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Mistake Regarding Godot's Vision *Possible Spoilers!*Topic%20Title

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In T&T it is often stated that the color red doesn't exist in Godot's world - this is because of the fact that he can't see red on a white background. But, isn't that wrong - in fact, the colour red should exist all over Godot's world. Any white object should be seen as red through a red filter, (Godot's visor) so...

Spoiler:
In Case 5 when he was cleaning up the snow the reason he couldn't tell which bit had blood on was because all the snow seemed red to him. And the reason why he couldn't see the blood on the pillar was becuase the whole pillar was red.


Am I right or am I getting confused? :meekins:
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People have been thinking about this for many times. The only logical reason I find is that the color red doesn't exist in Godot's world because the red visor won't let the color red through. Sure, he sees everything in red but if he looks at a tomato on a white background, he can't see it and therefore the color red doesn't exist in his world.

Shortly: there is no red in his world because of all the red he already sees. In other words he can't see red because all he sees is red.
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Science time! :ema:

After a while of seeing through a colored filter like we assume Godot does, your eyes stop noticing the color. For a good example of this, try reading a book by the light of a red flashlight in a dark room. After several hours, your eyes will no longer see the color red (and in fact, it makes your vision bizarre when you turn the light off. Everything glows green!).

Do you know those optical illusions where you stare at a picture for a long time, then look at a blank wall and see a larger image of the picture? This works the same way. The cones and rods in your eyes that see color eventually get tired and become unable to see the color they are meant for. The color starts to look faded or gray-- and when you look at a blank wall, the OPPOSITE color is visible in your aftervision.

After a year and a half or so of wearing that visor, it's very possible that red does not exist at all in Godot's world.
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Another question: If he can't see red, then why doesn't he make more mistakes vis being colorblind? Not seeing red doesn't just affect how you see the color red.
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Right, but due to the fact that we're assuming his visor acts as a red filter, then red is the color most affected in his vision. I think someone did a nice gif around here once in which they ran a series of pictures through a photoshop filter in which the red was turned up all the way. It turned most colors black and white and reds on light surfaces (!!) became invisible.

The game doesn't go into much specifics, but we don't know exactly how bad Godot's vision is. He doesn't say much himself, but he admits that his vision is still "messed up" even with the visor on. He could very well run into a lot more problems than with his red on white issues, but they didn't get brought up because it had nothing to do with anything.

I believe (and it's a pretty fair assumption) that Godot is totally color blind. At one point he even says "I'm not one for discussing colors". It probably does cause him a lot of problems... just problems that are less extreme than completely missing a color combination that's blazingly obvious to any normal person.
"Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life." - Terry Pratchett
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Nego wrote:
...he can't see red because all he sees is red.

Okay. Finally time to use this: :meekins:
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Re: Mistake Regarding Godot's Vision *Possible Spoilers!*Topic%20Title

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ggmoonycrisco wrote:
Science time! :ema:

After a while of seeing through a colored filter like we assume Godot does, your eyes stop noticing the color. For a good example of this, try reading a book by the light of a red flashlight in a dark room. After several hours, your eyes will no longer see the color red (and in fact, it makes your vision bizarre when you turn the light off. Everything glows green!).

Do you know those optical illusions where you stare at a picture for a long time, then look at a blank wall and see a larger image of the picture? This works the same way. The cones and rods in your eyes that see color eventually get tired and become unable to see the color they are meant for. The color starts to look faded or gray-- and when you look at a blank wall, the OPPOSITE color is visible in your aftervision.

After a year and a half or so of wearing that visor, it's very possible that red does not exist at all in Godot's world.



Ah, thanks for clearing that up in ways that us foolishly foolish fools can understand... :meekins:
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ggmoonycrisco wrote:
Science time! :ema:

After a while of seeing through a colored filter like we assume Godot does, your eyes stop noticing the color. For a good example of this, try reading a book by the light of a red flashlight in a dark room. After several hours, your eyes will no longer see the color red (and in fact, it makes your vision bizarre when you turn the light off. Everything glows green!).

Do you know those optical illusions where you stare at a picture for a long time, then look at a blank wall and see a larger image of the picture? This works the same way. The cones and rods in your eyes that see color eventually get tired and become unable to see the color they are meant for. The color starts to look faded or gray-- and when you look at a blank wall, the OPPOSITE color is visible in your aftervision.

