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Re: Random conversations about GamesTopic%20Title
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Danksgiving

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CatMuto wrote:
Guys, I'm doing Tei's Route in Nameless... I think he's spiking my ZZZ tea with something. If he honestly is, no, this is not a spoiler, because this occurs within the first two hours of his route and it's made pretty obvious that SOMETHING is going on here. :ron:

C-A


You should ask this person about it. They seem to understand what's going on in that game.
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I've felt worse.

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Mister Gruel wrote:
CatMuto wrote:
Guys, I'm doing Tei's Route in Nameless... I think he's spiking my ZZZ tea with something. If he honestly is, no, this is not a spoiler, because this occurs within the first two hours of his route and it's made pretty obvious that SOMETHING is going on here. :ron:

C-A


You should ask this person about it. They seem to understand what's going on in that game.

Oh my gosh! There's two CatMutos!
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sumguy28 wrote:
Mister Gruel wrote:
CatMuto wrote:
Guys, I'm doing Tei's Route in Nameless... I think he's spiking my ZZZ tea with something. If he honestly is, no, this is not a spoiler, because this occurs within the first two hours of his route and it's made pretty obvious that SOMETHING is going on here. :ron:

C-A


You should ask this person about it. They seem to understand what's going on in that game.

Oh my gosh! There's two CatMutos!


Hilarious. And I wrote that Grind post AFTER multiple occurences of stupid Eri being stupid and not making the dang connection (she said it once! As a joke! Jeez...) and I decided to purposefully unlock an early ending where Tei apparently drugged her SO MUCH (or something new) that she lost her memories AND the ability to use her voice. (And then made her work at Banjul with him. A mute person, working as a waitress. That makes sense.)

Seriously, Tei's route has taken the subtelty from the previous two routes I've done and all gloves are off. Everything is being made more obvious. Where's the fun in that? (And if they are revealing so much in his route, why would I still go through Red's route, which is the last route to unlock... unless a sixth route unlocks featuring the ??? Narrator, which I suspect will happen)

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Re: Random conversations about GamesTopic%20Title
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Enoshima Junko-chan!

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So, because the fanbase won't shut up about it, I gave in and played Undertale to see what the fuss is about. I genuinely enjoyed it, because it deserves the praise it gets. I don't see what the big deal is about Sans, though. Regardless, it's a very artistic game, and I don't mean it because it uses pixel art or 8 bit sounds.

Spoiler: About Undertale
What I like best in a video game is when it takes your assumptions and expectations and turns them upside down. It's why I've come to love Ace Attorney and Ghost Trick, and this game.
My favourite part is how EXP is used. If you've ever played an RPG before you know that EXP or XP is the most important part of the whole game. You'll do anything to get more EXP.
So when you're told that you get EXP for killing monsters, you don't give it a second thought. This is an RPG, of course. You don't even question what EXP really means. It means EXecution Points in Undertale. Your quest to get as much EXP as possible shows how easy it is to get sucked into a life of violence.
The best part is that this is experienced entirely through gameplay.
On a less mind blowing note, Sans and Papyrus get their names from the font used in their text.

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MBr wrote:
it takes your assumptions and expectations and turns them upside down. It's why I've come to love Ace Attorney


Ahahhahahahaa! Ahahahhahhahahahaha! :will:

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Enoshima Junko-chan!

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You could say it's a Turnabout
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Gettin' Old!

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MBr wrote:
So, because the fanbase won't shut up about it, I gave in and played Undertale to see what the fuss is about. I genuinely enjoyed it, because it deserves the praise it gets. I don't see what the big deal is about Sans, though. Regardless, it's a very artistic game, and I don't mean it because it uses pixel art or 8 bit sounds.

Spoiler: About Undertale
What I like best in a video game is when it takes your assumptions and expectations and turns them upside down. It's why I've come to love Ace Attorney and Ghost Trick, and this game.
My favourite part is how EXP is used. If you've ever played an RPG before you know that EXP or XP is the most important part of the whole game. You'll do anything to get more EXP.
So when you're told that you get EXP for killing monsters, you don't give it a second thought. This is an RPG, of course. You don't even question what EXP really means. It means EXecution Points in Undertale. Your quest to get as much EXP as possible shows how easy it is to get sucked into a life of violence.
The best part is that this is experienced entirely through gameplay.
On a less mind blowing note, Sans and Papyrus get their names from the font used in their text.


Good to hear you enjoyed yourself. I think most.of.the sans praise comes.ftom another ending. What ending did you do
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Enoshima Junko-chan!

