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Re: What are you playing now?Topic%20Title
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Pierre wrote:
Blak The Great wrote:
Pierre wrote:
Do you REALLLY need to though? Hmhmhm


The completionist in me compels me to, so I must.


But is that the "right" thing to do?

'Tis completion for completion's sake! Of course it's the right thing to do!
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Re: What are you playing now?Topic%20Title
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Cofftea wrote:
venatrixlunaris wrote:
Man, I'm envious of you guys who only came close to dying during the boss battles. Even in my second run, I died so many times against the bosses - and not only the bosses. Woshua killed me a truly absurd number of times.

... I'm not very good at bullet hell.

(I love Undertale so much, though. Game of the Year for sure.)


My deaths in Undertale involved an angry Gyftrot after giving it googly eyes and gifts.


There was also the time I fought the Mad Dummy and he shot those heat-seeking missiles at me. I was avoiding them fine when suddenly a POP-UP error message appeared. Because the pop-up took precedence, my button presses didn't register and I got completely destroyed from getting hit by every single rocket and losing half my health in two seconds. I was at the game over screen before I even knew what was happening.
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Re: What are you playing now?Topic%20Title
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Pierre wrote:
Blak The Great wrote:
Welp. I got an ending for Undertale.
Spoiler:
I got the Pacifist ending, and everything turned out hunky-dory. I get to live with Tori-chan, and all is well.
Now. I must go back and murder everything. As someone that loves murder, the thought of me robbing Tori-chan of her life for a second time bothers me, but it's a necessary evil that must be done.


For $10, not a bad game. Pretty good actually. Needed more waifus though.


Do you REALLLY need to though? Hmhmhm


Please tell me I'm not the only one here who stopped playing after doing a pacifist run...

Also, I somehow didn't find the game that hard while playing it for the first time, even though I'm usually not that good at bullet hell games (not that I have played many of those...) the second time I spent the whole game without gaining hp so it was a bit harder but by then I knew enemy patterns and how to spare most enemies so it was not that bad either.
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Re: What are you playing now?Topic%20Title
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I got your back Cesar. One play through for me.
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Pierre wrote:
I got your back Cesar. One play through for me.

As someone who's banged every girl in all the eroge that he's played, it is only right that I see Undertale to the end.
Spoiler:
Even if it means destroying the very world he fought so hard to save.

A true man sees his path to the very end.
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Re: What are you playing now?Topic%20Title
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A game ends when you walk away.

Its like Wargames. The only way to win is not to play.
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Re: What are you playing now?Topic%20Title
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Pierre wrote:
A game ends when you walk away.

Except I don't walk away until I finish the whole thing. Or when I'm swamped with school suffering and can't be bothered to go back to games cause the suffering intensifies.
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Evil should never be "seen to the end" unless the end in question is the end of evil.
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Re: What are you playing now?Topic%20Title
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cesar26100 wrote:
Please tell me I'm not the only one here who stopped playing after doing a pacifist run...

That was my original plan. At first I couldn't even bring myself to kill a single monster. But then it just kept gnawing at me until finally I gave in and did a genocide run.
Spoiler:
But I did it on my old computer, allowing me to keep my pacifist playthrough intact while still being able to experience everything the game had to offer without permanently corrupting my save file. Take that, game!

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sumguy28 wrote:
cesar26100 wrote:
Please tell me I'm not the only one here who stopped playing after doing a pacifist run...

That was my original plan. At first I couldn't even bring myself to kill a single monster. But then it just kept gnawing at me until finally I gave in and did a genocide run.
Spoiler:
But I did it on my old computer, allowing me to keep my pacifist playthrough intact while still being able to experience everything the game had to offer without permanently corrupting my save file. Take that, game!


Hmm...
Spoiler: In reply
It would be entertaining if they could implement it somehow to maintain across save files via steam mechanics....

Say like award an achievement for a genocide run...call it CONGRATULATIONS and then Steam simply does a check for the achievement, no matter the PC it is played on to determine it.



Undertale: The one game I really want everyone to play....and then really want them to stop playing.


