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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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I was thinking about it for a while now, but until I make the Accelerated render support unicode, i won't add it.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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That was objectionable!

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KSA_Tech wrote:
Both added.
Issues found: 2

1) One of the Bellboy's blushing frames have the wrong brightness value (if you look closely, there is some "flashing").
2) Desiree normal talk has one misplaced frame when she blinks (just put a long test for her to speak).


I'm trying to use the DS sheets as much as possible. However, they're missing a few sprites, which I just copy over from the gifs. I had to put Bellboy's sheet through Irfanview to set the transparency. Then I copyed over the missing sprites, which I think led to the flassing issue. I try to redue the sheet again.

Another problem with the DS sheets are the farther they go on, the more misaligned the sprites are. I just fixed Desiree's Talking animation. This is the replacement for JUST her normal talking pose:

Code:
createanimation("Desiree_Normal_Talking",0);
insertanimationframe("Desiree_Normal_Talking",1,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",1,6,6,120,169);
insertanimationframe("Desiree_Normal_Talking",2,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",2,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",3,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",3,264,6,120,169);
insertanimationframe("Desiree_Normal_Talking",4,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",4,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",5,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",5,6,6,120,169);
insertanimationframe("Desiree_Normal_Talking",6,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",6,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",7,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",7,264,6,120,169);
insertanimationframe("Desiree_Normal_Talking",8,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",8,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",9,1020,5);
setanimationframetexturecoordinates("Desiree_Normal_Talking",9,392,6,120,169);
insertanimationframe("Desiree_Normal_Talking",10,1020,5);
setanimationframetexturecoordinates("Desiree_Normal_Talking",10,523,6,120,169);
insertanimationframe("Desiree_Normal_Talking",11,1020,5);
setanimationframetexturecoordinates("Desiree_Normal_Talking",11,652,9,120,169);
insertanimationframe("Desiree_Normal_Talking",12,1020,5);
setanimationframetexturecoordinates("Desiree_Normal_Talking",12,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",13,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",13,264,6,120,169);
insertanimationframe("Desiree_Normal_Talking",14,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",14,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",15,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",15,6,6,120,169);
insertanimationframe("Desiree_Normal_Talking",16,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",16,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",17,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",17,264,6,120,169);
insertanimationframe("Desiree_Normal_Talking",18,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",18,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",19,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",19,6,6,120,169);
insertanimationframe("Desiree_Normal_Talking",20,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",20,137,6,120,169);
insertanimationframe("Desiree_Normal_Talking",21,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",21,264,6,120,169);
insertanimationframe("Desiree_Normal_Talking",22,1020,10);
setanimationframetexturecoordinates("Desiree_Normal_Talking",22,137,6,120,169);
//normal talking done


Please let me know of any other problems.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Nice, it fixes the problem.

I was looking a bit over unicode, and i'll try to work on it after Shinku and some other AIGE features.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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KSA_Tech wrote:
@YggdrasilsSword
The pw_showdetentioncenterglass shows the detention glass layer over the character on screen. It is meant to be used on the detention center.

Well, for some reason, when i use runscript("pw_showdetentioncenterglass"); nothing happens. :headbang:
Code:
[pw_initpwlibbasic]
definevarglobal([pw_lastmusic],"string");
definevarglobal([pw_lastmessage],"string");
definevarglobal([pw_gotocase],"string");
setvar([pw_gotocase],"no");
createcharacter("pw_char",0,50);
definevarglobal([pw_usingoverlay],"int");
definevarglobal([pw_usingoverlaytex],"int");
setvar([pw_usingoverlay],0); //false]
setvar([pw_usingoverlaytex],-303);
creategenobj("pw_sceneryoverlay",0,4000);
placegenobj("pw_sceneryoverlay",0,0);
linklipsynccharacter("pw_char");
enablelipsync();
definevarglobal([pw_charstate],"int");
definevarglobal([pw_charlipsync],"int");
definevarglobal([pw_charfunc],"string");
definevarglobal([pw_nameboxfunc],"string");
setvar([pw_charstate],0);
setvar([pw_charlipsync],0);
setvar([pw_charfunc],"pw_enablenoexpression");
setvar([pw_nameboxfunc],"pw_setnameboxtonoone");
createbutton("pw_casebutton",1,100000);
placebutton("pw_casebutton",40,240);
setbuttonaction("pw_casebutton","onclick",<jumptoscript("pw_startselectedcase")>);
setbuttonarea("pw_casebutton",40,240,176,58);
setbuttonsize("pw_casebutton",176,58);
creategenobj("pw_episode",1,100001);
setgenobjsize("pw_episode",256,40);
placegenobj("pw_episode",0,190);
setmsgboxtickersound("sfx-blipmale.wav");
setgenobjsize("aige_flash",256,192);
creategenobj("pw_notify",1,800008);
setgenobjanimation("pw_notify","PW_ArrowSmall");
setgenobjsize("pw_notify",14,8);
placegenobj("pw_notify",240,173);
setmsgboxnotifier("pw_notify",0);
definefilehandler("pw_saveload");
definevarglobal([pw_isloading],"int");
setvar([pw_isloading],0);

