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Re: Voice acting in GS5?Topic%20Title
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Re: Voice acting in GS5?Topic%20Title
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Again...full blown out voice acting can fit in the game. A la: DS Dating Sims do that.
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Re: Voice acting in GS5?Topic%20Title

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It would take a longer time to get it out though
Re: Voice acting in GS5?Topic%20Title
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twelve by pies wrote:
Diego Armando wrote:
It is too heavy too fit in a DS card.

:nick: pfft. Whatever.

Then put it on a CD or something. I'd buy that.

And play Phoenix Wright on what? The Wii? :rolleyes:
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Re: Voice acting in GS5?Topic%20Title
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I don't know, I think occasional dialog would be nice, but not the entire game. Voicing an entire game would be almost identical to voicing a book. Meaning way too much data to fit into the memory. The reason as to why some games can voice the whole game is because it's not as dialog intense as Gyakuten Saiban. Luminous Arc for example. You get a bit of talking before chapters but none in towns. And usually, them talking takes only a few minutes.
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Re: Voice acting in GS5?Topic%20Title

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Ace Attorney series is supposed to be a visual novel/text adventure, and adding voices would just lose that appeal. Also, it would take much much longer to churn out the games, and much longer for other countries to get the games as well. And, usually, voice actors for imports aren't that great in the US....
Re: Voice acting in GS5?Topic%20Title

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It is possible, there are 1Gb DS carts (Resi anyone?)

However-
Plus side
1) Would be awesome

Negative side
1) Would take longer to localize, especially in the EU
2) Might increase loading times
3) Might ruin the atmosphere if the voices sound crap (Fancy hearing Winstons voice based on his objection?)

In short, I would just prefer screams and so on for when the killers and witnesses have their meltdown. And a full length Klavier song.
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Re: Voice acting in GS5?Topic%20Title
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Now that I thought about it.

If we want full out voice acting does that mean we would want deep, slow voices heard in the Perceive System?
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Re: Voice acting in GS5?Topic%20Title
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Ommigawd!
I know in Japan they did a voiced promo, but I'm not sure if the voicing is in the game itself.. ;A; (http://www.youtube.com/watch?v=btO3LjqxdN8 I can'ts read Japanese yet XD)
I wished they voice it here, but all in the same, I don't.
Bad voice acting has ruined a looot of good things before.
It'd be nice, but I' rather them not take that chance.
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Re: Voice acting in GS5?Topic%20Title

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I think it's fine as it is, and the general fan base is content with it just being text driven. Not everyone is rabidly raving for voices. I guess we could have a few voiced cut scenes, but it's not like it's necessary. Maybe there could be voices for witnesses who use the phrases, but that's just a small thing that can be overlooked. So, I don't think Capcom would go through the trouble.
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I don't think it would work to make the whole game have voice acting - it would probably take up a lot of space on the game card to have it be decent quality, and even if it could fit, the English voices would have a large chance of being absolute crap. Though, I did really like the voices in the Japanese trailer. As for a song with vocals, it would be pretty cool, but again, if the singing was bad, it would sort of ruin it. I think it could have a little more, though - something I've always wanted to see (hear) was a voice for the witness(es) who say 'Hold it' and stuff, as well as your sidekick. (I'm sure Trucy said stuff a few times.) Perhaps case introductions could be voiced, as well.
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Y'know how a lot of animes have things like drama CDs?

If GS had something like that, that would be WAY awesome. And I don't mean drama CDs of scenarios in the games, I mean, maybe AU stuff (like the Tengen Toppa Gurren Lagann drama CD. That was epic and hilarious.) or short stories like "Apollo's Day at the Beach" or whatever. XDD

That would be great. Drama CDs freaking rock.


And from what I heard from the AJ trailer, the Japanese voices sounded totally boss.
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That reminds me.

WHERE ARE MY FREAKING CHARACTER ALBUMS.

I WANT TO HEAR ODOROKI SCREAM HIS HEART OUT.
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Re: Voice acting in GS5?Topic%20Title

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Well I think the fact that it's a visual novel series is moot, since there's plenty of visual novels that are voiced out there....
I really liked the voices in the GS4 trailer and in that one trailer for the remake of GS1, so having GS5 voiced would be awesome.

Though...I don't think it'd make sense to have it voiced during say...investigation parts of the game. I think if they want to cut it on space and still have some voices, they should voice the introduction of each cases, and the court segments.

I'm not too worried about the quality of the voices in the Japanese release, since I liked the ones in the trailer just fine...if they were to that quality, I'd have no problem with them.
English localization, however....eh. It's hard to say whether they'd have the resources to get decent voices. If GS5 did get voice acting, we should probably pester Capcom to keep a Japanese voice option just in case the dubbed voices suck.
(...but could the DS cards have enough space for dual audio?....)


I usually love dubs, but if the budget is low for voices, which it probably will be for a somewhat niché series, then I wouldn't want it.

