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Re: Random conversations about GamesTopic%20Title
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Franzise Deauxnim wrote:
takumi is the greatest writer of our generation, guys, don't question it


...well, he's better than EL James. :ron:

By the way, for my Nameless LP, I decided to go through Yuri's route again (since first time was my playing on my own and not for the LP and I want to show all routes), then Yeonho's and then Red's, with the latter only being available, apparently, if you have all previous four routes done.

No problem. I skip majority of the text and only 'properly' record the dialogue options and scenes that play out that way for Yuri's route. Then, suddenly, the game stops skipping cause it got new text. It's Mr Creepy-Ass Nameless Narrator! And he says that I apparently don't want to 'part soon' and so he won't be destroying my memories (which he was doing in Tei's route) 'just yet'.

That's right, guys. TAKE THAT, UNDERTALE! Nameless, a game that came out a few years before you, made BIGGER mentions and fourth-wall-breaking than your game about save scumming! HAH! :wellington:

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kid icarus uprising doesn't even have a fourth wall

what's your point
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CatMuto wrote:
That's right, guys. TAKE THAT, UNDERTALE! Nameless, a game that came out a few years before you, made BIGGER mentions and fourth-wall-breaking than your game about save scumming! HAH! :wellington:


Yes dear. Your game is pretty too, and no one said that it wasn't.
I'm Blak, and I have shit taste.
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Blak The Great wrote:
CatMuto wrote:
That's right, guys. TAKE THAT, UNDERTALE! Nameless, a game that came out a few years before you, made BIGGER mentions and fourth-wall-breaking than your game about save scumming! HAH! :wellington:


Yes dear. Your game is pretty too, and no one said that it wasn't.


I'm just trying to get people to not constantly tell me, "ZomG, Undertale is so awesome, it KNOWS when you reload and redo paths!"

Sure, Nameless isn't the first game to do that, either. But people act like Undertale is.

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Bad Player wrote:
Planetbox wrote:
I would like to point out that there are two cases where the victim wrote a message while dying and it was actually real. Namely, Romein LeTouse and Candice Arme. In those cases they died of blood loss so they were able to write something before dying.

Well, Romein didn't write down his killer's name... He wrote down his own Interpol ID number.

Romein also remained alive long enough to tell Polly his last words...

Which he also didn't use to name his killer.

he was, uh, certainly something


I just meant writing something as a possible clue in general. Anyway, I assumed the Romein just didn't see his killer's face during the murder, and didn't know who killed him.

Which means that killer's pretty skilled if he can steal a gun, shoot someone, and then leave the room without being recognized.
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Planetbox wrote:
I just meant writing something as a possible clue in general. Anyway, I assumed the Romein just didn't see his killer's face during the murder, and didn't know who killed him.


I haven't played 4-3 more than once, but isn't it said that Romein had a talk with the killer before the shots were fired? I think it was no mystery to him who shot him. (As for why he didn't tell us... Because plot, shut up!)

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Planetbox wrote:
I just meant writing something as a possible clue in general. Anyway, I assumed the Romein just didn't see his killer's face during the murder, and didn't know who killed him.

Right, because that was the most distinctive part about him.

:pencil:
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Chrono Cross used save points (Records of Fate) as an integral part of the plot.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Just beat Shadow of Mordor.


Heheheh man that ending is lacking.
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Bad Player wrote:
Planetbox wrote:
I just meant writing something as a possible clue in general. Anyway, I assumed the Romein just didn't see his killer's face during the murder, and didn't know who killed him.

Right, because that was the most distinctive part about him.

:pencil:


I only didn't mention that because I was trying to avoid spoilers, but then I remembered that those didn't really matter, but I was still too lazy to edit it.

But yeah, there was plenty of stuff in that case that didn't make sense. Maybe Romein just didn't know Daryan's name for some reason, though I feel like writing "Shark Guy" would be enough anyway.
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I've felt worse.

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Spoiler: Resident Evil: Revelations
So Richard - I mean Raymond introduces himself by attacking Jill and Parker, nonchalantly walks out of the room, reappears for three minutes just to remind us he's there, and I'm supposed to be surprised that he's the man behind the gas mask? Who did they think he was, a being of pure energy with no weaknesses that just happens to look like a letter of the Greek alphabet?


