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Final Fantasy XIITopic%20Title

stirring

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Last edited by Holy Hell on Mon May 05, 2008 7:08 am, edited 1 time in total.
Re: Final Fantasy XIITopic%20Title

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I like the streaming enemies. I mean, I love the FF series, but swirling/cracking/flashing screens into a completely random and annoying battle can get so tedious sometimes. I love the simpleness of the gambit system, and it makes things so much easier. Now, I can walk away and let an easy battle go on without me.

Overall, I love the new system, and I'm glad Squeenix made the switch.
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Id like to get FFXII bet I dont have the time and money...
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I got the game myself and I got to say it was not all that good ya know? I think ten was way better then this. But that is just me. The game was good as a rpg but the story.....well I don't really like that world of ff anyways. But then again Id id not like advand all that much ether and that is the same world.
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To tell you the truth I absolutely loath this game. The battles while challenging, where kind of mindless because of the preset commands, and while roaming around is quite fun and different, I always feel the need to simply place the controller on the ground while the game does the work for me. I also don't like the 'story' if you can even say it has one. The plot elements that ARE in the game are overused and cliche, and there's virtually zero character development. Wow, evil empire, wow, magic stones, wow the emperor, I would have never guessed that he was evil! While I do enjoy throw backs to the earlier titles (Final Fantasy 9 and 6 are imo the two best games in the series), the placing random overleveled enemies in the dungeons is a giant step backwards, plus the ridiculous imbalance of the license board and earning money in general, which you need to do anything in the game. "Hey I learned a spell on the license board, I guess I can use it now. NO, wait, I have to go find a store that actually has it, and I have to buy it with what little money I have from selling random things I get off animals!" Not to mention having to learn how to wear armor. What the crap were they smoking when they thought up that one? I went into this game, expecting it to be a fresh breeze like FF9, but instead it was a watered down MMO with no story, bad characters and an ending ripped from Return of the Jedi. The only good thing I have to say about it is that the graphics are good ='/
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Pickens wrote:
(Final Fantasy 9 and 6 are imo the two best games in the series)


No love for FF8?

Anyways, I think the combat system is better. Would you rather have the same old rehashed and reused system that has been done for OVER 11 GAMES. Or how about a brand new (and well done) system for combat.

As for LP for armor, I can see your point. But that is if you don't count sheilds as armor. But the rest is more like "building proficiency" if you can call it that.

However, that comment about 'little money' is somewhat odd. If you just did like you are supposed to and rack up chains and steal from everything you encounter, you'll be rolling in money. Before I left the first town I had well over 10k gil.
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DarkFlood wrote:
Pickens wrote:
(Final Fantasy 9 and 6 are imo the two best games in the series)


No love for FF8?

Anyways, I think the combat system is better. Would you rather have the same old rehashed and reused system that has been done for OVER 11 GAMES. Or how about a brand new (and well done) system for combat.

As for LP for armor, I can see your point. But that is if you don't count sheilds as armor. But the rest is more like "building proficiency" if you can call it that.

However, that comment about 'little money' is somewhat odd. If you just did like you are supposed to and rack up chains and steal from everything you encounter, you'll be rolling in money. Before I left the first town I had well over 10k gil.


Ehhh, FF8 was a fun game but it's certainly not my favorite. I mean I really didn't like Squall, but I did enjoy the other characters, besides Ultimecia. She's one of the lamest villains ever. "I want to compress time so I can be the most powerful person in time, and you don't see me until the end of the game, and I'm pretty poorly explained! MUHAHAHAHA!" But besides that, I had a good time playing it.