Have you satisfied yourself with your ending General?
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I believe so. I've never done an "evil" playthrough of Neverwinter Nights 2: Mask of the Betrayer despite having that game for years, so I'm pretty sure I can resist the temptation to do a "no mercy" playthrough of Undertale.
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Re: What are you playing now?Topic%20Title
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General Luigi wrote:
I believe so. I've never done an "evil" playthrough of Neverwinter Nights 2: Mask of the Betrayer despite having that game for years, so I'm pretty sure I can resist the temptation to do a "no mercy" playthrough of Undertale.


You said you were arriving at a different conclusion than the one the game wanted you to go to?
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Re: What are you playing now?Topic%20Title
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Pierre wrote:
Undertale: The one game I really want everyone to play....and then really want them to stop playing.

I consider myself as Chaotic Neutral, so the thought of killing those whom I've already spared in one timeline doesn't bother me.
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Pierre wrote:
General Luigi wrote:
I believe so. I've never done an "evil" playthrough of Neverwinter Nights 2: Mask of the Betrayer despite having that game for years, so I'm pretty sure I can resist the temptation to do a "no mercy" playthrough of Undertale.


You said you were arriving at a different conclusion than the one the game wanted you to go to?

The inherent morality (or immorality) of any given playthrough is not what I was talking about. My thoughts concern the game world itself, what each playthrough is, and what the player's role in everything is. It's also possible that the conclusion Undertale led me to wasn't the conclusion Mr. Fox wanted me to reach in the first place.

Spoiler: "No Mercy" and "True Pacifist" playthroughs
I'm going to use an allegory to explain what I felt the game treats each playthrough as. One thing that needs to be accepted as a given is the idea of multiple universes. Now I want you to imagine that our universe is one possible result of a playthrough of a video game--or part of an ongoing playthrough. The player is a being that can travel from one universe to another and controls one person in any given universe. We are all NPCs. Now imagine that the player has encountered a scenario they didn't want to happen. The player relinquishes control of their character in our universe (possibly because their character died) and loads from an earlier save point. The player is no longer present in our universe. In that case, what becomes of our universe?

In the battle with Sans, Sans points out timelines just flat-out ending, which implies that when the player reloads, the universe they abandoned effectively ceases to exist. I felt that that was the argument being put forward by Sans (as well as what Flowey was implying would happen if we started a new playthrough after completing a "true pacifist" playthrough. Technically, that makes sense; any file that gets deleted is presumably gone forever. However, the argument begins to strike me as less reasonable once we take this idea farther. Does anything happen in our universe when the player isn't playing? For example, suppose the player just saved the game and has taken a break. The game implies that nothing happens when the player isn't playing, and again, that makes sense. The problem here is that such reasoning also implies time stops once the player has beaten the game. Sure, some games have playable epilogues, but even those can only keep the player's attention for so long. In other words, the universe will eventually just abruptly stop no matter what the player does. That's the conclusion I felt the game had reached: the universe only functions when the player is present; a universe with no player is perpetually frozen in time.

The main reason why I can't accept that conclusion is rooted in separation between gameplay and story. In a lot of games, it is implied that, story-wise, the universe continues functioning without the player's influence. In addition, what about beating the game? Does the universe just stop functioning once everyone's had their happy ending? Story-wise, that's quite the downer ending, don't you think? Even Undertale falls victim to this problem despite trying very hard to make gameplay and story one and the same. The True Pacifist ending is supposed to be the "and they lived happily ever after" ending. If the universe only functions when the player is there to influence it, though, then it's not so much "and they lived happily ever after" as it is "and they lived happily until the universe suddenly stopped existing." When that's kept in mind, a "true pacifist" playthrough becomes less about giving everyone a happy ending and more about giving everyone one final moment of happiness before everything suddenly ends.

Of course, that's not even getting into the matter of what happens before the player has any control over the universe. For there to have been any backstory, the universe must have been able to exist without the player's influence. However, once the player is present, any universe the player abandons is gone forever? There is really only one conclusion I can see that allows all that to make sense: The player is destined to destroy any universe they enter.

Once you actually think about why games have stories in the first place, that conclusion seems to be completely contrary to the tone of most games I've played. The player character is often supposed to save the world, not destroy it. Games are designed with a specific purpose. If all game universes are supposed to stop functioning once the player is no longer present, then a lot of stories from games suffer a serious shift in tone--often to a tone the developers wouldn't have wanted. In fact, I'm inclined to wonder if Mr. Fox wanted such a conclusion to be reached, considering the tone of the "true pacifist" ending. Undertale's story pointed me toward a conclusion that appears to contradict the purpose of a "true pacifist" playthrough.

