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Rank: Desk Jockey
Joined: Fri Mar 02, 2007 1:42 am
Posts: 82
Personally, I liked JFA the best. I, of course, haven't played GS3 or GS4, but I still think that JFA would be a hard act to follow. In fact, I would almost absolutely disagree with most of the things that Mikker put up as reasons for disliking JFA. So, just to put up a defense (not meant to agitate or start problems), I'll refute some of them. Keep in mind also, that I played JFA first.
Mikker wrote:
1) The opening case was better in AA3 (WAY WAY better) - AA4 as well.
Okay, so I have played the fan translated first case of GS3, and I've played the GS4 demo (hell, I *am* Odoroki :P), and I personally think that none of the cases even come close to holding a candle to JFA's. Maybe that's part of playing it first, but imagine if the first case you played in any of the games revolved around
To me, that is pretty intense. I actually DID feel nervous. I honestly think that none of the other games really would have evoked that emotion out of me, even if I had played them first. Having done Mock Trial, I know that you're already pretty nervous, even if you're prepared and have done it before, so it was very easy for me to imagine what that was like, and easy to get into. Overall, I think that because of this, JFA's first case was incredibly powerful.
Mikker wrote:
2) Case 2 had a nice storyline element - but still fails to the case 2 in AA1 and AA3.
I haven't plays GS3, but as far as the mystery and trial elements go, I think that JFA's case 2 was WAY better than the first one.
This is a bit of an aberration, but while I'm on it... Personally, I wasn't a huge fan of all the backstory stuff - I think the only reason the backstory of AA1 was even interesting to me was because of the hype generated by all the allusions to it in JFA. Otherwise, a lot of things in AA1, like
would have just come up too abruptly for me to really care. However, only because I played JFA first, did I have the curiosity to learn exactly what happened and how.
Mikker wrote:
3) Case 3 is an okay case - but only mediocre. It still falls short to AA1 AND AA3.
Really...? I guess I can't say much about GS3 as usual, but I found case 1-3 to be really forgettable. I remember the gist of what happened, but nothing really sticks out in my mind. It's like when you play a really mediocre RPG and you forget the finer details of what happened within a week of playing it. ...Or does that only happen to me... :/ Oh well. I thought that case 2-3, while having some really, really brash personalities (I admittedly don't like Franziska either, so having all those circus freaks PLUS her was stressful), I thought that the story and the mystery and such were really well done, and the guilty party was incredibly interesting - not only the personality, but figuring out how this person's reasoning for commiting the crime.
Mikker wrote:
4) It only has 4 cases. Okay, so lengthwise they would be the same.... but not storyline wise. The length came because the psyce-lock system was a real drag in this one.
Honestly, while I wouldn't mind having five cases, I really would much more enjoy having four really good cases, which is what I think JFA delivered. Case 1-1 was incredibly short, and Case 1-5, while being an interesting story, was WAAAAAAY too long, and was honestly, in my opinion, a fucking HELL to play. Like, I was really irritable the entire time I went through case 1-5. It's a good story, but I felt that you had to sift through a lot of crap to get to it. Also, I've heard that while GS3 has five cases, that one of the other cases besides the first one was short, too.
Also, is the psyche-lock system different in GS3? I honestly don't know...but you say that the psyche-lock was a drag 'in this one', making it sound like it was cooler in GS3. What did you mean by that?
Mikker wrote:
5) Okay, case 4 was actually a really good case. Not the best. For while it is probably better than AA1 case 4, is is most certainly NOT better than AA1 case 5! And even if you think it is, you still have the value of two but slighly worse cases over one. As for the last case of AA3, I'm not going to even TELL you how awesome (but completely fricked out) that case is.
I'll admit that case 1-4 was good, but still not better than 2-4 at all. I also would not say that case 1-5 comes even close, just because it was such a DRAG to play! And, for what it's worth, I thought that even though 1-5 wound up having a good story, it started out really, really, really boring.
And yeah, I don't exactly know a whole lot about GS3, but I expect that case to be the best. Still, I think of all the ones I've played, case 2-4 takes the crown by a longshot.
Mikker wrote:
6) AA2 had no significant ongoing plotline element,
but in all the other games you have significant very good themes:
Personally, I don't think that a significant ongoing plotline element or ubiquitous theme is very necesary. JFA's main theme was only really present in the last case, and it had a GREAT dramatic impact, nontheless. If anything, I would say that AA1's recurring theme made it a little more boring - I notice what you're saying, and it kind of made the game a little boring in that regard. What you listed for GS3 doesn't really sound like much of a literary theme at all, though.
