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Takumi: "Looking forward to Ryuu's next adventure"Topic%20Title
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While the news of the day is mostly AA6-focused, today was also the final DGS DLC. As part of that, Takumi provided a special message for the players:

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"London, at the turn of the 20th century...
I hope you enjoyed your great turnabout voyage.
The team is looking forward to the day we can meet you again in Ryuunosuke's next adventure."

While this isn't quite enough to say we got two AA sequel announcements in 48 hours - after all, this was written before the game went on sale - it is pretty close!

But until that day comes, Takumi leaves us with this:

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Hi! I've largely stepped back from C-R due to life stuff. Please contact one of the other staff members for help!

Wooster wrote:
If there was such a thing as the "Wooster Seal of Approval", this post would get it.
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Awww this entire message was just precious. :edgey: That doodle of Ryuunosuke and Holmes is just the cutest, and how Takumi left a message like that is actually pretty nice.

Regardless if this game gets a sequel or not, or if this game is localised, this just was a feel good message.
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Honestly, I'd be okay if DGS doesn't get localized (for now), as long as that sequel gets made...

That said, thank you Takumi for returning to this franchise and giving us a pretty awesome game! I hope to see more of Ryuu's adventures in the future!
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Its nice and the drawing is cute but it's a Shane we won't see any of that series.
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As much as I want a DGS sequel, I wouldn't read too much into this message, especially considering when it was written. From the plot of the game alone it was pretty obvious Takumi wants/intends to make a sequel; the important question is whether he'll actually be able to.
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Oh, my, Ryuunosuke looks suspiciously like Jake Long here! :udgey: American Dragon crossover confirmed? xD
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Hope at the end of this trilogy, they'll localize the entire series... it should be easier to localize when you have the complete story to work on.
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Bad Player wrote:
As much as I want a DGS sequel, I wouldn't read too much into this message, especially considering when it was written. From the plot of the game alone it was pretty obvious Takumi wants/intends to make a sequel; the important question is whether he'll actually be able to.

I really hope the fan response to the ending wasn't too negative (I remember the amazon review score issue). I'm sure when he pitched the game he pitched it as a trilogy.
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SuperAj3 wrote:
Bad Player wrote:
As much as I want a DGS sequel, I wouldn't read too much into this message, especially considering when it was written. From the plot of the game alone it was pretty obvious Takumi wants/intends to make a sequel; the important question is whether he'll actually be able to.

I really hope the fan response to the ending wasn't too negative (I remember the amazon review score issue). I'm sure when he pitched the game he pitched it as a trilogy.


I just can't understand the reason of this score Image.
I thought it was a pretty good game...
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Well, if the biggest fan complaint is the open ending, then that should convince them to make a sequel, shouldn't it?

But yeah, hopefully Takumi had the sense and foresight to pitch it as a series and know that people wouldn't necessarily like the open end of the first game.

@Slammer: Most of the low reviews are just because of the open ending and unresolved plot points.
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When i first read that message my initial reaction was this.
https://www.youtube.com/watch?v=MHuBqerfyec
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Bad Player wrote:
As much as I want a DGS sequel, I wouldn't read too much into this message, especially considering when it was written. From the plot of the game alone it was pretty obvious Takumi wants/intends to make a sequel; the important question is whether he'll actually be able to.

It was stated in an interview before that they want to make a trilogy, so Takumi's message doesn't surprise me.

However, I'm worried. Even if Takumi wants to make sequel, can he make it? Usually people will make sequel only when 1) the first game did good and 2) there's a demand for sequel. I can see the latter happening, but the former worries me. Although people love it, there are also people who hate it, mostly being turned off by the loose ends and sequel hooks, claiming it to be incomplete (look at Amazon ratings).

Maybe DGS2 is already in production by now... but it's risky, they have to be ready if DGS1 didn't make it. I think it's pretty bold of Takumi to make an actual trilogy. I'm hoping he's had everything planned, maybe a backup plan if DGS1 failed.

