a dead body and no way off the island. We can even have an increasing body count. Plus, it could work in a GS game if Phoenix decided the only way to find the truth was through a trial, so everybody sets up a mock courtroom where Phoenix defends his client and goes against a "Prosecutor" (the Judge can also be on the island for some reason). Everybody on the island can also be there for a reason that's not revealed until later (and if they do a Clue parody, the character names could be like Ms. Crimson, Professor Peach, etc)


I think I've mentioned the notion of private trials in this topic once. Or another topic. They seem the same... Aaaanyways, it certainly can be entertaining and there are some good examples, like Anthony Berkeley's Trial and Error (a man starts a civil trial to prove he himself is guilty of a murder), Henry Cecil's Settled out of Court (man was convincted based on lies; he kidnaps the witnesses and demands a private retrial) and Van Madoy's Revoir series (about an ancient private court attended by the most influential clans in Kyoto; it has no legal power, but you can't do anything in Kyoto anymore if you dare oppose the court and its associated clans).

You do need special circumstances for a private trial to work and the kidnap/retrial thing of Settled out of Court was already done in GS5-5... I'd love a Revoir-esque private trial though, especially as there is less an emphasis on proof and more on just presenting a plausible case (as these are not courts of law, it's just about convincing the judge. You can lie, as long as you're not exposed).
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Ash wrote:
I'd love a Revoir-esque private trial though, especially as there is less an emphasis on proof and more on just presenting a plausible case (as these are not courts of law, it's just about convincing the judge. You can lie, as long as you're not exposed).

As much as I'd like to see it too, I don't think it'd work in a GS game, since one way or another, the case would be taken to a court of law. I can see a private trial working in a GK game, though, since we'd be investigating into it to see what's been happening and how it led to another murder. Heck, we can save the idea of a private trial for DGS instead. Assuming their court cases are held in this law school, there could be a little room for "cheating", since we all know there's always some student who does. It'd fit the mood of the game better, I think.
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Looking back at GS5, it's kind of surprising that very few characters have potential sequel return. I mean, I liked characters like the Tenmas but they're kind of stuck in their own world of Case 2. I mean, I think it's safe to say Juniper will make return. The characters who have the most potential to return as witnesses in later cases are Phineas Filch and Solomon Starbuck :/
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JesusMonroe wrote:
Looking back at GS5, it's kind of surprising that very few characters have potential sequel return. I mean, I liked characters like the Tenmas but they're kind of stuck in their own world of Case 2. I mean, I think it's safe to say Juniper will make return. The characters who have the most potential to return as witnesses in later cases are Phineas Filch and Solomon Starbuck :/

I think Simon Blackquill could appear in the final case as the "guest" prosecutor, like Edgeworth in GS2 and GS5, and Franziska in GS3. I'd also like to see Klavier appear as a guest prosecutor, since all he got in GS5 was a minor cameo. Plus, I'd prefer it if he wasn't voiced by Yuri Lowenthall. Dee Bradley Baker would make a good choice, as would Robin Atkin Downes. Like I said earlier, it would be neat to have Robin Newman actually perform as a prosecutor, maybe for the first case, and have Juniper as the judge, I'm getting tired of seeing the same judge in every single case. Besides, shouldn't he be dead by the time of GS5, since he appears to be the same age in GK1-4?
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dimentiorules wrote:
I think Simon Blackquill could appear in the final case as the "guest" prosecutor, like Edgeworth in GS2 and GS5, and Franziska in GS3. I'd also like to see Klavier appear as a guest prosecutor, since all he got in GS5 was a minor cameo. Plus, I'd prefer it if he wasn't voiced by Yuri Lowenthall. Dee Bradley Baker would make a good choice, as would Robin Atkin Downes. Like I said earlier, it would be neat to have Robin Newman actually perform as a prosecutor, maybe for the first case, and have Juniper as the judge, I'm getting tired of seeing the same judge in every single case. Besides, shouldn't he be dead by the time of GS5, since he appears to be the same age in GK1-4?