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Spoiler:
The neutral ending. I plan on going back to finishing the game without getting any EXP.

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My opinions of Undertale: Is cool. Interesting take on turn-based battles while introducing a twist on the SMT's conversation system. I don't find that it's trying too hard to be quirky just for the sake of it which is a good thing. Toriel is best girl.
Spoiler: Undertale
I'm so sorry Toriel. I didn't want to. Fuck.

I'm Blak, and I have shit taste.
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I'm pretty much around the middle of Undertale. What I mainly enjoy about the game is the battle system. If you want to spare your opponent, the battles become a puzzle, because you have to figure out what combination of action to do. It makes battles more fun than they'd be in a regular turn-based RPG, in my opinion.
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@MBR- Yeah that ending is actually kinda tame compared to the others, you are in for a wild ride on your next one.

@Blak -Hells yeah goat mum, you could always start again if it bothered you so much.


@Planetbox- Yeah I've heard a lot of complaints from people who can't handle the bullet hell mechanics (though I've considered them quite light) but the pacification puzzles make me think about games in a whole new light.
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☆☆☆ Kira ☆☆☆

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Pierre wrote:
@Blak -Hells yeah goat mum, you could always start again if it bothered you so much.

Wait a second....
Spoiler:
I didn't have to kill Tori-chan? You saying I could have gone back upstairs and everything would have turned out fine? That doesn't sound right. DON'T LIE TO ME!

I'm Blak, and I have shit taste.
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Blak The Great wrote:
Pierre wrote:
@Blak -Hells yeah goat mum, you could always start again if it bothered you so much.

Wait a second....
Spoiler:
I didn't have to kill Tori-chan? You saying I could have gone back upstairs and everything would have turned out fine? That doesn't sound right. DON'T LIE TO ME!



Spoiler:
The games Tagline is....

The RPG where nobody has to die.

However....going back upstairs won't solve your problems. You can totally get past Tori-chan without having to kill her.

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Pierre wrote:
Blak The Great wrote:
Pierre wrote:
@Blak -Hells yeah goat mum, you could always start again if it bothered you so much.

Wait a second....
Spoiler:
I didn't have to kill Tori-chan? You saying I could have gone back upstairs and everything would have turned out fine? That doesn't sound right. DON'T LIE TO ME!



Spoiler:
The games Tagline is....

The RPG where nobody has to die.

However....going back upstairs won't solve your problems. You can totally get past Tori-chan without having to kill her.


Spoiler:
FUUUUUUUUUUUUUCK. And here I'm supposed to have all this experience with dating sims under my belt. Welp. Guess I'm starting over when I've got free-time.


E:
Spoiler: Welp
I did it, but now it knows....

I'm Blak, and I have shit taste.
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? Care to elaborate on that last spoiler Blak-san?
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Pierre wrote:
? Care to elaborate on that last spoiler Blak-san?

Spoiler:
Saved Tori-chan, but got a lecture from Flowey McFuckpants about how I save scummed. Don't worry asshole. I'll come back for you later.

I'm Blak, and I have shit taste.
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Blak The Great wrote:
Pierre wrote:
? Care to elaborate on that last spoiler Blak-san?

Spoiler:
Saved Tori-chan, but got a lecture from Flowey McFuckpants about how I save scummed. Don't worry asshole. I'll come back for you later.


Spoiler:
Yes, the game does that. I didn't know how to spare Toriel so the same thing happened to me. It's pretty creepy that the game can track that kind of stuff...

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Blak The Great wrote:
Pierre wrote:
? Care to elaborate on that last spoiler Blak-san?

Spoiler:
Saved Tori-chan, but got a lecture from Flowey McFuckpants about how I save scummed. Don't worry asshole. I'll come back for you later.


Flowey does that a lot, apparently. Having some 4th Wall Leaning is fun, but I think Undertale is a little too... on the nose with that. :eh?:

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Tales of Xillia 2 was outright stated by the creator of the series to be the darkest entry yet.

Um... aside from actually showing blood - on a person or dripping down a weapon, but no actual wounds - and only having endings where someone has to die, Xillia 2 is not all that dark. That doesn't make a game dark.

Sure, the game goes also into the multiverse theory and has Ludger destroy those dimensions, for the sake of saving the prime one, but... well, you don't do anything with that. You could have gone much more in-depth into it, rather than relegate it to the side for the Origin's Trial bla bla going on. Which, frankly, seems to contradict the game and makes me wonder if you had any idea what to do for the plot of this game. You bring an Alternate Dimension's version of a character into the Prime Dimension... but you don't do anything with it! Here and there, very early on, Alt Milla may make a mention of "I can't believe you use this so freely...", but you barely allow me to feel how she must feel about this.

