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Re: PWLib CasemakerTopic%20Title
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Update: 8/15 basic tutorials revised.
I'll send you the revised 7 + 8 when we're both on
Most, if not all will be revised tomorrow and should definitely be done by the weekend.
Back, check out LOZ AA.
Re: PWLib CasemakerTopic%20Title
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Wow, now I can see why you wanted to do it this way. Those tutorials look really good. :3
Re: PWLib CasemakerTopic%20Title
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The To-Do list for PWLib in a Nutshell

1) complete formatting of the tutorials title to defined format
2) include the cover on the docx (may need re-working) -> will need acrobat to add it. Word can't make the two first pages different and start counting page 2 or 3 as 1
3) amend changes done on revisions to the docx, add credits and aknownledgements.
4) correct index numbering

5) release

ETA: ~2/3 days (depending in revisers' output and availability)

:maya:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Fri Jun 13, 2008 3:02 am, edited 1 time in total.
Re: PWLib CasemakerTopic%20Title
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Gerkuman wrote:
Wow, now I can see why you wanted to do it this way. Those tutorials look really good. :3

Won't be much longer before you can have fun with PWLIB. :)
I'll be available for the afternoon of today (my time) so we should get most of the tutorials done today.
If I get lucky and am able to come on earlier, I will revise as much as possible.
I'll be on all Friday though, so whatever I don't finish today will be finished tomorrow.
Also, *gasp* at tomorrow being Friday the Thirteenth!
Back, check out LOZ AA.
Re: PWLib CasemakerTopic%20Title
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KSA_Tech wrote:
The To-Do list for PWLib in a Nutshell

1) complete formatting of the tutorials title to defined format
2) include the cover on the docx (may need re-working)
3) amend changes done on revisions to the docx, add credits and aknownledgements.
4) correct index numbering

5) release

ETA: ~2/3 days (depending in revisers' output and availability)

:maya:

Heh, so it comes to my attention that these are docx files...I don't know who besides me that precludes from helping/even reading the tutorials, but you should be aware at the very least that many people don't have Word 2007 (for me, by choice, because the interface and settings annoy me. They don't add anything, and I'm comfortable with 2003. /sidetrack). I'm guessing you're planning to release in a different format as well (PDF? .doc? .rtf? .html??), but in case you weren't, just letting you know that docx is hardly universal.

Anyways, the graphic design on the tutorials looks fabulous.
Re: PWLib CasemakerTopic%20Title
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The PWLib in a Nutshell will be deployed as PDF initially. I may make a version on html if someone help me.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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^ Ji Hye Jang

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Shouldn't you distribute it as classic Word format? I doubt you're likely to be using any features that aren't compatible, and you can choose to save it in Word 97-2003 format in the "Save As" box...
Versions of Word other than 2007, as well as a lot of compatible programs (OpenOffice, etc) may uncompatible with docx...
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib CasemakerTopic%20Title
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I saved in .doc to edit while i'm on the university, but Abiword and OpenOffice break due to fonts. PDF protects the content AND will run perfect on all pcs with Acrobar Reader.

OpenOffice.org 3 will read .docx, but I never would release in docx format.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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Also, .doc and .docx files contain LOTS (I mean LOTS) of sensitive meta-data. This can be cleaned, but it's usually best just to go for PDF (if saved correctly - no text as images please!).

Also, I'll help with the conversion to HTML!
Web developer by night, school student by day. That's how I roll.
Re: PWLib CasemakerTopic%20Title
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Erm, like... I think i have an objection

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That sounds good. I remember once using a PDF to doc converter and it was just an image of the PDF ._.
Re: PWLib CasemakerTopic%20Title
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12/15 of basic tutorials revised.
We are getting very close!
Back, check out LOZ AA.
Re: PWLib CasemakerTopic%20Title
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Tutorial Revision Completion checklist:
Legend: (complete)=fully done
(pending)=waiting to be completed
Intro: (Complete)
Tutorial 1: (complete)
Tutorial 2: (complete)
Tutorial 3: (complete)
Tutorial 4: (complete)
Tutorial 5: (complete)
Tutorial 6: (complete)
Tutorial 7: (complete)
Tutorial 8: (complete)
Tutorial 9: (complete)
Tutorial 10: (complete)
Tutorial 11: (complete)
Tutorial 12: (complete)
Tutorial 13: (complete)
Tutorial 14: (complete)
Tutorial 15: (complete)
Tutorial 16: (complete)
Tutorial 17: (Complete)
Tutorial 18: (Complete)
Tutorial 19: (Complete)
Tutorial 20: (Complete)
Tutorial 21: (Complete)
Tutorial 22: (Complete)
Tutorial 23: (Complete)
Tutorial 24: (Complete)
Tutorial 25: (Complete)
Revision is complete and the release is nigh!
We shall witness the second unveiled casemaker Saturday, so be prepared!
Back, check out LOZ AA.
Re: PWLib CasemakerTopic%20Title
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Um, are we talking saturday US time? If so then we're about 5-8 hours in front of you over here, but that shouldn't be much of a wait. (Beats me why you aren't releasing it today, but there probably is a good reason for that. :3)
Re: PWLib CasemakerTopic%20Title
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For all we know they want to avoid a Friday the 13th release. (That would be awesome though!)
While I'm not superstitious I understand if you do want to avoid F13. (I'd probably do the same just to be safe. XD)
I look forward to Saturday and the release of a new complete case making program.