In the end, my previous perception of game universes stands: story holds priority over gameplay. If the universe is implied to continue functioning after the player has beaten the game and stopped playing, then it continues functioning.

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General Luigi wrote:
Pierre wrote:
General Luigi wrote:
I believe so. I've never done an "evil" playthrough of Neverwinter Nights 2: Mask of the Betrayer despite having that game for years, so I'm pretty sure I can resist the temptation to do a "no mercy" playthrough of Undertale.


You said you were arriving at a different conclusion than the one the game wanted you to go to?

The inherent morality (or immorality) of any given playthrough is not what I was talking about. My thoughts concern the game world itself, what each playthrough is, and what the player's role in everything is. It's also possible that the conclusion Undertale led me to wasn't the conclusion Mr. Fox wanted me to reach in the first place.

Spoiler: "No Mercy" and "True Pacifist" playthroughs
I'm going to use an allegory to explain what I felt the game treats each playthrough as. One thing that needs to be accepted as a given is the idea of multiple universes. Now I want you to imagine that our universe is one possible result of a playthrough of a video game--or part of an ongoing playthrough. The player is a being that can travel from one universe to another and controls one person in any given universe. We are all NPCs. Now imagine that the player has encountered a scenario they didn't want to happen. The player relinquishes control of their character in our universe (possibly because their character died) and loads from an earlier save point. The player is no longer present in our universe. In that case, what becomes of our universe?

In the battle with Sans, Sans points out timelines just flat-out ending, which implies that when the player reloads, the universe they abandoned effectively ceases to exist. I felt that that was the argument being put forward by Sans (as well as what Flowey was implying would happen if we started a new playthrough after completing a "true pacifist" playthrough. Technically, that makes sense; any file that gets deleted is presumably gone forever. However, the argument begins to strike me as less reasonable once we take this idea farther. Does anything happen in our universe when the player isn't playing? For example, suppose the player just saved the game and has taken a break. The game implies that nothing happens when the player isn't playing, and again, that makes sense. The problem here is that such reasoning also implies time stops once the player has beaten the game. Sure, some games have playable epilogues, but even those can only keep the player's attention for so long. In other words, the universe will eventually just abruptly stop no matter what the player does. That's the conclusion I felt the game had reached: the universe only functions when the player is present; a universe with no player is perpetually frozen in time.

The main reason why I can't accept that conclusion is rooted in separation between gameplay and story. In a lot of games, it is implied that, story-wise, the universe continues functioning without the player's influence. In addition, what about beating the game? Does the universe just stop functioning once everyone's had their happy ending? Story-wise, that's quite the downer ending, don't you think? Even Undertale falls victim to this problem despite trying very hard to make gameplay and story one and the same. The True Pacifist ending is supposed to be the "and they lived happily ever after" ending. If the universe only functions when the player is there to influence it, though, then it's not so much "and they lived happily ever after" as it is "and they lived happily until the universe suddenly stopped existing." When that's kept in mind, a "true pacifist" playthrough becomes less about giving everyone a happy ending and more about giving everyone one final moment of happiness before everything suddenly ends.

Of course, that's not even getting into the matter of what happens before the player has any control over the universe. For there to have been any backstory, the universe must have been able to exist without the player's influence. However, once the player is present, any universe the player abandons is gone forever? There is really only one conclusion I can see that allows all that to make sense: The player is destined to destroy any universe they enter.

Once you actually think about why games have stories in the first place, that conclusion seems to be completely contrary to the tone of most games I've played. The player character is often supposed to save the world, not destroy it. Games are designed with a specific purpose. If all game universes are supposed to stop functioning once the player is no longer present, then a lot of stories from games suffer a serious shift in tone--often to a tone the developers wouldn't have wanted. In fact, I'm inclined to wonder if Mr. Fox wanted such a conclusion to be reached, considering the tone of the "true pacifist" ending. Undertale's story pointed me toward a conclusion that appears to contradict the purpose of a "true pacifist" playthrough.

In the end, my previous perception of game universes stands: story holds priority over gameplay. If the universe is implied to continue functioning after the player has beaten the game and stopped playing, then it continues functioning.


