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Re: Random conversations about GamesTopic%20Title
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Well that's another level done. I'm not sure if its very good but it was fun to make and fun to play while i was trying to upload it.
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:( I need to get that game at some point.
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Got the 1st Badge in Y Nuzlocke. I accidentally crit-killed my encounter for Route right-of-Santalune (what, you expect me to remember the Route numbers?), so got nothing new from there. And Viola killed my Nincada! That Nincunt! :dahlia: Partly my fault cause I left my Nincada against Surskit and was gonna Harden some good defense. Then it Bubbled me and it was super effective... I forgot that Nincada was part ground.

Caught a Flabébé after, though, so I got that to trade off. I really need something for Fairy, though. My current team is Fighting, Dark and part-Dragon, all weak or ineffective against them.

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I caught an Abra in my Y Nuzlocke! Aaaah, super happy! One Great Ball (my only Great Ball at the time) and it worked.
I called it Spoon.

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Is anyone else on Steam? A little lonely on there at the minute, people I know have stopped using it leaving me all on my lonesome! My username is rubygoron, under the name Apollo Justice!

I need to replay Pokemon X and Y... I'm really hoping that the new games will have the same character customization as those games did. Very surprised that there wasn't a Pokemon Z first though, unless that'll come later.
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Honestly, I hope there is no Pokémon Z. I mean, I love aspects of X/Y - don't get me wrong - but I think they'd need to drastically alter things in that game, to justify a Z. I mean, the previous ones made somewhat minor differences (you awaken Rayquaza and encounter both Aqua and Magma; Distortion World instead of that other one), but those games tended to sort of work on their own, already. Even if Sapphire and Ruby were pretty dated at the time, too.

And I see no reason for Z's creation. Sure, there's Zygarde, but it already has a movie and it is in X/Y itself.

I also wanna see trainer customization. And according to most of the "Things to see in Sun/Moon" videos I've seen, others do, too.

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Do you see the black one...or the white?

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I figure with the announcement of Sun and Moon, which are Gen 7 games, I highly doubt they'll go back and make a Pokemon Z, a 6th Gen game.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
I figure with the announcement of Sun and Moon, which are Gen 7 games, I highly doubt they'll go back and make a Pokemon Z, a 6th Gen game.


They could just add the next gen of pokemon like they added 3rd and 4th gen to Soul Silver, Heart Gold, and the 1st through 6th Gen of pokemon to Alpha Sapphire/Omega Ruby? I think it's strange of them to just abandon the whole Zygarde storyline, I'm not convinced they will keep it just to the movie. Unless he's gonna be a big part of the new games? Who knows!


I'm just waiting on the return of a battle frontier that makes the end game worth playing! ;____;
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Yeah, but those were also remakes, not a third version. With the remakes, it made more sense. I honestly just can't see a Pokemon Z happening in the same sense that Black and White never got a third version too.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Calling it right now.
Pokemon XZ and YZ, coming 2023 on the HDS.
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Re: Random conversations about GamesTopic%20Title
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Why... Why would you waste such a masterpiece of a remix of one of my favorite songs in all of Megaman to that sh***y mobile game!?
https://www.youtube.com/watch?v=J7gsjH0ko_Y
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dullahan1 wrote:
Yeah, but those were also remakes, not a third version. With the remakes, it made more sense. I honestly just can't see a Pokemon Z happening in the same sense that Black and White never got a third version too.



Ahh, i always saw the "third versions" to be remakes so maybe that's why we don't agree. I don't see why they couldn't add the new pokemon though. I think they'll just revisit it after the new Sun and Moon. Since X and Y were the "feeler" games for new features and 3D, I think they'll go back and upgrade it as Pokemon Z. We'll have to see though. :)
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Why would the story of Fatal Frame (series or singular game) need to be explained? The cutscenes are visually very telling what is going on and there are tons of diaries, gemstones or other notes scattered around, that tell you with words the plot. I know, sounds hypocritical of me - Ms I Don't Read Exposition - to say so, but the notes are important to read in the games, since they tend to have clues for puzzles in them.