I forgot about Blackquill. I guess he was a given

I don't know about changing the Judge. I never liked his brother that much and trials would feel incomplete without him presiding. I don't care if we have the same Judge in DGS

I'd like this game to add two Prosecutors. We haven't had a game do that since the first one (this is in addition to the tutorial Prosecutor). Like, it would be cool to have a special Prosecutor that fills in for the main one that's not Edgeworth. Like, one that's around for one case like Von Karma
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JesusMonroe wrote:
Looking back at GS5, it's kind of surprising that very few characters have potential sequel return. I mean, I liked characters like the Tenmas but they're kind of stuck in their own world of Case 2. I mean, I think it's safe to say Juniper will make return. The characters who have the most potential to return as witnesses in later cases are Phineas Filch and Solomon Starbuck :/

Juniper will make a return and she will be the defendant in a cliche case.
>Athena and Pearls set Apollo and Juniper up on a "date"
>Apollo is oblivious
>Things go well
>Someone gets murdered
>Somehow someway Juniper is fingered the culprit.
>Apollo defends Juniper.

Something like that. I honestly don't think I could see Starbuck or Filch returning, unless Apollo and Trucy go and vinist Jinixie again.
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I actually kinda think GS6 will be bringing back a lot of characters from the original trilogy, ie Gumshoe, Maya, Franziska, Larry, and I am sure Oldbag will get a spot somewhere.
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Gammalad wrote:
JesusMonroe wrote:
Looking back at GS5, it's kind of surprising that very few characters have potential sequel return. I mean, I liked characters like the Tenmas but they're kind of stuck in their own world of Case 2. I mean, I think it's safe to say Juniper will make return. The characters who have the most potential to return as witnesses in later cases are Phineas Filch and Solomon Starbuck :/

Juniper will make a return and she will be the defendant in a cliche case.
>Athena and Pearls set Apollo and Juniper up on a "date"
>Apollo is oblivious
>Things go well
>Someone gets murdered
>Somehow someway Juniper is fingered the culprit.
>Apollo defends Juniper.

Something like that. I honestly don't think I could see Starbuck or Filch returning, unless Apollo and Trucy go and vinist Jinixie again.

...I actually want to see that.
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I definitely think junie will be back in, that's a given. I see potential for Starbuck, he's like a competent Larry Butz.(only hopefully with less "Haaaaaaaaaaaaaanngghh....")
Filch, not so much. He's still in Tenma Town/Village, and so he'd probably not appear.

Character from previous games that should appear are Ema (as detective again), I'm sure Klavier will have a more prominent role, and make mention of Kristoph. Remember, GS6 is the end of the 2nd Trilogy, and so needs to have some overarching connection to AJ and DD, and I think Kristoph's black psyche locks are that very connection. (It'd also give them an excuse to re-use his and Ema's 3D models for an AJ remake.)
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Mijumaru wrote:
IRemember, GS6 is the end of the 2nd Trilogy, and so needs to have some overarching connection to AJ and DD, and I think Kristoph's black psyche locks are that very connection. (It'd also give them an excuse to re-use his and Ema's 3D models for an AJ remake.)

Honestly I kinda think Dual Destinies is the start of the second Phoenix Wright trilogy with Apollo Justice acting as a prelude as you will.
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Gammalad wrote:
Mijumaru wrote:
IRemember, GS6 is the end of the 2nd Trilogy, and so needs to have some overarching connection to AJ and DD, and I think Kristoph's black psyche locks are that very connection. (It'd also give them an excuse to re-use his and Ema's 3D models for an AJ remake.)

Honestly I kinda think Dual Destinies is the start of the second Phoenix Wright trilogy with Apollo Justice acting as a prelude as you will.