Sorry for the bleak topic, I'm merely voicing my concerns about DGS - I really do want DGS to be localised! :larry:

You know... thinking about it, maybe they want to wait for the full trilogy to be released first before localising them all? The localisation will likely be more accurate by then because they can keep continuity, running jokes etc and keep all the info correct within the three games. But that sounds like a bit of a stretch and it's also very reliant on DGS trilogy being successful... :ron:

Speaking about DGS localisation. People have been saying that it's hard to localise DGS because it's intrinsically Japanese/British, so the people, places etc can't be changed into Japanifornia. However is that really necessary? Like pointed out by some, Ryuunosuke doesn't necessarily need to be localised into Wright, even though he's Nick's ancestor. They can just translate the game and maintain the cultural aspects. Since Ryuu is the first known person to be possessed by spirit of turnabout, fans can connect the link and deduce that Ryuu= Nick's ancestor (it's not impossible, look at 5-3). Let fans fill in the blanks. :grey:

Besides, the other spin-off we have, AAI, barely even mention Nick, aside from background sprite and mention of 'the guy in blue'. But DGS
Spoiler: Case 3
has a big, flamingreference to him in-game.

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A post on reddit shined some light on the issue:

"The best way to put it is that the script itself is extremely Japanese. Indeed we all know the setting etc itself causes issues due to the fact that the Western AA is supposed to be in LA, but as many said you could create some kind of backstory to get around it. The script however is a whole other issue entirely. There are huge amounts of Japanese wordplay (some of it being part of investigations and puzzles) and there are constant references to Japanese culture being made throughout the entire game. Furthermore, the game itself has a lot of classical Japanese in it to give it a more periodic feel, and classical Japanese is quite different to modern Japanese. Also, whilst Japanese children learn classical Japanese at school English speakers do not learn older variations of English. This means that it would be hard to translate into English (other than the odd "thou" etc in places) and if it was to be given a full middle English makeover no one would understand it (indeed middle English wouldn't even be applicable to the era anyway). This thus means that by translating it a huge amount of the charm is lost and thus could damage the overall feel of the game.
The best way to put it is that as someone who has translated games before, when you come across jokes you have to spend ages thinking how to best put them into English (especially puns which reference Japanese culture) and it can really slow down translation. Now imagine if these puns existed all throughout the game, and on top of that there were constant references to Japanese culture that an English person couldn't understand, and on top of that you have the issue of damaging the feel of the game by not being able to get across the original feel of the classical Japanese used. It would either take a huge rewrite of the entire script or a poor translation which tries to skip over and ignore a bunch of the jokes. The first would be costly and take a lot of time and the second would damage Capcom's sales. Then add on to that the fact that the game itself is not part of the main AA storyline and so won't attract as many customers due to new characters, and then on top of that the completely alien Japanese settings might put off more casual gamers, and you can easily see why this decision makes sense on Capcom's part."
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Chips wrote:
Although people love it, there are also people who hate it, mostly being turned off by the loose ends and sequel hooks, claiming it to be incomplete (look at Amazon ratings).


Well, I think people are just a bit stupid... why rate 1/2 stars a game that is part of a trilogy, just because of the plot holes? They just have to wait for the other two games
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Slammer wrote:
Chips wrote:
Although people love it, there are also people who hate it, mostly being turned off by the loose ends and sequel hooks, claiming it to be incomplete (look at Amazon ratings).


Well, I think people are just a bit stupid... why rate 1/2 stars a game that is part of a trilogy, just because of the plot holes? They just have to wait for the other two games

Cause they want to be satisfied with the product they bought and not invest in two other games to get the full story
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Slammer wrote:
Chips wrote:
Although people love it, there are also people who hate it, mostly being turned off by the loose ends and sequel hooks, claiming it to be incomplete (look at Amazon ratings).


Well, I think people are just a bit stupid... why rate 1/2 stars a game that is part of a trilogy, just because of the plot holes? They just have to wait for the other two games


I hate the game. Let me answer your question for you. Because. I. Paid. Money. For. A. Complete. Story.
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Blizdi wrote:
Slammer wrote:
Chips wrote:
Although people love it, there are also people who hate it, mostly being turned off by the loose ends and sequel hooks, claiming it to be incomplete (look at Amazon ratings).