And yeah, I wouldn't have minded the battle system if I was actually working towards some sort of goal other than getting to the end of an area, since the 'story' isn't very appealing, but because I had nothing to worry about It felt a lot like a rambling dungeon crawler.
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LOL!!! i got the collector's edition the day it came out, but ive barely touched it. not that its a bad game or nothing, on the contrary, i enjoyed what i played, but because i promised myself that i'd finish a few other final fantasy games that i needed to beat first! im almost through with FFVII (never played it before), and after im done, im hitting XII and hoping for good things. i heard that it was great and im expecting wonderful things from it!
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Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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I love FF12, but alas I haven't played it much... Stupid WoW. And while the plot for FF8 had a pretty bad plot twist, but most everything else was done right. I liked how the monsters leveled up with you.

And FF7 is fail, but not as fail ass FFX-2.

God I hated FFX-2... But that's a topic to be saved for another day.

I guess FF12's combat system is more suited for MMORPG/Tactics game players.
Re: Final Fantasy XIITopic%20Title

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Last edited by Holy Hell on Mon May 05, 2008 7:08 am, edited 1 time in total.
Re: Final Fantasy XIITopic%20Title

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FFXII is OK imo. Not that great, but its a nice comeback from FFX-2..(though I have yet to play final mission)..But, I think I've enjoyed X-2's fighting system as well..

FF12's story goes incredibly linear, its as bad as X-2... Not that saying they are FAIL or anything. Sadshoe

When Im stuck at some point, I'll lose the drive to do the level grinding.Few days later when I turn on my FF12, I'll feel addicted once again. Irony. Yuusaku
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I love FFXII. Love the battle system, love the characters, love the polotics. Not all the characters have layers upon layers of backstory but the ones that do are fantastic, and at least there aren't any wasted mascot characters (looking at you, Quina~). The story might not be the longest or most complicated of the FF series (not as good as FFT, which is one of my favorite games ever), but I still enjoyed it a lot.

I certainly enjoyed it better than X. That just had me rolling my eyes all over the place. Talk about your boring endings.

I know FFXII isn't for everyone, but I'll take a simple, solid storyline with some very memorable characters over some of the convoluted emo bonanza that goes along with Nomura these days.
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grr, I really need to get back to playing this. I've been so focused on xbox that I haven't touched my PS2 for a while...I think that time has come.
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guess that is true. 12 does not do it for everyone.
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I had only two positive things to say about X, the ability to mid battle swap your characters, and that the bosses for the most part had some stratagy element to them, which made them more then buffed up random encounters.

After that the game failed. The Grid system was a hassle, the game was about as liner as any book, and I kept wanting to toss my party off a bridge for their poor personalities. And Seymore? Does he qualify as a villian?


Anyways, Tactics, VI, and IX were my favorite games, and it's nice to see the game under different direction so I'll be picking this title up when I can find it cheap. I'm starting to learn that the Final Fantasy titles aren't quite worth the money invested in them.
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Wooster wrote:
I had only two positive things to say about X, the ability to mid battle swap your characters, and that the bosses for the most part had some stratagy element to them, which made them more then buffed up random encounters.

After that the game failed. The Grid system was a hassle, the game was about as liner as any book, and I kept wanting to toss my party off a bridge for their poor personalities. And Seymore? Does he qualify as a villian?


Yeah, guess why they made X-2?

-MEGA CHARRACTER SWAP this time.
-Same strategical bosses, plus even more.
-No grid system.
-Best skill development system so far, IMO.
-As unliniar as it goes.
-Get rid of the junky charracters.

But oh well, this is about XII, not X-II. I'll get back once I've found a copy of this.
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Wooster wrote:
And Seymore? Does he qualify as a villian?


No, no he doesn't. Von Karma

He always felt too much like Seifer to me: he's supposed to be a villain, you're supposed to hate him (or at least not like him when he's around...that's what villains are for...) but they both just kind of fall flat. Maybe if they were harder they would be more of a threat. They were just like...blahhhh.

Where as in XII you've got the Judges, who were sweet. One of them had a little of the WHY WON'T YOU JUST DIE feeling by the end, but at least that's better than, "Hey, look, it's Seifer. I guess we gotta fight him or something."