They certainly treated it like that (Which is a shame). But I still think that AJ had some good points that can be expanded on. Maybe have an AJ 2 separate to GS6, in between AJ and GS5, and in that time have those questions answered. Then in the ending of the last case, Nick says "You know what? Maybe I should take the bar exam again!" and then events lead to Dual Destinies.
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Mijumaru wrote:
Gammalad wrote:
Mijumaru wrote:
IRemember, GS6 is the end of the 2nd Trilogy, and so needs to have some overarching connection to AJ and DD, and I think Kristoph's black psyche locks are that very connection. (It'd also give them an excuse to re-use his and Ema's 3D models for an AJ remake.)

Honestly I kinda think Dual Destinies is the start of the second Phoenix Wright trilogy with Apollo Justice acting as a prelude as you will.

They certainly treated it like that (Which is a shame). But I still think that AJ had some good points that can be expanded on. Maybe have an AJ 2 separate to GS6, in between AJ and GS5, and in that time have those questions answered. Then in the ending of the last case, Nick says "You know what? Maybe I should take the bar exam again!" and then events lead to Dual Destinies.

I just want Trucy and Apollo to find out that they're brother and sister, i want to see how they'd react to that revelation.
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Mijumaru wrote:
Gammalad wrote:
Mijumaru wrote:
IRemember, GS6 is the end of the 2nd Trilogy, and so needs to have some overarching connection to AJ and DD, and I think Kristoph's black psyche locks are that very connection. (It'd also give them an excuse to re-use his and Ema's 3D models for an AJ remake.)

Honestly I kinda think Dual Destinies is the start of the second Phoenix Wright trilogy with Apollo Justice acting as a prelude as you will.

They certainly treated it like that (Which is a shame). But I still think that AJ had some good points that can be expanded on. Maybe have an AJ 2 separate to GS6, in between AJ and GS5, and in that time have those questions answered. Then in the ending of the last case, Nick says "You know what? Maybe I should take the bar exam again!" and then events lead to Dual Destinies.

Oh I agree, as much as I disliked Apollo Justice (the game mind you), I felt like it had a lot of material it could expand on. So I am not completely against an Apollo Justice 2, but I would actually rather see a GK3 game take place between Wright's disbarment and the events leading up to GS5.
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Why assume that the games are developed as trilogies? The Takumi Shuu games for one were never developed as such. GS1 was for example developed as a standalone game, and because he was told there wasn't going be a sequel, Takumi threw everything he had in the game and cleaned up all the loose plot threads lying around. And then the higher-ups told him it was okay to do a new game. Even after GS became a series, Takumi was sure to write every game as a standalone game, and not part of an X-part story series. And as for the new team, there's been no hint at all they want to do a trilogy or anything like that, at least, they certainly haven't done that in their GK series, so why suddenly do that with GS?
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Very true. It's especially difficult to come up with a story that could tie GS4 and GS5 together, given how segregated they feel in the first place. Still, the concept of a "trilogy" doesn't have to involve tying all these plots together, but rather, simply collect them into different timeline arcs. For example, the first trilogy takes place in the 2016 - 2019 period, while GS4, 5, & 6 could be those that take place in the 2026 - 2029? period. From there, any games after that are free to whatever timeline (or location even, in case they want to expand on the world of GS) they end up with. Still, if the trilogy building becomes a tradition for the series, I can see later games being grouped into threes as well.

At least, that's what I take away from the whole "trilogy" concept.
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IMHO, they don't even have to stay so close to GS4 and 5 with the next game. I wouldn't even mind if we jumped twenty, thirty years in the future, have Apollo as the new chief, him and Trucy know of their relation and Phoenix retired and gone from the story, Athena moved away and gone from the story. As long as the scenarios are fun mysteries.

And Apollo looks like Grossberg in his red suit, of course.

(And strangely enough, this would make an interesting trilogy with Apollo as rookie, senior and veteran over the course of three games...)
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Oh. My. GOOOODDD, Ash! You just gave me an epiphany.