Besides, Fatal Frame as a series is not really one, long continuing story. Majority of the games are only loosely connected, mostly by reappearing characters. And even then, you could play the later ones and still get decent information on what went on in the previous game, so you aren't completely lost.

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Great my Wii U gamepad has a yellow line running in the middle of the screen, i think it might be breaking and it has me concerned. I've tried googling the issue to see if anybody else has this problem but Nintendo's customer support site is down for maintenance...
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Wait, wait, wait... I can get the Demo of Fatal Frame V FOR FREE off the e-shop!? That is awesome! Now I just need the 50€ to upgrade to the full version, after. But where do I find out how much space my WiiU hard drive has? And can I just put in a USB instead of an external?

Ah, nevermind. I found it and it says my system meory still has 17 GB free. And since I read that Fatal Frame V takes about 15 GB, that's fine. Right? Right.

C-A

PS: Yes! Fatal Frame V has Dual Audio! DUAL AUDIO! YES!! I haven't been this happy in two months! Woooo!
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Why the fuck is Megaman 10 so impossible

I thought Capcom toned down the difficulty after people complained about 9 being too hard

I can't even get to any of the fucking bosses fdsajhklfdjhakl
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I finished Fatal Frame II: Deep Crimson Butterfly with a time of about 8 to 9 hours. Short, but I was looking around for stuff, got lost and had to get used to the controls. (Some people manage NG+ within 2 hours) I personally find Fatal Frame games to not be very scary or creepy, though this one did get a little uncomfortable towards the end. Likely because of a short section of hide-from-Sae and similar.
Of course, I got the canon ending, which is the only one you can get on a new file. It'd be interesting to see which ending I would have gotten on NG+, because your ending varies on whether you watch the scenes in Chapter 8 (out of 9) and how fast you defeat the Kusabi and Sae. According to a guide I'm looking at, I would likely have gotten Frozen Butterfly... the battle with the Kusabi ended up rather short.

Spoiler: Fatal Frame II Canon Ending
I must say, the scene went a little... beyond incest-lesyay at the spot of the ritual. I mean, it's already weird that Mayu says she has wished Mio to strangle her since they were kids (though this could be her possessed-self talking). But they made Mayu lie down on a stone and Mio get on top of her... uh, was this done with the other girl twins, too? For the boy twins, also? If so, I wanna see that...


I ended up getting about 52% of the Ghost List. Some are impossible to get in the first fifteen minutes, because you don't have a camera (you do on NG+) and some are only available on higher difficulties, but I think I got a good number. Okay, some I only got because I saw a video walkthrough (only of the chapters I had done up to then) and noticed ghosts I missed. But some of those buggers are so fast to disappear or don't tell you where to shoot...
The costume selection is nice. Nothing too revealing (of course, the bikinis were removed for the Wii version) and one of the outfits you can get is Mario for protagonist Mio and Luigi for her sister Mayu. So if the player has ever wanted to see...

Spoiler: Fatal Frame II Various Ending Spoilers
'Mario' kill 'Luigi' or vice versa and have it be treated as canon


...this is the game to do it in. Though you only get those unlocked if you get the Promise ending. And they, frankly, look silly on the girls.

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OmG! I have finally found a ghost in Fatal Frame that I actually find terrifying: Crawling Woman from Fatal Frame III. I'm merely watching a playthrough and she terrifies me. Maybe it's the bloodred eyes or the fact that she appears in a TINY, CLAUSTROPHOBIC AREA, but it's scary to me. I think that last part has a part in it, though.

Fatal Frame V
Upside: Dual Audio
Downside: It uses the Gamepad as a controller and doesn't allow an alternative. It's not bad, but the gamepad is freaking bulky.

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Spoiler: Life is Strange
So either "nothing you did fucking mattered" or "nothing you did fucking mattered, but we'll pretend the universe won't try to kill Chloe again."

So it wasn't as bad as "dying dream," but that shouldn't be the most positive I can say about the endings.

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sumguy28 wrote:
Spoiler: Life is Strange
So either "nothing you did fucking mattered" or "nothing you did fucking mattered, but we'll pretend the universe won't try to kill Chloe again."

So it wasn't as bad as "dying dream," but that shouldn't be the most positive I can say about the endings.