Think about it! She's in a dimension completely different from hers, she cannot go home and she knows no-one in this world, except the party. And half of them are awkward or distant around her, because they only see or think of Milla and not Alt Milla. It'd be interesting to have her Character Episodes focus on... you know, trying to learn about this world, maybe. What does she think of a world with no Shell? She sees things working and not-working well in this new world, but she never wonders if she could have done the same in her own world. She doesn't try to get to know the party, the world she's in or... or anything! Her two Character Episodes revolve around cooking and being nice to Elle.

And this isn't even getting into the fact that your Debt System causes such major pacing issues, I have no reason or time to feel bad for what's going on.

Face it, Namco. Your 'darkest entry yet' is not that dark. Abyss was much darker.

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CatMuto wrote:
Sure, the game goes also into the multiverse theory and has Ludger destroy those dimensions, for the sake of saving the prime one, but... well, you don't do anything with that. You could have gone much more in-depth into it, rather than relegate it to the side for the Origin's Trial bla bla going on.

And that's probably the biggest problem with Xillia 2 (aside from the recycled assets). The idea of destroying worlds "for the greater good" could have made for an interestingly dark narrative, but it's thrust upon the Xillia cast. These are the people who after
Spoiler:
only spending a day in the country of the people who saw them as savages, created the technology that's been slowly destroying their way of life for two thousand years, tried to turn them into fuel, burned their crops, poisoned their water supply and delivered a plague unto their houses,

they decided they wanted to save everyone. In Xillia 2, they spend an entirety of maybe two cutscenes discussing the moral repercussions of destroying worlds. So not only is this idea with huge potential only barely touched upon, it's carried out by characters who would be extremely unlikely to do so.
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sumguy28 wrote:
CatMuto wrote:
Sure, the game goes also into the multiverse theory and has Ludger destroy those dimensions, for the sake of saving the prime one, but... well, you don't do anything with that. You could have gone much more in-depth into it, rather than relegate it to the side for the Origin's Trial bla bla going on.

And that's probably the biggest problem with Xillia 2 (aside from the recycled assets). The idea of destroying worlds "for the greater good" could have made for an interestingly dark narrative, but it's thrust upon the Xillia cast. These are the people who after
Spoiler:
only spending a day in the country of the people who saw them as savages, created the technology that's been slowly destroying their way of life for two thousand years, tried to turn them into fuel, burned their crops, poisoned their water supply and delivered a plague unto their houses,

they decided they wanted to save everyone. In Xillia 2, they spend an entirety of maybe two cutscenes discussing the moral repercussions of destroying worlds. So not only is this idea with huge potential only barely touched upon, it's carried out by characters who would be extremely unlikely to do so.


See, I barely registered the Xillia cast's reaction to things, because they barely serve much of a purpose in the story. They are there for fanservice and Character Episodes that don't properly tie into the plot - Oh, sure, doing them may result in a Bonus Scene part during a plot event, but they don't do much. It's cool to see Jude have a say in matters, but what about much later on, when we go to save Elle and the Bonus: Milla scene is... Elle saying she's also happy that this Milla came to rescue her? I understand the implication being that she got over her snit that Milla got rid of 'her' Alt Milla, but still...

Then again, Xillia 2 has a lot of writing problems. As for the consequences of destroying fractured dimensions... I think Leia was the one who showed the most realization about what that meant: effectively killing millions of people. The rest know that, too, but it's kind of ignored. I might understand it as "Too painful, let's not think about it". But this might also tie into the fact that Ludger is a silent protagonist - which, frankly, is only done to avoid a spoiler that is made so blatantly obvious within the first hour of Ludger and Elle being together, I can mention it and nobody will wonder if it was supposed to be a spoiler: Yes, she's his future kid.
They make it so obvious, I see no reason why they intended it to be a spoiler. Just put the cards on the table, let Ludger talk and maybe we could intergrate the Choices-Make-Affection-Rise occasions a bit better. You did a good job with it in Symphonia! And that affected the plot more than Xillia 2! I don't want to sound like an Old School Fangirl, but I honestly feel like the older Tales games did things 'better'! Symphonia did the Relationship Values better; Abyss did the "I'm a clone, by god, what am I doing here?!" plot better, including character development and the "My whole life was a lie" thing that I felt was sorely done in Xillia for Milla and Xillia 2 for Alt Milla.