After a year and a half or so of wearing that visor, it's very possible that red does not exist at all in Godot's world.



I guess in the first paragraph you actually did it?
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Yeah, I did it a long time ago before I had even played a Phoenix Wright game, actually... I have a head lamp that has a red "night vision" light on it, and I was trying it out in my room one night while I read a book for school. When I turned off the light, everything in my room seemed to glow green and it sort of freaked me out, haha.
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ggmoonycrisco wrote:
Right, but due to the fact that we're assuming his visor acts as a red filter, then red is the color most affected in his vision. I think someone did a nice gif around here once in which they ran a series of pictures through a photoshop filter in which the red was turned up all the way. It turned most colors black and white and reds on light surfaces (!!) became invisible.


I'm not sure I can buy that at face value.
Image
-Normal -Reds to 100%
-Reds to 0% -Blue and Green to 0%
-Black and white -Desaturation
with reds +50%
Anything with shadows and volume should be visible to Godot. He may or may not be able to tell the difference between flats, though.
I think the bottom left is the most likely, but I don't know the natural phenomena needed to make that possible.
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And has anyone used a Virtual boy? Seeing red causes mad rage.
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Yeah, the bottom left is probably the closest to how Godot sees.

And you're right-- he can see volumes and shadows, of course. I am always a little troubled when I see people asking "CAN GODOT SEE THROUGH X?"
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Nego wrote:
People have been thinking about this for many times. The only logical reason I find is that the color red doesn't exist in Godot's world because the red visor won't let the color red through. Sure, he sees everything in red but if he looks at a tomato on a white background, he can't see it and therefore the color red doesn't exist in his world.

Shortly: there is no red in his world because of all the red he already sees. In other words he can't see red because all he sees is red.



You just blew my mind. :godot:
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Spoiler: GS3
... there is another possibility which that's been raised, which has some holes but could potentially make sense.

In the English version of the game, the most Godot gives us in regards to how well he sees is that his vision is "pretty messed up." Which could be interpreted as it being very DISTORTED, completely incomprehensible but... still vaguely extant. Viewed in that light (pun unintended), it's possible that rather than giving him vision that doesn't exist (which still makes no sense to me, for one, even in PW world), the visor fixes everything that's all messed up, but either corrects some things out or just doesn't work perfectly, eliminating red in certain (or all) cases. :> This would make the most sense from that standpoint.

He also states at one point that "the color red doesn't exist in my (his) world"--which would be almost nonsensical if everything he saw was tinted red. This would suggest that rather than everything filtered red, he just... doesn't pick up its wavelength, so to speak, which would espcially make sense when you realise that true red is on the far side of the visible colour spectrum. :>

In which case... well, everything ISN'T tinted red, red just ISN'T VISIBLE.

Honestly, the whole "Godot's vision" thing is full of contradictions (haha), so this is just a deviant theory. :B

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I object! That was...objectionable!

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ggmoonycrisco wrote:
Right, but due to the fact that we're assuming his visor acts as a red filter, then red is the color most affected in his vision. I think someone did a nice gif around here once in which they ran a series of pictures through a photoshop filter in which the red was turned up all the way. It turned most colors black and white and reds on light surfaces (!!) became invisible.


You wouldn't happen to know where that GIF is, would you? I'd be interested in seeing it...
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There have been quite a few topics on Godot's vision. Try searching for it on the forum search and you should find it pretty easily.

BTW, the photoshop filter involved was the "levels" filter. It turned all red on light colors invisible and rendered everything else black and white.
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The color red isn't in his world. His brain just doesn't pick it up. However, the visor is able to correct most everything else. The end.
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I somehow understand it as the visor works like some kind of glasses, which transfers visions to his eyes. Since the filter is red, the colour red on a white background is invisible to the visor, thus nothing is transferred to his eyes.
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ggmoonycrisco wrote:

BTW, the photoshop filter involved was the "levels" filter. It turned all red on light colors invisible and rendered everything else black and white.


Hmm. Levels? I can't get those results with levels. :S There must be an extra step somewhere.
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choco-yukawa wrote:
I somehow understand it as the visor works like some kind of glasses, which transfers visions to his eyes. Since the filter is red, the colour red on a white background is invisible to the visor, thus nothing is transferred to his eyes.