I love Matsuno's work and it's a shame he's left Square. Larry
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Mikker wrote:
-Get rid of the junky charracters.


Agreed on everything except that one. Yuna, Rikku and Paine? A trio of annoyance never before matched in gaming.

Also, the music was horrendous in both games. Except the battle themes.
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Attorney Hatman wrote:
Mikker wrote:
-Get rid of the junky charracters.


Agreed on everything except that one. Yuna, Rikku and Paine? A trio of annoyance never before matched in gaming.

Also, the music was horrendous in both games. Except the battle themes.


Yeah, the charrecters wern't exceptional in any way, though I did like some of the charracter changes in there.

I thought they music in X-2 was awesome. Excelent, simply put.
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Wooster wrote:
I had only two positive things to say about X, the ability to mid battle swap your characters, and that the bosses for the most part had some stratagy element to them, which made them more then buffed up random encounters.

After that the game failed. The Grid system was a hassle, the game was about as liner as any book, and I kept wanting to toss my party off a bridge for their poor personalities. And Seymore? Does he qualify as a villian?


Anyways, Tactics, VI, and IX were my favorite games, and it's nice to see the game under different direction so I'll be picking this title up when I can find it cheap. I'm starting to learn that the Final Fantasy titles aren't quite worth the money invested in them.



I personally loved X, The grid system was a unique and balanced way of earning skills, and the funny thing is, when I talked to people I know about X and they hate it, they always say their favorite feature was the grid system.

As for the story for X, imo, Tidus was a GOOD main character and I don't think people give him enough credit just because his voice was annoying and he dresses rather stupidly. He was certainly the easiest main character to identify with, since both the player and Tidus are approaching Spira from relatively the same place. Niether the main character nor the player know a thing about when you go there, so it gives a good reason to explain customs, religions etc. When you think about it, doing this was really quite ingenious.

I also really liked the ending (which made Tidus an even better main character, and it's one of the few 'love' stories I care for.) The battle system was tight and pretty much perfect. The only bad thing I really have to say about it was that it lacked a solid protagonist (Though Yu Yevon certainly does more than most villains if you think about it; he pretty much controls the world for 1000 years, more than Vayne or most anybody can say, but he lacks a defined character), and that a lot of your party was pretty much useless to the story. The only characters that really mattered were Tidus, Yuna, Auron, Rikku, and maybe Wakka (he was most important towards the beginning, though I think he was used towards the end to signify the attitude of most Yevonites towards certain things like the Al Bhed and Yevon being a bogus religion.) Lulu was completely useless and the only purpose Khimari served was that he witnessed Auron dying.

Overall though, X had a clearly defined theme, and compared to most RPGs the story was fantastic, but it still doesn't hold a candle to the better titles in the FF series (VI, VII, and IX), but I like it A LOT more than VIII and XII; Reasons: VIII: Ultimecia was just lame and Squall's an awful main character I could go on about the story , but to it's credit I had I fun time playing it, XII: I really don't want to sit in front of a television merely watching characters (because of gambits) I don't care about in a world I could care less about's suffering from crappy politics, and I'll take a Tidus over a Vaan any day of the week.

Last edited by Pickens on Mon Mar 26, 2007 7:56 pm, edited 1 time in total.
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Wooster wrote:
I had only two positive things to say about X, the ability to mid battle swap your characters, and that the bosses for the most part had some stratagy element to them, which made them more then buffed up random encounters.


Howwwwwever,the lack of strategic boss fights are so few that it makes want to cry(as compared to the monster arena, the omega dungeon, the dark aeons).. It gives the players the mentality that power leveling>playing strategically.. Yuusaku

Some people like equal development of characters(FFX or FFXII style), while others prefer characterization(jobs, dress spheres)...

Personally, I think the FFT style or dress sphere style is more balanced.
Its like,although you know that you can learn every party members' abilities for every job, but still you have to divide their jobs properly.
In FFXII, its more vague in this area..