I want to say they also did the well-intended villain better, but... did either of the villains in Xillia 2 have a Tales reason for doing things? Chronos just put the trial on us, cause we were hurting Origin, apparently... Bisley wants a world that, frankly, sounds good to my ears (Spirits and Great Spirits either disappearing or being under human control? Thank goodness, yes, let's go with that! At least then, humans will not be stuck between whatever temper tantrum they are currently throwing and us being the ones to solve the problem.) but it's not presented in a way like it would be a better alternative than what the party is doing. Or, specifically, Jude.

I completely forgot that the Xillia cast only spent a day in Elympios, before deciding to save that world, too... But then, maybe I can let that slide by saying the rush was too big and, you know, we had to have Magna Zero. (I'd rather have a well-done, not-rushed main arc than a rushed main arc with a poor post-game dungeon)

I dunno. If I had to say if Xillia or Xillia 2 is the better game... I can't decide. Both have potential, but do not go explore it fully due to reasons...

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The autopsy report indicating Dustin Prince was too dead to finger paint? The fact that Prince still very likely knew how to spell his girlfriend’s name? The ongoing reality that writing the killer’s name in one’s dying moments is a ridiculous trope that nobody would actually do? Nope! Those would be actual reasons, and we can’t have those.

It's sad that this basically encompasses and clearly spells out one of the major issues in Case 2-1. And I'm so sad that Capcom fucked that case over so badly. Bad enough they had to give Phoenix amnesia, just to give us an excuse of a tutorial (YOUR GAME MECHANICS AND CONTROLS AREN'T DIFFICULT, TAKUMI! WE DON'T NEED A FUCKING TUTORIAL!) but this case just... ...I want to whack everyone over the head with a fire extinguisher myself, hoping to knock sense into them.

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no that knocks the sense OUT of them god cat didn't you even play the game
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Franzise Deauxnim wrote:
no that knocks the sense OUT of them god cat didn't you even play the game


Phoenix didn't have sense to begin with. Besides, isn't there this idea that another good whack is a good way to get memories back? Let's do that to everyone. Maybe the Judge will be a bit more sensible as he was in Case 1-1 again.

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Quote:
Besides, isn't there this idea that another good whack is a good way to get memories back?

You'd sooner give someone a concussion doing that.
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sumguy28 wrote:
Quote:
Besides, isn't there this idea that another good whack is a good way to get memories back?

You'd sooner give someone a concussion doing that.


Or brain damage.

Seriously head trauma while unconscious is super bad, Phoenix got off incredibly lucky.
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Pierre wrote:
Phoenix got off incredibly lucky.

Nick's entire life in a nutshell
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Pierre wrote:
sumguy28 wrote:
Quote:
Besides, isn't there this idea that another good whack is a good way to get memories back?

You'd sooner give someone a concussion doing that.


Or brain damage.


Again. This is Phoenix we're talking about. He already has it. :ron:

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Aww c'mon now Cat, you should have figured by now on AN ACE ATTORNEY FANSITE we don't all hate the series as much as you.
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CatMuto wrote:
The autopsy report indicating Dustin Prince was too dead to finger paint? The fact that Prince still very likely knew how to spell his girlfriend’s name? The ongoing reality that writing the killer’s name in one’s dying moments is a ridiculous trope that nobody would actually do? Nope! Those would be actual reasons, and we can’t have those.


Hold on, why is writing the killer's name a "ridiculous trope that no one would actually do?" I'm fairly certain that most people would want their killer brought to justice, and if they have the means to at least lead the investigators in the right direction they would probably do so. I'm not sure I understand what makes this idea so far-fetched.
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Planetbox wrote:
CatMuto wrote:
The autopsy report indicating Dustin Prince was too dead to finger paint? The fact that Prince still very likely knew how to spell his girlfriend’s name? The ongoing reality that writing the killer’s name in one’s dying moments is a ridiculous trope that nobody would actually do? Nope! Those would be actual reasons, and we can’t have those.


Hold on, why is writing the killer's name a "ridiculous trope that no one would actually do?" I'm fairly certain that most people would want their killer brought to justice, and if they have the means to at least lead the investigators in the right direction they would probably do so. I'm not sure I understand what makes this idea so far-fetched.


It is. EVERYONE has done it in mystery works and it has been played to the ground that people PARODY it. Hell, Agatha Christie mocked it in Death on the Nile. Also? Two examples in Ace Attorney use it and both times it would be impossible for the person to have remained alive long enough to write a name.