One question... when I do start with this, would it be good to make each section separately and copy/paste code into one final project file?
Like so,
Intro
Investigation1
Court1
Investigation2
Court2
Ending

That way I can test each section to make sure it works. Then just take the coding for each section, put it in one final project, and make any final edits to make it all work together?
And if I make a mistake with the coding will it let me know before I make the game and will it tell me where it is?
My big fear is making a long case and testing it only to find a huge problem half way through, fixing it, then playing through it again just to see if it's fixed. (And finding more, and more, and more... etc)
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Re: PWLib CasemakerTopic%20Title
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Don, the modular approach is how real programmers make things, so yes it's a good idea to do it that way. :)
Re: PWLib CasemakerTopic%20Title
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I need to amend the changes to the tutorial and maybe do some rewriting (nothing that I can't finish today).
Also from that I need to fix the index and it's pretty much released.

Release can be today, tomorrow or tomorrow's tomorrow.

You can do one file or multi-file, it'll work. Just include all files in the project so AIGE will be able to access then.
I recommend to include all files into the startup.aigehls or in one central file (like game_main.hlsl) that is the "first file" of the game. The inclusion power of AIGE allows you to make multi files thus organizing your code easier.

eg:
in game_main.hlsl

Code:
#include(pwlib/pwlib.hlsl)
#include(intro.hlsl)
#include(inv01.hlsl)
#include(court01.hlsl)
#include(inv02.hlsl)
#include(court02.hlsl)
#include(end.hlsl)

[game]
jumptoscript("beginintro");


and you could in intro file jump to the start point (function) on the investigation1 file.
beginintro is in intro.hlsl

I made a small "game" on AIGE called GDem where I did separate "main", "game" and "support" functions into different files.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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That just makes my life even easier! I can just make each section and not have to copy/paste it all into one thing!
Is there a save screen command that could be placed in between let's say court1 and investigation2? Or would I have to build it myself?
Gerkuman wrote:
Don, the modular approach is how real programmers make things, so yes it's a good idea to do it that way. :)

I wasn't sure if this programing would work well that way. *never programed before in his life*
Good to know that is how it should be done. =)

You all are aware my questions will become more numerous after Saturday right? XD
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Re: PWLib CasemakerTopic%20Title
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I really hope this gets released today purely on the basis that i'm working all day tomorrow, and I have a day off today. I'll keep holding out hope. Anyway, great work on the tutorial revision, went by like a flash.
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Re: PWLib CasemakerTopic%20Title
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Saving isn't supported on AIGE, so it isn't on PWLib too.
I could make saving/loading available for Hayase release, but it would extend the delay in something I couldn't define (1 week to 1 month) because I need to keep track of big stuff on AIGE, and it isn't easy to make and be sure it's saving and loading correctly.

For those who are programmers: Saving the state for an engine in runtime is pretty hard. You need to keep track of the variable system, texture system, script system objects system and render system.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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I'd say we can live without it for now and save it for a future revision.
One when it's just getting beautification updates.
That way you could take as long as needed without us crying for the actual editor. ;)
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Re: PWLib CasemakerTopic%20Title

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No saving/loading? :beef:

That should make my project... interesting/frustrating (long cases)
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Re: PWLib CasemakerTopic%20Title
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I was thinking into adding a very special and limited save system (save only at special points), still I think of it and run into "yeah, I need to save THAT too".

So let me explain the pain it will be for a full save/load system:
-> save global variables
-> save current point into the script been executed: the exact command and exact function the script system is executing
-> save current script local variables
-> save the return stack (includes local variables of stacked functions too)
-> save currently loaded textures: their state, code and path
-> save objects data (placement, size, textures used, on/off to render, list it is in, etc)
-> save item data (name, id, support data, etc)
-> save load script names

The issue is: time. I delayed the tutos and some people started demanding. Now think the extra time for this save/load system.

I COULD do a system that would suppose only item, variables, current executing function/command and return stack, but as AHLSL is quite advanced, it may cause more damage then good results.

edit: and when i release pwlib with save, all you will need to do is update the pwlib source in the project.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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KSA_Tech wrote:
I was thinking into adding a very special and limited save system (save only at special points)...

That is actually exactly what I was talking about. Just something to save at a specific point(s) in the case.
KSA_Tech wrote:
and when i release pwlib with save, all you will need to do is update the pwlib source in the project.