Story-wise, imo, FFXII are less light-hearted compared to the previous series...and besides I havent finish the game, I have no say here..
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Inside the spoilers is my opinion on FFX-2.

Spoiler:
FFX-2 failed for a large number of reasons. But I'll only say a few here.

The characters: So we get back two of the same characters from the previous one and meet some familiar faces... However, the main characters were, at best, annoying.

Yuna: So she ditched the shy girl personality and started turning into a Riku clone with guns. Apparently she is a huge Tidus fanatic despite the two not having much development together, or rather, not enough to constitute her wanting him back so much.

Riku: She was better in FFX. She seems to have gotten dumber, more energetic, and more annoying. Even when its a sad moment she still seems happy. Like a child who drank 20 cups of coffee.

Paine: Auron wannabee. She's got the big sword, but her personality doesn't fit her 'supposed' badassness.

Leblanc and her goons: Can you say Pokemon? Because this trio is a nearly complete rip off of team rocket.

That's enough for characters, but what about the actual gameplay? They completely ruined blitzball to put in a half-assed shooter minigame and other poorly thought out ideas. Not to mention that in order to get a perfect 100% completion, you needed to continuousley watch those 'camera spheres' or whatever they were called for something that might only happen once out of a thousand, and can only be done at that point in the story.

So we have a failing grade for the lame characters, and a failing grade for the lame gameplay ideas. What's next? How about the absolutely disgusting music? The entire thing is nothing but J-pop crap. How is an RPG going to have good music, when over 90% of it is upbeat, and furthermore, none of it can be rock music (good for battles) or orchestrated (good for mood)? On top of all that, they took out the traditional victory anthem for some more crappy music.

In short, FFX-2 was not worth the money used to make it.


I like dark games, maybe thats why FF12 has more appeal to me. Tactics was, in my opinion, the best FF game to date. And they did do a good homage to it with FF12. Sort of like a prequel to FFT. And let's not forget that all of the voice actors for FF12 (excluding the one for Vann) were excellent. No, they were far better than excellent. Plus, since you have to think on your feet, no 'wait' atb system to save you, you can learn to strategize more effectively. Plus, you can avoid encounters more readily.
Re: Final Fantasy XIITopic%20Title

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Last edited by Holy Hell on Mon May 05, 2008 6:58 am, edited 1 time in total.
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The game was fun but I could not stand the music. Not my thing I guess. I did like the girls. I mean come on payne is nothing more then a ragin lesbain right?
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Musicman wrote:
The game was fun but I could not stand the music. Not my thing I guess. I did like the girls. I mean come on payne is nothing more then a ragin lesbain right?


Of course, of course.
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I know the team rocket thing is a gag in many japanese things, but there is a right way, and a wrong way to do it. FFX-2 was obviousley the latter.

There were plenty of sidequests and, despite the bad music, the battle system was good enough to garner my attention... But battles and sidequests are not supposed to be the mainstays of a game! Leave that to the many MMORPG games out there.

And I forgot to mention one last character that they really screwed up with. Brother. Seriousley, what the hell? He's some sort of perverted freak.. And that doesen't even cover it. I don't know how high the developers were when making the game, but something like THAT shouldn't be... His personality drastically changed from FFX. Not in a good way either.
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DarkFlood wrote:
There were plenty of sidequests and, despite the bad music, the battle system was good enough to garner my attention... But battles and sidequests are not supposed to be the mainstays of a game! Leave that to the many MMORPG games out there.


And because it's Final Fantasy, plot and music obviously has to reside over gameplay? You know, Final Fantasy is really just a label that guarantees high-quality RPG (or not, to some), it's not some series where everything has to be consistent.

I liked how there wasn't a huge focus on plot, and really just a bunch of side-quests, missions, and battles.
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Plot has to reside over gameplay because it is a RPG game. It isn't an MMO, so gameplay doesn't need as much emphasis outside of battle. Maybe it is just the traditional RPG gamer inside that is telling me that though.