Marvin Grossberg was always just Apollo from the future! Holy shit o.O
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I want to see Grosstice in a game XD :grossberg:

Ash wrote:
Why assume that the games are developed as trilogies? The Takumi Shuu games for one were never developed as such. GS1 was for example developed as a standalone game, and because he was told there wasn't going be a sequel, Takumi threw everything he had in the game and cleaned up all the loose plot threads lying around. And then the higher-ups told him it was okay to do a new game. Even after GS became a series, Takumi was sure to write every game as a standalone game, and not part of an X-part story series. And as for the new team, there's been no hint at all they want to do a trilogy or anything like that, at least, they certainly haven't done that in their GK series, so why suddenly do that with GS?

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I always saw the first 3 to be linked, but that might just be me :redd: . GS1 and 3 were linked through Mia and the Fey clan story. (And 2 and 3 were also linked as well via Morgan Fey and her crazy plot for power.) I understand GS5 is too separate from GS4 to be considered a 2nd entry to a 'Trilogy'. Takumi may not have planned for there to be sequels, but he did a damn good job of linking the first three together, into one large story. (I always felt like each game needed to be played in order, 1-3. I don't get that feeling that I need to play AJ before DD though.)

I also like Rubia's idea of them being a 'Trilogy' but not really linked, sort of like grouped in the years they take place in.
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I personally think that every Nintendo handheld is going to have 3 GS games debuted on it. The Game Boy Advance had GS1, GS2, and GS3. The DS had GS4, GK1, and GK2. The 3DS has PLvsPWAA, GS5, and DGS, so there isn't going to be a new one until the next Nintendo handheld comes out.
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dimentiorules wrote:
I personally think that every Nintendo handheld is going to have 3 GS games debuted on it. The Game Boy Advance had GS1, GS2, and GS3. The DS had GS4, GK1, and GK2. The 3DS has PLvsPWAA, GS5, and DGS, so there isn't going to be a new one until the next Nintendo handheld comes out.

3DS is first off, still massively popular in Japan, and it's still pretty early in its lifespan (DS ran from 2004-2011; 7 years, and 3DS has only ran for 3; 2011-Now, with 3 AA games already on it/announced for it.) That, and now the series is split between Takumi's team and Eshiro's team, so it's possible more than 3 will be on 3DS. Unless of course, they make so much off of iOS Dual Destinies that the series goes mobile in the future? (I wouldn't like it, but who knows?) I'd like to think they'd stick to the Nintendo handhelds.
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dimentiorules wrote:
I personally think that every Nintendo handheld is going to have 3 GS games debuted on it. The Game Boy Advance had GS1, GS2, and GS3. The DS had GS4, GK1, and GK2. The 3DS has PLvsPWAA, GS5, and DGS, so there isn't going to be a new one until the next Nintendo handheld comes out.

Nope. CAPCOM already announced that the new Ace Attorney team is already working on either a GS6 or GK3 at a Nintendo Direct earlier in the year, it was a Direct in Japan mind you.
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Mijumaru wrote:
dimentiorules wrote:
I personally think that every Nintendo handheld is going to have 3 GS games debuted on it. The Game Boy Advance had GS1, GS2, and GS3. The DS had GS4, GK1, and GK2. The 3DS has PLvsPWAA, GS5, and DGS, so there isn't going to be a new one until the next Nintendo handheld comes out.

3DS is first off, still massively popular in Japan, and it's still pretty early in its lifespan (DS ran from 2004-2011; 7 years, and 3DS has only ran for 3; 2011-Now, with 3 AA games already on it/announced for it.) That, and now the series is split between Takumi's team and Eshiro's team, so it's possible more than 3 will be on 3DS. Unless of course, they make so much off of iOS Dual Destinies that the series goes mobile in the future? (I wouldn't like it, but who knows?) I'd like to think they'd stick to the Nintendo handhelds.