Well, I think people are just a bit stupid... why rate 1/2 stars a game that is part of a trilogy, just because of the plot holes? They just have to wait for the other two games


I hate the game. Let me answer your question for you. Because. I. Paid. Money. For. A. Complete. Story.


http://www.siliconera.com/2014/04/24/gr ... ew-series/ Kojima: “While it’s not a main-numbered Ace Attorney title, it’s the start of a new series called The Great Ace Attorney." Cliffhangers and plot holes that will be filled in the following episodes are the basis of a series/trilogy... it'd be different if the chapters of the series have their own plot: then I expect a complete story.
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Last edited by Slammer on Thu Sep 03, 2015 2:52 pm, edited 2 times in total.
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Is DGS at least the average length of an Ace Attorney game?

In any case, I don't recall nearly as many people upset about VLR's fairly open ending. And that one was also known to be a trilogy. Of course, I don't know how open DGS actually is, so if there wasn't some amount of resolution like in VLR, I can see why it could be a bit upsetting. But if that alone is the reason for one star, I don't get the reason for so many one stars.
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blahmoomoo wrote:
Is DGS at least the average length of an Ace Attorney game?

In any case, I don't recall nearly as many people upset about VLR's fairly open ending. And that one was also known to be a trilogy. Of course, I don't know how open DGS actually is, so if there wasn't some amount of resolution like in VLR, I can see why it could be a bit upsetting. But if that alone is the reason for one star, I don't get the reason for so many one stars.


There was ZERO resolutions to the overall plot.
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Blizdi wrote:
There was ZERO resolutions to the overall plot.


Mh, ZERO resolutions to the overall plot seems odd to me...
I mean: in a trilogy plot holes and cliffhangers, as I said before, are really common, but - hell - ZERO filled plot holes ain't a good thing.
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Slammer wrote:
Blizdi wrote:
There was ZERO resolutions to the overall plot.


Mh, ZERO resolutions to the overall plot seems odd to me...
I mean: in a trilogy plot holes and cliffhangers, as I said before, are really common, but - hell - ZERO filled plot holes ain't a good thing.


It's basically:

"K we're here, now what? Let's do cases. Uh oh, something happened. This is only the beginning. *END*"
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Well, that does sound very unlike any other Ace Attorney game. But if the cases themselves had good (although contained) stories and interesting situations, it still doesn't sound like a one star game. That certainly knocks off one or two stars though.

I mean, something like this does kind of remind me of how Sherlock stories tend to go, where separate cases don't necessarily impact each other. So it's not the worst thing ever.
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JesusMonroe wrote:
A post on reddit shined some light on the issue:

"The best way to put it is that the script itself is extremely Japanese. Indeed we all know the setting etc itself causes issues due to the fact that the Western AA is supposed to be in LA, but as many said you could create some kind of backstory to get around it. The script however is a whole other issue entirely. There are huge amounts of Japanese wordplay (some of it being part of investigations and puzzles) and there are constant references to Japanese culture being made throughout the entire game. Furthermore, the game itself has a lot of classical Japanese in it to give it a more periodic feel, and classical Japanese is quite different to modern Japanese. Also, whilst Japanese children learn classical Japanese at school English speakers do not learn older variations of English. This means that it would be hard to translate into English (other than the odd "thou" etc in places) and if it was to be given a full middle English makeover no one would understand it (indeed middle English wouldn't even be applicable to the era anyway). This thus means that by translating it a huge amount of the charm is lost and thus could damage the overall feel of the game."

Two points: the games have always been full of Japanese wordplay and that's really nothing unique to DGS. Second, and this is just a minor point; DGS does not feature (true) classical Japanese. Just archaic-looking Japanese; some older words etc (think Frog in the English version of Chrono Trigger). Natsume Souseki is actually known for being one of those early writers who laid the foundation for modern Japanese.
Slammer wrote:
Blizdi wrote:
There was ZERO resolutions to the overall plot.