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Fan or not, you have to admit that Phoenix... sucks as a lawyer. Only wins things by the skin off his teeth. And the way he reacts to things... it really makes me think he has brain damage, because he cannot make a line between A and B and come up with C. At least, not until it's flat out spelled out to him.
\
Something you may want to read.
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Pierre wrote:
Just beat Shadow of Mordor.


Heheheh man that ending is lacking.

Gameplay was lots of fun though. Spent most of my time getting lowly orcs up to the higher ranks, and then fucking them over once they started to think they were better than me. Never did beat the game cause of reasons.
I'm Blak, and I have shit taste.
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Blak The Great wrote:
Pierre wrote:
Just beat Shadow of Mordor.


Heheheh man that ending is lacking.

Gameplay was lots of fun though. Spent most of my time getting lowly orcs up to the higher ranks, and then fucking them over once they started to think they were better than me. Never did beat the game cause of reasons.


You ain't missing much.

Still I have the GOTY edition so there's DLC to play around with.
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I saved up 2500 jewels in iDOLM@STER Starlight Stage, to try to get an event SSR card... that was enough for 10 tries and I didn't get it. 1.5% chances are difficult odds for sure.
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Starlight Stage is a mobile game, right? It looked fun from the few videos I've seen.

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i always thought that "fun mobile game" was an oxymoron

is that why i failed english twice?
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Bad Player wrote:
Franzise Deauxnim wrote:
takumi is the greatest writer of our generation, guys, don't question it

Honestly, I do love 4-3 as a murder mystery puzzle.

It's just... not as good as a murder mystery story :oops:

Finally, someone who agrees with me.
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TheDoctor wrote:
Bad Player wrote:
Franzise Deauxnim wrote:
takumi is the greatest writer of our generation, guys, don't question it

Honestly, I do love 4-3 as a murder mystery puzzle.

It's just... not as good as a murder mystery story :oops:

Finally, someone who agrees with me.


I agree with that too. Honestly I didn't even notice some of the plot holes when I first played.

Well, except for the obvious "little kid shooting a huge gun" one but I just tried to ignore that.
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I do like the ending for 4-3. That's all the good things I have to say about that case.

Having played more Undertale, I'll leave my thoughts below. The fanbase could stand not to spoil the game at nearly every turn, but I suppose that's what I get for using the Internet.
Spoiler:
Having completed the Genocide run, I feel like shit. Sans is the first boss fight I didn't want to beat because I didn't want to keep going with what I was doing, but I did it anyway. The difficulty only adds to the feeling - your *ugh* determination. Just because you can do something doesn't mean you should do something... that's something we don't consider as players because the vast majority of games only allow us to progress by doing what they ask of us. So Undertale Genocide takes does this and then asks, "Was it worth it?"
Also something I didn't expect, the different routes explore the characters in different ways by putting them in different situations. There's more than meets the eye(socket) with Sans; his fight characterizes him excellently.
Something I thought about the Genocide run was the difference between killing every monster in this game versus one like Hatred and GTA. It's because the monsters are actual characters, and the civilians in the aforementioned games are just nameless, thoughtless drones. Call me heartless, but I can't feel bad about harming what are the video game equivalent of training dummies. Yeah, you can attach a speaker to one so they'll scream when shot, but you can't give a training dummy feelings.

Whether or not Undertale's fame endures like, for example, Ocarina of Time, it shows what video games are capable of that no other art form is.
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MBr wrote:
Whether or not Undertale's fame endures like, for example, Ocarina of Time, it shows what video games are capable of that no other art form is.


Ocarina is overrated and treated like a masterpiece. It wasn't even all that entertaining of a game 18 years ago. :ron:

Also, nothing good can be said about 4-3. Nothing. Not even the 'Thank god, it ends' part.

