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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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All right, this should be it then:

Image
Image
Image
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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KSA_Tech wrote:
Let me see your code.


Bit late now, actually; I moved on to tutorial two.

...Though that isn't working either - I get an 'encountered an error and needs to close' message. :sadshoe:

Code:
#include(pwlib/pwlib.hlsl)

[game]
jumptoscript("setup");

[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("charcreation");
changetitle("PWLib Testing Game");
jumptoscript("run");

[charcreation]
runscript("pw_createema");

[run]
jumptoscript("enterscene1")

[enterscene1]
runscript("pw_usepwbgcourthall");
runscript("pw_showadvaarrowmenu");
jumptoscript("scene1");

[scene1]
runscript("setlipsynctochar");
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_setnameboxtoema");
runscript("pw_enableemanormal");
message("Hmm....");
message("Is this thing working right?");


EDIT: Redid the original code.

Code:
#include(pwlib/pwlib.hlsl)

[game]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("pw_createema");
changetitle("PWLib Testing Game");
jumptoscript("run");

[run]
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_usepwbgcourthall");
runscript("pw_setnameboxtoema");
runscript("setlipsynctochar");
runscript("pw_showadvaarrowmenu");
runscript("pw_enableemanormal");
message("Hmm....");
message("Is this thing working right?");

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Last edited by Bolt Storm on Sat Jun 14, 2008 5:40 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Location: Brazil

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Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Ok, good.
The blurry thing is result of video card issues. Some video cards doesn't like nonpower of 2 textures (they expect that width and height are potency of 2). AIGE tries to load the textures using non-pow 2 mode. If it fails (it dumps a message on the log), it tries loading forcing pow of 2 (thus resizing causes blurring).

I'm almost done with the fast correction for the font issues. Fpor some reason the pwfont doesn't load like it should, but it works.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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For those with font issues:

http://www.ksatechnologyhq.com:1357/pwlib/AIGE_S.rar
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

Blue Wizard

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Posts: 23

I ran into another problem, I tried to assemble a Maya animation but all I get is all the frames on the screen at the same time. ^^
Code:
//Normal Smile
createanimation("Maya_NormalSmile_Talking",24);
insertanimationframe("Maya_NormalSmile_Talking",1,206,5);
setanimationframetexturecoordinates("Maya_NormalSmile_Talking",0,0,119,169);
insertanimationframe("Maya_NormalSmile_Talking",2,206,5);
setanimationframetexturecoordinates("Maya_NormalSmile_Talking",120,0,119,169);
insertanimationframe("Maya_NormalSmile_Talking",3,206,5);
setanimationframetexturecoordinates("Maya_NormalSmile_Talking",240,0,119,169);
createanimation("Maya_NormalSmile",25);
insertanimationframe("Maya_NormalSmile",1,206,200);
setanimationframetexturecoordinates("Maya_NormalSmile",0,170,119,169);
insertanimationframe("Maya_NormalSmile",2,206,200);
setanimationframetexturecoordinates("Maya_NormalSmile",120,170,119,169);

[pw_enablemayanormalsmile]
placecharacter("pw_char",65,21);
setcharactersize("pw_char",120,170);
setcharacterlipsyncsilent("pw_char","Maya_NormalSmile");
setcharacterlipsynctalking("pw_char","Maya_NormalSmile_Talking");


Sorry it's problably something stupid. :(
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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To Bolt Storm

You did a typo.

runscript("pw_showadvaarrowmenu"); ->>>> runscript("pw_showadvarrowmenu");

Also on the orignal code, you forgot the ; on the function run's only command.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Sat Jun 14, 2008 5:54 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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To Joneleth

Missing parameters on those functions:

setanimationframetexturecoordinates("Maya_NormalSmile",120,170,119,169);

you forgot the frame id.

Here is a working example:

setanimationframetexturecoordinates("Yumi_Normal",1,0,0,119,169);
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

Blue Wizard

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Posts: 23

KSA_Tech wrote:
To Joneleth

Missing parameters on those functions:

setanimationframetexturecoordinates("Maya_NormalSmile",120,170,119,169);

you forgot the frame id.