Mia's death. Brained with a statue. You see that she can barely manage to say Red White Blue before dying - in the Japanese version, it was struggling to barely say Ko... Na... Ko... Hell, if you are brained with something and suffer a skull fracture, you won't have time to write any name. And, obvious to us of course, but she'd never write her sister's name.

And Dusting Prince here. Um... he fell? He broke his neck?! Honey, if you break your neck but manage to survive, you are paralyzed. You can't write, period! Now, if he was lucky and broke his neck on a lower vertebrae, he might be able to slightly move and survive long enough... but his writing would be completely illegible. No way would you be able to write Maggie in cursive. Even if her name is Maggey. It's just... no. Impossible. (And that's not getting into the stupid idea that a left-handed baseball player would be incapable of writing with his right hand)

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Aww c'mon now Cat, you should have figured by now on AN ACE ATTORNEY FANSITE we don't all hate the series as much as you.


Fan or not, you have to admit that Phoenix... sucks as a lawyer. Only wins things by the skin off his teeth. And the way he reacts to things... it really makes me think he has brain damage, because he cannot make a line between A and B and come up with C. At least, not until it's flat out spelled out to him.

C-A
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Re: Random conversations about GamesTopic%20Title
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CatMuto wrote:
Planetbox wrote:
CatMuto wrote:
The autopsy report indicating Dustin Prince was too dead to finger paint? The fact that Prince still very likely knew how to spell his girlfriend’s name? The ongoing reality that writing the killer’s name in one’s dying moments is a ridiculous trope that nobody would actually do? Nope! Those would be actual reasons, and we can’t have those.


Hold on, why is writing the killer's name a "ridiculous trope that no one would actually do?" I'm fairly certain that most people would want their killer brought to justice, and if they have the means to at least lead the investigators in the right direction they would probably do so. I'm not sure I understand what makes this idea so far-fetched.


It is. EVERYONE has done it in mystery works and it has been played to the ground that people PARODY it. Hell, Agatha Christie mocked it in Death on the Nile. Also? Two examples in Ace Attorney use it and both times it would be impossible for the person to have remained alive long enough to write a name.

Mia's death. Brained with a statue. You see that she can barely manage to say Red White Blue before dying - in the Japanese version, it was struggling to barely say Ko... Na... Ko... Hell, if you are brained with something and suffer a skull fracture, you won't have time to write any name. And, obvious to us of course, but she'd never write her sister's name.

And Dusting Prince here. Um... he fell? He broke his neck?! Honey, if you break your neck but manage to survive, you are paralyzed. You can't write, period! Now, if he was lucky and broke his neck on a lower vertebrae, he might be able to slightly move and survive long enough... but his writing would be completely illegible. No way would you be able to write Maggie in cursive. Even if her name is Maggey. It's just... no. Impossible. (And that's not getting into the stupid idea that a left-handed baseball player would be incapable of writing with his right hand)


Ah, you mean it's overused. I can certainly understand that. And yes those two incidents are kind of stupid (and that's not even going into Neil Marshall) but I would like to point out that there are two cases where the victim wrote a message while dying and it was actually real. Namely, Romein LeTouse and Candice Arme. In those cases they died of blood loss so they were able to write something before dying.
Vesti and Lauren's Interdimensional Investigations
This CYOA follows Vesti Gates and Lauren Tehra, two detectives who search for the truth, whether in their own dimension or otherwise.

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Planetbox wrote:
I would like to point out that there are two cases where the victim wrote a message while dying and it was actually real. Namely, Romein LeTouse and Candice Arme. In those cases they died of blood loss so they were able to write something before dying.

Well, Romein didn't write down his killer's name... He wrote down his own Interpol ID number.

Romein also remained alive long enough to tell Polly his last words...

Which he also didn't use to name his killer.

he was, uh, certainly something
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takumi is the greatest writer of our generation, guys, don't question it
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Nah. Don't rob David Cage of that title.
I'm Blak, and I have shit taste.
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Silly Blak, that's not how you spell Tite Kubo!
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Franzise Deauxnim wrote:
takumi is the greatest writer of our generation, guys, don't question it

Honestly, I do love 4-3 as a murder mystery puzzle.

It's just... not as good as a murder mystery story :oops:
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Miyamoto approves



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Gregory... Tomorrow, I'm heading towards that fateful place with your son. To find out the truth of 18 years ago...
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