[pw_showdetentioncenterglass]
setvar([pw_usingoverlay],1);
setvar([pw_usingoverlaytex],-303);
setgenobjgraphic("pw_sceneryoverlay",[pw_usingoverlaytex]);
runscript("pw_showsceneryoverlay");

[pw_showsceneryoverlay]
setvar([pw_usingoverlay],1);
setgenobjgraphic("pw_sceneryoverlay",[pw_usingoverlaytex]);
setgenobjsizefromtexture();
showgenobj("pw_sceneryoverlay");

[pw_hidesceneryoverlay]
setvar([pw_usingoverlay],0);
hidegenobj("pw_sceneryoverlay");

Based on all of these functions, it seems like it should work, but it doesn't do anything. Maybe there is something I am missing?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I think I know why. Try doing this (to test):

setbg(-303);
setbgsizefromtexture();


Maybe on 1.1 I forgot to create the -303 texture (the detention center glass texture). I'll look on the 1.1 code I have here.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The image is there and loading, then.

Try this code and let me know what happens (I tested the code here and it shows the detention center glass):

Code:
#include(pwlib/pwlib.hlsl)

[game]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("pw_createmaya");
changetitle("Simple");
jumptoscript("run");

[run]
runscript("pw_usepwbgcourthall");
runscript("pw_showdetentioncenterglass");
runscript("pw_showadvarrowmenu");
runscript("showpwchar");
runscript("pw_enablemayanormal");
runscript("setlipsynctochar");
runscript("pw_showmessagebox");
runscript("pw_setnameboxtomaya");
jumptoscript("scene");

[scene]
message("Ladders!");

PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Update this function on pwlib.hlsl:

[pw_showsceneryoverlay]
setvar([pw_usingoverlay],1);
setgenobjgraphic("pw_sceneryoverlay",[pw_usingoverlaytex]);
setgenobjsizefromtexture("pw_showsceneryoverlay");
showgenobj("pw_sceneryoverlay");

And try again.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Image
Don't think that's it.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The correct code:

[pw_showsceneryoverlay]
setvar([pw_usingoverlay],1);
setgenobjgraphic("pw_sceneryoverlay",[pw_usingoverlaytex]);
setgenobjsizefromtexture("pw_sceneryoverlay");
showgenobj("pw_sceneryoverlay");

Now it should work. (if you see the other code, something is pretty illogical in it).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Yes, that's it! It's working now; thanks, KSA.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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That was objectionable!

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Uh...I think I'm missing a couple of the sheets for Phoenix. It looks like I'm missing the sheets for:

bird.gif
chug.gif
coffee(a).gif
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Phoenix Wright Missing Frames: http://www.ksatechnologyhq.com:1357/subhosted/sheet_PhoenixWright_Extra.rar
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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KSA, a question. I was finishing Karma, when I noticed I had a problem with his "Snap" animation. The thing is, I divided it in "End" and "Start". But "Start" keeps repeating itself. Is there any command to prevent it from looping? Here's my code:

Code:
//Snap Expression
[pw_enablekarmasnapstart]
recfunctionname([pw_charfunc]);
placecharacter("pw_char",0,0);
setcharactersize("pw_char",256,192);
setcharacterlipsyncsilent("pw_char","Karma_Snap_Start");
setcharacterlipsynctalking("pw_char","Karma_Snap_Start");
*** (Not part of the code)
runscript("pw_enablekarmasnap");

[pw_enablekarmasnap]
recfunctionname([pw_charfunc]);
placecharacter("pw_char",0,0);
setcharactersize("pw_char",256,192);
setcharacterlipsyncsilent("pw_char","Karma_Snap");
setcharacterlipsynctalking("pw_char","Karma_Snap_Talking");

If you need the frames' lines, I can post them too.