Here is a working example:

setanimationframetexturecoordinates("Yumi_Normal",1,0,0,119,169);


Thanks, I knew it was something stupid. ^^
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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元・超会社員級の管理人

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KSA_Tech wrote:
To Bolt Storm

You did a typo.

runscript("pw_showadvaarrowmenu"); ->>>> runscript("pw_showadvarrowmenu");

Also on the orignal code, you forgot the ; on the function run's only command.


Figures it'd all be due to a couple typos.

Thanks.
Hi! I've largely stepped back from C-R due to life stuff. Please contact one of the other staff members for help!

Wooster wrote:
If there was such a thing as the "Wooster Seal of Approval", this post would get it.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Posts: 2731

AIGE tries to stay up at any cost, so typos and such will only get notified on the log.
It's one of AIGE's "anti-lock" protections:it simply goes to the next code in error cases. Reliability above anything else.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Yo, people, doesn't forget to post if you it worked for you too, and how you are progressing with it. I want to get feedback on those who had issues and now don't and stuff like that. (So I can check what to do next on AIGE).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Four is Death

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It might just be me, but I can't get it to start =/

When I open it, I get a black screen with red words in the corner =/
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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So you're lucky. AIGE runs for you. Now read the tutorial to write your own game.

---
Statistics: PWLib has been downloaded, according to webalizer: 110 times. That on half of the first day of availability.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Four is Death

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What tutorial? All I have is a misc. Readme from a different download, aigelog and the licenseing ><
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Check the first post for the link. :karma:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Joined: Thu Apr 17, 2008 9:30 am

Posts: 151

Image

[Edit] The exe fixed those annoying text bugs. Nice. [/edit]

On another topic, i'll probably try to make a Franziska prosecutor. :P

I made it so all of her sprite files are powers of 2 (512x512 and 1024x512 so far), but they still come out blurry.
I'm even trying to make her individual sprites positioned within powers of 2 scaled squares (like, 192x144), but that doesn't seem to do much except it makes positioning way easier thanks to the grid i have in my image editor.

Last edited by Serio on Sat Jun 14, 2008 7:06 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

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On running a scriptless AIGE.exe, there are no problems with opening.

Obviously something in the script or resources is causing my computer to hate it...
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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She doesn't look blurry to me. (the bg is).

The exe is supposed to fix only the font issue. I'll work on the automatic filtering to see if it helps fixing the bg quality.

BSRaven: Let me see the script you're using. Typos can kill AIGE.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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She is blurry. I tried overlaying the original sprite on a screenshot, and there is slightly noticable difference.

Resizing the backgrounds to the correct sizes fixes the weird looks, so i'm thinking of going through them and fixing their size to be a power of 2.

The only thing left now is that weird antialias like blur. Maybe the 3d core sets that by default and it has to be disabled?
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Hooray! The font works now, thanks for the exe. :3

Should be getting onto the court next, then when I've done all of the tutorial work I'll get to work on getting Edgey done for everyone. ^_^

Edit: Decided to do a screenie proof.
Image
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Would it be possible to disable the forced size for some things btw? The title screen looks awful if the image size is 256x192, but if i resize it to 256x256 and keep the bottom unoccupied, it'll squish the image. Same happens with the profile/evidence icons and much more like the texbox, benches etc.

Last edited by Serio on Sat Jun 14, 2008 7:26 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE by default tries to apply filtering. It's better then non-filtered, but makes it look blurry. It took me a while to notice that it was the resize problem.
One good way to check if AIGE is having issues with non-pow2 and is loading them with resize to pow2 is to check for lines like those in the log:

<Texture Loader> Warning: Texture PW/something.png was created in pow2 mode due to device non supported features!
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

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KSA_Tech wrote:
BSRaven: Let me see the script you're using. Typos can kill AIGE.


You the boss.