That just sounds awesome! No reinstall or anything! Just add this here and you are done! Nice.
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Re: PWLib CasemakerTopic%20Title
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I suppose a work around for this for the time being would be to split your cases up into parts and get the user to run say part 3/10 once they reach the end of part 2/10. That way you can start them off with all the nessecary evidence etc.
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Re: PWLib CasemakerTopic%20Title
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That's a possible and good workaround for now.

The "zero edit" method I'm trying to use on PWLib comes from AIGE. I try at most to not modify existing commands so old code get to work like if you were in an older version. During the initial development, I had to refactor and edit the code, but recently (in GDem) I could update the EXE without issues. Same for PWLib. (The exception was the new item format interface. that WAS unavoidable.)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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^ Ji Hye Jang

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Will the released version have any support for files?

For example, so that a user could save data to a file just enough to show which cases have and haven't been completed?
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib CasemakerTopic%20Title
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Don't mess.

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It would be excellent if you implemented a save feature, at any point in the somewhat-near future. We'd all be grateful :D
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Re: PWLib CasemakerTopic%20Title
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Well, as I want to add real functions with parameters and pointer variables, I'll need to add those first (not hard as save). Then I'll add those first, then do the save.

I may add a lower degree saving for variables (so you cna use the multi-stage format that storm mentioned until a complete save system is out.

file variables exist but I didn't add direct "write and read" yet. May add it into a next release.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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For those who would like new features, don't forget to contact me as I'll see the viability of such new feature.

BTW, here is how real functions would substitute the current functions on AIGE:

Code:
//current function (script blocks) (no return, unless using global, can't return or get params)
[duplicate]
definevar([dup],"int");
setvar([dup],21);
modifyvar([dup],"multiply",2);

//new proposed format (returning values and params without need of global vars)
[duplicatenum](int)(int,n)
modifyvar([n],"multiply",2);
return([n]);


Note: There is 90% chance of PWLib's release be today. :maya: :pearl: :minuki:

Let's the number of views when I do so.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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Not to be irritating - but what language is AIGE (and therefore PWLib) written in? - I'd like to know so I can assemble a Easy-Guide/Script-For-Linux (maybe Mac :maggy: ) users (using Wine, as I doubt the source code will be released :sadshoe: )
Web developer by night, school student by day. That's how I roll.
Re: PWLib CasemakerTopic%20Title

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AHLSL, an AIGE-only language.

EDIT: Oopsh. The AHLSL is what you use to program with in PWLib... Really need to read posts more often :udgy:
Reunion of Lawyers Writer - Case 3 (Turnabout Twins)
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Re: PWLib CasemakerTopic%20Title
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AIGE is in C++, and is closed-source.
PWLib is written in AIGE's AHLSL, and is opensource.

You program in AIGE using AHLSL. PWLib is integrally made in AHLSL, and to use it you program using AHLSL (like you would with pure AIGE, but using PWLib's functions).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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C++ - any specific libs (i.e. programmed in MSVCC *shudder*), SDL, OpenGL, etc.

Thanks for the quick reply :)
Web developer by night, school student by day. That's how I roll.
Re: PWLib CasemakerTopic%20Title
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AIGE is compiled on mvc2005 using November 2007 DirectX SDK.

It uses DirectX 9.0c.
Render is Direct3D
Sound is DirectSound (the mp3 system uses some Windows Wave Playback API)
Input is Windows API (need to change to DirectInput later)

I was going to make multi-render, but I still couldn't find a good "from scratch" opengl initialization. (need to look again someday).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib CasemakerTopic%20Title
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Oh hey, I object.

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Okay, I just helped with one article, I'll help more.
Re: PWLib CasemakerTopic%20Title
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Say, if you do release it today do you know about what time?
I don't know what time it is where you are but for me it's 2:40 right now.
Just wondering.
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Re: PWLib CasemakerTopic%20Title
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Erm, like... I think i have an objection

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This sounds cool, I can't wait. I think that you can incorporate save features later into a later (major) release.
Re: PWLib CasemakerTopic%20Title

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KSA_Tech wrote:
It uses DirectX 9.0c.


If we need any form of shaders, I will be quite displeased. And by quite, I mean very, and by displeased, I mean upset.
Reunion of Lawyers Writer - Case 3 (Turnabout Twins)
Mah Sprites
Re: PWLib CasemakerTopic%20Title
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The Rocking Attorney

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bvack from school ^_^

now...if we want Multiple chapters...how would that work withouth saving?
Re: PWLib CasemakerTopic%20Title
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Donald Serrot wrote:
Say, if you do release it today do you know about what time?
I don't know what time it is where you are but for me it's 2:40 right now.
Just wondering.

I believe he'd release it around dinner time (his time).
And no, Gerkuman, I live in Canada and he lives in Brazil so I guess tomorrow his time (unless it gets released today).
Good luck again on finishing it.
Back, check out LOZ AA.
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