They are sticking to Nintendo handhelds as the primary Ace Attorney console because they announced both Takumi's and Takeshi Yamazaki Ace Attorney projects during a Nintendo Direct so for now we don't have to worry about Ace Attorney going only mobile...however only digital is probably the newest thing sadly.
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Well, don't forget it's not "only-digital" in Japan at all. I think the series will probably stay on 3DS as long as handhelds are still relevant and not completely triumphed by smartphones and tablets (but it does seem to be growing out of proportion), but I think it's safe to assume we'll see all future Ace Attorneys also land on iOS despite of what their main release system is. In fact, I could easily see AA6 land on iOS and 3DS on the same launch date, since the engine seems to work fine.

Speaking of that, it actually seems like the graphics in the iOS version are the original fonts and artwork they used in the promotional material, so maybe the 3DS version is the actual "port", and Nintendo simply paid Capcom to make it a timed exclusive?
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linkenski wrote:
Speaking of that, it actually seems like the graphics in the iOS version are the original fonts and artwork they used in the promotional material, so maybe the 3DS version is the actual "port", and Nintendo simply paid Capcom to make it a timed exclusive?

Don't even joke about that...
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I would say it's most likely they had 3D models in iOS resolution or bigger, and then they scaled everything down for 3DS and then flatted 3D elements for iOS.
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I'd personally like to see another case with more than one victim. The only time in the series that I can think of in which this happened is in GK1-4. I don't mean flashback victims either, I mean multiple people killed around the same time. Having there be more than one victim at the same time would make the case seem bigger. It would be interesting if the defendant is accused of killing victim A, then driving over to a certain location to kill victim B within a 30 minute period of time. It would also be interesting if they were actually killed by 2 different people working together. We've never seen anything like that before. Also, their breakdown could consist of them turning against each other and getting into a huge fight.
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You forgot GK1-5 that had the two different crime scenes at once. There's also GK2-5 with three different crimes that seem to have a connected history.

What we have yet to have is a trial interrupted by a murder, though we did have a trial interrupted by suicide and another by escape. GK1-4 would be a murder before a trial.

Well, I wouldn't mind a case with multiple murderers. One is suspected of killing two victims, but actually is only responsible for one, and the other tries to frame the first for them. Something like that, perhaps?
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Rubia Ryu the Royal wrote:
You forgot GK1-5 that had the two different crime scenes at once. There's also GK2-5 with three different crimes that seem to have a connected history.

What we have yet to have is a trial interrupted by a murder, though we did have a trial interrupted by suicide and another by escape. GK1-4 would be a murder before a trial.

Well, I wouldn't mind a case with multiple murderers. One is suspected of killing two victims, but actually is only responsible for one, and the other tries to frame the first for them. Something like that, perhaps?

We've never seen 2 separate murders in the main series yet, only in the GK games. Also, your idea in the last paragraph is exactly what I had in mind.

Also, an idea I've had is a case where Udgey is accused of murder, and is your defendant. Juniper ends up taking his role as the judge, allowing for more variety.
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Don't know if you're into fan cases but Turnabout Substitution has the plot of the Judge being the defendant in a murder and a different Judge takes over; prisons, serial killers, and veteran prosecutors! Oh my!
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You know, a Mario game!

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JesusMonroe wrote:
Don't know if you're into fan cases but Turnabout Substitution has the plot of the Judge being the defendant in a murder and a different Judge takes over; prisons, serial killers, and veteran prosecutors! Oh my!

Fan cases don't count. I want an actual, official case!
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In addition to being able to present his Attorney's Badge, Phoenix should also be able to present the locket with Trucy's picture in it.

:phoenix: Look, it's my daughter!
:edgeworth: Wright, you show this to me every time we meet.

There should be a case with Apollo vs. Klavier with Juniper as the judge. She tries to flirt with Apollo and struggles to hold back tears when she has to penalize him. Klavier calls him out on this.
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Y'know

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MBr wrote:
There should be a case with Apollo vs. Klavier with Juniper as the judge. She tries to flirt with Apollo and struggles to hold back tears when she has to penalize him. Klavier calls him out on this.