Code:
#include(pwlib/pwlib.hlsl)

[game]
runscript("pw_initpwlib")
runscript("pw_initpwbgs")
runscript("pw_createema")
changetitle("AIGE")
jumptoscript("run");

[run]
runscript("showpwchar")
runscript("pw_showmessagebox")
runscript("pw_usepwbgcourthall")
runscript("pw_setnameboxtoema")
runscript("setlipsynctochar")
runscript("enableemanormal")
runscript("pw_showadvarrowmenu")
message("That's right.")
message("My name is Ema Skye.")

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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The device dies if the resize is not done. I use D3DX support library that loads the texture automatically, and it resizes for me. If I had to do it, i would need to resize too. It's a hardware limitation. It MUST be pow of 2.

I'll see if I can make a small hack on pwlib to get only part of the bg.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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You forgot the ; for many commands. Put them there and it should work.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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It definitely is a pow2 problem.
Image
I resized the background to 256x256 and look how much better it looks now.

However doing the same to the benches or textbox turns them into this:
Image

the blur seems to disappear a bit, but they become squashed. I turned the bench into 256x256 and the textbox into 256x64.

Last edited by Serio on Sat Jun 14, 2008 7:34 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

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:ack: Stupidstupidstupidstupidstupid me...
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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I'll look into the pwlib source for this.

For now use the bench and the msgbox as it was, there isn't too much blurring in those.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

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So I fixed my code, but...

Now I'm just getting a black box with "Initializing..." constantly. The numbers keep showing (so it's not that). (following Tutorial 2: Code Organisation):

Logfile:
Spoiler: TEXT DUMP
<Log> Log System ready!
(20:42:14) <Render> Initialization successfull.
(20:42:14) <Render> Confguration successfull.
(20:42:14) <Texture Loader> Error: Couldn't create texture from Console.png!
(20:42:14) <Script> Ignoring comment at line 1
(20:42:14) <Script> Ignoring comment at line 2
(20:42:14) <Script> Ignoring comment at line 3
(20:42:14) <Script> Ignoring comment at line 4
(20:42:14) <Script> Unknown command ignored at line 5
(20:42:14) <Script> Unknown command ignored at line 6
(20:42:14) <Script> Ignoring comment at line 7
(20:42:14) <Script> Ignoring comment at line 8
(20:42:14) <Script> Ignoring comment at line 9
(20:42:14) <Script> Ignoring comment at line 10
(20:42:14) <Script> Unknown command ignored at line 11
(20:42:14) <Script> Ignoring comment at line 12
(20:42:14) <Script> Ignoring comment at line 13
(20:42:14) <Script> Unknown command ignored at line 14
(20:42:14) <Script> Ignoring comment at line 15
(20:42:14) <Script> Ignoring comment at line 16
(20:42:14) <Script> Required inclusion of file tutogame.hlsl .
(20:42:14) <Script> Unknown command ignored at line 1
(20:42:14) <Script> Unknown command ignored at line 2
(20:42:14) <Script> Unknown command ignored at line 3
(20:42:14) <Script> New Script Block created with name setup
(20:42:14) <Script> Unknown command ignored at line 10
(20:42:14) <Script> New Script Block created with name charcreation
(20:42:14) <Script> Unknown command ignored at line 13
(20:42:14) <Script> New Script Block created with name game
(20:42:14) <Script> Unknown command ignored at line 16
(20:42:14) <Script> New Script Block created with name enterscene1
(20:42:14) <Script> Unknown command ignored at line 21
(20:42:14) <Script> New Script Block created with name run
(20:42:14) <Script> Unknown command ignored at line 24
(20:42:14) <Script> New Script Block created with name scene1
(20:42:14) <Script> Unknown command ignored at line 33
(20:42:14) <Script> Unknown command ignored at line 34
(20:42:14) <Script> Loaded an script file with size of 34
(20:42:14) <Script> File tutogame.hlsl included.
(20:42:14) <Script> Unknown command ignored at line 18
(20:42:14) <Script> Ignoring comment at line 19
(20:42:14) <Script> Ignoring comment at line 20
(20:42:14) <Script> New Script Block created with name main
(20:42:14) <Script> Ignoring comment at line 22
(20:42:14) <Script> Ignoring comment at line 25
(20:42:14) <Script> Unknown command ignored at line 26
(20:42:14) <Script> Unknown command ignored at line 28
(20:42:14) <Script> Loaded an script file with size of 28
(20:42:14) <Script> Loading script file named startup.aigehls
(20:42:14) <Script> Jumping to script: main
(20:42:26) <Script> Requesting single frame render...
(20:42:26) <Script> Requesting single frame render...
(20:42:26) <Script> Processing System Events...
(20:42:26) <Script> Jumping to script: game
(20:42:26) <Script> Jumping to script: setup
(20:42:26) <Script> Warning! Couldn't run script "pw_initpwlib" because it couldn't be found!
(20:42:26) <Script> Warning! Couldn't run script "pw_initpwbgs" because it couldn't be found!
(20:42:26) <Script> Running script charcreation
(20:42:26) <Script> Warning! Couldn't run script "pw_createema" because it couldn't be found!
(20:42:26) <Script> Changing title...
(20:42:26) <Script> Jumping to script: run
(20:42:26) <Script> Jumping to script: enterscene1
(20:42:26) <Script> Warning! Couldn't run script "pw_usepwbgcourthall" because it couldn't be found!
(20:42:26) <Script> Warning! Couldn't run script "pw_showadvarrowmenu" because it couldn't be found!
(20:42:26) <Script> Jumping to script: scene1
(20:42:26) <Script> Warning! Couldn't run script "showpwchar" because it couldn't be found!
(20:42:26) <Script> Warning! Couldn't run script "pw_showmessagebox" because it couldn't be found!
(20:42:26) <Script> Warning! Couldn't run script "pw_setnameboxtoema" because it couldn't be found!
(20:42:26) <Script> Warning! Couldn't run script "setlipsynctochar" because it couldn't be found!
(20:42:26) <Script> Warning! Couldn't run script "enableemanormal" because it couldn't be found!
(20:42:26) <Script> Changing onscreen message...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:27) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:28) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:42:31) <Script> Null command...
(20:43:6) <Script> Null command...
(20:43:6) <Script> Null command...
(20:43:6) <Script> Null command...
(20:43:6) <Script> Null command...
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Log: Closed Log System!
Log: Statistics: Received 128 messages.