Spoiler: Undertale, pretty severe spoilers
I had a different take on it.

After you loaded the game up after beating the Pacifist ending you get a special message from Flowey. It talks about how you still have the power to ruin everything by resetting that happy ending.

"Let Frisk live their life"
"Let Frisk be happy"

And it talks about how Peace and Prosperity are currently reigning throughout the land. It's all things to do with the future specifically, given the game's one-save slot, by NOT playing the game. It to me implies that the universe would go on.

As for Sans' line about timelines disappearing...I took this to mean other completed Genocide runs rather than just when the game stopped playing.

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Pumped some training time into GG:Xrd the other day with Millia. Was super stoked that I finally got the muscle memory for her air dash loops, and her mixup combos on the ground. I'll still get rekt at fight club though.
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SCP containment breach
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I'm currently playing Sengoku. It's basically Crusader Kings II without the expansions (and in Japan rather than Europe, the Middle East, North Africa, Central Asia, and the Indian Subcontinent). I'm going to see if I can bring Clan Date to the top. So far I've managed to avoid problems with the Uesugi (neighbors powerful enough to crush me), so that's good...
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Pokemon X (I don't like this gen as much as the others)
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Hello! Hello! *squawk*

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Just finished a game of Civilization IV: Beyond the Sword as Charlemagne.
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You know, a Mario game!

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I'm doing a genocide run of Undertale. The reason I started it is so I can experience the Sans battle, I wanna see if I'm good enough to complete it. If the genocide run didn't have any new boss battles I wouldn't have started it, I just wanna experience what the Sans battle is like. I'm stuck on Undyne, which doesn't bode well for how I'm going to do against sans.
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Finished both Liberation Maidenl and The Starship Damrey for the 3DS. I bought of these Level-5 Guild games back when they were first released in Japan, almost three years ago. For some reason, I only finished them yesterday (I devoured Attack of The Friday Monsters immediately though...). Liberation Maiden is a shooter with a ridiculous story (daughter of the former MP of Japan using a mech to fight of enemies) and in principle an interesting shooting system (the more you shoot, the weaker your defense), but with just four stages (+ final boss stage) that are basically exactly the same, with no real power-ups throughout the course of the game, it quickly becomes stale. Damrey is an adventure, made by the people behind Kamaitachi no Yoru, where you control someone locked up in a pod inside an abandonded spaceship. You take control of a robot (and its camera) from inside your pod while you look for a way out. Idea is okay, but the game is just increeeeedibly dark (as in the screen is almost black at times), making finding things more frustrating than it should be.
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Minecraft Poket Edition, I'm currently trying to make the tardis interior from the series 9 episode HellBent.
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Helldivers on PS4.

It seemed ok for a bit. Though I dropped into a mission twice and someone got killed by my drop pod crushing them. I could understand a little salt but I have no control over the pod's landing. Two guys proceeded to kill me and attempted to kill the other guy each time I revived. They then kicked me from the lobby when we got back.

I mean I can report them all...but if they report me as well for not leaving then it'll just end up the same scenario.

Hmm might only be worth trying this game with friends.
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I've been playing Star Wars: Battlefront II lately.

The space battles are always fun in this game, I wonder how the ones in the new Battlefront are... oh wait.
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Polly wrote:
I've been playing Star Wars: Battlefront II lately.

The space battles are always fun in this game, I wonder how the ones in the new Battlefront are... oh wait.


Ugh...I get that new Battlefront is a competent game but I wish they had given it a different name. The name "Star Wars: Battlefront" carries certain expectations that it hardly attempts to meet.
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I've felt worse.

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I'm playing Final Fantasy Explorers, otherwise known as Monster Hunter: Final Fantasy edition (or is that the other way around?), and so far, it 's been... unremarkable. With the exception of maybe two or three bosses, none of them really require any sort of strategy aside from: use all of your attacks, run around it, Cure and Regen when necessary, profit. Eh, maybe it's more fun with playing with friends. At the very least, you can craft imperial armor from FFXII.
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How "monster hunter" is this game?
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I've felt worse.