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Reminds me, I think it was GameFAQs that was holding a poll on best game of all time and Undertale was fighting was Ocarina for that honour. Ocarina fans were losing it, calling for outside assistance to win the poll. I still think Undertale is still riding its hype, though.
Personally I prefer the top-down Zeldas over the 3D ones. They flow a lot better.
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My favorite Zeldas - at least, the ones I've played - are Twilight Princess and Skyward Sword. What one does bad (TP has a horrible villain in Zant), the other does better (Skyward's Ghirahim is AWESOME) or are the same in some areas (Ganondorf and Demise suck, but that's cause Ganny was never all that interesting). This isn't me being a newschool fangirl or anything, I just think they did well in those.

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I have to agree in regards to Ocarina of Time. I feel like the only reason people always talk about it is that it's the first 3D Zelda game, and it introduced a lot ideas that continued to be used in the series. Not to mention its story was kind of uninteresting. I believe that Majora's Mask, Twilight Princess, and Link's Awakrning were much better games, especially regarding the story. While Ocarina of Time is certainly a good game, it's definitely not the best in the series.

Granted, my favorite is Spirit Tracks, so I'm not sure how accurate my opinion is.
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Planetbox wrote:
Granted, my favorite is Spirit Tracks, so I'm not sure how accurate my opinion is.

I mean, Spirit Tracks is the best Zelda, so
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It's certainly up there

At the very least it has the best Zelda in it
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Planetbox wrote:
Granted, my favorite is Spirit Tracks, so I'm not sure how accurate my opinion is.

It's my favorite as well, and I liked the touch screen controls, though I can see why people would be put off by it.
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Well... I'm not a fan of the DS Zeldas, but then again, I also find Twilight Princess to be mediocre. Opinions are weird, aren't they?
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Planetbox wrote:
I have to agree in regards to Ocarina of Time. I feel like the only reason people always talk about it is that it's the first 3D Zelda game, and it introduced a lot ideas that continued to be used in the series. Not to mention its story was kind of uninteresting. I believe that Majora's Mask, Twilight Princess, and Link's Awakrning were much better games, especially regarding the story. While Ocarina of Time is certainly a good game, it's definitely not the best in the series.


Story in Zelda games doesn't matter to me. Go, Link, save the world and princess. Done. They can call it whatever they want and say you need the Picori Sword Master Sword Goddess Sword A Sword and talk all the want, it's basically the same story. I liked character design and graphics in TP, as well as some of the dungeons (I love the Water dungeon, it's fun. Oh, and the Arbiter's Ground! And the boss! And the spinner!) and mechanics.

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At the very least it has the best Zelda in it


I dunno, Sheik-Zelda is okay... I like TP Zelda a bit more. Sure, she surrendered to the Zant, but only because she knew better than to pointlessly waste blood, only to be overthrown, anyway. Even if she was Sheik, she never did anything much. Majority of Zeldas don't do anything during the game, except pay a minor, indirect role in the final boss battle. I think the most 'active' one currently is Phantom Zelda in Spirit Tracks.

Quote:
Well... I'm not a fan of the DS Zeldas, but then again, I also find Twilight Princess to be mediocre. Opinions are weird, aren't they?


According to 'real' Zelda fans, I'm not a 'real Zelda Fan' because I don't kiss the ass of Ocarina of Time, Majora's Mask OR Link to the Past. Which is dumb. Besides, OoT was boring when I was 8 and is still boring; Majora had nice ideas but the overly dark atmosphere made me not care (and the fcocus on NPCs didn't, either, especially since rewards were pretty much pointless) and Link to the Past was... meh. It was... okay. But nothing worth writing home about.

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I'm with you on aLttP. I much preferred The Minish Cap (although the kinstones drove me up the wall at times).

A Link Between Worlds was also pretty good, although the endgame kind of suffered from Just Eat Gilligan syndrome.
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TP Zelda is just as useless (if not more so) than most of the other Zeldas.

Spoiler:
Surrendering to prevent more bloodshed I'm fine with, but the sole purpose she has in the main story is to sacrifice herself to save Midna. And then she's alive again at the end of the game. Because reasons.


She's pretty but that's it.