Reunion of Lawyers Writer - Case 3 (Turnabout Twins)
Mah Sprites
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

You're not including pwlib.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

The truth's in THERE, not out THERE.

Gender: Male

Rank: Decisive Witness

Joined: Fri May 16, 2008 7:50 pm

Posts: 205

Top of my code much?

Code:
#include(pwlib/pwlib.hlsl)

[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("charcreation");
changetitle("AIGE");
jumptoscript("run");

[charcreation]
runscript("pw_createema");

[game]
jumptoscript("setup");

[enterscene1]
runscript("pw_usepwbgcourthall");
runscript("pw_showadvarrowmenu");
jumptoscript("scene1");

[run]
jumptoscript("enterscene1");

[scene1]
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_setnameboxtoema");
runscript("setlipsynctochar");
runscript("enableemanormal");
message("That's right.");
message("My name is Ema Skye.");

Reunion of Lawyers Writer - Case 3 (Turnabout Twins)
Mah Sprites
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

The filename where this code is in is tutogame.hlsl ?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

The truth's in THERE, not out THERE.

Gender: Male

Rank: Decisive Witness

Joined: Fri May 16, 2008 7:50 pm

Posts: 205

Yup. If it makes any difference, it's in the same directory as AIGE.exe.
Reunion of Lawyers Writer - Case 3 (Turnabout Twins)
Mah Sprites
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

Hmhmhmhm...AHAHAHAHAHAH!

Gender: Male

Location: Kitaki Bakery

Rank: Desk Jockey

Joined: Thu Apr 10, 2008 6:49 pm

Posts: 71

Thanks for fixing the font problem, KSA! It works fine for me now!
Image
We won...somehow. Townie victory on Day 12.

Image
And so it begins.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

It works perfectly here. You just missed the enable ema call. it's pw_enable .
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

End Quote.