True, but what would make it stand out, on say, a yellow background? Would it be orange?
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It's just a game ,guys there's no science behind it. Heck, the red stripes I bet are merely for an awesome design.
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"It's just a game" isn't a good defense around here. We take these games serious.
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Wind Fish wrote:
It's just a game ,guys there's no science behind it. Heck, the red stripes I bet are merely for an awesome design.


But the game is full of science! :ema:
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More like science fiction :wellington: (2-3 hmph)
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Sailor-Nova-s wrote:
And has anyone used a Virtual boy? Seeing red causes mad rage.


Speaking of which...
Spoiler:
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Here's my explanation:

IT'S DA FUTURE!

Unless one of you has actually taken apart Godot's visor with a screwdriver and analyzed in detail exactly how it connects to his optic nerve, you can't claim a contradiction.
You're gonna need a time machine and a lot of research.
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Shadoninja wrote:
Sailor-Nova-s wrote:
And has anyone used a Virtual boy? Seeing red causes mad rage.


Speaking of which...
Spoiler:
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...I love you so much right now. :godot:
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How many times does this thread have to die before it stays dead?
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...Hopefully someday... xD

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Until the lock comes.
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Spoiler: why this thread won't die
well tell me why Godot won't stay dead and there's your answer XD
No i have nothing against Godot o.o
[/idiocy]

I thought that we see colors because the objects viewed reflects those wavelengths colors back, so wouldn't it make sense that the visor reflects red? Shoot me if someone's already said this :payne:
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Think of those things we had as kids with the "secret message" and it was just blue text or pictures hidden behind a weird grainy red pattern. When yo uput on "decoder goggles" or a red plastic filter all you saw was the blue text
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What I'm interested in is how the visor could restore his sight from complete blindness to merely being colour-blind.
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PeachySweetPearl wrote:
What I'm interested in is how the visor could restore his sight from complete blindness to merely being colour-blind.

It's possible, it can have cameras which could send the details to the brains.. a week ago a monkey used a metal hand connected to his brain with only thought- and used it like it was his real hand. So yeah D:
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if you watched the movie 'Blind Dating', you'd probably say that it's possible.
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PeachySweetPearl wrote:
What I'm interested in is how the visor could restore his sight from complete blindness to merely being colour-blind.


:objection:

At no point in the game is it mentioned that Godot is completely blind.
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Nutrition Facts wrote:
I thought that we see colors because the objects viewed reflects those wavelengths colors back, so wouldn't it make sense that the visor reflects red? Shoot me if someone's already said this :payne:



Yeah that's what I thought! So red light actually doesn't get through his visor.
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Now, here's the question. If the red bars are what light travels in to get to his brain, would each of them being the primary colors (such as, One Red, Another Blue, and the Last Green) make him see perfectly, or render him blind?
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BSRaven wrote:
PeachySweetPearl wrote:
What I'm interested in is how the visor could restore his sight from complete blindness to merely being colour-blind.


:objection:

At no point in the game is it mentioned that Godot is completely blind.



Actually, yes it does. He says so himself when he talks about when he got
Spoiler:
posioned.

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PeachySweetPearl wrote:
What I'm interested in is how the visor could restore his sight from complete blindness to merely being colour-blind.


My mother has something called a choclear implant.
It's kind of like a hearing aid, but surgery replaces part of the inside of the ear with technology. She was deaf, but now she can hear anything that doesn't come from technology, voice, engines, animals. Anything from a TV or radio is distorted.

Pretty much, there's a hearing aid on her ear, with a magnet attached to her head behind her ear. The magnet sends pulses to the cochlear implant, which translates it to signals the brain can understand. There's limitations, much like Godot's visor.
Deaf--->Poor hearing.


I imagine that Godot's eyes have been modified a bit, in a similar fashion. And it's not far enough in the future to be perfect.

Also, at work I realised that infrared vision is turned to black and white vision (our video cameras do that), and is limited by colors. That's actually the most likely explanation so far.
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i think he just sees everything kinda ditorted
except red

hes kinda like darth vader
when u first see the mask (and suit for vader)
u think its just to look cool
but then u learn they need them to live or see right
its very similar :godot:
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