Mh, ZERO resolutions to the overall plot seems odd to me...
I mean: in a trilogy plot holes and cliffhangers, as I said before, are really common, but - hell - ZERO filled plot holes ain't a good thing.

Considering that the overall plot is "Group of Japanese laywers goes to London, meet Sherlock Holmes and get involved with a series of trials", the above statement is simply wrong. Yes, many obvious questions were raised that were not answered, and that does leave a bad aftertaste. But it wasn't as if the plot of DGS revolved around the first murder or the revelations made after the final case.
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blahmoomoo wrote:
Well, that does sound very unlike any other Ace Attorney game. But if the cases themselves had good (although contained) stories and interesting situations, it still doesn't sound like a one star game. That certainly knocks off one or two stars though.

I mean, something like this does kind of remind me of how Sherlock stories tend to go, where separate cases don't necessarily impact each other. So it's not the worst thing ever.


But the thing is... (non-specific spoilers)

Spoiler:
It never explains: 1. The motive of the first case, that's still unexplained. There are character's that show up for ONE scene and never again. The ending is basically "Oh, so you wanted to know about this revelation? Too bad. Buy DGS2"
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Ash wrote:
JesusMonroe wrote:
A post on reddit shined some light on the issue:

"The best way to put it is that the script itself is extremely Japanese. Indeed we all know the setting etc itself causes issues due to the fact that the Western AA is supposed to be in LA, but as many said you could create some kind of backstory to get around it. The script however is a whole other issue entirely. There are huge amounts of Japanese wordplay (some of it being part of investigations and puzzles) and there are constant references to Japanese culture being made throughout the entire game. Furthermore, the game itself has a lot of classical Japanese in it to give it a more periodic feel, and classical Japanese is quite different to modern Japanese. Also, whilst Japanese children learn classical Japanese at school English speakers do not learn older variations of English. This means that it would be hard to translate into English (other than the odd "thou" etc in places) and if it was to be given a full middle English makeover no one would understand it (indeed middle English wouldn't even be applicable to the era anyway). This thus means that by translating it a huge amount of the charm is lost and thus could damage the overall feel of the game."

Two points: the games have always been full of Japanese wordplay and that's really nothing unique to DGS. Second, and this is just a minor point; DGS does not feature (true) classical Japanese. Just archaic-looking Japanese; some older words etc (think Frog in the English version of Chrono Trigger). Natsume Souseki is actually known for being one of those early writers who laid the foundation for modern Japanese.
Slammer wrote:
Blizdi wrote:
There was ZERO resolutions to the overall plot.


Mh, ZERO resolutions to the overall plot seems odd to me...
I mean: in a trilogy plot holes and cliffhangers, as I said before, are really common, but - hell - ZERO filled plot holes ain't a good thing.

Considering that the overall plot is "Group of Japanese laywers goes to London, meet Sherlock Holmes and get involved with a series of trials", the above statement is simply wrong. Yes, many obvious questions were raised that were not answered, and that does leave a bad aftertaste. But it wasn't as if the plot of DGS revolved around the first murder or the revelations made after the final case.


YES. IT. DID. That's the whole reason the characters are IN ENGLAND
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Blizdi wrote:
YES. IT. DID. That's the whole reason the characters are IN ENGLAND

Have you even played the game? They are in England because that was already decided before the game had even begun! Granted, the final revelation might give us more detail about it, but that still doesn't change the fact none of those elements matter for why Ryuunosuke is in England.
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Ash wrote:
Blizdi wrote:
YES. IT. DID. That's the whole reason the characters are IN ENGLAND

Have you even played the game? They are in England because that was already decided before the game even begun! Granted, the final revelation might give us more detail about it, but that still doesn't change the fact none of those elements matter for why Ryuunosuke is in England.


The end result is all that matters. He's in England indirectly because of Case 1. Boom. No debating. That's 100% fact.
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@Ash: thanks for the clarification, I knew the previous games also have puns but the localisation team have managed to localise them. I was about to bring it up but I wasn't sure about it.