For Europe, I'd assume they'd just keep the English voices and just subtitle everything in the different languages. :/

Gah, I say it's too much complications for voices...just make them do an anime or something with a high quality production company, and there ya go.
Re: Voice acting in GS5?Topic%20Title
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I wouldn't mind having voice acting for like, the handful of times someone who isn't the defense or prosecution yells objection (ie, the assistant (Maya and Trucy did that a few times) or random witnessses.) I think full time voice acting would drive me insane.
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Re: Voice acting in GS5?Topic%20Title
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Yeah, I think they should have voices for the "hold it" and other things, and get some new blips. That's about all the voicing I think most of us could handle without our brains exploding...

And maybe, maaaaybee, some voice clips for some of the character's catch phrases. Could you imagine a voice yelling "Chords of steel" whenever Apollo said it? XD
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Or you can have the grunts and emotion sound effects in certain situations. Laughing, sighing, screaming...etc.
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Re: Voice acting in GS5?Topic%20Title
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They could very easily do the voice acting. Wanna know why? The DS speakers are really tinny, so the voices could be very low quality and still sound decent compared to high quality on the same speakers. Just look at MegaMan ZX Advent, or Final Fantasy Crystal Chronicles. You could just have the important parts like Cutscenes where you discover somehitng important or you arent actually in control on the character
Spoiler: 3-5...I think. The last one
i.e When Phoenix runs to the pay phone near Dusky bridge and it burns down etc.


Basically, if done right, and they use decent voice acting AND keep the right accents like Edgeworth sounding British, Klavier sounding German, it could be done really well. AND Ace Attorney games take up VERY little space. Just because a game is using a 64Mbit card, doesn't mean its 64Mbit's of data, just that they couldn't fit it on a 32Mb card. It could be 35Mb, but they'd still have to use 64Mb card. So it would probably easily fit on a 128/256 card. Can't remember the size of the AJ ROM though
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Re: Voice acting in GS5?Topic%20Title
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Hmmm...I'm not sure if I like the drama CD idea or not.

I don't want the characters to be ruined by bad voicing.
I mean, like I said before, it'd be cool, but...at the same time, it might be complete crap. :/

I'm perfectly fine with living with just what I feel like the characters should sound like.
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Re: Voice acting in GS5?Topic%20Title
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*clears throat* here we go...
Personally, I like being able to imagine the voices of the characters in my head because it makes me get more into the game and if there was voice acting in the game, I have a bad feeling that they wouldn't do the series justice. I mean don't get me wrong, I LOVE the voices of the characters' OBJECTION!, and I thought Phoenix's and Edgeworth's English voices were spot-on (of course it's not the same as the Japanese, but I can perfectly hear their voices in my head sounding exactly like the few phrases they say.)

Now, I would like there to be a bit MORE voices in the series. No, I don't want it fully voiced. BUT I do wanna hear a voice when someone else yells HOLD IT! or something instead of hearing just the sound effect (then again, it makes it so you don't know who yelled it, so it's more suspenseful... but still...). I'd like to use the Trauma Center series as an example. I would like the Phoenix wright series to be kind of like how Second Opinion would be if they put it back on DS (no I'm not referring to Under the Knife.) It has a few phrases, like when Dr. Stiles begins an operation, and some phrases by the main characters when they assist you.
Of course Phoenix Wright isn't the same (I don't think Nick is good at operating O.o) and although New Blood sounded better with full voicing in my opinion, Phoenix Wright is meant to be a sort of "interactive book" kinda thing, so too much voicing wouldn't be good, not to mention that here in America, it's reeeeeally hard to find good voices (though they did a great job in my opinion).

Now, an anime movie with full voicing? that's different story (heckyes!)

Yea, I kinda went all over the place there, but... I'm too lazy to go back and edit stuff so... *falls asleep* :yogi:
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Re: Voice acting in GS5?Topic%20Title
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I agree with what a lot of people are saying but no one has brought up the time issue. I don't know about you guys, but I read a lot faster than people actually talk and I think with full voice acting not only would make the game take longer to play, but you wouldn't be able to play in public with the volume up without everyone knowing what you were doing. Which maybe doesn't bother anyone, but I hate it when people start bugging me about what I'm playing.

I do agree with the whole only cut scene/assistant/vocals thing everyone is saying.

Also I just want to say that if Capcom were to do this I'd have faith in them to not get sucky American voices. I enjoy a lot of American dubs, and it is possible to find good american voice actors.

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Re: Voice acting in GS5?Topic%20Title
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OK, let's get our math on. The first three AA games were 32MB, and AJ is 64MB. The biggest DS game size I've seen was Final Fantasy III, which was 128MB. And before I start to get flamed, yes, I have legally bought all five of those games. Anyways, if Professor Layton and the Curious Village is 64MB (bought that one too.), and has voice acting, it should be reasonable to say that having five cases with voice acting for a game like GS5 could be about 128MB or so.
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Re: Voice acting in GS5?Topic%20Title
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in 1-3,i always picture the main characters at the time (mia,pheonix,pearl,gumshoe etc) saying the case name (i can picture maya saying "The lost turnabout!")

Thats how far i would like voice actering in the game,or a scream here and there.
Re: Voice acting in GS5?Topic%20Title
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Hey why not I'm really looking forward to it :odoroki: Just wonder how everyone voice's could be , and I really want to hear one of the song in the concert in GS4
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Re: Voice acting in GS5?Topic%20Title

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BigFish wrote:
Besides, considering the poor quality of the English voice acting, voice acting would probably cause severe ear pain.