Spoiler: Life Is Strange Ending
I feel the ending is more like "You wasted your time trying to save Chloe."


C-A
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sumguy28 wrote:
Spoiler: Life is Strange
So either "nothing you did fucking mattered" or "nothing you did fucking mattered, but we'll pretend the universe won't try to kill Chloe again."

So it wasn't as bad as "dying dream," but that shouldn't be the most positive I can say about the endings.


Spoiler: Life is Strange ending
For me I'm more annoyed that they imply your powers are having all these cosmic effects but it infuriates me that they never touch once upon the source of their powers, or that EVERYTHING revolves around Chloe who has been a bit of an ass the entire game. Seriously...throwaway inexplicable time travel powers ugh.

Also super pretentious arty stuff about photographs really annoys me but hey I probably just don't have the same level of appreciation than a photographer does.

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So, here I am and trying to get majority of the Ghosts in Fatal Frame II, though I know that two will have to wait. I'm opting for the Shadow Ritual ending this time around, because I want to unlock the yukata costumes. I missed a few (stupid, running boy in that damn draped corridor!), but got majority of them. But in the Final Chapter, heading into the Kurosawa House, I wanted to get the two ghosts of Sae and Yae embracing in the Master's Room... I realized I didn't open the second door of the place much earlier.

Had to go the longer route of going through the other door, minor detour, but I got them. I am not looking forward to the battle with the Head Priest. I hated him the first time around, I doubt it'll be different this time. I just don't like using 61 or 90 Film, unless it's on multiple enemies at once. Hope I'll survive Nightmare difficulty, so I can grab the Infinite enhancement from the Night Shop.

And since I got over 79% of the Ghost List complete, I also unlocked more outfits. (Yeah, some of those ghosts I had to reload and try again, cause I needed to test how to get the shots decently, so they count) Though I'm pretty sure I missed out on Ryokan Kurosawa, because I saved in the area before the Head Priest fight. Oh, well.

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Time for another...

TERRIFYING TALE FROM THE TABLE

So...having finished clearing out a level of the water temple, we all load up on loot and head out. Our Barbarian, Guul, is acting rather oddly since he picked up a weird magical trident that the evildoers were using but he's only acting more covetous so it's nothing too worrying. We head back to town and decide it's time to revist the Wind Temple as we've not been there in ages.

We arrive at the Wind temple and find...a bunch of terrible Minstrels playing outside the entrance. Their leader demands we play something and one of us is fortunately gifted enough to pass his test. Ecstatic with our potential he demands several of his minstrels surrender their cloaks to us and offers to take us to meet his boss. We'd seen correspondence from this boss in the Wind Knight's Tower and so we knew we had a target, we agree to go in and "scout the place out." Putting on the disguises our lead bard (named Wind Harrow) delightfully leads us through a dungeon full of nasties, scolding anyone who dares to question our presence. At first we're like "JACKPOT!" but then it becomes apparent he's taking us in too deep.

Now from what we've seen Dungeons come in three levels. The First Level was the aforementioned Wind Knights Tower, the Second Level was everything he'd led us through in the Temple and the Third Level required we jump down a massive pit. Not wanting to break our disguise deep in the lair though we go along with it and jump down the pit.

Third Level is filled with all kinds of nasties that Wind Harrow leads us past until eventually we come face to face with his mistress....who just happens to be the title monster from the front cover of the book. Now we'd been hoping that the name we had found would have been a mid-level boss, rather than a final-level boss.

By this point we've decided we are screwed so we agreed just to play some music like actual minstrels and get the hell out of there. Doesn't really work, the boss apparently recognises us on sight and scolds Wind Harrow for leading her enemies right to her. Malakai, that beautiful Warlock, makes a last attempt to convince her that we are minstrels as I drop him a beat and he delivers a beautiful rap (no kidding, his player actually did this).

Unfortunately our GM isn't 'with it' and so a microphone didn't descend from the sky as the boss engaged in a rap battle with us. What followed was just merciless, huge AOE lightning attacks cripple the party. Malakai tries counterspell only to find that SHE has counterspell as well. We try affecting her with status ailments only to find out that she has a number of automatic passes for those. We quickly realise she is far above our level as she takes a number of us out before we get to move.