Phhwwwhh... This scenario, why is it so hilarious? :will:
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It would be cool if you could go to optional locations during investigation segments. The same way we could just go the police department during other cases, we could go to Edgeworth/Klavier's offices and just...talk, present evidence, examine objects. Even if the characters have no bearing on the case themselves
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"I'm so sick of Khura'in!"

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I think that would be totally counterpoint to making the game more accessible since the "where to go/what to do" thing caused confusion in the past games, hence why we got a completely streamlined approach with redundant hints in Dual Destinies.

I think going wherever we want and examining what we want at any time in a case would be good, but there shouldn't just be characters to talk to, if talking to them won't give you any info or progress to the case.

I do however, think that having the assistant in every location where there weren't somebody to talk to in Dual Destinies was really annoying. I'd rather we could go around Kyubi Village or Themix and just hear the ambience of the nature or the empty hallways. I thought Athena's theme and Apollo's theme playing was an immersion breaker, and it felt like they were stalking me as a player (call me paranoid)
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Y'know

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linkenski wrote:
I do however, think that having the assistant in every location where there weren't somebody to talk to in Dual Destinies was really annoying. I'd rather we could go around Kyubi Village or Themix and just hear the ambience of the nature or the empty hallways. I thought Athena's theme and Apollo's theme playing was an immersion breaker, and it felt like they were stalking me as a player (call me paranoid)

Well, at least it feels like you're investigating together, rather than leaving your partner in the office outside of specific moments, like it felt with Phoenix and Maya.
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linkenski wrote:
I think that would be totally counterpoint to making the game more accessible since the "where to go/what to do" thing caused confusion in the past games, hence why we got a completely streamlined approach with redundant hints in Dual Destinies.

I think going wherever we want and examining what we want at any time in a case would be good, but there shouldn't just be characters to talk to, if talking to them won't give you any info or progress to the case.

I do however, think that having the assistant in every location where there weren't somebody to talk to in Dual Destinies was really annoying. I'd rather we could go around Kyubi Village or Themix and just hear the ambience of the nature or the empty hallways. I thought Athena's theme and Apollo's theme playing was an immersion breaker, and it felt like they were stalking me as a player (call me paranoid)

Same here. Optional dialogue branches are always welcome, but you really want to avoid sidetracking too much, especially in a mystery-driven game. I don't see visiting extra characters in a case that they're not involved in as that amazing, and there was always that option to visit Trucy/Apollo mid-case in DD anyway.

That said, if we want doting-dad Phoenix, we could always have him present Trucy's profile pic.
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The video game boy; the one who wins

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linkenski wrote:
I thought Athena's theme and Apollo's theme playing was an immersion breaker, and it felt like they were stalking me as a player (call me paranoid)


Hahaha, I thought about that as well. For instance, I remember Phoenix going to the hallway in the Space center for no reason, and Athena was there already... Staring at me... Smiling... Okay, I know you're the assistant, but how loyal can a person be? Why follow me when I'm obviously just walking around like an idiot? And how the hell did you get there before me?

It reminds me about this a little: http://www.youtube.com/watch?v=13YlEPwOfmk
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"I'm so sick of Khura'in!"

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Rubia Ryu the Royal wrote:
Same here. Optional dialogue branches are always welcome, but you really want to avoid sidetracking too much, especially in a mystery-driven game. I don't see visiting extra characters in a case that they're not involved in as that amazing, and there was always that option to visit Trucy/Apollo mid-case in DD anyway.

That said, if we want doting-dad Phoenix, we could always have him present Trucy's profile pic.

Now that you mention it, GS6, is kinda like the JFA of the new series (placement-wise (hopefully..!)) so I hope we can present profiles in it. It felt completely vice versa how you couldn't present profiles in DD whenever you wanted to but you could in PLvPWAA and you didn't even have to do it at any point in the game xD
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GoingforMiles wrote:
It reminds me about this a little: http://www.youtube.com/watch?v=13YlEPwOfmk

Holy shit. Hardest I've laughed in a while. But I'm also really scared right now :ron:
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