:kyouya: Ubjiktion!

weeaboo time?

We have awesome voice actors. Anime Dubbing Companies are too poor/stupid/cheap to pay for them.
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Re: Voice acting in GS5?Topic%20Title
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Amateur children in educational cartoons act and voice better than most re-used Anime dubbers...
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Re: Voice acting in GS5?Topic%20Title
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Disney has good voice actors :|
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Re: Voice acting in GS5?Topic%20Title
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No wonder some dubs are being crappy, anime companies are being cheap.
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Re: Voice acting in GS5?Topic%20Title
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Or,an idea is have voice acting when a person who isnt a prosocuter ot defense person say "OBJECTION!" or "HOLD IT!"


have them have a voice. :edgy:
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I would probably hate Capcom if they put voice acting in it. PW are text based games and should stay that way.

It's like if they put voice acting in Zelda or Mario.
The mumbling itself in Twilight Princess and SM Galaxy is annoying, what if they gave the characters complete voice acting?

I really hope that they keep the games the way they are.
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I dont think that tthe games need voice acting... unless it's something dramatic like the victim screaming or someting like that, just to add effect you know?

Quote:
Or,an idea is have voice acting when a person who isnt a prosocuter ot defense person say "OBJECTION!" or "HOLD IT!"


That's a good idea too, i found it annoying whenever Mia or whoever objected and the was just the 'shing' noise...
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Re: Voice acting in GS5?Topic%20Title
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I think they shouldn't add voices for anything but a cutscene and they should probably hire the people who did the Kingdom Hearts series voices, those were ace.
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After playing some hentai visual novels with VA like Bible Black (eng version) and Cleavage (Japanese version, which I cannot understand,) I think it is a great idea. For those who hates VA in their games, one can simply turn it off at the option screen. Easy solution. However, as ppl stated, it would not fit into the DS. If the game was ever ported to another system, I can see them doing that.

As for voice actor quality, I would assume they would just hire professional actors for the japanese version and as far as if vocals are needed for a song, they would hire a professional singer much like how the macross series and disney movies hire a singer VA and a normal VA for a character that sings and has dialogue.

For a US version, I can see them just removing the VA like in MMX5 or keepin the japanese VA in like MMX6 (initial US release.) I would also think they would hire professional va much like they did with their games after Resident Evil 1 (games likes RE2 and after, all had professional VA)
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mavrick_hero wrote:
BigFish wrote:
Besides, considering the poor quality of the English voice acting, voice acting would probably cause severe ear pain.

:kyouya: Ubjiktion!

weeaboo time?

We have awesome voice actors. Anime Dubbing Companies are too poor/stupid/cheap to pay for them.


So true

Cartoons made and shown in the US are normally voiced by C or B list celebrities like Doogie Howser as the voice of spiderman in the 3d spiderman animation series and the Flash in JL New Frontier. Even Keith David voiced a couple of Disney and Justice league cartoons that were shown on TV. However, in us Dubbed anime, they tend to use ppl who auditioned for the role and who doesn't really has a background in acting.

The voice actin' in the KH series is good because they follow the trend of hiring PROFESSIONALS even if the original voice actors are not available. Most of the voices in KH are B or C list celebrities from the guy who voiced Homer Simpson to singer turned actress, Mandy Moore.
Re: Voice acting in GS5?Topic%20Title
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Only if they would do a good job at voice acting & hopefully an option to turn it off.
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Re: Voice acting in GS5?Topic%20Title

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Maybe in the far future, on a console Phoenix Wright. Hey, just look at Oblivion. They only had a few voices for generic NPCs and even fewer for important characters like Martin, but there was so much that each person had to say that it must have taken ages. If Bethesda can do it, Capcom can too.
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Besides what we already have, I think voices should only be used for this:

* Other Characters screaming "Objection!' or "Hold it!" or etc.

*When a character breaks down in the courtroom (just a scream like...her)

*When someone gets murdered. (scream)

*Vocals for songs
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Re: Voice acting in GS5?Topic%20Title
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Probably for only cinematics. Having voice acting for the whole game would be a bit too much, already it takes quite a long while to play the game by skimming through all the words, imagine having to have a voice reading it out... Gyakuten would make one of the games with the longest gameplay. :edgy:

A Drama CD would be totally awesome. I believe the producers would be able to pick suitable voice actors for the characters. :phoenix:
Re: Voice acting in GS5?Topic%20Title

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The idea of full voice acting sounds cool, but it would take up lots of memory on a DS cart.
If they ever made a PW/AJ game on Wii, I think voice acting should be added, or at least limited voiceovers beyond "Hold it!" "Take that!" etc.
Also voice acting would require lots of work for the staff working on the game.
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I'd love to see it happen, though it would be close to impossible. It would cost money and if you think about all the characters in the game it would be difficult to find one for all of them.

But it would be really cool. ^^
As said before, I think they could at least do a vocal later in the game with Klavier. That would be plain AWESOME. :kyouya:
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