Gender: Male

Location: UK

Rank: Decisive Witness

Joined: Mon Feb 25, 2008 9:11 pm

Posts: 201

Hm.. i'm getting this weird blurring on the background images that other people are reporting, other than that it's been working without a hitch. KSA, any way around this blurring by setting up advanced settings for my card when running AIGE? I'm using a Geforce 8800 GTS with the latest drivers so, it isn't a problem with that. Maybe forcing some sort of render method would work etc?

On a related note, i'm using crimson editor to code this game. I've got some macros going for runscript and message (so I never miss those ;'s at the end etc) and i'm finding it amazingly useful to setup. If you have a program that supports macros, setup a button that'll type runscript(""); and then if you can, get it to realign the cursor in the middle of the " " marks. Brilliant :D
Image
ImageImage
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Bizarre stuff. I have a Radeon x1650pro and it works perfectly. It should work on yours.

Serio, it seems i'll need to release a "diffed" bg pack with the resizes.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Maelstorm, see if there is an option to allow it to load non-pow2 textures.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

you are already guilty.

Gender: None specified

Rank: Decisive Witness

Joined: Thu Apr 17, 2008 9:30 am

Posts: 151

Some sort of frame limiting should be there I think. Right now sometimes for no reason, but usually after you alt tab out and back in it speeds up to ridiculous speeds. Sometimes it happens after picking new game too. I couldn't set up the in court animation for a while because it was skipping through it and the gavel in an instant. :P

Speaking of the gavel, it's being stretched to 256x256 by the engine so with its current size it takes 2/3 of the whole game screen (whole upper and around half of the bottom one).
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
User avatar

Luke: Layton's #1 Apprentice

Gender: Male

Location: United Kingdom

Rank: Bug Sweeper

Joined: Fri May 30, 2008 4:19 pm

Posts: 365

Running AIGE in Wine, howto (add it to PWLib in a nutshell if you like.)

Spoiler: Not for evil Win/Mac users!
1. Add this list of DLL overrides to your ~/.wine/user.reg
Code:
[Software\\Wine\\DllOverrides] 1213474891
"d3d8"="builtin"
"d3d9"="builtin"
"d3dim"="native"
"d3drm"="native"
"d3dx8"="native"
"d3dx9_24"="native"
"d3dx9_25"="native"
"d3dx9_26"="native"
"d3dx9_27"="native"
"d3dx9_28"="native"
"d3dx9_29"="native"
"d3dx9_30"="native"
"d3dx9_31"="native"
"d3dx9_32"="native"
"d3dx9_33"="native"
"d3dx9_34"="native"
"d3dx9_35"="native"
"d3dx9_36"="native"
"d3dxof"="native"
"dciman32"="native"
"ddrawex"="native"
"devenum"="native"
"dinput"="builtin"
"dinput8"="builtin"
"dmband"="native"
"dmcompos"="native"
"dmime"="native,builtin"
"dmloader"="native,builtin"
"dmscript"="native"
"dmstyle"="native"
"dmsynth"="native"
"dmusic"="native"
"dmusic32"="native"
"dnsapi"="native"
"dplay"="native"
"dplayx"="native"
"dpnaddr"="native"
"dpnet"="native"
"dpnhpast"="native"
"dpnlobby"="native"
"dsound"="builtin"
"dswave"="native"
"dxdiagn"="native"
"mscoree"="native"
"msdmo"="native"
"qcap"="native"
"quartz"="native"
"streamci"="native"


2) Download the March 2008 DirectX Redistributable (GOOGLE IT!), streamci.dll, dmime.dll and dmloader.dll
3) Run the DX Redistr.
4) When it asks where to extract to, say c:\dx2008\
5) cd ~/.wine/drive_c/dx2008/
6) wine DXSETUP.EXE
7) Run through setup...
8) Copy streamci, dmime and dmloader to ~/.wine/drive_c/windows/system32/
9) Tadaa!!! Now you can run AIGE.exe just like everybody else.

Thanks to http://wine-review.blogspot.com/ for the original list of overrides - edits have been made!

Web developer by night, school student by day. That's how I roll.


Last edited by lukegb on Sat Jun 14, 2008 8:48 pm, edited 1 time in total.
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