What I mean is, maybe a "stop animation from playing" command to place at ***, so it plays once, and then goes to "pw_enablekarmasnap", would help me here.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Limit the number of times the animation plays:

setanimationrepeations("animname",numbertimes);

One tip I give to character makers: force the animation repeat once if it does have a continuation or if it is meant to run once (like breakdowns). Do not rely on the wait alone.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Sat Jan 17, 2009 6:00 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Should that be placed in the [pw_enablekarmasnapstart] function or at the bottom of the animation building?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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DeMatador wrote:
KSA, a question. I was finishing Karma, when I noticed I had a problem with his "Snap" animation. The thing is, I divided it in "End" and "Start". But "Start" keeps repeating itself. Is there any command to prevent it from looping? Here's my code:

Code:
//Snap Expression
[pw_enablekarmasnapstart]
recfunctionname([pw_charfunc]);
placecharacter("pw_char",0,0);
setcharactersize("pw_char",256,192);
setcharacterlipsyncsilent("pw_char","Karma_Snap_Start");
setcharacterlipsynctalking("pw_char","Karma_Snap_Start");
*** (Not part of the code)
runscript("pw_enablekarmasnap");

[pw_enablekarmasnap]
recfunctionname([pw_charfunc]);
placecharacter("pw_char",0,0);
setcharactersize("pw_char",256,192);
setcharacterlipsyncsilent("pw_char","Karma_Snap");
setcharacterlipsynctalking("pw_char","Karma_Snap_Talking");

If you need the frames' lines, I can post them too.

What I mean is, maybe a "stop animation from playing" command to place at ***, so it plays once, and then goes to "pw_enablekarmasnap", would help me here.

Here's how its done for Phoenix. Remember to replace wait(54) with the length of the snap animation.

Code:
[pw_enablephoenixdeskslam]
recfunctionname([pw_charfunc]);
runscript("setlipsynctonoone");
placecharacter("pw_char",0,20);
setcharactersize("pw_char",191,143);
setanimationrepeations("Phoenix_DeskSlam",1);
setcharacterlipsyncsilent("pw_char","Phoenix_DeskSlam");
setcharacterlipsynctalking("pw_char","Phoenix_DeskSlam");
wait(54);
runscript("setlipsynctochar");
jumptoscript("pw_enablephoenixdeskslam2");

Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I normally recommend to put it on the expression function before setting the animation to the character.


eg:
[pw_enablegodotdamage]
recfunctionname([pw_charfunc]);
runscript("setlipsynctonoone");
placecharacter("pw_char",012,032);
setcharactersize("pw_char",255,127);
setanimationrepeations("Godot_Damage",1);
setcharacterlipsyncsilent("pw_char","Godot_Damage");
setcharacterlipsynctalking("pw_char","Godot_Damage");

The deskslam uses the recommendation I mentioned earlier, as well.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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If you're doing Karma's snap, don't forget this.

createanimation("Phoenix_DeskSlam",2000);
insertanimationframe("Phoenix_DeskSlam",1,362,12);
setanimationframetexturecoordinates("Phoenix_DeskSlam",1,000,000,191,143);
insertanimationframe("Phoenix_DeskSlam",2,362,7);
setanimationframetexturecoordinates("Phoenix_DeskSlam",2,192,000,191,143);
setanimationframesfx("Phoenix_DeskSlam",2,"sfx-deskslam.wav",3);
insertanimationframe("Phoenix_DeskSlam",3,362,7);
setanimationframetexturecoordinates("Phoenix_DeskSlam",3,000,144,191,143);
insertanimationframe("Phoenix_DeskSlam",4,362,16);
setanimationframetexturecoordinates("Phoenix_DeskSlam",4,192,000,191,143);
insertanimationframe("Phoenix_DeskSlam",5,362,6);
setanimationframetexturecoordinates("Phoenix_DeskSlam",5,192,144,191,143);
insertanimationframe("Phoenix_DeskSlam",6,362,6);
setanimationframetexturecoordinates("Phoenix_DeskSlam",6,000,288,191,143);

Right there, the desk slam SFX! The snap SFX should be inserted into the appropriate location for Karma.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- (AIGE) Added the op command to AHLSL. The op command (operation) is from AHLTL and finally was ported over to AHLSL. It supports many common math functions: add, sub, mult, div, inv, subfrom, abs, max, min, mod, mmc, mdc, fact, nabs, pot, log.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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I knew about the "setanimationframesfx" command. But thank you anyway :)

Karma's done. Count to 200.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News

- (AIGE) AHLSL grows! Vector Variable supported! Vectors (or Arrays) are variables resembling trains. Each car is a variable, with an index.

Eg.

the vector var "vec" has size 4, so it has 4 spaces in it. Instead of using 4 definevar, one definevector with size 4 will do the job, and the values are accessed by indexes.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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That was objectionable!