Minish Cap was good but I got sick of being pestered by Ezlo pretty quickly and eventually it got tiring having to do puzzles just to get to the next screen (what is this, Professor Layton?)
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Franzise Deauxnim wrote:
Minish Cap was good but I got sick of being pestered by Ezlo pretty quickly and eventually it got tiring having to do puzzles just to get to the next screen (what is this, Professor Layton?)


I couldn't stand Ezlo. I know I complain about Navi, who is pretty bad, but Ezlo's worse. But I cannot believe anyone would prefer EZLO over Fi. Sure, Fi can be a bit on-the-nose in the beginning, but she really dials back the mandatory pop-ups as soon as you enter Eldin. Ezlo, on the other hand, is not a funny smartass. He's just annoying. "Watch your step! It's dark in here and you don't want to fall." No freaking shit, Ezlock. I CAN SEE THAT IT'S DARK IN HERE!

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Ezlo would have been a lot more tolerable if you could skip or turn off his help messages

But you can't so
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Ah, Ezlo. The Fuuka/Teddie/Rise of The Legend of Zelda.

Although at least with him, I don't have to hear his voice.

Really, my only complaint about Fi was her irritating, "Hey, your battery is getting low. Might want to change it out now." Come on, the game pauses whenever you completely run out of battery. I'd rather wait until the battery is good and dead instead of wasting it.
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For whatever reason, I've never been annoyed by the helping characters like Ezlo and Fi and all of them. I'm not really sure why.

Except for Navi. Normally she didnt annoy me, but I got kind of tired of her "helping" me remember what I had to do next in the story. If she just told me once when I started the game it would be fine. But instead she keeps interrupting me when I'm doing sidequests and telling me to get back to the main quest. Or even better, informing me that I have to go to Death Mountain while I am exploring Death Mountain.
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MBr wrote:
but you can't give a training dummy feelings.


im sorry i thought you played Undertale

Spoiler:
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see this is why we cant have nice games
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Mister Gruel wrote:
im sorry i thought you played Undertale

Spoiler:
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see this is why we cant have nice games


What the hell is that? Rorschach Test?

In which case, it looks like a mangled up skull and the thingies on the box are miniature miliatary tanks raging war against each other.

Quote:
But instead she keeps interrupting me when I'm doing sidequests and telling me to get back to the main quest. Or even better, informing me that I have to go to Death Mountain while I am exploring Death Mountain.


See, that's what I liked about Fi. If I wanted to spend time just collecting items or bumbling around, I was allowed to, without her popping up and reminding what I had to do. Sure, she DID tell me... but only if I called her first. And, really, it's difficult to forget what you have to do in Skyward. The save file tells you on the title screen what your next goal is, you can ask Fi and if that somehow STILL wasn't enough for you... you had Orielle tell you, despite her not knowing what I'm doing, so her being Ms Exposition Help Desk seemed really weird.

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plus SS is super-linear anyway

Hey, at least you can ignore the Persona navigators and keep fighting, Ezlo makes you stop whatever you're doing to listen to him. I think he bugged me more than the other partners because most of the other partners are in 3D Zeldas, which are a bit slower gameplay-wise than 2D Zeldas anyway, so it's not as jarring when you're forced to listen to them in those games.
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Franzise Deauxnim wrote:
plus SS is super-linear anyway


Every Zelda game is super linear. The only one that really avoid this is the first one, though you do need a certain 'order' to proceed and Link Between Worlds, where you can rent/buy whatever item you want and then go to a dungeon.

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Yes, dungeon order is super linear in almost every Zelda game; however, in Skyward Sword, the overworld itself was super linear, with very little chance of getting lost, with all three main areas being completely segregated from each other.

Not to mention, character interaction (such as it is in a Zelda game) was pretty much restricted to Skyloft.
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TheDoctor wrote:
Not to mention, character interaction (such as it is in a Zelda game) was pretty much restricted to Skyloft.


Who cares? The NPCs either have nothing important to say (ignoring Orielle, who is another hint giver) or interesting. And I liked the overworld in Skyward. A nice overworld that was not just boring areas, I actually had things to do there instead of 'just' looking for potential stuff in grass.

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