And I don't think that FFX-2 was high quality. I recall going into an EB games once about a month after FFX-2 released, and there was an entire shelf FILLED with returned FFX-2 games. I'm not talking about 2 or 3, I'm saying at least two dozen.

As for music, would you rather, listen to a rockin' battle theme, a tense and dark orchestra theme, or crappy j-pop? That choice, I leave to you. But I'd like to know where you got the idea that I said that music is more important than gameplay. I was simply lamenting how the music wasn't good.

Since RPG games aren't as big on gameplay as FPS games, they have to make the plot good to fill in the gap.
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Who cares. I like variety in my RPG music. I'll take all three thanks.

And still, you don't get it. RPG doesn't mean, "plot first, gameplay second". The ever famous, for some odd reason, Elder Scrolls game series is a good example of that. Traditional RPG's have never been about that either, so I'm not sure what you're getting at.
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DarkFlood wrote:
And I don't think that FFX-2 was high quality. I recall going into an EB games once about a month after FFX-2 released, and there was an entire shelf FILLED with returned FFX-2 games. I'm not talking about 2 or 3, I'm saying at least two dozen.


Are you sure they were returned and not just traded in? It's very common for loads of people to trade in new games soon after they're released.

I agree with Holy Hell. I don't care what everyone else says; I'll take great gameplay in an RPG over a great storyline anyday. If any game (not just RPGs) has interesting characters and/or storyline elements but irritating gameplay for whatever reason, I just don't feel motivated to play it.

Also, I'm not as picky about unoriginality in storylines as most people. I don't think every RPG has to completely re-invent the typical "young person saving the world" plot to have a good storyline like some gamers seem to. As long as I find myself wanting to know what happens next, I'm good with the story. Of course, if it's COMPLETELY unoriginal, lame, and never interesting, that's different.
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Exactly. Take Tales of Symphonia for example. When you get down to it, there wasn't an original bone in it's charming little body, and yet, it was fun. It was handled so well, it didn't matter.

I've never been a fan of the Tales battle system though. Still, it was enjoyable at least.
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Holy Hell wrote:
Exactly. Take Tales of Symphonia for example. When you get down to it, there wasn't an original bone in it's charming little body, and yet, it was fun. It was handled so well, it didn't matter.

I've never been a fan of the Tales battle system though. Still, it was enjoyable at least.


Yeah, I enjoyed ToS's plot most of the time. The only time the unoriginality really jumped out at my face was when...

Spoiler:
...at the Tower of Salvation when Raine tells Lloyd that becoming a chosen means sacrificing yourself. Obviously taken straight from FFX.


I enjoyed the battle system in Symphonia. I just wish Namco had added something to it to make it less button-masher friendly like they did with Tales of Destiny 2 and Tales of Rebirth.
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well, it seems my 360 has broken, so I guess I'll have nothing but time to go back to FF XII now.
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Well, first, the Elder scrolls series and the FF series are both on whole different levels. You can barely compare the two as they are different types of RPG. Let's not debate over apples and oranges.

As for the games being returned, they were all piled on the used games shelf and surrounded by more used games.

It really depends on the sub genre of RPG games. For games such as FF games, story is put on a higher emphasis as you usually don't 'act out' your battles in real time.. You don't directly control your character. Thus the gameplay factor takes a hit and the story fills the gap. For games like Oblivion and whatnot, you do more in real time. Your actions directly control your character, not simply telling characters what to do. But this is different, there is better gameplay, but the story doesn't have to suffer from it.

That is your difference and why you can't put plot first over gameplay, or the opposite. I gues when I referred to 'an MMO' I was referring to gmes where you play in real time.
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DarkFlood wrote:
Well, first, the Elder scrolls series and the FF series are both on whole different levels. You can barely compare the two as they are different types of RPG. Let's not debate over apples and oranges.