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Alright, now I can really start on Phoenix. I might take a look-see over Von Karma later.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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KSA_Tech wrote:
News

- (AIGE) AHLSL grows! Vector Variable supported! Vectors (or Arrays) are variables resembling trains. Each car is a variable, with an index.

Eg.

the vector var "vec" has size 4, so it has 4 spaces in it. Instead of using 4 definevar, one definevector with size 4 will do the job, and the values are accessed by indexes.


Great, arrays.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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@Lt. Morke

Nice. Hope the sheets are ok without any bugs.

----------------------------------------------------------------
News:

- (AIGE) Working with new AHLSL Variable feature.
- (AIGE) Effects are all now named accordingly, so they can be killed by the killeffect commands.
- (PWLib) Missing buttons and gfx on the CR when swapping from evidence to profile (and vice-versa) too fast was fixed.

Shinku News:
- Finished normal scene setup coding, starting Court part.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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KSA_Tech wrote:
- (PWLib) Missing buttons and gfx on the CR when swapping from evidence to profile (and vice-versa) too fast was fixed.

Glad to hear it.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I had to fix it, it was really an annoying bug.

Instead of fixing the waits, I just needed to be able to kill the effects in case they were running. Easier, clean and secure.
In the end I ended up standardizing the effects naming.

I really need to finish Shinku and release 1.2, but as it is now, even without Shinku, 1.2 would be more then ready for releasing (and making 1.1 obsolete).

------------------------------------
News

- (AIGE) New Variable feature completed!
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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KSA_Tech wrote:
I had to fix it, it was really an annoying bug.

Instead of fixing the waits, I just needed to be able to kill the effects in case they were running. Easier, clean and secure.
In the end I ended up standardizing the effects naming.

I really need to finish Shinku and release 1.2, but as it is now, even without Shinku, 1.2 would be more then ready for releasing (and making 1.1 obsolete).

Well, that certainly sounds exciting. :payne-stroke:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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hey...... i was wondering ksa but.................WHERE CAN I DOWLOAD YOUR GAME :edgy: ...i cant seem to find it ..plz give me a link :redd: ..
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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PWLib Page:
http://www.ksatechnologyhq.com:1357/site/pwlib/dl

All the needed stuff, tutorials and faq. If anything is not there, post your question here.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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thank u so much KSA...but now when i open the (AIGE) it gives me an error :larry: ...i know am bugging u but i may well ask alot of qestion in the future...but thx for replying me!!! :keiko:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Depends on the error that it gives.

It is the:
Q5) When i try to run AIGE.exe, I get an error saying that a dll (d3dx9_34.dll) couldn't be found!
R5) There are two solutions:
(1) Update DirectX.
(2) Get the file from http://www.dll-files.com/dllindex/dll-f ... l?d3dx9_34 and put it on the same folder as AIGE.exe.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Someone. Isn't that enough for you?

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KSA_Tech wrote:

Currently top priority:

- (AIGE) Centering the messagebox text support.


Current To Do List:

- (PWLib) Shinku
- (AIGE) 2 secret features


Are you going to tell us what these 2 features are once you're done with them, or will we have to find out for ourselves?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They will be revealed in time. It will be a nice surprise since both are done now.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Um, KSA, how do you update the evidence in PWLib?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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You use the accordingly update function. I need to see it here.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Code:
setvar([evidencenumber],8003);
setvar([evidencegfs],81002);
setvar([evidencegfl],81002);
setvar([evidencesup],0);
setvar([evidencename],"Rolling Pin");
setvar([evidencesdesc],"Type: Weapons\nSubmitted as evidence by\nProsecutor von Vharnado.");
setvar([evidenceldesc],"The murder weapon used to kill the victim. It has\nthe defendant’s fingerprints on it, as well as\nthe fingerprints of several Taco Dell employees.");
runscript("createevidence");

needs to be updated to...
Spoiler:
Code:
setvar([evidencenumber],8003);
setvar([evidencegfs],81002);
setvar([evidencegfl],81002);
setvar([evidencesup],0);
setvar([evidencename],"Rolling Pin");
setvar([evidencesdesc],"Type: Weapons\nSubmitted as evidence by\nProsecutor von Vharnado.");
setvar([evidenceldesc],"Has the defendant's fingerprints on it. Also\nbears the fingerprints of the witness, which are\nupside-down on one of the handles.");
runscript("createevidence");

Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Do as you would add a new evidence, but use the function [editevidence]. I need to make a better edit evidence code. You need to set the check pages when editing.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Mon Jan 19, 2009 4:49 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Rank: Prosecutor

Joined: Sun Jan 04, 2009 8:11 pm

Posts: 609

Check pages?
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