On the ground dying I start rolling deathchecks. I roll a 1 on a d20. In DnD 5th ed a one on a death check is pretty bad. Whereas normally a failure puts you 1/3 closer to death, a failure on a 1 puts you 2/3s closer to death. Not willing to accept this I burn my last point of inspiration so I can reroll that nice. I get another 1. The table breaks down in laughter while I cry on my character sheet at the injustice of it all.

The fight doesn't last much longer as she casts another AOE on most of the downed party killing us all. One remaining Battlemaster surrenders, our rogue Smidley barely flees and is presumed lost as she has no way out of the dungeon. The GM gloats over his gift-wrapped Total Party Kill (TPK) that he literally guided the party to.

And so we need to create new characters.

Spoiler: R.I.P. Fargrim Holderhek
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I've been meaning to ask, Pierre, would your group be open to the addition of an American player communicating over Skype?
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General Luigi wrote:
I've been meaning to ask, Pierre, would your group be open to the addition of an American player communicating over Skype?


I'm sorry General but I already tried this angle for one of my friends in France, the place we roleplay is done at a Gaming Society so it's too noisy to do something like that. The room we are in is also brutal for chargers so we wouldn't be able to plug in a device to skype with for extended periods of time.

Also I'll be honest, the campaign is very dungeon-crawley with little interest in roleplaying or driving character motivations. All rough no fuss. It's not really to my liking but I'm committed already and the people are fun enough so I'll finish it.
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I'll try to keep this brief. Pretty far into chapter 4 in FFXIII. Honestly right now, the only character I'm really enjoying is Sazh. Loveable guy. Love the little frocobo too. I'm starting to enjoy the combat system now that it's picked up. I like the variety in strategy and it's not just a simple mash A to win. The game is still easy as is right now, but that's fine.

My overall stance on this game right now is I guess I'm somewhere is somewhere in the middle for me. I don't feel right now it's like, the best game ever, nor do I feel like it's the worst. I do like it more than Final Fantasy VIII, so that's a winning point in my book. I feel that if I liked the characters more, I'd probably rank it a bit higher. But as of now, the combat and Sazh are enough motivation to keep me playing. Music ain't bad either, it fits with the game.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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We'll need to disagree on the "mash a to win" bit. Battles were decided in advance based on my paradigm set up.

Is there much tactical benefit to using one move over another? Not really, autobattle takes care of it for you.

Strategy in that game was always for me: stagger then switch to aggressive mode and kill. When things get bad switch to a defensive mode and autobattle. Nothing ever felt like it changed or challenged me. Occasionally one of the big boss fights where I don't get to set my party members would kill me but then I simply got to change my paradigms to the usual afterwards and boom. The fight becomes the same as every other.

Also can you elaborate what bit chapter 4 is? Its a long game and I don't know it by chapter numbers.
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Compared to say, Final Fantasies 6 and 7, I definitely find this game has more strategy in a sense than those. Granted, the auto-battle takes a bit out of it, but setting up the paradigms before going into battle, at least in my opinion, is where the strategy comes in. I never said it was amazing. It's pretty simple. But I've always been a fan of prepping and getting the right set-up before going into battle, so the game somewhat does that for me. Whereas I feel with like 6 and 7, the combat just boils down to spamming your strongest attack save for a few select boss battles. At least 13 is changing that up for me in a sense.

Then again, Final Fantasy has never really been a series about strategy as a whole. Even in Final Fantasy X, which comes off as a more strategic title, it's essentially pick the right character and you'll win. Honestly, if I'm really wanting more strategy, I'll go back to Dragon Quest or Persona. But I digress.

Also Pierre, in my opinion, you did pretty much hit the nail on the head about the series as a whole when describing 13's battle system from your perspective. Go all out, when you're hurt, use your healing spells. XD All Final Fantasies to me are going to have the same common core when it comes to battling. The only thing that's really going to change is how the game goes about it. Right now, I do like how 13 is going about it. Is it the best? Definitely no. But I do find it more preferable than some of the other entries in the series I played.