As for the games being returned, they were all piled on the used games shelf and surrounded by more used games.

It really depends on the sub genre of RPG games. For games such as FF games, story is put on a higher emphasis as you usually don't 'act out' your battles in real time.. You don't directly control your character. Thus the gameplay factor takes a hit and the story fills the gap. For games like Oblivion and whatnot, you do more in real time. Your actions directly control your character, not simply telling characters what to do. But this is different, there is better gameplay, but the story doesn't have to suffer from it.

That is your difference and why you can't put plot first over gameplay, or the opposite. I gues when I referred to 'an MMO' I was referring to gmes where you play in real time.


Elder Scrolls and Final Fantasy may be different kinds of RPG's, but they are still RPG's.

And anyways, it doesn't depend. Ever. What you're basically saying is that every J-RPG has to follow those guidelines or it fails in it's duty as a J-RPG. Which makes no sense. Plot can take a backseat to gameplay and still be just as good as any other game.
If you come across an older post of mine, sowwy
Re: Final Fantasy XIITopic%20Title
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I wish I could afford it.

I'll be honest and say: "I've only played the demo that came with Dragon quest 8"
But I did like the game play that was in the demo.
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Re: Final Fantasy XIITopic%20Title
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Quick question: Should I train up everyone?
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Re: Final Fantasy XIITopic%20Title

Hmm... Your stupidity amuses me so....

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Yes for two reasons:
1. Some marks require specific parties to appear.
2. When your initial party dies the other three characters automatically come in, so it's worth training them all so the back ups can revive the first party and you can't really die unless you're dieng within seconds.
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Re: Final Fantasy XIITopic%20Title
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Hi

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Parts of me love the FF12 battle system, it's so much more interesting than randomly dashing through areas hoping not to get too many annoying random encounters. However, I think there are many ways it could have been better, IMO.

The whole "being able to move during fights" was pointless. You could NOT escape being attacked by quick maneuvering, it wasn't an actual "Real Time" battle (It's still ATB, but with moving) so what's the point? It never helped one bit, it was just annoying, IMO. I would have prefered something like Chrono Trigger, whereby enemies are on the map and you go straight into a normal ATB battle (no annoying battle transitions)... Not exactly like that, but something similar.

I really think they should have used the same (or a similar) battle system used in FFX-2. Obviously not the whole dress-sphere palaver, but the whole dynamic positioning and such, combined with the normal Final Fantasy ATB system, which made FFX-2 one of my favourite battle systems ever (second only to Final Fantasy 7 and 9, but I never really liked the battle sprites in the 2D games so I rarely played them).

I also find the battle system gets a little monotonous, and that it's very easy to abuse the Gambit system. I haven't got particularly far in the game, I'll admit (Can't remember where I was... I think I have... 3 espers, maybe? I remember I was trying to get Adrammalech (?) when I stopped playing), but even where I was, I could just lay the controller to rest against a boss and probably win. I originally started playing the Japanese version, and got to where I stated earlier, and when I got the American version I found it very difficult to start up again, because I was bored of the battle system (doesn't usually happen, I usually have trouble starting RPGs again, but its usually because the introduction is long, and the whole storyline aspect of the game is dead to me this time, since I've already done it)... but... this time I hated fighting...? (This is why I said that the battle system gets monotonous... I got bored of it) I haven't been able to beat FF12 because of this (when I got the American version I stupidly deleted my Japanese save).


Basically, I commend Square-enix for trying to tackle some peoples' issues with Final Fantasy... but I hope they don't make this the "norm" for Final Fantasy games. I really hope it was just a one off.
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RonStarwind wrote:
Yes for two reasons:
1. Some marks require specific parties to appear.
2. When your initial party dies the other three characters automatically come in, so it's worth training them all so the back ups can revive the first party and you can't really die unless you're dieng within seconds.
Thanks for the tip, buddy.
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