I think the main reason why people don't like it is because they're so used to having games that are complete. The original trilogy for example, weren't made with sequels in mind, so they're complete. Both AAI games are complete too.

The only other game that left unanswered question is AJ, with the whole black Psyche-Locks, but that's partially answered in DD. With DGS there's a feeling of we've just barely scratches the surface of things.

Even so, it makes me even more excited to wait and speculate what happens next! :will: DGS explores many new areas in courtroom, quite literally. I think it's for old fans who want to see something new.

If fans want a game that is complete, they can always go for AA6. It's even confirmed for Western release. :yogi:
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blahmoomoo wrote:
In any case, I don't recall nearly as many people upset about VLR's fairly open ending. And that one was also known to be a trilogy. Of course, I don't know how open DGS actually is, so if there wasn't some amount of resolution like in VLR, I can see why it could be a bit upsetting. But if that alone is the reason for one star, I don't get the reason for so many one stars.

I think I'll be more open to DGS knowing that it's incomplete when I play it

However, from what I've heard, it's not really the same as VLR. VLR did answer the questions, it just wasn't exactly conclusive

Spoiler: MAJOR VLR
There are only two unanswered VLR questions as far as I remember

1. What happened at the Mars test site?
2. Who is Phi?

The first one is a fairly bloated question but if VLR ended with Sigma going into the past and succeeding, the game would have had a definitive ending. It wouldn't be a good ending, but there would be a conclusion

I'll probably be able to make a better comparison when I play DGS, though
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Blizdi wrote:
blahmoomoo wrote:
Well, that does sound very unlike any other Ace Attorney game. But if the cases themselves had good (although contained) stories and interesting situations, it still doesn't sound like a one star game. That certainly knocks off one or two stars though.

I mean, something like this does kind of remind me of how Sherlock stories tend to go, where separate cases don't necessarily impact each other. So it's not the worst thing ever.


But the thing is... (non-specific spoilers)

Spoiler:
It never explains: 1. The motive of the first case, that's still unexplained. There are character's that show up for ONE scene and never again. The ending is basically "Oh, so you wanted to know about this revelation? Too bad. Buy DGS2"

Points did get resolved though, but major ones will be in the sequels. The ending felt like the ending of a book/TV season to me. It got me more excited! I mean, no one complained when Professor Layton 5 ended in that cliffhanger, why can't AA do so too?

(Also why, being an AA fan, would you not want more games? )
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While some of the 1-star reviews have legitimate complaints, a good chunk are just "I WANT A SEQUEL." So when the only real complaint for your game is "WE WANT A SEQUEL"...

Hopefully Capcom will have the appropriate reaction.
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SuperAj3 wrote:
Points did get resolved though, but major ones will be in the sequels. The ending felt like the ending of a book/TV season to me. It got me more excited! I mean, no one complained when Professor Layton 5 ended in that cliffhanger, why can't AA do so too?


This, exactly this, my friend. It's a rather uncoventional move for Ace Attorney, sure, but cliffhangers and unresolved mysteries have been the bread and butter of mystery series with planned, overarching plotlines. Heck, the only reason the original trilogy games felt standalone is because there wasn't even the intention of sequels; the second had to rely on unconnected episodes, and the third had to retcon some things for the sake of fitting it's plot with the story arc.

Based on an earlier interview, Takumi had already written this massive scenario spanning multiple games with the intention of making it a series (in another interview, he mentioned wanting to make it a trilogy), so...

And besides, DGS is a complete story. It's about Ryuunosuke's growth as a lawyer and how he comes to his views of believing in his client, and about his first case in London and the events that surrounded it. The unresolved plot points are there to hint on a bigger plot, the overarching story arc that connects the games in the series.
"When you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth."
Re: Takumi: "Looking forward to Ryuu's next adventure"Topic%20Title
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"I'm so sick of Khura'in!"

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Who knows, maybe Takumi only has 3 months to write DGS2, ^^
This is the Dark Age of the Ace Attorney
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