Having Final Fantasy 9 and 4 as my favorite games in the series, I am in love with the concept of having characters with dedicated roles. Again, 13 is filling that little niche for me at the moment.

As for Chapter 4? Honestly, even as I'm playing it, I don't know where the heck I am. Right now I'm in an area at night just, yet again, running aimlessly to God knows where.

Like I said, I'm enjoying the combat. But right now, I am having problems with the characters and story. A lot. Not Final Fantasy 8 levels of bad for me, but it's not great. Again, I do like Sazh. I find Vanille more annoying than adorable, which I assume is what she's supposed to come across as. I'm not a fan of either Lightning or Hope at all. All they do is brood and whine and pretty much hate anyone that's not them. Unless it's Serah for Lightning. And I might've liked Snow, but he just comes across as too naive and ignorant, which would be fine, but that fact that he's stubborn in all the wrong ways on top of that really doesn't make me care for him much either.

As for the story, I get I'm running away from PSICOM or what not. But after the cutscenes and all that, they basically disappear from the story for quite some time outside of some random battles. And then the protagonists are just going off in some direction even though they've already evaded the enemy. Why? God only knows. I guess so I have something to do as a gamer? That's really what's bugging me right now with the story. There's really no motivation or reason why I'm going from point A to point B other than to just go there. In Final Fantasy 4, there was always a reason to go from point A to point B. To stop Golbez's plans. I always had a clear incentive as to why I was doing what I did. Final Fantasy 13, I have no incentive. No incentive means no motivation. And honestly, I really don't like that.
------------------------------------------------------------------------------------
tl;dr
Sorry I ended up typing more than I wanted. But basically, in terms of where I'd rank the game right now as to where I'm at, it'd probably be something like this.

Story: D
Characters: D+
Music: A
Gameplay: B
Sazh and the Frocobo: A+

Honestly right now, out of the main series FFs I've played, the only games I'd rank lower than this one atm are 8,2, and 1. Maybe 3. For reference, I despise 8 and 2 while I find 1 and 3 pretty bland.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Pierre wrote:
Is there much tactical benefit to using one move over another? Not really, autobattle takes care of it for you.


Not really... Autobattle has a habit of picking moves that are not the best option at the point. If you look at the RAV AI, it tells you to do a Strike, then Spell, Strike, Spell, etc for the full gauge. Which isn't all that helpful, especially during certain battles when you want to stay away from the enemy and switching between Strike and Spell takes too long, which can screw up the stagger gauge.

Autobattle AI can be helpful, but I have noticed in both videos and my own playthroughs that it's much better to do manual input. And I personally have more fun with battles when I don't pick autobattle. Although I think autobattle is mostly helpful when fighting the Mission 64 enemy, with the AI opting to do Dispel first, instead of Poison.

Quote:
Also can you elaborate what bit chapter 4 is?


Chapter 4 are the Vile Peaks (the large garbage dump of Cocoon), where Sazh and Vanilla split up and Hope runs after Light.

Spoiler: Minor Spoiler for FFXIII Chapter 4
It's where you fight Odin.


dullahan1 wrote:
All they do is brood and whine and pretty much hate anyone that's not them.


Yeah, they do start off as pretty unlikeable characters. But they do develop and get more tolerable. (Though, personally, I feel Snow doesn't change) As for Hope, I know a lot of people can't stand the kid. (Cause how dare he act like a kid about things that a regular kid wouldn't have to deal with?) I personally like him, but there is something I noticed...

I noticed that the voice acting did do something for me.
I noticed when playing the English version that I couldn't stand Hope in Chapter 5 and Chapter 7. I can't quite explain why, but it likely has to do with the delivery of the lines or the translation itself. I just wanted to smack the kid and make him shut up. In turn, when playing the Japanese version of the game, I noticed Hope didn't bother me in those exact chapters. Once again, not sure if it's the delivery or the script, but his actions, reactions and words in those chapters just felt pretty okay to me.