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Pierre wrote:
How "monster hunter" is this game?
You're given multiple options for a weapon class, you complete multiple tasks for a base camp, consisting of killing monsters, collecting items, and fighting bosses, and you craft equipment from the materials of the monsters you kill. Though from what I understand about Monster Hunter (which is very little), all the classes, bosses, and environment layouts had something unique about them, which Explorers seems to lack. None of the classes play that differently from one another aside from the physical class/mage class distinction, and most of the bosses might as well be larger random encounters.
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sumguy28 wrote:
Pierre wrote:
How "monster hunter" is this game?
You're given multiple options for a weapon class, you complete multiple tasks for a base camp, consisting of killing monsters, collecting items, and fighting bosses, and you craft equipment from the materials of the monsters you kill. Though from what I understand about Monster Hunter (which is very little), all the classes, bosses, and environment layouts had something unique about them, which Explorers seems to lack. None of the classes play that differently from one another aside from the physical class/mage class distinction, and most of the bosses might as well be larger random encounters.


Is the gameplay action or RPG?


Also is there an option to kill off lightning or otherwise disrespect her awesomely?
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playing final fantasy 1 and pool of radiance

just moving from one frustratingly difficult game to another
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Pierre wrote:
sumguy28 wrote:
Pierre wrote:
How "monster hunter" is this game?
You're given multiple options for a weapon class, you complete multiple tasks for a base camp, consisting of killing monsters, collecting items, and fighting bosses, and you craft equipment from the materials of the monsters you kill. Though from what I understand about Monster Hunter (which is very little), all the classes, bosses, and environment layouts had something unique about them, which Explorers seems to lack. None of the classes play that differently from one another aside from the physical class/mage class distinction, and most of the bosses might as well be larger random encounters.


Is the gameplay action or RPG?


Also is there an option to kill off lightning or otherwise disrespect her awesomely?

I'd say the gameplay leans towards action, but compared to other ARPGs, say Kingdom Hearts or Tales of, it's a bit slow.
Does transforming into Lightning via limit break and standing still while getting mauled by a behemoth count? Because if not, then no. Characters from the other games only appear in equipment and certain limit breaks obtained by reaching milestones that the game doesn't tell you about until after you reach one.
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Re: What are you playing now?Topic%20Title
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Pierre wrote:
Also is there an option to kill off lightning or otherwise disrespect her awesomely?


Only if I get to do the same to the Cloud chibi I saw on the game's back cover as well.

Quote:
Characters from the other games only appear in equipment and certain limit breaks obtained by reaching milestones that the game doesn't tell you about until after you reach one.


Eh, I'm sure the internet will list them all ASAP.

C-A
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Finished off Spirit tracks, The first phase of the final boss looks like it take place on the place where you encounter Mew in Pokemon Snap, as far as final bosses go this one was pathetically easy. Just distract him long enough so that Zelda can hit him.

The ending feels like a callback to Wind wakers final battle which seems fitting given that this Zelda is the grandaughter of the Link and Zelda from Wind waker.
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Klonoahedgehog wrote:
this Zelda is the grandaughter of the Link and Zelda from Wind waker.


Is it outright stated that ST Zelda is related to WW Zelda AND WW Link? :ron:

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CatMuto wrote:
Klonoahedgehog wrote:
this Zelda is the grandaughter of the Link and Zelda from Wind waker.


Is it outright stated that ST Zelda is related to WW Zelda AND WW Link? :ron:

C-A

It's stated that she's related to WW Zelda at various points in the game, the WW Link part is more of an assumption on my part. Those two went through a lot of sh*t together in Wind waker and phantom hourglass so it wouldn't surprise me.
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The fact that they were kids at the time doesn't concern you? Or the fact that NOTHING indicates anything would come from it? Besides, if I learned anything, it means that going through difficult, world-saving times is probably one of the best ways to not stay together. (Too many memories that would potentially remind you of the bad times) And why would they 'have' to get together?

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CatMuto wrote:
The fact that they were kids at the time doesn't concern you? Or the fact that NOTHING indicates anything would come from it? Besides, if I learned anything, it means that going through difficult, world-saving times is probably one of the best ways to not stay together. (Too many memories that would potentially remind you of the bad times) And why would they 'have' to get together?

C-A


putting "have" in quotes implies that you think klonoa used that word earlier
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The implication was that, given the world-saving things they went through, was a good basis to become romantic and stay together. Hence why I put have into quotation marks. Why would anything like that mean that anyone is going to be together?

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