Mikker wrote:
7) AA3 has a better use of the psyce-lock system.
I guess I asked already, but could you give me an idea of what you mean?
Mikker wrote:
8) AA2 had terrible charrecters (compared to the other games or not), and only a handful of charrecters makes a real impact.
I suppose specific examples would be nice, although I'm sure I already disagree - I really enjoyed the wide variety of characters present in JFA.
Mikker wrote:
9) Maya is seriously annoying. No, I mean VERY annoying.
...ONLY in JFA? :P Well, I don't find her annoying, really...but I didn't think she was any worse or better in the first game. Hell, you saw a lot less of her in JFA than you did in AA1, and even then, she managed to deliver some of the funniest lines in the game.
Mikker wrote:
10) The entire translation is better in AA1..... can't comment on AA3 and AA4, obviously.
You know, as much as I NEVER thought I'd say this about any translation concerning Alexander O. Smith...I really found JFA's dialogue to be much more enjoyable, and even more believable for some characters (particularly Phoenix and Gumshoe) than in AA1. The only real trouble with JFA were the typos, which really don't faze me at all, except '...never happen', because it admittedly was just a weird, weird place to have one. Oh well...
Mikker wrote:
11) The music, while awesomly composed, has terrible TERRIBLE quality of sounds playing them. It made the music awful except for very few (2 or 3) of them.
I always hear people say this, but I never really understand what they're saying. Besides the fact that this is a rather specific complaint (specific in that it really wouldn't even be an issue if we were talking about the GBA versions), it's the exact same soundfont in all the games, too.
To further this point even more, I would dare say that JFA has the best music of all the games. I've heard the first two soundtracks in their entirety, and I've heard all the stock themes of GS3. With the exception of the Search ~ Opening theme, JFA's compositions are just flat out BETTER than AA1 - ESPECIALLY the courtroom songs. On that note, I still like JFA's Search ~ Opening theme; I just think that AA1's version is more fun to listen to and more in context.
Speaking of which, another reason that I would say JFA has the best music is because all of its stock themes (Courtroom themes, Investigation Themes) are much better than the rest of the games when put in context (except the one song I mentioned).
- AA1's Courtroom themes, for example, don't really carry any tension - they're either intense (which is just weird in a courtroom game), or, dare I say, HAPPY sounding (Courtroom Lobby theme, Trial Begins theme).
- GS3, while being the most fun to listen to on its own, falls under the same problem - all of the themes in GS3 are way too intense (and believe me, I WANTED to like GS3's the best - Noriyuki Iwadare is my favorite VGM composer, and I'm VERY biased in his favor).
GS4 has the right tension, but...like, the wrong context, I guess? What I mean is, it sounds way too futuristic, like a Megaman game. Now, sure, you might say "Well, that's because he (Toshihiko Horiyama) was a composer for the MMX games." Well, I counter that by saying that the JFA composer (Akemi Kimura) has worked on just as many MMX games - not only that, but his compositions were excellent and in context for the MMX games, too. Akemi Kimura was able to take these two completely different games and write very different very appropriate music for both. Horiyama, when taken out of his element, performed adequately, but not nearly as well as Kimura, in my opinion.
Overall, the tense atmosphere that Kimura created with the JFA music captures the feeling of a courtroom very well - definitely the best of all the games, in my opinion - AA1 and GS3 are too dramatic, and GS4 sounds like it's being played to a completely different ambience/atmosphere than a courtroom.
Mikker wrote:
12) AA2 is alot more dependant on cameos from the first game than AA3 (slightly), and AA4 (especially).
Besides the fact that this isn't a very fair grounds for comparison (GS4 only had cameos out of necesity - Shu Takumi didn't want there to be any in the first place - and AA1 very well couldn't have any cameos, cos it was the first game), but it's false; beyond the mainstay characters (Phoenix, Mia, Maya, Miles, Gumshoe, Payne, and the Judge), there were only three cameos in the second game (four, if you count references to Misty Fey). I don't know a lot about GS3, but I already know that there's more than that (I know of at least five or six). I'm not sure if this is what you mean, though - did you mean something else? I'm not sure that it matters much either way, but I'll hear you out.
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Again, I do wish I'd played GS3, so I could use that in my comparison, but I definitely think that AA1 doesn't come close. I might not have even played the JFA if I played the first game first. That's not to say it's bad - I liked the game; however, it really just was 'okay' to me. JFA very quickly became one of my favorite GAMES, and is definitely what I would attribute to my being excited about GS3 being released here - not AA1.