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@dullahan Perhaps that night be a schema for FF in general that I described but I find the process of execution is poor to me. Before when I was making those strategic changes in other Final Fantasies the choices I made felt more meaningful in combat. I was choosing to capitalise on an elemental weakness. I could choose to let a party rest on low life with auto-raise for the purposes of exploiting critical HP strategies like trigger happy or minus strike.

I mean sure I agree autobattle is not an OPTIMAL to way of battling, I know I took direct control of Sazh as a synergist to make him apply appropriate buffs to people, but it is definitely SUFFICIENT to deal with the games challenges. At that point I just don't need to think about the game much anymore, each encounter I just mash through and I found the combat became super dull

I'll admit I might be holding it more to FFX's standard and as you claimed FFX is one of the more strategic games in the series so perhaps it's just my preferences as I adore that game. However for me the battle system feels transient. Designed to go fast and quick for a "rush". I just prefer a longer and thought out battle.

Still good to hear you are enjoying Sazh.
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Sazh is, like, the most realistic person in the team.
As for FFX, I dunno, never felt like much strategy to me in the battles. Sure, some characters were generally capable of one-shotting enemies and that made battles shorter, but given how you purposefully HAVE to get everyone to do something in battle, it doesn't matter if your first three members out are the ones who can defeat the enemies in 3 seconds. You still have to get everyone in and do something or you'll lose out on AP.

Closest to strategy was Yunalesca and she was more a case of "She counters this with that, so I need to detour EVERYTHING and then wail on her". Though I recall the last time I fought her to be super easy, cause I got Holy by the time... and I think I had Rikku AND Kimahri with Holy as well, so she went down fast.

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I think the reason right now I'm liking the paradigms is because to me, the paradigms are kinda like characters in and of themselves. I can set a specific one for say, DPS, tanking, healing, buffing and debuffing, etc. So in a sense, when I'm changing paradigms, it's more to me like I'm using another character to fill a role I need at the time. So in a way, it's kinda like how in FF4, I'd have my dedicated healer, tank, mage, etc. It's the same in FF13 for me, but instead of them necessarily being characters, they're just paradigms instead. So essentially, I view it as me having a total of 6 party members to use in battles. I hope that makes some amount of sense.

I will say that if there is one thing that FF13 does way, way better than the other games in the series is that I'm not punished for game overs. I like that if I die, I can just choose to redo a battle rather than having say, spend 2 hours to get back to where I was. I really hope FF15 follows suit in that regard.
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Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
I will say that if there is one thing that FF13 does way, way better than the other games in the series is that I'm not punished for game overs. I like that if I die, I can just choose to redo a battle rather than having say, spend 2 hours to get back to where I was. I really hope FF15 follows suit in that regard.


I agree, I really like that. The part of Leader KO = Game Over is definitely weird for FF, but it doesn't bother me that much. Especially with that in conjunction. Sure, it could make it easier to lose battles, especially if enemies choose to focus all their attacks on my leader (*cough* Mission 55 and the Picchu), but I can just restart the battle. It's not that much of an annoyance.

My first playthrough of Fatal Frame II took about 9 hours. My second took about the same, though I was still going extra detours for ghosts and such. My current, third one is at about 3 hours and I'm just about to start Chapter 6 of 9. So... I might end this one earlier. Especially since I think I am only missing... four ghosts...? And one of those is Sae, so I just have to make sure to defeat the Kusabi in a way that I can proceed to Sae.

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Hoping this changes, but right now, I'm not a huge fan of the eidolon battles in FF13. While I get the reasoning behind it, I feel it's all essentially trial and error. Having to keep trying until you find the right combination, which is essentially a win button. Maybe I'm just bad at them right now, but to me, it feels like there's really only one guaranteed way to win in each of the fights and having to find what is essentially the win button kinda bugs me.

Also, still don't care for Lightning, but thank god she finally has some sense of direction now as to what her objective is. I just hate that it took pretty much over 4 chapters to do so.

However, I really love how in the end of chapter 4/ beginning of chapter 5, Sazh and Vanille essentially discussed one problem I'm really having with the game right now.

Not verbatim, but it was something like this.
Sazh: So what do we do now?
Vanille: We run away.

5 Chapters in now, so about 6 to 7 hours for me, and we're still running. Not even a destination. Not even an idea of where to go. No motivation. No objective. Just running. At this point, it really feels like running is just used as an excuse to explore new areas. Storywise though, it really feels they could just sit there for hours and accomplish the same exact thing they're doing when running.
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Well, what else are they supposed to do? Be like Snow and cling to some stupid idea that they base on nothing but idealized 'heroism'? Suddenly disappear off-screen for majority of the game? They HAVE nothing else to do, except run. They have no clue what their Focus is, they can't go home since PSICOM and the rest of Cocoon is either frightened to death of or will kill them, and even if they don't do anything, their brands will advance. No matter what they do, they are up shit's creek.

As for Eidolon battles, if you still have some Libra bottles (whatever they were called), use them at the beginning. It tells you EVERY condition to win and there are usually two factors that make the gauge grow larger. As for the Eidolon battles getting 'better', the general concept remains the same.

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dullahan1 wrote:
Hoping this changes, but right now, I'm not a huge fan of the eidolon battles in FF13. While I get the reasoning behind it, I feel it's all essentially trial and error. Having to keep trying until you find the right combination, which is essentially a win button. Maybe I'm just bad at them right now, but to me, it feels like there's really only one guaranteed way to win in each of the fights and having to find what is essentially the win button kinda bugs me.

Also, still don't care for Lightning, but thank god she finally has some sense of direction now as to what her objective is. I just hate that it took pretty much over 4 chapters to do so.

However, I really love how in the end of chapter 4/ beginning of chapter 5, Sazh and Vanille essentially discussed one problem I'm really having with the game right now.

Not verbatim, but it was something like this.
Sazh: So what do we do now?
Vanille: We run away.

5 Chapters in now, so about 6 to 7 hours for me, and we're still running. Not even a destination. Not even an idea of where to go. No motivation. No objective. Just running. At this point, it really feels like running is just used as an excuse to explore new areas. Storywise though, it really feels they could just sit there for hours and accomplish the same exact thing they're doing when running.


I might have mentioned at one point earlier that a complaint about the game I had was that the battles felt pre-determined by paradigms rather than my actions in the battle. To elaborate the Eidolon battles contribute EXACTLY to that feeling. If I don't have the right set up beforehand I am screwed in an Eidolon battle and there's little to nothing I can do about it. I mean...points to the reset feature where the battle can commence immediately and allows you to set paradigms and stuff then but it was a problem for me.


Also just dropping my stock counterargument to "well you have to always be on the run from Psicom": FF6 and the Empire Hunting the Returners
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Pierre wrote:
Also just dropping my stock counterargument to "well you have to always be on the run from Psicom": FF6 and the Empire Hunting the Returners


I'm feeling pretty miserable from a bad cold right now, so lemme see if I can also remember VI well enough... They ran from them, then confronted Kefka in Narshe. Not cause they were Returners, but because they wanted to protect the Esper. Um, I think the confrontation at the Empire itself was a planned operation for a long time...

Plus, as said for XIII, these guys have no clue what to do. Fighting PSICOM may help, but even if they do, if it isn't their Focus, it would ultimately amount to the same time wasted/lost running away. Plus, the government of Cocoon was never seen as evil, so fighting it and likely killing the officials wouldn't have caused the civilians to feel any warmer towards the party.

So I don't think you can really say VI and XIII are similar in that regard.

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CatMuto wrote:
Plus, the government of Cocoon was never seen as evil, so fighting it and likely killing the officials wouldn't have caused the civilians to feel any warmer towards the party.

Spoiler: is this a spoiler at this point I can't recall
But enough people saw Dysley's reign as evil that a resistance formed. And judging by how organized they are, to seem to have formed well before Dysley purged an entire city.

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Like Sumguy said there was enough unrest for at least one civilian group to rise up and make an organised resistance and I'm pretty sure all the citizens weren't happy with the outcome. It would be handier if FFXIII explained more of itself but no luck there, perhaps the huge datalog has something in it but that's optional content.

Endpoint was: For two games about fugitives on the run and fighting back against a huge government, one has a lot of freedom and a sense of objective in the party's actions while one is disconnected and aimless.
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